Kigurosaka Laaksonen
DUST University Ivy League
299
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Posted - 2014.02.15 19:55:00 -
[1] - Quote
I posted this in the CPM Council Chamber forum. I thought the current CPM could read it, pass it along to CCP, and I could get CCP's thoughts on the matter. Here, I want to get GD's thoughts on my ideas. The rest is basically copypasta.
If I had some authority to make these decisions, and based on what I know now about CCP Shanghai's behind the scenes goings on (which is nil) I was would say...
1.9 priority needs to be finishing up handheld weapons. Each race should have a short / long range version of sidearm, light, and heavy weapon. This would follow what's been established by EVE. New weapons would be in addition to this. At the end, each race should have at least 6 weapons; 2 sidearm, 2 light, and 2 heavy. My reasoning for this is finally having racial suits in 1.8.
1.10 priority needs to be vehicles and vehicle weaponry. The Amarr and Minmatar need LAVs, HAVs, and dropships. Everyone needs MAVs.We need role bonused vehicles back. (I would like to see some kind of covert LAV role and the logi role moved to MAVs (That would be nicely analogous with EVE's CovOps Frigs and Logi Cruisers.) Vehicle weapons need to follow the same pattern as EVE. There should be a racial version of short / long range weapon for small and large turrets. At the end, each race would have at least 4 vehicle turrets; 2 small and 2 large. My reasoning for this is finally having a solid infantry foundation if 1.9 happens like I say it should.
After that, priority should shift to balancing the current/new content, and introducing new features to bring DUST more in line with the New Eden experience. The three biggest things here would be, in no particular order, PVE, New Player Experience, and player market (integrated with EVE preferably, DUST only if that's not a reality in the short term.)
That's all the copypasta. To elaborate on weapons following the patterns of EVE...
The Amarr have Energy turrets (of course they're not limited to Energy turrets.) In DUST, the Amarr have Laser weapons. (Let's just rename them to Energy weapons.)
Within the Energy turret family there are Pulse Lasers and Beam Lasers. Pulses are essentially short range, fast tracking, high RoF, high DPS, low Alpha, etc. Beams are essentially the opposite. In DUST, this is filled nicely by the Scrambler Rifle (Pulse) and Laser Rifle (Beam), balance issues aside.
Within the Pulse and Beam families there are Small, Medium, Large, and Capital turrets. In DUST, we have Sidearm, Light, and Heavy weapons. (We don't necessarily need a Capital equivalent weapon in DUST, but if we did, maybe it could be a particularly large Heavy weapon that had to be deployed to be used and was stationary while in use. Basically a Heavy suit carrying a small turret. But this is neither here nor there.)
Within each family of Small, Medium and Large turrets there are several types of turrets, such as Gatling, Dual, and Focused Pulse lasers. In DUST, this could match with weapon variants. I'm not happy with the current weapon variants. If the Minmatar's "thing" is a burst fire weapon, a full auto assault variant completely takes that away.
This way, each race would have at least 2 weapons in each size of handheld weapons and turrets. Extra weapons would be in addition to this.
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