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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
171
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Posted - 2014.02.21 22:35:00 -
[1] - Quote
Underpowerd when your running 4 complex dmg mods with proficiency level 4 in snipers and the charge still cannot one hit a militia gallante suit...
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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
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Posted - 2014.02.21 22:59:00 -
[2] - Quote
Bayeth Mal wrote:Have you tried aiming for the head?
A standard rifle will one shot a lot of suits with a head shot. Also, if it was militia they were tanked and had a lot of SP. A charge shot does something like 350 damage?
do you have any clue how hard it is to aim to the head of a moving target especailly since the terrain isn't plain
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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
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Posted - 2014.02.21 23:00:00 -
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Gavr1lo Pr1nc1p wrote:Vegetation Monster wrote:Underpowerd when your running 4 complex dmg mods with proficiency level 4 in snipers and the charge still cannot one hit a militia gallante suit... it is a gallente suit, which do have the highest EHP of any suit in the gameGǪmilitia gallente suit>ADV minmitar suit
amarr is suppose to the the armor tankers and have the highest hp.
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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
172
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Posted - 2014.02.21 23:27:00 -
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Rogue Saint wrote:Vegetation Monster wrote:Underpowerd when your running 4 complex dmg mods with proficiency level 4 in snipers and the charge still cannot one hit a militia gallante suit... Woah there bro... Your likes are going up and you have a proto sniping fit... Pot? Kettle? Black?
no... I don't but I have an Advanced one
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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
176
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Posted - 2014.02.22 00:24:00 -
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Bones McGavins wrote:I don't get the complaints by snipers. I rarely snipe and when I do it seems easy. Also where are you snipers when the enemy is all huddled together on one building? Should be easy pickins!
Try using a DS3, unless you are superhuman you're gonna miss 9 out of 10 head shots on a moving target maybe due to lag. And when people are on a building, im in a python hovering over them and blowing them up.
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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
176
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Posted - 2014.02.22 00:28:00 -
[6] - Quote
Rogue Saint wrote:Vegetation Monster wrote:Rogue Saint wrote:Vegetation Monster wrote:Underpowerd when your running 4 complex dmg mods with proficiency level 4 in snipers and the charge still cannot one hit a militia gallante suit... Woah there bro... Your likes are going up and you have a proto sniping fit... Pot? Kettle? Black? no... I don't but I have an Advanced one 1) Which suit has 4 highs at ADV? Answer: None! 2) The Charged Sniper is? Answer: Proto!
am I proto stomping? am I really stomping the whole team of 16 peeps. Last time I checked using a proto under powerd weapon isn't bad. Gazerbazan uses a plasma cannon on a proto logi but he's not stomping going 35-0.
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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
179
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Posted - 2014.02.22 01:07:00 -
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Bones McGavins wrote:Yeah but pick targets who aren't sprinting? Or targets that can't get cover before a second or third body shot? I've honestly never had a target I **** at that didnt die in my relatively limited sniping experience
you mean heavies... well that takes like 3 consecutive shots... and you miss a lot cuz bad hit detection.
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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
182
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Posted - 2014.02.22 01:57:00 -
[8] - Quote
Rogue Saint wrote:Vegetation Monster wrote:am I proto stomping? am I really stomping the whole team of 16 peeps. Last time I checked using a proto under powerd weapon isn't bad. Gazerbazan uses a plasma cannon on a proto logi but he's not stomping going 35-0. Also- using a basic proto frame ck.o isn't even half as OP as using a gallante log i or any logi with 3 complex dmg mods, the OP RR and CRs and having over 700 ehp and sitting on a proto triage hive. No, but you certainly aren't helping the venerated noobs you keep telling other proto users to stop killing. Plus the bitching in other threads. Hypocrite.
shhh... go away. you are inferior to the minmitar! well, at least in weapon technology and intelligence.
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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
184
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Posted - 2014.02.22 16:32:00 -
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PLAYSTTION wrote:Vegetation Monster wrote:Underpowerd when your running 3 complex dmg mods with proficiency level 4 in snipers and the charge still cannot one hit a militia gallante suit... Charge sniper with 3x damage mods? you probably missed
no he had about 30 armor left.
