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a brackers
Nex Miles Militis
1
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Posted - 2014.02.14 10:04:00 -
[1] - Quote
Or something like that. The name needs a bit of work.
The way I see this working is similar to a skirmish. There are command points on the ground which have multiple missile instalations which fire at the enemy mcc WHEN IT GETS IN RANGE. The mcc's gradually move towards each other throughout the game (taking approx 10 to 15 mins). During this time the missile instalations should be able to destroy the mcc but only if one team holds all the command points for the entire match. If not, after the 10 to 15 mins the mcc's collide.
At this point all clones and vehicles should be automatically recalled, and mercs can re spawn either in their hanger, or elsewhere on the mcc. There should then be 3 ways between the two mcc's, one being a small gap between the hangers (large enough a tank can't get across, but a dropship or an lav with boosters could). The second should be a boarding passage, a long thin passage which is easily defensible from either end (point defence heavy's). The third should be through an area of damage Fir each ship, with thin beams to walk along, steep inclines etc, meaning it is very difficult for anyone except a scout.
Once on the enemy mcc there should be at least two ways to disable it. Firstly, capturing and holding the tac net control centre for a couple of minutes should disable all enemy clones and win the battle. Secondly, capturing and holding the reactor core for 2 mins should cause it to detonate, destroying the mcc. However, due to dangerous radiation being vented by the reactor, the capturing force cannot remain in the immediate area for long, making it easy for the other team to retake it. The third way to destroy the mcc is to destroy the shield generator, as the force of this detonation will cause the mcc to detonate. The shield generator should have a similar health to cru's. Ie, swarms, forges and remote explosives used to destroy it. The battle in the mcc's should have a time limit of 5 to 10 mins with a clone limit of however were left after the battle on the ground.
Please comment your suggestions.
Proto dropship pilot
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Jackof All-Trades
The Black Renaissance
476
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Posted - 2014.02.14 11:38:00 -
[2] - Quote
It doesn't seem to give the losing team much of a chance to fight back
"Pulvis et umbra sums." We are but dust and shadow GÇò Horace, The Odes of Horace
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Omni-Specialist
/ Focus: Gallente
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hell FACE
The Fallen Army of Shadows
3
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Posted - 2014.02.14 12:59:00 -
[3] - Quote
It needs work but it can possible. |
Leupox Dior
Science For Death
23
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Posted - 2014.02.14 15:21:00 -
[4] - Quote
I remember Battlefield 2142 had a game mode called Titan, you could use dropships to board the enemy Titan/MCC after its shield went down and destroy the reactors to destroy the Titan instead of only rely on the missiles to destroy the Titan.
I wish something like that was in Dust514.
Federation Scout G-1 + Shotgun
Soundcloud
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Terry Webber
Turalyon 514 Turalyon Alliance
406
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Posted - 2014.02.14 16:58:00 -
[5] - Quote
I don't think the MCC would be big enough for this game mode. Would be cool, though.
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a brackers
Nex Miles Militis
2
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Posted - 2014.02.14 20:10:00 -
[6] - Quote
In response to the person who said it would be difficult for the losing team to come back, it would be possible for friendlies to spawn at the three objectives on your friendly mcc, even if the enemy team has hacked it.
Proto dropship pilot
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a brackers
Nex Miles Militis
2
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Posted - 2014.02.15 22:44:00 -
[7] - Quote
Terry Webber wrote:I don't think the MCC would be big enough for this game mode. Would be cool, though. Yh. Maybe just using the mcc part for a fight between two ships in eve. Then most would be much larger and there could be lots of different layouts to represent the different ships in eve
Proto dropship pilot
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