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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1159
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Posted - 2014.02.10 00:32:00 -
[1] - Quote
Currently, every planet we fight on seems to be orbiting a yellow star at approximately one astronomical unit, has a mass resulting in approximately 1g gravitational pull, with a surface makeup consisting mostly of silicon particles consistent in size with those one would find in most earth desserts.
Why?
Can we get some red and blue stars?
Maybe a yellow star at 3 or 4 astronomical units?
How about a planet with .40g or or maybe 3G gravitational pull?
Can we get some different compositional makeups for the crust of the planets we are on?
Is any of this being consider? If so, what is the timeframe on implementation of these types of things. What barriers are blocking the implementation of such things so far?
Thanx in advance for any blue or white tags responses that may follow.
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1160
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Posted - 2014.02.10 01:07:00 -
[2] - Quote
Seriously? Nothing on this one?
{:)}{3GÇó>
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Patrick57
Fatal Absolution
4865
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Posted - 2014.02.10 01:37:00 -
[3] - Quote
Less gravity = flying tanks
Approved.
> GÇ£I am so clever that sometimes I don't understand a single word of what I am saying.GÇ¥
-Oscar Wilde
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Mdog 24158
Kang Lo Directorate Gallente Federation
121
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Posted - 2014.02.10 01:40:00 -
[4] - Quote
Patrick57 wrote:Less gravity = flying tanks
Approved. Calling a tank in low gravity environment would probably mess with its internal systems. Also in low gravity tanks couldnt really run
OMFG LEAKED PATCH NOTES EVERYONE TYPE RAGE POSTS
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Mdog 24158
Kang Lo Directorate Gallente Federation
121
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Posted - 2014.02.10 01:41:00 -
[5] - Quote
Son-Of A-Gun wrote:Seriously? Nothing on this one? Big posts are coming
OMFG LEAKED PATCH NOTES EVERYONE TYPE RAGE POSTS
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1164
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Posted - 2014.02.10 01:53:00 -
[6] - Quote
Mdog 24158 wrote:Patrick57 wrote:Less gravity = flying tanks
Approved. Calling a tank in low gravity environment would probably mess with its internal systems. Also in low gravity tanks couldnt really run
Nah, they'd be fine.
But, wouldn't it be cool to have to do the bunny hop moon walking thing while in combat. Jumping like twenty feet in the air and having huge hang time? But that is in extreme cases. The moon has 1/6th the gravity of the earth. Something like mars would probably be more likely: roughly 2/5ths the gravity of earth. Much more manageable.
{:)}{3GÇó>
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Mdog 24158
Kang Lo Directorate Gallente Federation
122
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Posted - 2014.02.10 01:55:00 -
[7] - Quote
Jetpacks Need i go on?
OMFG LEAKED PATCH NOTES EVERYONE TYPE RAGE POSTS
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Izlare Lenix
FREE AGENTS LP
151
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Posted - 2014.02.10 03:07:00 -
[8] - Quote
This was talked about a long time ago when dust was first being introduced. Basically all this information already exists in EVE, is just a matter of implementing it in Dust. There are something like 50,000 planets in EVE in about 7,000 solar systems in known space. (There are another 3,000 systems in wormhole space, but due to the uniqueness of wormholes, dust mercs probably won't fight in them.)
Each solar system and each planet already have individual atributes. These can all be viewed in EVE. There are small solar systems and large ones. Red, yellow and blue stars. there are also multiple planets types and sizes including temperate, ocean, gas, ice, lava, plasma, and barren planets. The size, gravity, atmospheric comp and much more is already listed for each planet in the EVE side. There are also probably around 100,000 or more moons in EVE also with their own attributes. Right now all of the dust battles only take place on temperate and barren planets.
At some point in Dust, every planet will be unique and every district will be indivdualized. CCP has been working on some algorithm to create all these unique districts based on the planets attributes.
I can't wait for this day to be realized. It is probably a long ways off but when it does happen it will be amazing. There will be something like half a million districts and none of them will be the same. That will be awesome.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1199
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Posted - 2014.02.12 16:44:00 -
[9] - Quote
Bump.
