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Thread Statistics | Show CCP posts - 0 post(s) |
Supernus Gigas
Star Giants
249
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Posted - 2014.02.10 18:27:00 -
[1] - Quote
Seriously, I can't be the only one who has a problem with it. Anytime I try to quickly select a module in the heat of battle it always selects the wrong damn module. I am so sick of trying to activate my Shield Booster but end up de-activating my Shield Hardener instead. Sometimes the module doesn't even activate! On more than one occasion I thought I activated my Damage Mod, but end up noticing it's not even activated or in cooldown. Why are there even eight module slots. EIGHT! Who the hell is going to equip eight goddamn active modules? Can't you just make each module a larger selectable area instead of having them so close together? I swear I have to have my analog stick perfectly at a 45 degree angle if I want to select my Shield Booster. "Oh you were tilting your analog stick at a 40 degree angle and obviously want to activate your Shield Booster? Okie dokie I'll just de-activate your Shield Hardener while Scrubby-McFuckstick molests you with a MLT Rail."
Make each Active Module slot at least twice a large as they are now so there's at least some margin of lee-way between selecting each Active Module.
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVIN' CLONE BURGERS TONIGHT, BOYS!
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Darken-Soul
BIG BAD W0LVES
503
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Posted - 2014.02.10 18:28:00 -
[2] - Quote
get gud
Who wants some?
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CommanderBolt
ACME SPECIAL FORCES Legacy Rising
586
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Posted - 2014.02.10 18:30:00 -
[3] - Quote
If you think the module wheel is a problem with a controller, try using KB/M. Its nigh on impossible to use correctly! |
Shiyou Hidiyoshi
Ancient Exiles. Renegade Alliance
219
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Posted - 2014.02.10 18:31:00 -
[4] - Quote
They should have pictures of chickens, cows, ducks, and goats in my opinion.
Yoshi: Guys I'm activating my boosters! * quak quak *
This game needs to be more kid friendly... and Kalante friendly...
CCP Lockingbro needs help! Sign!
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Supernus Gigas
Star Giants
249
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Posted - 2014.02.10 18:38:00 -
[5] - Quote
Darken-Soul wrote:get gud
I like to think I'm decent. But it's hard enough to survive out there in a Missile HAV, not to mention all the little BS quirks that HAVs and Missiles have. Not being able to pivot properly, the Gunnlogi not being able to look down, Missile drop-off damage, full-auto fire not working, ****** reload time(and yes I do have Missile Reload System to level 5). Plus the fact that most of the time I'm the only HAV pilot on my team while the enemy has 4+ HAVs. Not to mention Isk payout is abysmal as a Missile HAV pilot. Sure I destroyed 5 HAVs throughout a match, but I lost one and am now running negative.
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVIN' CLONE BURGERS TONIGHT, BOYS!
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Jimmy McNaulty
NECROM0NGERS The CORVOS
17
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Posted - 2014.02.11 00:21:00 -
[6] - Quote
+1 for the phrase "Scrubby-McFuckstick" LOLZ |
Teilka Darkmist
253
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Posted - 2014.02.11 00:37:00 -
[7] - Quote
CommanderBolt wrote:If you think the module wheel is a problem with a controller, try using KB/M. Its nigh on impossible to use correctly! This. I still sometimes switch to a controller just to switch to my equipment slot to drop an uplink or Nanohive.
That said the keyboard controls need to be remappable imo. Having the reload key be R and the text chat key be T can lead quite quickly to additional deaths on the field when you're trying to reload and end up bringing up a chat window in the middle of a firefight, stopping you dead and you have to close it using an entirely different key and then start your reload, by which time the enemy has, at best, reloaded and started firing at you. At worst you don't get the chat closed before you're dead.
Woman.
Sniper, but from near the opponent's redline more often than not.
Not a KDR Worshipper.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1552
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Posted - 2014.02.11 00:50:00 -
[8] - Quote
It's all part of CCP's 'F*CK the controls' player retention scheme. If you stick with it long enough your hatred will bind you to the game forever.
I support SP rollover.
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