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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
184
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Posted - 2014.02.22 16:53:00 -
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Scheherazade VII wrote:my mlt gallente suit has 612 armour and could have a lot more than that if i had access to plates and pg/cpu upgrades. why should you be able to sit in the redline, do nothing but sit still and kill people with one shot?
why are you complaining that you can't be effective whilst doing NOTHING, never pushing the objective, pissing people off who are trying to 1v1 someone then they get sniped at the objective by some numb-skull who is too scared to even fight on the ground.
Why don't you just sit on the hill on the bridge map with 6 other snipers like I see every game, maybe then you can steal some kills and finally be able to kill the tricky militia suit.
By the way that person is wearing a militia suit because they don't have access to any other suits, do you think the game is fun for them if they're being one-shotted by somebody who is hidden so far behind the redline that they're invisible and invincible?
-1 for wanting to take all the fairness out of the game. Sorry that you're apparently too bad to ruin every single game like all the other snipers seem to do. They have no problem so you must suck!!
You get given free access to shoot onto any objective on any map in any mode whilst sitting hundreds of metres away impervious to infantry who won't be able to do anything about you as it would mean abandoning the objective and you still complain.........
dude, don't even get me started on how important the sniper is (a good one). And it's really easy to counter sniper a glass cannon sniper. All you're other points are "I-AM-TOO-LAZY". How bout you pick up a sniper and fight me in my comfort zone?And FYI- It's nearly impossible to get a head shot using the DS3. BTW- a militia sniper in a starter fit isn't the same as a specced. Funny that i can do more damage with a viziam charge shot than a charge sniper.
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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
184
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Posted - 2014.02.22 16:56:00 -
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Sole Fenychs wrote:Yeah, only headshots should OHK. You must be insane to think that bodyshots should OHK. Snipers are one of the most frustrating things in this game. Sometimes more so than redline railgun tanks. At least you can see the tanks and aren't affected as infantry. Yes, snipers don't do much damage. I know it, snipers is one of my roles. But it's one of those "I run around and suddenly I'm dead for no apparent reason" issues like the TTK problem. It's the kind of thing that can get grating, even if it doesn't affect the entire match much.
However, I'd be interested in a change to effective rang: Make the sniper capable of OHK at RR's max range. For ordinary sniper range, the damage should stay like it is now. The result? More active snipers, now with the possibility of running marksman effectively. Believe me, it's not all that easy to line up that shot before the enemy sees you at that range. I did manage to headshot someone who was running at me at even shorter range once, though.
Also, sniper kill assists should get more WP. And getting an enemy down to 30% of eHP or something from 100% should grant a "crippling" bonus, because it effectively takes an enemy out of the fight for some time. (Less so on shield tankers)
If it takes a weapon 4 complex dmg mods to e semi-effective, then you got yourself an underpowerd sniper.
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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
184
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Posted - 2014.02.22 16:58:00 -
[12] - Quote
Spkr4theDead wrote:Gavr1lo Pr1nc1p wrote:Vegetation Monster wrote:Underpowerd when your running 4 complex dmg mods with proficiency level 4 in snipers and the charge still cannot one hit a militia gallante suit... it is a gallente suit, which do have the highest EHP of any suit in the gameGǪmilitia gallente suit>ADV minmitar suit But everything goes through armor easier than shield. I have Gal Logis, I know this.
sure a 10% bonus to RR and CR make them more effective at taking out armor but armor tankers have almost twice the armor per complex module and use way way way less CPU and PG.
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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
184
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Posted - 2014.02.22 17:05:00 -
[13] - Quote
Rogue Saint wrote:Vegetation Monster wrote:am I proto stomping? am I really stomping the whole team of 16 peeps. Last time I checked using a proto under powerd weapon isn't bad. Gazerbazan uses a plasma cannon on a proto logi but he's not stomping going 35-0. Also- using a basic proto frame ck.o isn't even half as OP as using a gallante log i or any logi with 3 complex dmg mods, the OP RR and CRs and having over 700 ehp and sitting on a proto triage hive. No, but you certainly aren't helping the venerated noobs you keep telling other proto users to stop killing. Plus the bitching in other threads. Hypocrite.
hypocrite my ass, people are running around in their fuking proto gal logis with 4 compolex dmg mods and proto RRs and CRs and then they call nyain chan a fking proto stomping corp. I still have more respect for a guy being an actual logi than a slayer b*tch probably like you. How about you f*ckers actually do your god dam role than do other players role. I use a proto type sniper because anything less its like throwing twinkies from hundreds of meters away. The charge is like throwing a potatoes, it does damage but not enough. Im "b*tching cus B*tches like you fuking flood the game.
