Kovinis Sparagas
Bullet Cluster Legacy Rising
141
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Posted - 2014.02.11 11:03:00 -
[1] - Quote
Hi, let me propose always visible neocom, like this, when it's closed and not opened: https://drive.google.com/file/d/0Bwh1CaOqXoOPbHZic1J4ZVZJMTA/edit?usp=sharing (Sorry for my photoshop skills)
So why should NeoCom be visible at all time? Well there are two major reasons for it:
1) Design: Notification on the left is not working. It's hard to see when it's blinking (no sound also doesn't help) and you can't visually say what it's saying without opening it (and after opening it, there is a big chance you still will have to open NeoCon). After the upgrade you could visually say from the icons witch one need your attention (like email, fittings etc.), and because it is still in the closed state, you could still walk in your merc quarters etc.
2) Immersion: this is a video game, but in our minds we are real immortal people living in New Eden (EVE universe). So visually EVE Online, Dust 514 and EVE: Valkyrie should look the same, because after all we are in one universe... So always visible NeoCom would resemblance EVE Online more accurately. Because again... we are all using the "same technology" from the lore side.
FAQ
Q: Do we really need it always visible? Would't it just be unnecessary space on you screen, when your focused on 3D environment?
A: When your on Merc quarters or Warbarge, you don't need as much 3D space as possible, because it's not players first priority. Players first priority when he's not fighting are chat, fittings, skills, marketplace, email and squad finding. Witch are all are done in 2D UI and not 3D environment. So walking in your quarters (as much beautiful they look) are not first priority. Besides - 20 px of your left side of screen wouldn't hurt. You don't loose that much of your screen real estate anyway. And we have always visible chat icons on the right, even when they are closed, so it's not new concept.
Q: What about battles?
A: In battles your first priority is 3D environment, and second - battle related HUD, so non battle UI like Neocom could destract from the main purpose. So this is the time when I think it should be NOT visible (as it is now). Whats why we don't have visible chat channels as well. But actually I think we should have an option to turn it on (NeoCom and chat icons) on battles. Why? Because sometimes I don't want to play competitive, and just want to relax, or "push time" while my friend emails me something, or someone writes something on the chat. And I want to see it as soon as possible and not after 15 min of battle. It hurt communication. So battles are not always my first priority. Whats why I think option for visibility in battles, would be the best thing). Besides in EVE Online it it also always visible (even in battles), and it doesn't hurt (but you have the option to turn it off)
Q: But I still think that always visible NeoCom not in battles is still a bad idea...
A: Key word - customisation. I still think it will help if it is always visible, but option for "show" and "hide" in UI options would be great for everyone. So everyone could win in this situation, because everyone could customise by them self, if they want to be visible all time or not.
CCP DEV Q: It looks great, but don't you think we have more important things to do? Like balance, bugs, racial weapons and vehicle, P2P market, traveling etc.? We have a long TO DO list, and you propose us to do this unimportant thing??
A: from this DEV Blog from EVE Online http://community.eveonline.com/news/dev-blogs/art-for-rubicon-1.1/ I saw this sentence: Quote:With any feature and/or project in EVE we make an assessment of GÇ£end user valueGÇ¥ vs. GÇ£feature development costGÇ¥. I guess the same is done on DUST side, yes? End user value: even from only Design side, it is positive, because player will get more accurate information, more quickly and more intuitively at practically zero cost. Feature development cost: is very low, because you already have NeoComs art assets and code. You just need to copy paste some code from chat windows (if you even need that), a little bit editing on the old code, and thats it. I'm not a coding wizard, but I think it is about 1 day work for one developer (max 2 days)
LONG STORY SHORT: make NeoCom in non battle environment visible at all time, then it's closed (like chat windows on the right side of your screen)
Thank you for everyone's time to read this wall of text :)
I support BPO removal;
RDV to take your vehicles back;
and racial weapons on starter fits
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