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Andrew ISK
Storm Wind Strikeforce Caldari State
0
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Posted - 2014.02.10 01:46:00 -
[1] - Quote
Seems a little unfair, considering I can get 100+ for 1 armor mod and 66 at most from a shield mod and considering that most teams have several if not all logistics with armor reppers.
Also, Caldari Master Race.
That is all. |
Patrick57
Fatal Absolution
4874
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Posted - 2014.02.10 01:51:00 -
[2] - Quote
Shields rep at 15-25 hp/s depending on the suit, but have a recharge delay. Armor can rep through taking damage but at a low rate.
Also, I haven't seen a Logi with a rep tool in a while, unless they're a truly dedicated Logi.
> GÇ£I am so clever that sometimes I don't understand a single word of what I am saying.GÇ¥
-Oscar Wilde
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Tectonic Fusion
1041
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Posted - 2014.02.10 01:53:00 -
[3] - Quote
Patrick57 wrote:Shields rep at 15-25 hp/s depending on the suit, but have a recharge delay. Armor can rep through taking damage but at a low rate.
Also, I haven't seen a Logi with a rep tool in a while, unless they're a truly dedicated Logi. I've seen plenty of non logis using them lol
Solo Player
Squad status: Locked
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Joseph Ridgeson
WarRavens League of Infamy
481
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Posted - 2014.02.10 02:10:00 -
[4] - Quote
It is a hold over from EVE, which has completely different balancing. In EVE, modules that increase damage/rate of fire are in the Lows while modules that are used for electronic warfare purposes are in the Medium slots (EVE Medium = DUST's High), Armor gets an X-Large Plate, and Shields get an X-Large Booster. Shield Boosters are MUCH faster than Armor Repairers. Shield Boosters happen immediately with a very short cycle time while Armor Repairers happen at the end of a longer cycle.
So Armor in EVE has the advantage of being able to more easily fit electronics whether beneficial to themselves or detrimental to their enemies and having more HP while Shield has the advantage of being able to more easily fit DPS modules and restore more of their Shields. With damage mods being on the High slot and Shields needing to use both High and Low powered slots to make most use of their tank (for extenders and regulators) while Armor gets more than double HP and being able to fit a Nanohive that repairs their health, Shields are at a natural disadvantage. |
Chunky Munkey
Amarr Templars Amarr Empire
3093
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Posted - 2014.02.10 02:11:00 -
[5] - Quote
The only time I use a rep tool is for my vehicles, and the only time I get repped is when I happen across a slayer logi's rep hives.
Armour gets more because you sacrifice versatility and innate repair to get that HP. Shields have the bonus of being self-repairing, and of leaving your low slots open to those modules that can drastically alter your abilities in battle.
No.
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4081
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Posted - 2014.02.10 02:20:00 -
[6] - Quote
Shields are better for speed and recovery. The enemy can't damage what they can't hit. You repair faster so you can get back into battle more often.
Armor is more for people that want to fight the enemy head on and move at a steady pace. Explosives are the end of you, and if you get trapped there is almost always no point in trying to escape. Also, if you just barely survived one enemy, you won't survive the next.
They are for different play styles. You either choose the flexibility that shields offer you, like speed and repair time, or you choose armor that has more HP but slower speed and slower rep.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
186
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Posted - 2014.02.10 02:40:00 -
[7] - Quote
shields are supposed to rep passively |
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