| Pages: [1]  :: one page | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  powerzzzzzzzzzz
 Shining Flame
 Amarr Empire
 
 0
 
 
      | Posted - 2014.02.17 18:42:00 -
          [1] - Quote 
 I have been using the Amarr frontline suit with a standard scrambler rifle for some time. I find it quite easy to commit suicide involuntarily. I did this at least four times today. I heard that the Amarr assault suit bonus has an effect on this. Is this true?
 | 
      
      
        |  TYCHUS MAXWELL
 Sebiestor Field Sappers
 Minmatar Republic
 
 48
 
 
      | Posted - 2014.02.17 18:45:00 -
          [2] - Quote 
 
 powerzzzzzzzzzz wrote:I have been using the Amarr frontline suit with a standard scrambler rifle for some time. I find it quite easy to commit suicide involuntarily. I did this at least four times today. I heard that the Amarr assault suit bonus has an effect on this. Is this true? 
 Yes, I forget which, but either the assault suit reduces over all heat build up or it speeds up the heat reduction after firing. Either way, you get to fire more frequently in an Amarr assault suit.
 | 
      
      
        |  powerzzzzzzzzzz
 Shining Flame
 Amarr Empire
 
 0
 
 
      | Posted - 2014.02.17 18:54:00 -
          [3] - Quote 
 
 TYCHUS MAXWELL wrote:powerzzzzzzzzzz wrote:I have been using the Amarr frontline suit with a standard scrambler rifle for some time. I find it quite easy to commit suicide involuntarily. I did this at least four times today. I heard that the Amarr assault suit bonus has an effect on this. Is this true? Yes, I forget which, but either the assault suit reduces over all heat build up or it speeds up the heat reduction after firing. Either way, you get to fire more frequently in an Amarr assault suit. 
 How much more?
 | 
      
      
        |  KAGEHOSHI Horned Wolf
 Dominion of the Supreme Emperor God-King KAGEHOSHI
 
 9295
 
 
      | Posted - 2014.02.17 18:57:00 -
          [4] - Quote 
 Amarr assault: 5% reduction in heat buildup per level of laser weaponry (including the Scrambler rifle). Allows you to shoot more before overheating, I only have it at level 3, and it makes a huge difference.
 
 Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+ | 
      
      
        |  True Adamance
 Praetoriani Classiarii Templares
 Praetoria Imperialis Excubitoris
 
 7177
 
 
      | Posted - 2014.02.17 18:57:00 -
          [5] - Quote 
 
 powerzzzzzzzzzz wrote:I have been using the Amarr frontline suit with a standard scrambler rifle for some time. I find it quite easy to commit suicide involuntarily. I did this at least four times today. I heard that the Amarr assault suit bonus has an effect on this. Is this true? 
 
 The Amarr Assault reduces the heat build up of each Scrambler Rifle shot, meaning that more shots can be fired consecutively before the weapon overheats and seizes up.
 
 "Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha | 
      
      
        |  Joel II X
 Dah Gods O Bacon
 
 1172
 
 
      | Posted - 2014.02.17 18:59:00 -
          [6] - Quote 
 
 powerzzzzzzzzzz wrote:TYCHUS MAXWELL wrote:powerzzzzzzzzzz wrote:I have been using the Amarr frontline suit with a standard scrambler rifle for some time. I find it quite easy to commit suicide involuntarily. I did this at least four times today. I heard that the Amarr assault suit bonus has an effect on this. Is this true? Yes, I forget which, but either the assault suit reduces over all heat build up or it speeds up the heat reduction after firing. Either way, you get to fire more frequently in an Amarr assault suit. How much more?  Depending on your skill level in Amarr Assault - a lot more.
 
 Like 5-10 more shots after the initial charge and 4 follow up shots.
 
 If you're a heavy ScR rifle user and hate the heat, I suggest going for Amarr Assault.
 | 
      
      
        |  powerzzzzzzzzzz
 Shining Flame
 Amarr Empire
 
 1
 
 
      | Posted - 2014.02.17 19:02:00 -
          [7] - Quote 
 I didn't even know about that. I have to start working on it. After I reach the skill cap on Thursday, there will be No More Suicides!
 | 
      
      
        |  Sargon Akkadi
 Ordus Trismegistus
 
 33
 
 
      | Posted - 2014.02.17 19:04:00 -
          [8] - Quote 
 
 TYCHUS MAXWELL wrote:powerzzzzzzzzzz wrote:I have been using the Amarr frontline suit with a standard scrambler rifle for some time. I find it quite easy to commit suicide involuntarily. I did this at least four times today. I heard that the Amarr assault suit bonus has an effect on this. Is this true? Yes, I forget which, but either the assault suit reduces over all heat build up or it speeds up the heat reduction after firing. Either way, you get to fire more frequently in an Amarr assault suit. 
 I am not actually sure that the Starter Fits receive the Assault skill bonus even though they are listed as Assault suits. In the info, they are listed as variants of the Amarr Medium suit, and they obviously don't have Amarr Assault as a pre-requisite.
 
