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Meee One
The dyst0pian Corporation Zero-Day
332
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Posted - 2014.02.13 17:37:00 -
[1] - Quote
For those of us who want to save for the next level of a certain skill,yet are compulsive SP spenders. Why not have a method to allocate %s of SP received for up to 10 skills. EG. You get 1000 SP 25% goes to your next level dropsuit,10% goes to vehicle command while the remaining 75% goes to your SP pool.(bad maths are intentional) This could be used in two ways: -pay as you go,whittling the cost down slowly -lump sum,the allocated points are set aside becoming untouchable by the player until the next level is purchased,then are used on target skill automatically This method could be applied to passive SP as well. Minimal skill allocation would be 10%. Priority lists could be made,so that when you max out a skill (priority 1) it automatically begins transferring SP to another skill (priority 2). EG.3 priority 1 skills max out,it would move on to priority 2 targets,then priority 3. At any point another priority 1 skill can be set.(just in case a new skill comes with an update)
Geso~
Neko mimi mode
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Ku Shala
Onuoto Uakan Huogaatsu
861
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Posted - 2014.02.13 17:39:00 -
[2] - Quote
Meee One wrote:For those of us who want to save for the next level of a certain skill,yet are compulsive SP spenders. Why not have a method to allocate %s of SP received for up to 10 skills. EG. You get 1000 SP 25% goes to your next level dropsuit,10% goes to vehicle command while the remaining 75% goes to your SP pool.(bad maths are intentional) This could be used in two ways: -pay as you go,whittling the cost down slowly -lump sum,the allocated points are set aside becoming untouchable by the player until the next level is purchased,then are used on target skill automatically This method could be applied to passive SP as well. Minimal skill allocation would be 10%. Priority lists could be made,so that when you max out a skill (priority 1) it automatically begins transferring SP to another skill (priority 2). EG.3 priority 1 skills max out,it would move on to priority 2 targets,then priority 3. At any point another priority 1 skill can be set.(just in case a new skill comes with an update)
25+10 +75= 110%
+1 for the idea Not for the 60% skill level math
For what is right. For what is ours, Onuoto Uakan Huogaatsu Join us today!
-¦a+ó a+ú-Æa+äla+ä
The States Necromancer
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Cross Atu
OSG Planetary Operations Covert Intervention
1930
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Posted - 2014.02.13 19:04:00 -
[3] - Quote
+1 to this idea
There are quite a few reasons why this is a great thing to have for players, especially when use of Passive SP is included it would be helpful.
0.02 ISK Cross
PS ~ /semi-off topic, would still love a CCP update on the 'skill pool' / SP rollover system, I'd love to see that idea and this one in game together it would make coming back to Dust, and playing effectively when play time is limited much easier for people and thus more likely to happen.
SupportSP Rollover & an improved Recruting System
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Meee One
The dyst0pian Corporation Zero-Day
340
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Posted - 2014.02.15 23:07:00 -
[4] - Quote
+1 for intentional bad maths
Only users lose drugs.
Time wounds all heels.
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