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ALT2 acc
The Phoenix Federation
34
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Posted - 2014.02.10 05:30:00 -
[1] - Quote
A slight nerf to blasters, a nerf to dual hardeners and maybe double reps, ban anything but lav from ambush, nerf nitroto 20%, there fixed non mlt crap.
Oh and nerf railgun damage mods to 15% more damage and reduce railgun damages by 200, reduce fire rate to 1.6 levels, reduce range to 400 or 500m. |
ALT2 acc
The Phoenix Federation
34
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Posted - 2014.02.10 06:07:00 -
[2] - Quote
Bump |
Ninjanomyx
Imperfects Negative-Feedback
553
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Posted - 2014.02.10 06:16:00 -
[3] - Quote
ALT2 acc wrote:A railgun nerf, A slight nerf to blasters, a nerf to dual hardeners and maybe double reps, ban anything but lav from ambush, nerf nitroto 20%, there fixed non mlt crap.
Oh and nerf railgun damage mods to 15% more damage and reduce railgun damages by 200, reduce fire rate to 1.6 levels, reduce range to 400 or 500m.
LOL Troll |
ALT2 acc
The Phoenix Federation
35
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Posted - 2014.02.10 06:25:00 -
[4] - Quote
Ninjanomyx wrote:ALT2 acc wrote:A railgun nerf, A slight nerf to blasters, a nerf to dual hardeners and maybe double reps, ban anything but lav from ambush, nerf nitroto 20%, there fixed non mlt crap.
Oh and nerf railgun damage mods to 15% more damage and reduce railgun damages by 200, reduce fire rate to 1.6 levels, reduce range to 400 or 500m. LOL Troll Nope |
Garrett Blacknova
Codex Troopers
4438
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Posted - 2014.02.10 07:25:00 -
[5] - Quote
Railguns are OP.
MLT tanks are too close to Standard when those are the only two tiers.
EITHER reduce the capabilities of Militia significantly, OR reduce both Militia AND Standard tanks slightly, and slot an Advanced model in above them with a small further improvement.
Railguns are clearly the best weapon and need some form of rebalancing to make them less viable, although a significant part of the problem is the range with such open maps - fixing map design would be a better balancing mechanic than "fixing" the weapon itself. |
ALT2 acc
The Phoenix Federation
35
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Posted - 2014.02.10 07:39:00 -
[6] - Quote
Garrett Blacknova wrote:Railguns are OP.
MLT tanks are too close to Standard when those are the only two tiers.
EITHER reduce the capabilities of Militia significantly, OR reduce both Militia AND Standard tanks slightly, and slot an Advanced model in above them with a small further improvement.
Railguns are clearly the best weapon and need some form of rebalancing to make them less viable, although a significant part of the problem is the range with such open maps - fixing map design would be a better balancing mechanic than "fixing" the weapon itself. They need a range limit, slight range nerf, and a rof nerf Oh and again damage mod nerf
1 per tank too |
Garrett Blacknova
Codex Troopers
4438
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Posted - 2014.02.10 08:05:00 -
[7] - Quote
ROF nerf for Railguns I can get behind.
Range nerf, not so sure about. I'd rather see them nerf range with map design rather than stats. Make it so long-range railing is less viable, rather than making super-speed projectiles magically vanish or lose damage for no logical reason.
Damage mod nerf would also be nice. And making it so those "waves of opportunity" actually exist against tanks with stacked mods would be another good move. |
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2098
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Posted - 2014.02.10 08:22:00 -
[8] - Quote
Tanks are OP. Anyone that thinks otherwise is fooling themselves.
Fizzer94 // Forum Warrior Operation II
MAG ~ Seryi Volk Executive Response
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ALT2 acc
The Phoenix Federation
37
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Posted - 2014.02.10 08:25:00 -
[9] - Quote
Fizzer94 wrote:Tanks are OP. Anyone that thinks otherwise is fooling themselves. Use a std missile tank without double reps or dub hards against up av |
thomas mak
STRONG-ARMED BANDITS
33
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Posted - 2014.02.10 09:10:00 -
[10] - Quote
railgun are design for distroying tanks, like a anti tank sniper rifle, so it shuold be like the damage and range now, BUT, what you could do is reduse it's RoF and INCREASE SKILL and CPU/SP reque
Real tanker dies with their tanks!
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ALT2 acc
The Phoenix Federation
39
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Posted - 2014.02.10 09:13:00 -
[11] - Quote
thomas mak wrote:railgun are design for distroying tanks, like a anti tank sniper rifle, so it shuold be like the damage and range now, BUT, what you could do is reduse it's RoF and INCREASE SKILL and CPU/SP reque A 100 damage nerf, rof nerf, and a max range of 550m for now to stop redline sniping Its a iwin button |
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