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KalOfTheRathi
Nec Tributis
974
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Posted - 2014.02.23 12:06:00 -
[1] - Quote
There are many posts regarding lag, lag in PC and the massive lag caused by massive equipment farming.
First a little feedback. I was involved with a test and dropped a full compliment of four types of Uplinks from my Proto Logi suit. I switched suits and deployed one with four types of Hives. Of the five or six of us three never experienced any lag, got dc'd or suffered in anyway. Just load audio and obnoxious display of a huge Uplink and Hive farm.
This indicates it may be tied to users with slower/older PS3s. While mine is not new it does have new thermal paste and an SSD. That might be a factor, it might not be just as well.
Proposal:
Over the course of one week release the following
1 - simple icons of 1-10m widths for each piece of equipment. No animations, just icons of the effective range of the equipment. 2 - eliminate the audio of all equipment. In particular the annoying Uplink one (but that may just be me). 3 - Weekly reset, install the above and disable the standard audio/video solutions. 4 - Either keep logs, system logs or ask the Mercs to keep a counter for types of failure modes; freeze, crash, dc'd ... etc. 5 - Next I would suggest turning one disable function back on per day. Hive sound then hive video and so on. All the while logs would be increasing.
At the end start a survey (simple web one not on the forums per se). Allow user to sign in and add their counts for each day. If the server logs could tell CCP the information so much the better.
This would be simpler than all the wild coding ideas put forth in these forums. A test, plain and simple. Between simple and complex displays of the equipment.
Hopefully, the defaults could be returned the next SP reset and CCP would have the logs to discern if there was a solution to be had. If reducing the complexity of the display solves some of the stability issues for Dust514 - I for one would love to never hear the Uplink sound again and would be better served with an icon versus an animation for every single item on the map.
And so it goes.
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Hoover Damn
H.A.R.V.E.S.T. Legacy Rising
53
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Posted - 2014.02.23 17:00:00 -
[2] - Quote
Perhaps nanohives could send out 'projectiles' (in a game engine sense) that represent the nanite packages instead of generating that sphere effect? They'd target nearby mercs, the only functional difference would be that it's near-instantaneous instead of instantaneous. |
KalOfTheRathi
Nec Tributis
977
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Posted - 2014.02.24 09:39:00 -
[3] - Quote
Hoover Damn wrote:Perhaps nanohives could send out 'projectiles' (in a game engine sense) that represent the nanite packages instead of generating that sphere effect? They'd target nearby mercs, the only functional difference would be that it's near-instantaneous instead of instantaneous. As a solution that might well be a better one than is currently done.
What this suggestion if for is a simple debug test. Remove the most likely offenders and enable them one at a time, while watching the logs and surveying the players to see if there are problems with any one of them. Or a combination is that amount of detail is needed.
Normally I wouldn't recommend such specific tests but CCP/Shanghai and CCP/Mothership have shown little that suggests they have any idea what is happening, nor have they shared what the server logs show (or even could show for that matter*) and the possibility that they can come up with a software debug strategy on their own ... well it left me inspired to write a simple one for them instead.
* Although we have had many promises of API and stats that the EVE players assume as a default we still have nothing. All other Other multi-player FPS games publish what guns are effective, which get kills and what gets killed while we still wallow in the dust with no information.
And so it goes.
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