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        |  Izlare Lenix
 FREE AGENTS LP
 
 151
 
 
      | Posted - 2014.02.09 07:46:00 -
          [1] - Quote 
 The new assault bonuses have caused some commotion. And they should since the Caldari one is terribad and the Gal one is also bad.
 
 The Amarr and Minny bonuses are fine they don't need to change.
 
 The Gal bonus should be a 2% bonus to AR Rof per level. This will allow the AR to regain some ground as the short to mid range brawler Gallente should be.
 
 The Caldari bonus should be a 3% bonus to RR optimal and effective range per level. That will allow the Caldari to keep its long range dominance.
 
 Thoughts?
 
 Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it. | 
      
      
        |  True Adamance
 Praetoriani Classiarii Templares
 Praetoria Imperialis Excubitoris
 
 6798
 
 
      | Posted - 2014.02.09 07:50:00 -
          [2] - Quote 
 
 Izlare Lenix wrote:The new assault bonuses have caused some commotion. And they should since the Caldari one is terribad and the Gal one is also bad. 
 The Amarr and Minny bonuses are fine they don't need to change.
 
 The Gal bonus should be a 2% bonus to AR Rof per level. This will allow the AR to regain some ground as the short to mid range brawler Gallente should be.
 
 The Caldari bonus should be a 3% bonus to RR optimal and effective range per level. That will allow the Caldari to keep its long range dominance.
 
 Thoughts?
 
 HELL NO on that Caldari bonus.
 
 103m Optimal is not necessary unless that gun take a DPS nerf.
 
 "Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha | 
      
      
        |  Lynn Beck
 Granite Mercenary Division
 Top Men.
 
 699
 
 
      | Posted - 2014.02.09 07:52:00 -
          [3] - Quote 
 Too pigeon holed.
 Caldari's don't just use RR's, for instance snipers.
 
 Gallente's don't only use AR's. Example-plasma cannon/Shotty/ion pistol.
 
 Hipfire accuracy would hurt shotties. And RoF might not even help snipers.
 
 We could do reload for Gal, but that steps on the GalCommando, a RoF bonus would help shotties, but would be redundant with proficiency. Effective range might be a good one.
 
 Caldari's main weaknesses are... Can you name one? I doubt it. Supreme DpC, 2nd best absolute DPS(modded controllers aside), best shield regen/delay/rate, the only thing a caldari lacks is reload, or kick.
 
 Under 28db Officially nerfproof (predicting CR nerf February '14) Selling SP: 10k SP per 100k ISK. | 
      
      
        |  Izlare Lenix
 FREE AGENTS LP
 
 151
 
 
      | Posted - 2014.02.09 07:52:00 -
          [4] - Quote 
 
 True Adamance wrote:Izlare Lenix wrote:The new assault bonuses have caused some commotion. And they should since the Caldari one is terribad and the Gal one is also bad. 
 The Amarr and Minny bonuses are fine they don't need to change.
 
 The Gal bonus should be a 2% bonus to AR Rof per level. This will allow the AR to regain some ground as the short to mid range brawler Gallente should be.
 
 The Caldari bonus should be a 3% bonus to RR optimal and effective range per level. That will allow the Caldari to keep its long range dominance.
 
 Thoughts?
 HELL NO on that Caldari bonus. 103m Optimal is not necessary unless that gun take a DPS nerf. 
 CCP has already said the RR will be getting a nerf.
 
 Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it. | 
      
      
        |  Izlare Lenix
 FREE AGENTS LP
 
 151
 
 
      | Posted - 2014.02.09 07:57:00 -
          [5] - Quote 
 
 Lynn Beck wrote:Too pigeon holed.Caldari's don't just use RR's, for instance snipers.
 
 Gallente's don't only use AR's. Example-plasma cannon/Shotty/ion pistol.
 
 Hipfire accuracy would hurt shotties. And RoF might not even help snipers.
 
 We could do reload for Gal, but that steps on the GalCommando, a RoF bonus would help shotties, but would be redundant with proficiency. Effective range might be a good one.
 
 Caldari's main weaknesses are... Can you name one? I doubt it. Supreme DpC, 2nd best absolute DPS(modded controllers aside), best shield regen/delay/rate, the only thing a caldari lacks is reload, or kick.
 
 These bonuses are not too focused. The minny bonuses effects all projectile/explosive weapons, the Amarr bonus only effects the laser light weapons. Both effect their racial weapon. What I proposed does the same thing. Maybe the Caldari range buff could effect their sidearm, magsec, as well.
 
 Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it. | 
      
      
        |  THEAMAZING POTHEAD
 Nyain San
 Renegade Alliance
 
 896
 
 
      | Posted - 2014.02.09 08:01:00 -
          [6] - Quote 
 hipfire accuracy increases optimal but not effective range on shotguns-see COD or any other FPS with hipfire modifications-
 1hko range is increased while hitmarker range is untouched, for the dust shotgun the new gallente bonus will make the SG a bit less reliant on point blank and will add a tiny bit of range to its full damage shots.
 
