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Charlotte O'Dell
Fatal Absolution General Tso's Alliance
1889
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Posted - 2014.02.09 03:36:00 -
[1] - Quote
Honestly, it is not OP by itself, but like with anything that is decent by itself, damage mods make it evil.
However, having used it, and knowing it has a lower DPS than the Duvolle AR, I wonder if it would seem more balanced if shield tanking were more prevelant.
I have similar feelings about the rail rifle- would it seem more balanced if armor tanking were not the most common form of tanking?
I don't think a nerf was necessary (at least, to DPS). At long ranges, it did what it was intended to do, but in CQC, it dominated far too well. What SHOUDL'VE happened was a tightening of the hipfire to just less than a laser and a huge increase in kick when not ADSing.
Still, the damage mod nerf was more a better solution than other things.
However, with the RR nerf, and the CR probably next in line, I can see light weapons starting to become balanced. I'd rather the good weapons get nerfed than the bad weapons get buffed because a low TTK is no good for nerds.
Charlotte O'Dell is the highest level unicorn!
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Charlotte O'Dell
Fatal Absolution General Tso's Alliance
1889
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Posted - 2014.02.09 03:44:00 -
[2] - Quote
DISGRUNTLEDev wrote:Why is tightening of the hipfire bad again?
Remember the HMG pre-1.7? It was a cqc laser. It was perfectly accurate, and therefore, useless in cqc. Make the RR the same and watch.
Charlotte O'Dell is the highest level unicorn!
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Charlotte O'Dell
Fatal Absolution General Tso's Alliance
1889
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Posted - 2014.02.09 03:47:00 -
[3] - Quote
KING CHECKMATE wrote:Charlotte O'Dell wrote:Honestly, it is not OP by itself, but like with anything that is decent by itself, damage mods make it evil.
However, having used it, and knowing it has a lower DPS than the Duvolle AR, I wonder if it would seem more balanced if shield tanking were more prevelant.
I have similar feelings about the rail rifle- would it seem more balanced if armor tanking were not the most common form of tanking?
I don't think a nerf was necessary (at least, to DPS). At long ranges, it did what it was intended to do, but in CQC, it dominated far too well. What SHOUDL'VE happened was a tightening of the hipfire to just less than a laser and a huge increase in kick when not ADSing.
Still, the damage mod nerf was more a better solution than other things.
However, with the RR nerf, and the CR probably next in line, I can see light weapons starting to become balanced. I'd rather the good weapons get nerfed than the bad weapons get buffed because a low TTK is no good for nerds. You cannot NERF a weapon based on Damage Mods being Broken.Thats like people like myself who dont use Damage Mod get F*** over with our weapons.So now if you want to kill you need a damage mod as a requirement,because Charlotte and CCP ''balanced'' these weapons surrounding these modules? F*** that.
Sorry i sounded rude, im not mad or anything, just saying what i must...
You totally didn't read at all.
I'm not explaining myself to an idiot.
Charlotte O'Dell is the highest level unicorn!
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