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Jebus McKing
Molon Labe. General Tso's Alliance
308
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Posted - 2014.02.16 16:09:00 -
[1] - Quote
I just can not understand how this bullshit got through your internal balance tests, CCP.
@JebusMcKing // Rifle stats comparison spreadsheet.
ò_Ô
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Takahiro Kashuken
Red Star. EoN.
2566
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Posted - 2014.02.16 16:13:00 -
[2] - Quote
Move back the redline and spawns by 500m
/thread
Intelligence is OP
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Jebus McKing
Molon Labe. General Tso's Alliance
308
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Posted - 2014.02.16 16:18:00 -
[3] - Quote
When a Rail Tank is 2-shotting your dropship before you even have a chance to react it does not matter if he is in the redline or not, so moving the redline back alone will not fix the fundamental problem.
@JebusMcKing // Rifle stats comparison spreadsheet.
ò_Ô
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
273
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Posted - 2014.02.16 16:20:00 -
[4] - Quote
Takahiro Kashuken wrote:Move back the redline and spawns by 500m
/thread
So it becomes necessary to have a vehicle to get to the battlefield? Or are you talking vehicle spawn?
xSivartx is my Heavy. There are many like him, but he is my own...
So, other Logi's back off, those are my Warpoints!
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2225
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Posted - 2014.02.16 16:21:00 -
[5] - Quote
Remove the redline for each team, but keep the map boundaries one. Make spawn areas super easy to defend... like three people wouldn't have a hard time holding back a team of 16 easy to defend. Fixed.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
3002
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Posted - 2014.02.16 16:23:00 -
[6] - Quote
Jebus McKing wrote:I just can not understand how this bullshit got through your internal balance tests, CCP.
You honestly think CCP does Internal Balancing?
Side note: WOOOO! FORUM WARRIOR LVL 3!
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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Takahiro Kashuken
Red Star. EoN.
2566
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Posted - 2014.02.16 16:27:00 -
[7] - Quote
ResistanceGTA wrote:Takahiro Kashuken wrote:Move back the redline and spawns by 500m
/thread
So it becomes necessary to have a vehicle to get to the battlefield? Or are you talking vehicle spawn?
I dont care either
I cant help that the railgun is good at its job
Intelligence is OP
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Spkr4theDead
Red Star. EoN.
1841
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Posted - 2014.02.16 18:30:00 -
[8] - Quote
Jebus McKing wrote:When a Rail Tank is 2-shotting your dropship before you even have a chance to react it does not matter if he is in the redline or not, so moving the redline back alone will not fix the fundamental problem. So squad with a tanker.
/thread
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Atiim
Living Like Larry Schwag
4710
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Posted - 2014.02.16 18:31:00 -
[9] - Quote
Spkr4theDead wrote:Jebus McKing wrote:When a Rail Tank is 2-shotting your dropship before you even have a chance to react it does not matter if he is in the redline or not, so moving the redline back alone will not fix the fundamental problem. So squad with a tanker. /thread Then force tankers to squad with AVers if they want to deal with AVers
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
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NextDark Knight
Hellstorm Inc League of Infamy
190
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Posted - 2014.02.16 18:34:00 -
[10] - Quote
DO NOT COUNT WARPOINTS FOR KILLS DONE IN THE REDLINE! PROBLEM SOLVED. DO NOT COUNT K/D FOR KILLS DONE IN THE REDLINE.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7114
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Posted - 2014.02.16 18:38:00 -
[11] - Quote
Jebus McKing wrote:When a Rail Tank is 2-shotting your dropship before you even have a chance to react it does not matter if he is in the redline or not, so moving the redline back alone will not fix the fundamental problem.