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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
184
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Posted - 2014.02.22 17:10:00 -
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TheD1CK wrote:Vegation Monster wrote:shhh... go away. you are inferior to the minmitar! well, at least in weapon technology and intelligence. This guy in no-way endorses the opinion of the Matari... If you are struggling to kill with a DMG modded Charge, there is no hope for you If you can't hit headshots, you don't deserve the OHK
The most powerful sniper in the game cannot OHK a militia suit... A FUKING MILITA SUIT!!! I CAN DISH OUT MORE DAMAGE WITH A CHARGE SHOT FROM MY VIZIAM THAN A CHARGE SHOT FROM A SNIPER. anyway, how many mother f*cking times do i have to say that is neraly impossible to get a head shot from 400m away with a DS3. It's like a guy with an RR tying to hit the antenna on an ant without aim assist.
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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
184
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Posted - 2014.02.22 17:15:00 -
[15] - Quote
Ryme Intrinseca wrote:Vegetation Monster wrote:Scheherazade VII wrote:my mlt gallente suit has 612 armour and could have a lot more than that if i had access to plates and pg/cpu upgrades. why should you be able to sit in the redline, do nothing but sit still and kill people with one shot?
why are you complaining that you can't be effective whilst doing NOTHING, never pushing the objective, pissing people off who are trying to 1v1 someone then they get sniped at the objective by some numb-skull who is too scared to even fight on the ground.
Why don't you just sit on the hill on the bridge map with 6 other snipers like I see every game, maybe then you can steal some kills and finally be able to kill the tricky militia suit.
By the way that person is wearing a militia suit because they don't have access to any other suits, do you think the game is fun for them if they're being one-shotted by somebody who is hidden so far behind the redline that they're invisible and invincible?
-1 for wanting to take all the fairness out of the game. Sorry that you're apparently too bad to ruin every single game like all the other snipers seem to do. They have no problem so you must suck!!
You get given free access to shoot onto any objective on any map in any mode whilst sitting hundreds of metres away impervious to infantry who won't be able to do anything about you as it would mean abandoning the objective and you still complain......... dude, don't even get me started on how important the sniper is (a good one). And it's really easy to counter sniper a glass cannon sniper. All you're other points are "I-AM-TOO-LAZY". How bout you pick up a sniper and fight me in my comfort zone?And FYI- It's nearly impossible to get a head shot using the DS3. BTW- a militia sniper in a starter fit isn't the same as a specced. Funny that i can do more damage with a viziam charge shot than a charge sniper. Obviously a good sniper is very effective. That's the problem - high reward, virtually zero risk. Telling someone like me, who has proficiency 4 or 5 in RR, AR, HMG and FG but nothing in SR, and hundreds of hours of experience on the frontline but basically no experience with SRs ([cough] because I'm not a redline scrub [cough]), to 'pick up a sniper and fight me in my comfort zone' is absolutely ridiculous. Why don't you come and fight me in my comfort zone, 0-80m? Because you'd get slaughtered, same as I would when engaging any skilled and fully specced sniper at 200m+. A good sniper is a great asset to the team. The problem is (1) most snipers are not good, they go 2-0 or 4-1 in pubs and (2) due to the artifical redline dynamic there is basically no risk to sniping. It's the same as the situation with 1.7 tanks. Every class needs a hard counter; when the best counter is that class, that class is evidently OP.
virtually zero rsik because people aern't willing to do anything about it. I have killed so many proto snipers and those fits cost a lot and i can kill the two three times a match. They still probably die more than a gal logi sitting on his thriage hive with his proto type weapon and 3 complex dmg mods with 800 armor.
EDIT: the reason you see so many thales snipers is because it is the only good sniper the a good sniper can actually do good with. The charge is sh*t because the enemies don't die and just walk away.
