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Izlare Lenix
FREE AGENTS LP
151
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Posted - 2014.02.09 07:46:00 -
[1] - Quote
The new assault bonuses have caused some commotion. And they should since the Caldari one is terribad and the Gal one is also bad.
The Amarr and Minny bonuses are fine they don't need to change.
The Gal bonus should be a 2% bonus to AR Rof per level. This will allow the AR to regain some ground as the short to mid range brawler Gallente should be.
The Caldari bonus should be a 3% bonus to RR optimal and effective range per level. That will allow the Caldari to keep its long range dominance.
Thoughts?
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6798
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Posted - 2014.02.09 07:50:00 -
[2] - Quote
Izlare Lenix wrote:The new assault bonuses have caused some commotion. And they should since the Caldari one is terribad and the Gal one is also bad.
The Amarr and Minny bonuses are fine they don't need to change.
The Gal bonus should be a 2% bonus to AR Rof per level. This will allow the AR to regain some ground as the short to mid range brawler Gallente should be.
The Caldari bonus should be a 3% bonus to RR optimal and effective range per level. That will allow the Caldari to keep its long range dominance.
Thoughts?
HELL NO on that Caldari bonus.
103m Optimal is not necessary unless that gun take a DPS nerf.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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Lynn Beck
Granite Mercenary Division Top Men.
699
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Posted - 2014.02.09 07:52:00 -
[3] - Quote
Too pigeon holed. Caldari's don't just use RR's, for instance snipers.
Gallente's don't only use AR's. Example-plasma cannon/Shotty/ion pistol.
Hipfire accuracy would hurt shotties. And RoF might not even help snipers.
We could do reload for Gal, but that steps on the GalCommando, a RoF bonus would help shotties, but would be redundant with proficiency. Effective range might be a good one.
Caldari's main weaknesses are... Can you name one? I doubt it. Supreme DpC, 2nd best absolute DPS(modded controllers aside), best shield regen/delay/rate, the only thing a caldari lacks is reload, or kick.
Under 28db
Officially nerfproof (predicting CR nerf February '14)
Selling SP: 10k SP per 100k ISK.
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Izlare Lenix
FREE AGENTS LP
151
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Posted - 2014.02.09 07:52:00 -
[4] - Quote
True Adamance wrote:Izlare Lenix wrote:The new assault bonuses have caused some commotion. And they should since the Caldari one is terribad and the Gal one is also bad.
The Amarr and Minny bonuses are fine they don't need to change.
The Gal bonus should be a 2% bonus to AR Rof per level. This will allow the AR to regain some ground as the short to mid range brawler Gallente should be.
The Caldari bonus should be a 3% bonus to RR optimal and effective range per level. That will allow the Caldari to keep its long range dominance.
Thoughts? HELL NO on that Caldari bonus. 103m Optimal is not necessary unless that gun take a DPS nerf.
CCP has already said the RR will be getting a nerf.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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Izlare Lenix
FREE AGENTS LP
151
|
Posted - 2014.02.09 07:57:00 -
[5] - Quote
Lynn Beck wrote:Too pigeon holed. Caldari's don't just use RR's, for instance snipers.
Gallente's don't only use AR's. Example-plasma cannon/Shotty/ion pistol.
Hipfire accuracy would hurt shotties. And RoF might not even help snipers.
We could do reload for Gal, but that steps on the GalCommando, a RoF bonus would help shotties, but would be redundant with proficiency. Effective range might be a good one.
Caldari's main weaknesses are... Can you name one? I doubt it. Supreme DpC, 2nd best absolute DPS(modded controllers aside), best shield regen/delay/rate, the only thing a caldari lacks is reload, or kick.
These bonuses are not too focused. The minny bonuses effects all projectile/explosive weapons, the Amarr bonus only effects the laser light weapons. Both effect their racial weapon. What I proposed does the same thing. Maybe the Caldari range buff could effect their sidearm, magsec, as well.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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THEAMAZING POTHEAD
Nyain San Renegade Alliance
896
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Posted - 2014.02.09 08:01:00 -
[6] - Quote
hipfire accuracy increases optimal but not effective range on shotguns-see COD or any other FPS with hipfire modifications- 1hko range is increased while hitmarker range is untouched, for the dust shotgun the new gallente bonus will make the SG a bit less reliant on point blank and will add a tiny bit of range to its full damage shots.
