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![RemingtonBeaver RemingtonBeaver](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
RemingtonBeaver
Molon Labe. General Tso's Alliance
131
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Posted - 2014.02.17 18:51:00 -
[1] - Quote
Why not charge a cumulative rate of ISK for sitting in the redline? Say after 30 seconds you get charged 10 ISK per second. At 35 seconds it's 100 per second then 1000 at 40. Cap it at 100000 isk a second at one minute.
Any thoughts?
I see plenty of flaws with it (snipers and being red-lined), but that's why I posted it. What's the best idea anyone has had for fixing the redline?
We can pickle that.
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![Horizen Kenpachi Horizen Kenpachi](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Horizen Kenpachi
Kenpachi's Castle
175
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Posted - 2014.02.17 18:54:00 -
[2] - Quote
Make a purple line problem solved
Hit me with your nerf bat.
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![INFINITE DIVERSITY IDIC INFINITE DIVERSITY IDIC](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
258
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Posted - 2014.02.17 18:59:00 -
[3] - Quote
RemingtonBeaver wrote: Why not charge a cumulative rate of ISK for sitting in the redline? Say after 30 seconds you get charged 10 ISK per second. At 35 seconds it's 100 per second then 1000 at 40. Cap it at 100000 isk a second at one minute.
Any thoughts?
I see plenty of flaws with it (snipers and being red-lined), but that's why I posted it. What's the best idea anyone has had for fixing the redline?
Ccp wants a redline for people to sit in, only the people that get killed by **** in the redline care that one even exists, its a snipers cover area, a place to hide with a tank, a place to group up at and push, redline isnt going away, maybe you make more isk out of it than in it? Idk, but its here to stay. |
![BAD FURRY BAD FURRY](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
BAD FURRY
SVER True Blood General Tso's Alliance
534
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Posted - 2014.02.17 19:00:00 -
[4] - Quote
RemingtonBeaver wrote: Why not charge a cumulative rate of ISK for sitting in the redline? Say after 30 seconds you get charged 10 ISK per second. At 35 seconds it's 100 per second then 1000 at 40. Cap it at 100000 isk a second at one minute.
Any thoughts?
I see plenty of flaws with it (snipers and being red-lined), but that's why I posted it. What's the best idea anyone has had for fixing the redline?
no
Yes i am a Undead Hell Wolf ... nice to meat you!
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![RemingtonBeaver RemingtonBeaver](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
RemingtonBeaver
Molon Labe. General Tso's Alliance
131
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Posted - 2014.02.17 19:02:00 -
[5] - Quote
INFINITE DIVERSITY IDIC wrote:RemingtonBeaver wrote: Why not charge a cumulative rate of ISK for sitting in the redline? Say after 30 seconds you get charged 10 ISK per second. At 35 seconds it's 100 per second then 1000 at 40. Cap it at 100000 isk a second at one minute.
Any thoughts?
I see plenty of flaws with it (snipers and being red-lined), but that's why I posted it. What's the best idea anyone has had for fixing the redline?
Ccp wants a redline for people to sit in, only the people that get killed by **** in the redline care that one even exists, its a snipers cover area, a place to hide with a tank, a place to group up at and push, redline isnt going away, maybe you make more isk out of it than in it? Idk, but its here to stay.
I just want red line rail tanks to suffer in the worst possible way. They are cancer.
We can pickle that.
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![low genius low genius](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
low genius
The Sound Of Freedom Renegade Alliance
1255
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Posted - 2014.02.17 19:02:00 -
[6] - Quote
I don't mind the redline, but if they're going to stay the way they are there needs to be 5x as many native spawn points. it's nonsense that blue-dots just run up to the redline and die. give them a way to flank. |
![RemingtonBeaver RemingtonBeaver](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
RemingtonBeaver
Molon Labe. General Tso's Alliance
131
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Posted - 2014.02.17 19:08:00 -
[7] - Quote
low genius wrote:I don't mind the redline, but if they're going to stay the way they are there needs to be 5x as many native spawn points. it's nonsense that blue-dots just run up to the redline and die. give them a way to flank.
More spawn points is an excellent idea.
We can pickle that.
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