 For a scram rifle user, though, the Amarr Assault bonus makes a big difference and the other things said in this thread hold true.
 
 I also may be wrong with my first point.
 
 
 | 
      
      
        |  powerzzzzzzzzzz
 Shining Flame
 Amarr Empire
 
 1
 
 
      | Posted - 2014.02.17 19:08:00 -
          [9] - Quote 
 
 Sargon Akkadi wrote:TYCHUS MAXWELL wrote:powerzzzzzzzzzz wrote:I have been using the Amarr frontline suit with a standard scrambler rifle for some time. I find it quite easy to commit suicide involuntarily. I did this at least four times today. I heard that the Amarr assault suit bonus has an effect on this. Is this true? Yes, I forget which, but either the assault suit reduces over all heat build up or it speeds up the heat reduction after firing. Either way, you get to fire more frequently in an Amarr assault suit. I am not actually sure that the Starter Fits receive the Assault skill bonus even though they are listed as Assault suits. In the info, they are listed as variants of the Amarr Medium suit, and they obviously don't have Amarr Assault as a pre-requisite. For a scram rifle user, though, the Amarr Assault bonus makes a big difference and the other things said in this thread hold true.  I also may be wrong with my first point. I am actually going to use the basic Amarr assault suit after I get the skill to level 1. I think that bonus applies to it.
 | 
      
      
        |  Cody Sietz
 Bullet Cluster
 Legacy Rising
 
 2330
 
 
      | Posted - 2014.02.17 19:23:00 -
          [10] - Quote 
 You may want to wait a few weeks in case they change the Assault skill.
 
 I think your shots go from 16 to 21 with the skill(that is maximum fire speed)
 
 Someone told me this awhile ago, can't remember who tho.
 
 "I do agree with you there though. shudders"
-Arkena Wyrnspire | 
      
      
        |  powerzzzzzzzzzz
 Shining Flame
 Amarr Empire
 
 1
 
 
      | Posted - 2014.02.17 19:29:00 -
          [11] - Quote 
 
 Cody Sietz wrote:You may want to wait a few weeks in case they change the Assault skill.
 I think your shots go from 16 to 21 with the skill(that is maximum fire speed)
 
 Someone told me this awhile ago, can't remember who tho.
 That is worth considering though I still hope they don't change it.
 | 
      
      
        |  Chunky Munkey
 Amarr Templars
 Amarr Empire
 
 3148
 
 
      | Posted - 2014.02.17 19:30:00 -
          [12] - Quote 
 
 powerzzzzzzzzzz wrote:I have been using the Amarr frontline suit with a standard scrambler rifle for some time. I find it quite easy to commit suicide involuntarily. I did this at least four times today. I heard that the Amarr assault suit bonus has an effect on this. Is this true? 
 If you go into the skill tree and press triangle, you can find out what each skill does.
 
 No. | 
      
      
        |  powerzzzzzzzzzz
 Shining Flame
 Amarr Empire
 
 1
 
 
      | Posted - 2014.02.17 19:35:00 -
          [13] - Quote 
 
 Chunky Munkey wrote:powerzzzzzzzzzz wrote:I have been using the Amarr frontline suit with a standard scrambler rifle for some time. I find it quite easy to commit suicide involuntarily. I did this at least four times today. I heard that the Amarr assault suit bonus has an effect on this. Is this true? If you go into the skill tree and press triangle, you can find out what each skill does. Thanks for the tip. I am not really a new player, I just don't like to read.
 | 
      
      
        |  The-Errorist
 
 508
 
 
      | Posted - 2014.02.18 02:23:00 -
          [14] - Quote 
 
 Sargon Akkadi wrote:TYCHUS MAXWELL wrote:powerzzzzzzzzzz wrote:I have been using the Amarr frontline suit with a standard scrambler rifle for some time. I find it quite easy to commit suicide involuntarily. I did this at least four times today. I heard that the Amarr assault suit bonus has an effect on this. Is this true? Yes, I forget which, but either the assault suit reduces over all heat build up or it speeds up the heat reduction after firing. Either way, you get to fire more frequently in an Amarr assault suit. I am not actually sure that the Starter Fits receive the Assault skill bonus even though they are listed as Assault suits. In the info, they are listed as variants of the Amarr Medium suit, and they obviously don't have Amarr Assault as a pre-requisite. For a scram rifle user, though, the Amarr Assault bonus makes a big difference and the other things said in this thread hold true.  I also may be wrong with my first point. Starter fits are militia versions of basic frames; basic frames are not assaults and don't benefit from assault bonuses, so one needs to use a racial assault suit that matches the racial assault skill to get the bonus of the skill.
 | 
      
      
        |  Lorhak Gannarsein
 Science For Death
 
 1702
 
 
      | Posted - 2014.02.18 02:41:00 -
          [15] - Quote 
 
 powerzzzzzzzzzz wrote:Cody Sietz wrote:You may want to wait a few weeks in case they change the Assault skill.
 I think your shots go from 16 to 21 with the skill(that is maximum fire speed)
 
