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Thread Statistics | Show CCP posts - 0 post(s) |
TYCHUS MAXWELL
Sebiestor Field Sappers Minmatar Republic
64
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Posted - 2014.02.19 10:10:00 -
[1] - Quote
Hakyou Brutor wrote:PO0KY wrote:I'd rather have OP rail guns than deal with millions of blaster tanks... But that's just me How is that fun for anyone? I honestly have no idea how CCP didn't see this coming in the first place, "Let's make militia railguns do as much damage as the Particle Cannon used to do before 1.7, oh and let's add damage mods that give you 30% each too"
How is using blaster tanks fun to wreck infantry after av was nerfed into oblivion? When you answer that question you will have the answer as to why people use rail guns to kill tanks. If people didn't want to be cheap exploitative jerks they wouldn't be using tanks at all in 1.7. |
TYCHUS MAXWELL
Sebiestor Field Sappers Minmatar Republic
64
|
Posted - 2014.02.19 10:36:00 -
[2] - Quote
Hakyou Brutor wrote:TYCHUS MAXWELL wrote:Hakyou Brutor wrote:PO0KY wrote:I'd rather have OP rail guns than deal with millions of blaster tanks... But that's just me How is that fun for anyone? I honestly have no idea how CCP didn't see this coming in the first place, "Let's make militia railguns do as much damage as the Particle Cannon used to do before 1.7, oh and let's add damage mods that give you 30% each too" How is using blaster tanks fun to wreck infantry after av was nerfed into oblivion? When you answer that question you will have the answer as to why people use rail guns to kill tanks. If people didn't want to be cheap exploitative jerks they wouldn't be using tanks at all in 1.7. We never asked for blasters to be the way they are(only thing wrong with them was hit detection), and yes, CCP nerfed swarms too much, but this isn't the point, a person with 0 SP into tanks can kill one of the very best madrugar fits in what, like 5 shots with his hardeners on? Even with infantry it's not like that, some guy that just started the game can't run up to a proto gal logi and kill him with 5 shots of his gun.
Like I said, what you are complaining about, is why tanks are hated in general right now. My proto fit forge gun can get mopped up by a blaster tank before I can hit it 8 times with its hardener up. And this is a militia blaster tank with 0 sp invested. |
TYCHUS MAXWELL
Sebiestor Field Sappers Minmatar Republic
65
|
Posted - 2014.02.19 10:40:00 -
[3] - Quote
ebronian flacktoider wrote:I would rather have a solo proto logi with op av trying to kill me than some noob who thinks he is the best sitting under the mcc with a sica his mum bought him for xmas and 2 dam mods and not to mention the jihad jeeps have calmed donw but you still habe to ve on your toes about them. Either way if i can solo tanks with av gnades and swarms and not die then so cn the rest of them or is it because they dont have the skill to match their sp?
Vids of you doing this to a competent tanker without heavy assistance and i'll eat my hat. It takes far too long for swarms and av grenades to kill a tanker who just disengages not too mention if they just slap on their hardener and mows you down. If you kill them with swarms and av grenades they must of chosen to sit there and take it without using hardeners.
I've seen people fire the Rail Rifle next to me for the entire clip while I wasn't moving, that doesn't make rail rifles balanced. Anecdotes of you fighting against awful players doesn't make for balanced mechanics. |
TYCHUS MAXWELL
Sebiestor Field Sappers Minmatar Republic
65
|
Posted - 2014.02.19 10:46:00 -
[4] - Quote
Like I said vids of you 3 shotting a militia tank with a non breach forge gun (because taking 16 seconds + fire delays to kill a tank is a scrub tanker dead) doing that to a hardened tank and i'll eat my hat. No one cares if you can kill scrub tankers who don't know how to tank/ a tanker you caught with their hardeners down after they raped your team. |
TYCHUS MAXWELL
Sebiestor Field Sappers Minmatar Republic
65
|
Posted - 2014.02.19 10:51:00 -
[5] - Quote
Hakyou Brutor wrote:Cody Sietz wrote:Yeah, let's not put the final nail in the coffin and remove the last line of defense vs blaster tanks. You're obviously not reading what I'm writing. I'm saying remove rail guns and buff forges and swarms.
I'd rather they do the opposite and just make large turrets garbage vs. infantry. Make the blast radius of missle turrets 1 meter and make the blaster turret have a massive spread. Increase the damage on the blaster to make it competitive against other vehicles and bam fixed. Don't even need to buff AV.
Why? Because, if it's a group effort to kill tanks, tanks should have to fit small turrets and use a team effort to be all around combat effective. Nothing else in this game is as effective vs. everything as tanks are.
Edit: Tankers always happily ignore the fact that they are immune to 90% of the weaponry in this game unlike everyone else. And 99% when they flip on a hardener. |
TYCHUS MAXWELL
Sebiestor Field Sappers Minmatar Republic
65
|
Posted - 2014.02.19 10:54:00 -
[6] - Quote
Spkr4theDead wrote:Or, you could quit Dust, and cease ruining it for people that want a different play style, and go play Call of Duty. I have less than zero respect for people like you.