 As for the gallente bonus you would think people would realise how good a tight hipfire and greater accuracy is after the RR.
 The gallente bonus is seriously behind the OP as f*ck minmatar bonus as the best bonus.
 
 
 As the for the RR, yes it does need an increase in range really since its getting nerfed(probably into the toilet)
 and the CR & ScR ranges practically match it already.
 
 How to get likes: post QQ reply to every thread where a PC corps players post claiming they only win cus "FOTM" | 
      
      
        |  KAGEHOSHI Horned Wolf
 Dominion of the Supreme Emperor God-King KAGEHOSHI
 
 8981
 
 
      | Posted - 2014.02.09 08:02:00 -
          [7] - Quote 
 Why would you suggest bonus that only effect one light weapon weapon?
 The Gallente have more than the AR, they have the shotgun, plasma cannon, and the ion pistol (in 1.8).
 The Caldari have more than the RR, they have the sniper rifle, swarm launcher, bolt pistol, and magsec SMG (in 1.8)
 
 Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+ | 
      
      
        |  Lynn Beck
 Granite Mercenary Division
 Top Men.
 
 699
 
 
      | Posted - 2014.02.09 08:03:00 -
          [8] - Quote 
 Effective range for a GalAssault would assist ion pistols, AR, and shotty.
 Reload/Kick for Caldari would effect RR, magsec, bold pistol, and sniper.
 Ever tried firing a lv3 tac sniper at full RoF? It climbs like a biatch.
 
 Imagine a shotgun, with optimal of 4m(?) then an effective of like 10m(?). Now give it an extra 10-25% effective.
 11-12.5m effective. That would put prime engagement range from 4-6 meters to about 4-8.
 For AR your Effective overlaps the RR's optimal. This means that you would still deal 100DPS at 80-89 meters.
 
 Under 28db Officially nerfproof (predicting CR nerf February '14) Selling SP: 10k SP per 100k ISK. | 
      
      
        |  True Adamance
 Praetoriani Classiarii Templares
 Praetoria Imperialis Excubitoris
 
 6801
 
 
      | Posted - 2014.02.09 08:13:00 -
          [9] - Quote 
 
 Izlare Lenix wrote:True Adamance wrote:Izlare Lenix wrote:The new assault bonuses have caused some commotion. And they should since the Caldari one is terribad and the Gal one is also bad. 
 The Amarr and Minny bonuses are fine they don't need to change.
 
 The Gal bonus should be a 2% bonus to AR Rof per level. This will allow the AR to regain some ground as the short to mid range brawler Gallente should be.
 
 The Caldari bonus should be a 3% bonus to RR optimal and effective range per level. That will allow the Caldari to keep its long range dominance.
 
 Thoughts?
 HELL NO on that Caldari bonus. 103m Optimal is not necessary unless that gun take a DPS nerf. CCP has already said the RR will be getting a nerf. 
 Luvly
 
 "Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha | 
      
      
        |  Sgt Buttscratch
 
 1486
 
 
      | Posted - 2014.02.09 08:16:00 -
          [10] - Quote 
 
 Izlare Lenix wrote:The new assault bonuses have caused some commotion. And they should since the Caldari one is terribad and the Gal one is also bad. 
 The Amarr and Minny bonuses are fine they don't need to change.
 
 The Gal bonus should be a 2% bonus to AR Rof per level. This will allow the AR to regain some ground as the short to mid range brawler Gallente should be.
 
 The Caldari bonus should be a 3% bonus to RR optimal and effective range per level. That will allow the Caldari to keep its long range dominance.
 
 Thoughts?
 
 All assault bonus'should read 2% damage per level.
 
 
 The Caldari range bonus.... NO
 
 I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans | 
      
      
        |  Fizzer94
 L.O.T.I.S.
 D.E.F.I.A.N.C.E
 
 2063
 
 
      | Posted - 2014.02.09 08:36:00 -
          [11] - Quote 
 
 Sgt Buttscratch wrote:Izlare Lenix wrote:The new assault bonuses have caused some commotion. And they should since the Caldari one is terribad and the Gal one is also bad. 
 The Amarr and Minny bonuses are fine they don't need to change.
 
 The Gal bonus should be a 2% bonus to AR Rof per level. This will allow the AR to regain some ground as the short to mid range brawler Gallente should be.
 
 The Caldari bonus should be a 3% bonus to RR optimal and effective range per level. That will allow the Caldari to keep its long range dominance.
 
 Thoughts?
 All assault bonus'should read 2% damage per level. The Caldari range bonus.... NO No. CCP is actively trying to get rid of straight damage buffs like that. The Assault bonus shouldn't be +x% damage per level.
 
 Fizzer94 // Forum Warrior Operation II  MAG ~ Seryi Volk Executive Response | 
      
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