Boot Booter
Omega Elite Mercs INC.
272
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Posted - 2014.02.17 23:21:00 -
[1] - Quote
Warning maths and sciencez below
I'd like to propose a small buff to shield extenders as follows. Before you read, I am not throwing armor out the window. In fact I use armor stats for the basis of the derived shield stats. Furthermore I am not changing the current balance or overpowered-ness of shields; I have locked the current complex shield extenders HP and fitting requirements. Please scroll to the bottom for the tl;Dr summary. I did this on my phone so I apologize in advance for errors and will fix them as they become known.
The problem: Shield extender from std to pro
Solution: Shield extenders at std and adv level are currently far underpowered. As a shield tanker they are almost useless unless you are trying to fill in those last bit of cpu/pg of your suit. Let's look at some stats for shield extenders and compare them to armor.
Here's armor.
Std - 85 HP , 10 CPU, 1 PG, 8.5 HP/CPU, 85 HP/PG Adv -110 HP , 20 CPU, 6 PG, 5.5 HP/CPU, 18.3 HP/PG Pro -135 HP , 30 CPU, 12 PG, 4.5 HP/CPU, 11.25 HP/PG
There seems to be a trend, as you increase in level, the amount of HP per CPU and PG declines. This makes sense because you are saving module slots in your suit for an increased CPU and PG cost.
Here's shields.
Std - 22 HP , 18 CPU, 3 PG, 1.2 HP/CPU, 7.3 HP/PG Adv -33 HP , 36 CPU, 6 PG, 0.9 HP/CPU, 5.5 HP/PG Pro -66 HP , 54 CPU, 11 PG, 1.2 HP/CPU, 6 HP/PG
Ok first thing you notice is that HP to CPU and PG ratios do not decline. In fact the enhanced shield extender (adv) is terribly low in this regard. There is no point in running it. As a shield tanker I am ok with the complex extender hp, anything more would begin to be OP IMO. So using this as a ceiling and armor as a reference let's adjust the std and adv levels to the following. Please note, both HP changes for std and adv, and PG changes for std.
New calculated shield extender stats
Std - 42 HP , 18 CPU, 1 PG, 2.3 HP/CPU, 42 HP/PG Adv -54 HP , 36 CPU, 6 PG, 1.5 HP/CPU, 9 HP/PG Pro -66 HP , 54 CPU, 11 PG, 1.2 HP/CPU, 6 HP/PG
With these stats shield extenders follow the similar trends of HP to fitting cost ratios as armor as you increase from std to pro. For example the difference of hp/cpu from pro to adv is around 1.2 ish for both armor and shields. Once again the biggest advantage of pro is getting more HP out of the one slot not necessarily being awesomely powerful. That is proto should be about flexibility. (At least that's what I have gathered)
If you would like to see more maths for the calculations , let me know.
Please list thoughts / changes below, and please no arguing over balance and whatnot. I put a lot of time into this and I'd like it to have some impact. I think it will add much more balance of armor vs shield than what we currently see.
Tl;Dr : std and adv shield extenders need to be buffed to match armor efficiency.
Std from 22 HP to 42 HP at 18 CPU and 1 PG (down 2 PG) Adv from 33 HP to 54 HP at same fitting cost. |