 Someone told me this awhile ago, can't remember who tho.
 That is worth considering though I still hope they don't change it. 
 I can squeeze off 18 on my logi suit and 25 on my lv 3 Assault.
 
 Forge on for great justice! Defend the meek! Destroy the weak! Q-sync breaches into the rectum of everyone else! | 
      
      
        |  Auris Lionesse
 Capital Acquisitions LLC
 Renegade Alliance
 
 226
 
 
      | Posted - 2014.02.18 02:46:00 -
          [16] - Quote 
 the operation skill increases the speed of cooldown after you stop firing,
 The assault suit reduces the heat build up of each consecutive shot.
 | 
      
      
        |  Lea Silencio
 0uter.Heaven
 
 1353
 
 
      | Posted - 2014.02.18 06:55:00 -
          [17] - Quote 
 
 powerzzzzzzzzzz wrote:I didn't even know about that. I have to start working on it. After I reach the skill cap on Thursday, there will be No More Suicides! 
 I'm gonna take a shot in the dark here, but are you committing suicide often while taking enemy fire at the same time? If so, I have a few tips to help with that.
 
 1. Get familiar with how many shots you can fire before you sieze up. If you are not sure, test it. As soon as you spawn in, fire off shots as fast as you can until your gun pops. That is your number. Get very familiar with it.
 
 2. Use your sidearm as a finisher. Get to that point of almost seizing up, pull it out and finish the job. Even if you can't finish with your sidearm, you will have bought enough time for your ScR to cool down. Continue to fire as usual. A good mix of ScR and sidearm rounds will disspell most enemies. Utilize that often. You'll be plesantly surprised by the results.
 
 3. ScR is the best 1v1 weapon out there. Pick and choose your battles carefully. Any more than 3 and it's goodnight for you. Learn to flank often to maximize your chances at drawing a 1v1 and if you have multiple enemies chasing you, learn to bait them into enemy fire. It's not a coward move; remember, "thinning the herd" works to YOUR advantage.
 
 4. Learn your gun's optimal range. At the 40-60m range, enemies melt. Again, cover is an ScR users best friend. Cover+drawing them into YOUR optimal = WIN. Again, bait them if needed. 9/10 enemies will run towards you blindly, while more disciplined players will wait you out. Make the eager ones pay.
 
 The ScR is a beautiful gun. If you give it time, you will enjoy what she can offer you.
 
 PurificationGäó It's what I do. Amarr Victor | 
      
      
        |  powerzzzzzzzzzz
 Shining Flame
 Amarr Empire
 
 1
 
 
      | Posted - 2014.02.18 08:29:00 -
          [18] - Quote 
 
 Lea Silencio wrote:powerzzzzzzzzzz wrote:I didn't even know about that. I have to start working on it. After I reach the skill cap on Thursday, there will be No More Suicides! I'm gonna take a shot in the dark here, but are you committing suicide often while taking enemy fire at the same time? If so, I have a few tips to help with that. 1. Get familiar with how many shots you can fire before you sieze up. If you are not sure, test it. As soon as you spawn in, fire off shots as fast as you can until your gun pops. That is your number. Get very familiar with it. 2. Use your sidearm as a finisher. Get to that point of almost seizing up, pull it out and finish the job. Even if you can't finish with your sidearm, you will have bought enough time for your ScR to cool down. Continue to fire as usual. A good mix of ScR and sidearm rounds will disspell most enemies. Utilize that often. You'll be plesantly surprised by the results. 3. ScR is the best 1v1 weapon out there. Pick and choose your battles carefully. Any more than 3 and it's goodnight for you. Learn to flank often to maximize your chances at drawing a 1v1 and if you have multiple enemies chasing you, learn to bait them into enemy fire. It's not a coward move; remember, "thinning the herd" works to YOUR advantage.  4. Learn your gun's optimal range. At the 40-60m range, enemies melt. Cover can be an ScR users best friend. Cover+drawing them into YOUR optimal = WIN. Again, bait them if needed. 9/10 enemies will run towards you blindly, while more disciplined players will wait you out. Make the eager ones pay. The ScR is a beautiful gun. If you give it time, you will enjoy what she can offer you. You're right that is how I usually die. Sometimes it happens after I have just killed the enemy. Thank you for the tips. I think I have to start using my sidearm more often. Sometimes I just think "everyone must know I killed this person with a scrambler rifle" and I ignore my sidearm.
 | 
      