As for the gallente bonus you would think people would realise how good a tight hipfire and greater accuracy is after the RR. The gallente bonus is seriously behind the OP as f*ck minmatar bonus as the best bonus.
As the for the RR, yes it does need an increase in range really since its getting nerfed(probably into the toilet) and the CR & ScR ranges practically match it already.
How to get likes: post QQ reply to every thread where a PC corps players post claiming they only win cus "FOTM"
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8981
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Posted - 2014.02.09 08:02:00 -
[7] - Quote
Why would you suggest bonus that only effect one light weapon weapon? The Gallente have more than the AR, they have the shotgun, plasma cannon, and the ion pistol (in 1.8). The Caldari have more than the RR, they have the sniper rifle, swarm launcher, bolt pistol, and magsec SMG (in 1.8)
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Lynn Beck
Granite Mercenary Division Top Men.
699
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Posted - 2014.02.09 08:03:00 -
[8] - Quote
Effective range for a GalAssault would assist ion pistols, AR, and shotty. Reload/Kick for Caldari would effect RR, magsec, bold pistol, and sniper. Ever tried firing a lv3 tac sniper at full RoF? It climbs like a biatch.
Imagine a shotgun, with optimal of 4m(?) then an effective of like 10m(?). Now give it an extra 10-25% effective. 11-12.5m effective. That would put prime engagement range from 4-6 meters to about 4-8. For AR your Effective overlaps the RR's optimal. This means that you would still deal 100DPS at 80-89 meters.
Under 28db
Officially nerfproof (predicting CR nerf February '14)
Selling SP: 10k SP per 100k ISK.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6801
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Posted - 2014.02.09 08:13:00 -
[9] - Quote
Izlare Lenix wrote:True Adamance wrote:Izlare Lenix wrote:The new assault bonuses have caused some commotion. And they should since the Caldari one is terribad and the Gal one is also bad.
The Amarr and Minny bonuses are fine they don't need to change.
The Gal bonus should be a 2% bonus to AR Rof per level. This will allow the AR to regain some ground as the short to mid range brawler Gallente should be.
The Caldari bonus should be a 3% bonus to RR optimal and effective range per level. That will allow the Caldari to keep its long range dominance.
Thoughts? HELL NO on that Caldari bonus. 103m Optimal is not necessary unless that gun take a DPS nerf. CCP has already said the RR will be getting a nerf.
Luvly
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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Sgt Buttscratch
1486
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Posted - 2014.02.09 08:16:00 -
[10] - Quote
Izlare Lenix wrote:The new assault bonuses have caused some commotion. And they should since the Caldari one is terribad and the Gal one is also bad.
The Amarr and Minny bonuses are fine they don't need to change.
The Gal bonus should be a 2% bonus to AR Rof per level. This will allow the AR to regain some ground as the short to mid range brawler Gallente should be.
The Caldari bonus should be a 3% bonus to RR optimal and effective range per level. That will allow the Caldari to keep its long range dominance.
Thoughts?
All assault bonus'should read 2% damage per level.
The Caldari range bonus.... NO
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2063
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Posted - 2014.02.09 08:36:00 -
[11] - Quote
Sgt Buttscratch wrote:Izlare Lenix wrote:The new assault bonuses have caused some commotion. And they should since the Caldari one is terribad and the Gal one is also bad.
The Amarr and Minny bonuses are fine they don't need to change.
The Gal bonus should be a 2% bonus to AR Rof per level. This will allow the AR to regain some ground as the short to mid range brawler Gallente should be.
The Caldari bonus should be a 3% bonus to RR optimal and effective range per level. That will allow the Caldari to keep its long range dominance.
Thoughts? All assault bonus'should read 2% damage per level. The Caldari range bonus.... NO No. CCP is actively trying to get rid of straight damage buffs like that. The Assault bonus shouldn't be +x% damage per level.
Fizzer94 // Forum Warrior Operation II
MAG ~ Seryi Volk Executive Response
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