An anti tank gun is hitting your lightly armoured helicopter, you aren't running hardeners.....yeah that's going to happen..... Just make it so you cannot shoot out of the redline, or into it.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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Haerr
Molon Labe. General Tso's Alliance
220
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Posted - 2014.02.16 19:03:00 -
[12] - Quote
80GJ Particle Cannon does 1885 damage with an optimal range of 600m 1 damage modifier :: 1885 * 1.3 = 2450.5 damage. 2 damage modifiers :: 1885 * 1.3 * 1.3*(stacking penalty) Gëê 3089 damage. 3 damage modifiers :: 1885 * 1.3 * 1.3*(stacking penalty) * 1.3*(stacking penalty) Gëê 3618 damage.
3618 damage per shot with an optimal range of 600m.
Nope I still can't see your point Jebus, those numbers look like they've been through ardous testing and feedback. Care to explain the problem in more detail?
@CCP: Is the Cloaking Fields and Profile Dampeners reduction to Scan Profile stacking penalized when added together?
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negative49er
Profits Of Mayhem
507
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Posted - 2014.02.16 19:20:00 -
[13] - Quote
True Adamance wrote:Jebus McKing wrote:When a Rail Tank is 2-shotting your dropship before you even have a chance to react it does not matter if he is in the redline or not, so moving the redline back alone will not fix the fundamental problem. An anti tank gun is hitting your lightly armoured helicopter, you aren't running hardeners.....yeah that's going to happen..... Just make it so you cannot shoot out of the redline, or into it.
it take three with a harden incubus
Dedicated Shotgun Scout and professional backstabber
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BAD FURRY
SVER True Blood General Tso's Alliance
518
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Posted - 2014.02.16 19:23:00 -
[14] - Quote
Jebus McKing wrote:I just can not understand how this bullshit got through your internal balance tests, CCP.
rail guns are for tank vs tank and drop ships
1st off we needed somthing to balance out drop ships and other tanks 2nd there not OP 3rd only a scrub crys about being killed by them
Yes i am a Undead Hell Wolf ... nice to meat you!
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RED FARM
GOOD OL' B0YS
68
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Posted - 2014.02.16 19:35:00 -
[15] - Quote
Jebus McKing wrote:When a Rail Tank is 2-shotting your dropship before you even have a chance to react it does not matter if he is in the redline or not, so moving the redline back alone will not fix the fundamental problem.
I had this big old explanation of what to do and how to build your derps to be able to survive. Hint hint.... Before you have a chance to react. Duh.... Use armor and shield vs. hards and boosts...... Then I erased it because I do not Fing care.
Public Chat: GOOD OL' B0YS
Please note the word B0YS has a zero in it.
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Atiim
Living Like Larry Schwag
4713
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Posted - 2014.02.16 19:57:00 -
[16] - Quote
BAD FURRY wrote:Jebus McKing wrote:I just can not understand how this bullshit got through your internal balance tests, CCP. rail guns are for tank vs tank and drop ships 1st off we needed somthing to balance out drop ships and other tanks 2nd there not OP 3rd only a scrub crys about being killed by them They aren't OP?
Then disprove this:
Haerr wrote:80GJ Particle Cannon does 1885 damage with an optimal range of 600m1 damage modifier :: 1885 * 1.3 = 2450.5 damage. 2 damage modifiers :: 1885 * 1.3 * 1.3*(stacking penalty) Gëê 3089 damage. 3 damage modifiers :: 1885 * 1.3 * 1.3*(stacking penalty) * 1.3*(stacking penalty) Gëê 3618 damage. 3618 damage per shot with an optimal range of 600m. Nope I still can't see your point Jebus, those numbers look like they've been through arduous testing and feedback. Care to explain the problem in more detail?
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
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THEAMAZING POTHEAD
Nyain San Renegade Alliance
964
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Posted - 2014.02.16 20:05:00 -
[17] - Quote
Sure you can nerf railguns...as soon as hardeners are nerfed.
You know so that we don't just absolutely seal the deal on the whole "the team with the most blaster tanks win" thing that is THE ENTIRE F*CKING FOCUS OF 1.7.
Oh who am i kidding, lets nerf the one thing thats still capable of killing tanks, YEAH!!!