      
        |  Arkena Wyrnspire
 Fatal Absolution
 
 9703
 
 
      | Posted - 2014.02.18 08:33:00 -
          [19] - Quote 
 
 Lorhak Gannarsein wrote:powerzzzzzzzzzz wrote:Cody Sietz wrote:You may want to wait a few weeks in case they change the Assault skill.
 I think your shots go from 16 to 21 with the skill(that is maximum fire speed)
 
 Someone told me this awhile ago, can't remember who tho.
 That is worth considering though I still hope they don't change it. I can squeeze off 18 on my logi suit and 25 on my lv 3 Assault. 
 Slow trigger finger much?
  
 ZATARA CARRIES US ALL Lenin of the glorious armoured revolution MAG Raven | 
      
      
        |  Ryme Intrinseca
 Fatal Absolution
 
 746
 
 
      | Posted - 2014.02.18 10:45:00 -
          [20] - Quote 
 
 Arkena Wyrnspire wrote:Lorhak Gannarsein wrote:powerzzzzzzzzzz wrote:Cody Sietz wrote:You may want to wait a few weeks in case they change the Assault skill.
 I think your shots go from 16 to 21 with the skill(that is maximum fire speed)
 
 Someone told me this awhile ago, can't remember who tho.
 That is worth considering though I still hope they don't change it. I can squeeze off 18 on my logi suit and 25 on my lv 3 Assault. Slow trigger finger much?   Yeah I get 20 off with level 3 Amarr assault before overheat and I'm an amateur with the ScR.
 | 
      
      
        |  Ryme Intrinseca
 Fatal Absolution
 
 747
 
 
      | Posted - 2014.02.18 10:47:00 -
          [21] - Quote 
 
 Lea Silencio wrote:Get to that point of almost seizing up, pull it out and finish the job. 
  | 
      
      
        |  Delta90212
 Dust2Dust.
 Top Men.
 
 269
 
 
      | Posted - 2014.02.18 12:08:00 -
          [22] - Quote 
 
 Ryme Intrinseca wrote:Lea Silencio wrote:Get to that point of almost seizing up, pull it out and finish the job.  Oh my
  
 Fear The Tribes / Standings Minmatar 5 / Gallente 5 / Pilot  | 
      
      
        |  Lea Silencio
 0uter.Heaven
 
 1356
 
 
      | Posted - 2014.02.18 13:19:00 -
          [23] - Quote 
 
 Ryme Intrinseca wrote:Lea Silencio wrote:Get to that point of almost seizing up, pull it out and finish the job.  
 
  
 
 
 PurificationGäó It's what I do. Amarr Victor | 
      
      
        |  Arkena Wyrnspire
 Fatal Absolution
 
 9713
 
 
      | Posted - 2014.02.18 13:23:00 -
          [24] - Quote 
 
 Lea Silencio wrote:Ryme Intrinseca wrote:Lea Silencio wrote:Get to that point of almost seizing up, pull it out and finish the job.   
  
 ZATARA CARRIES US ALL Lenin of the glorious armoured revolution MAG Raven | 
      
      
        |  Lea Silencio
 0uter.Heaven
 
 1363
 
 
      | Posted - 2014.02.18 18:36:00 -
          [25] - Quote 
 
 
  
 PurificationGäó It's what I do. Amarr Victor | 
      
      
        |  WolfeXXVII
 NECROM0NGERS
 
 11
 
 
      | Posted - 2014.02.19 03:33:00 -
          [26] - Quote 
 without the suit skill you can get 23 rapid fire shots and a full charge is equivalent of 16/18(cant remember anymore) anyways with a charge before it you can get 5 shots after but with the skill you get the equivalent of an additional 25% of those shots sooooo you get it so that the charg is equivalent to about 12 and you can get 29 of total in a rapid fire so you can do a charge and 17 shots after that each doing 80 per shot plus the charge doing about 800 damage and this is pre damage mods. so in one overheat session you can output 2160ish damge and the rapid fire will probably will make you miss half of them so that's only 8 landed rapid fires but that is still 1440 damage with that landed charge shot. so now u r seeing why amarr assaults are underused yet very very VERY powerful.
 
 gk.0 scout 4 the win Optimization 5 in 7 weapons and counting,SP from all characters:-113,895,000- CLOSED BETA VET. | 
      
        |  |  | 
      
      
        | Pages: [1]  :: one page | 
      
      
        | First page | Previous page | Next page | Last page |