{:)}{3GÇó>
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Texs Red
DUST University Ivy League
195
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Posted - 2014.02.12 16:50:00 -
[10] - Quote
Izlare Lenix wrote:This was talked about a long time ago when dust was first being introduced. Basically all this information already exists in EVE, is just a matter of implementing it in Dust. There are something like 50,000 planets in EVE in about 7,000 solar systems in known space. (There are another 3,000 systems in wormhole space, but due to the uniqueness of wormholes, dust mercs probably won't fight in them.)
Each solar system and each planet already have individual atributes. These can all be viewed in EVE. There are small solar systems and large ones. Red, yellow and blue stars. there are also multiple planets types and sizes including temperate, ocean, gas, ice, lava, plasma, and barren planets. The size, gravity, atmospheric comp and much more is already listed for each planet in the EVE side. There are also probably around 100,000 or more moons in EVE also with their own attributes. Right now all of the dust battles only take place on temperate and barren planets.
At some point in Dust, every planet will be unique and every district will be indivdualized. CCP has been working on some algorithm to create all these unique districts based on the planets attributes.
I can't wait for this day to be realized. It is probably a long ways off but when it does happen it will be amazing. There will be something like half a million districts and none of them will be the same. That will be awesome.
*drool* |
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1560
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Posted - 2014.02.12 17:34:00 -
[11] - Quote
Son-Of A-Gun wrote:Currently, every planet we fight on seems to be orbiting a yellow star at approximately one astronomical unit, has a mass resulting in approximately 1g gravitational pull, with a surface makeup consisting mostly of silicon particles consistent in size with those one would find in most earth desserts, and an atmospheric composition of air.
Why?
Can we get some red and blue stars?
Maybe a yellow star at 3 or 4 astronomical units or maybe .5?
How about a planet with .4g or maybe 3g gravitational pull?
Can we get some different compositional makeups for the crust of the planets we are on?
Can we get some atmospheric composition types other than air?
Is any of this being consider? If so, what is the timeframe on implementation of these types of things. What barriers are blocking the implementation of such things so far?
Thanx in advance for any blue or white tag responses that may follow. Great questions Son-Of A-Gun, i've been thinking about this everyday for months. Haven't poked CCP on it since they've been busy treading water/swallowing ocean, but i'm glad you posted this.
My Biggest concern is this: does the game engine currently support variable gravity? CPP originally(i.e. years ago) said that they had the ability to control environmental variables. Today i'm not sure that's still true.
The primary reason for doubting is map technology. CCP originally said that maps would be procedurally generated based on planetary parameters. Afaik that is gone now, i assume the technical challenge of making that work was too much for DUST development team given the manpower constraints they are operating under.
Memory says the system was intended to work like this: The first match held on a district would cause the procedural map generation engine to create that megaterrain/district(not sure, tbh). After that first battle, all battles on that particular district would be on that particular procedurally generated map.
That procedural map generation is obviously not in-game now, but it was an important feature and part of what gave the original pitch of DUST such power: Battles on the real planets of New Eden, on real terrains. A real sense of location and home-terrain advantage for corps that had stake a claim to district ownership and were ready to defend against all comers.
That appears to be gone now and DUST is the poorer for it. Our current DUST is a lobby shooter on a fixed, but growing, number of megaterrains. As assets get added to the game the power of combinatorics will really star to work for us and there will be tremendous variety for battles. By any measure pretty damn fine for a lobby shooter on fixed hand-optimized maps.
But still a far, far cry from what we were originally sold, and to the best of my knowledge CCP has never spoken to us directly about this. I came here to fight in New Eden, not in a cleverly-implemented lobby shooter. The one thing cannot replace the other, imo. If what CCP is trying to accomplish is the creation of a virtual universe, the current system does not and cannot achieve that goal.
So at this point, i'm not convinced CCP even has the ability to vary gravity, let alone all those other variables.
Input from CCP would be appreciated - we deserve to know what universe we're fighting in.
I support SP rollover.
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