This entire forum has no respect for you Spkr, so that's really a compliment. |
TYCHUS MAXWELL
Sebiestor Field Sappers Minmatar Republic
65
|
Posted - 2014.02.19 10:56:00 -
[7] - Quote
Hakyou Brutor wrote:TYCHUS MAXWELL wrote:Hakyou Brutor wrote:Cody Sietz wrote:Yeah, let's not put the final nail in the coffin and remove the last line of defense vs blaster tanks. You're obviously not reading what I'm writing. I'm saying remove rail guns and buff forges and swarms. I'd rather they do the opposite and just make large turrets garbage vs. infantry. Make the blast radius of missle turrets 1 meter and make the blaster turret have a massive spread. Increase the damage on the blaster to make it competitive against other vehicles and bam fixed. Don't even need to buff AV. Why? Because, if it's a group effort to kill tanks, tanks should have to fit small turrets and use a team effort to be all around combat effective. Nothing else in this game is as effective vs. everything as tanks are. Edit: Tankers always happily ignore the fact that they are immune to 90% of the weaponry in this game unlike everyone else. And 99% when they flip on a hardener. So, you're saying make tanks have small turrets in place of large turrets?
Nope, I'm saying make Large Turrets anti vehicle and their small turrets anti infantry. That's the only thing that needs changing in both AV and tanks, because if it's a group effort to kill them it should be a group effort to kill with them. Their role is meant to be the heavy assault weapons platform. Not the solo I win build, that's why they are imbalanced. |
TYCHUS MAXWELL
Sebiestor Field Sappers Minmatar Republic
65
|
Posted - 2014.02.19 11:04:00 -
[8] - Quote
To the notion that small turrets are bad, I can only say "git gud". The blaster is fine although only useful on tanks, and I use a Baloch with a Rail Turret to mow down proto suits. Your mistake was in using the small turret other than the missle with a horrible dropship pilot or a moving LAV. That however is working as intended, as a dropship or LAV zipping around at high speed while killing people would be OP. Tanks though are absolutely easy mode even when in motion. I always jump in small turrets on tanks when they bother fitting them and start mowing down infantry, but I've been told I'm great with turrets. I just say, I know how to aim guns though and not just rely on proto gear to carry my fail abilities or sit in a tank and think that blasting infantry away all day when they have no chance to kill me makes me good. |
TYCHUS MAXWELL
Sebiestor Field Sappers Minmatar Republic
65
|
Posted - 2014.02.19 11:11:00 -
[9] - Quote
Hakyou Brutor wrote:Thank you for actually listening to me unlike some of the other people posting on this topic right now.
I see what you're saying It's just buffing AV is just going to continue the vicious cycle where then Tanks will whine they die to easy again. The best way to fix any imbalances in a game is to give distinct advantages and disadvantages to everything creating roles.
Tanks would work best as 3 man killdozers so that their role as a spearhead to an advancing team would be best served. Right now if you keep buffing/nerfing tanks and av it will be an endless cycle.
Likewise I believe regular dropships should remain transport vehicles while ADS should be a harassment tool. They just need to make it to where rail installations can't aim as high.
They also just need to make the Red line a bullet barrier that you cannot retreat into so that it will act as the only thing it was meant to be, something that stops spawn camping and allows a team to regroup.
I whole heartedly believe if all these things were implemented we would see a much more diverse and interesting battlefield and it would end a lot of the QQ and imbalance.
Then hopefully CCP can focus on new content like PVE, more game modes, and a player market. |
TYCHUS MAXWELL
Sebiestor Field Sappers Minmatar Republic
65
|
Posted - 2014.02.19 11:43:00 -
[10] - Quote
TYCHUS MAXWELL wrote:Hakyou Brutor wrote:Thank you for actually listening to me unlike some of the other people posting on this topic right now. I see what you're saying It's just buffing AV is just going to continue the vicious cycle where then Tanks will whine they die to easy again. The best way to fix any imbalances in a game is to give distinct advantages and disadvantages to everything creating roles. Tanks would work best as 3 man killdozers so that their role as a spearhead to an advancing team would be best served. Right now if you keep buffing/nerfing tanks and av it will be an endless cycle. Likewise I believe regular dropships should remain transport vehicles with harassment potential with dedicated turrets while ADS should be a harassment tool with more weapons potential or solo potential. They just need to make it to where rail installations can't aim as high. LAVS are fine drivers just need to quit flooring it if they expect the turret to hit anything. They also just need to make the Red line a bullet barrier that you cannot retreat into so that it will act as the only thing it was meant to be, something that stops spawn camping and allows a team to regroup. I whole heartedly believe if all these things were implemented we would see a much more diverse and interesting battlefield and it would end a lot of the QQ and imbalance. Then hopefully CCP can focus on new content like PVE, more game modes, and a player market. Although the pessimist in me tells me that CCP will instead just keep buffing and nerfing av and tanks and continue to waste time. You can either solo a tank with AV or you can't. If you can, they need to be fairly cheap. If you can't, they need to require teamwork themselves to be fully combat effective. It's not rocket science, it's game theory.
To extrapolate, I know my favorite small turret set up on a tank is a large rail turret on the main gun for handling enemy vehicles although if I had it I would prefer a missle turret, a small rail turret for the front gunner to help with enemy vehicles and to wipe out clusters of infantry I point the tank at, and a small blaster turret on top for taking out any ambushing infantry/jihad jeeps, but obviously how you fit your tank is up to the individual. That is just my favorite weapon layout for acting as a real heavy weapons platform.
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