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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
184
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Posted - 2014.02.22 17:42:00 -
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Rogue Saint wrote:Vegetation Monster wrote:hypocrite my ass, people are running around in their fuking proto gal logis with 4 compolex dmg mods and proto RRs and CRs and then they call nyain chan a fking proto stomping corp. I still have more respect for a guy being an actual logi than a slayer b*tch probably like you. How about you f*ckers actually do your god dam role than do other players role. I use a proto type sniper because anything less its like throwing twinkies from hundreds of meters away. The charge is like throwing a potatoes, it does damage but not enough. Im "b*tching cus B*tches like you fuking flood the game. You know nothing about me, my game style or what I run. This character is actually a scout, so **** you. *rides to the sunset with my middle finger in the air*
how bout you go shove that middle finger up your pus.
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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
184
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Posted - 2014.02.22 17:44:00 -
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TheD1CK wrote:Stop hiding 400+m away from everyone and your performance will improve This whole thread amounts to one thing ... QQ 'Why can't I OHK while hiding 400m away from targets' The answer is in the problem .... Most weapon ranges are useless at 200m yet snipers feel, they need to be double that distance away to be effective.... Move into the map, fight in range of 200/300m You'l find hit detection greatly improved and you may actually contribute to your team Until that time, quit bitching that you suck at hitting targets because you are camping 400m+ Away from MOVING targets .... seriously have you not took the hint from the replies here
Most weapons are useful within close range but sniper suck within 300m... you are sitting still as a fly, you cant really see anything around you and if your found, your're good as dead.
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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
184
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Posted - 2014.02.22 17:50:00 -
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TheD1CK wrote:Try moving rather than sitting in the same area, Every time you post you only let us know how much of a bad sniper you are
every time you post, you make me feel better about myself.
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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
184
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Posted - 2014.02.22 17:54:00 -
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Bones McGavins wrote:Why exactly is a sniper dead if found? I mean sure if they get the jump on you unaware if them. But if you are a scout you can run, if you are anything else, scrambler pistols are amazing, especially against someone trying to get close do you can't snipe then.
No offense man but none of your complaints seem smrelated to snipers and more reflect your own skills and playstyle limitations
sorry, had to take away your 514 likes...
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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
184
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Posted - 2014.02.22 18:01:00 -
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TheD1CK wrote:Lol you must feel pretty good right now Think of me laughing next time you fail PRO V MLT
Edit: im happy that im not stupid as you.
let me prove your stupidity using BF4 because Dice is better at balancing than CCP and BF4 sniper are actually good:
1. BF4, a sniper within 20 m can 1 hit kill 2. BF4 sniper devastates most of their targest 3. You can shoot quickly lay down head shot after headshot because you can actually see the head. (they are useful in medium to close range). 4. OHK head shot no matter what unless using scout elite 5: Yoy dont have to sit still like a duck and have your whole screens view obstructed by your scope 6. the scopes are actually good 7. you can stand and actually aim. 8. crosshairs.
Now, i know what you are thinking, there is no bullet drop in dust and no velocity but i would be more than happy to get bullet drop as long as the sniper is useful in CQC. If you were a sniper you would understand but you are probably one of those fools who gets annoyed by snipers but isn't willing to counter them and ins't willing to support them because they annoy you even though they are underpowerd as hell.
Dust is not BF4 but Dust can learn a few things.
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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
184
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Posted - 2014.02.22 18:07:00 -
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Alaika Arbosa wrote:IMHO, Headshots should be needed for OHK, however, in the case of Light Frames/Scouts I do think that there should be potential for OHK body shots (especially seeing as how they are mostly all going to be cloaking come 1.8)
As a note, I am talking about using STD gear with no more than 1 Damage Mod
A charge proto snipers should be taking away at least 75% of a heavly tanked proto suits health with 4 complexes.
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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
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Posted - 2014.02.22 18:40:00 -
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Cody Sietz wrote:Vegetation Monster wrote:Alaika Arbosa wrote:IMHO, Headshots should be needed for OHK, however, in the case of Light Frames/Scouts I do think that there should be potential for OHK body shots (especially seeing as how they are mostly all going to be cloaking come 1.8)
As a note, I am talking about using STD gear with no more than 1 Damage Mod A charge proto snipers should be taking away at least 75% of a heavly tanked proto suits health with 4 complexes. Shouldn't 1 complex armour plate counter 1 complex dmg mod?
sure.
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