How to get likes: post QQ reply to every thread where a PC corps players post claiming they only win cus "FOTM"
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BAD FURRY
SVER True Blood General Tso's Alliance
519
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Posted - 2014.02.16 20:06:00 -
[18] - Quote
THEAMAZING POTHEAD wrote:Sure you can nerf railguns...as soon as hardeners are nerfed.
You know so that we don't just absolutely seal the deal on the whole "the team with the most blaster tanks win" thing that is THE ENTIRE F*CKING FOCUS OF 1.7.
Oh who am i kidding, lets nerf the one thing thats still capable of killing tanks, YEAH!!!
MY sides ! LOL
Yes i am a Undead Hell Wolf ... nice to meat you!
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Atiim
Living Like Larry Schwag
4714
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Posted - 2014.02.16 20:07:00 -
[19] - Quote
THEAMAZING POTHEAD wrote:Sure you can nerf railguns...as soon as hardeners are nerfed.!
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
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BAD FURRY
SVER True Blood General Tso's Alliance
519
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Posted - 2014.02.16 20:12:00 -
[20] - Quote
Atiim wrote:BAD FURRY wrote:Jebus McKing wrote:I just can not understand how this bullshit got through your internal balance tests, CCP. rail guns are for tank vs tank and drop ships 1st off we needed somthing to balance out drop ships and other tanks 2nd there not OP 3rd only a scrub crys about being killed by them They aren't OP? Then disprove this: Haerr wrote:80GJ Particle Cannon does 1885 damage with an optimal range of 600m1 damage modifier :: 1885 * 1.3 = 2450.5 damage. 2 damage modifiers :: 1885 * 1.3 * 1.3*(stacking penalty) Gëê 3089 damage. 3 damage modifiers :: 1885 * 1.3 * 1.3*(stacking penalty) * 1.3*(stacking penalty) Gëê 3618 damage. 3618 damage per shot with an optimal range of 600m. Nope I still can't see your point Jebus, those numbers look like they've been through arduous testing and feedback. Care to explain the problem in more detail? no there not OP your missing what happens when it hits a harnded tank or did you for get that 2 60% cut that 3618 down to around 900 dmg then think of the - 10% to rail gun vs shield !
O dam bro sorry your post just got STONED !
btw i dint add in armor hardners cus guest what 40% 2 of them are anuff for 4 shots so no its not op and no this is not a game where tank is #1 its gank Get over it !
well unless you run 3 60% lol
Yes i am a Undead Hell Wolf ... nice to meat you!
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BAD FURRY
SVER True Blood General Tso's Alliance
520
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Posted - 2014.02.16 20:15:00 -
[21] - Quote
Haerr wrote: 80GJ Particle Cannon does 1885 damage with an optimal range of 600m 1 damage modifier :: 1885 * 1.3 = 2450.5 damage. 2 damage modifiers :: 1885 * 1.3 * 1.3*(stacking penalty) Gëê 3089 damage. 3 damage modifiers :: 1885 * 1.3 * 1.3*(stacking penalty) * 1.3*(stacking penalty) Gëê 3618 damage.
3618 damage per shot with an optimal range of 600m.
just becus you have 3618 damage. do,s not mean you will allways 2 hit !
Yes i am a Undead Hell Wolf ... nice to meat you!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7119
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Posted - 2014.02.16 20:17:00 -
[22] - Quote
negative49er wrote:True Adamance wrote:Jebus McKing wrote:When a Rail Tank is 2-shotting your dropship before you even have a chance to react it does not matter if he is in the redline or not, so moving the redline back alone will not fix the fundamental problem. An anti tank gun is hitting your lightly armoured helicopter, you aren't running hardeners.....yeah that's going to happen..... Just make it so you cannot shoot out of the redline, or into it. it take three with a harden incubus
Well there you go that's two more shots than if I hit you with a tank shell in BF4.
Two more shots than reality, and enough time to pull up to flight ceiling.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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