Texs Red
DUST University Ivy League
166
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Posted - 2014.02.08 14:55:00 -
[1] - Quote
Here is an idea: Give the ability to set up dust side planetary sockets that affect a large area of space around the planet. Ex: Warp Disruptor with iFF, a facility that uses the planets gravitational field to spread and amplify a warp disruption field affecting those without a superior standing with the corporation/alliance.
Now, make it so EVE players can destroy it with sufficient orbitals from say, battleships. To balance this out make planetary defenses very powerful (districts with those sockets) only able to shoot ships in orbit (where they have to be in order to drop orbitals).
Result: There is an incentive to take out the planetary structure that is powerful but won't break EVE side game play. EVE side forces can fight back but would probably either lose or suffer terrible loses if they tried to take out the warp disruption district without having ground forces weaken or nullify the planetary defenses. |
Texs Red
DUST University Ivy League
167
|
Posted - 2014.02.08 15:25:00 -
[2] - Quote
Squagga wrote:Texs Red wrote:Here is an idea: Give the ability to set up dust side planetary sockets that affect a large area of space around the planet. Ex: Warp Disruptor with iFF, a facility that uses the planets gravitational field to spread and amplify a warp disruption field affecting those without a superior standing with the corporation/alliance.
Now, make it so EVE players can destroy it with sufficient orbitals from say, battleships. To balance this out make planetary defenses very powerful (districts with those sockets) only able to shoot ships in orbit (where they have to be in order to drop orbitals).
Result: There is an incentive to take out the planetary structure that is powerful but won't break EVE side game play. EVE side forces can fight back but would probably either lose or suffer terrible loses if they tried to take out the warp disruption district without having ground forces weaken or nullify the planetary defenses. Not only do I like this idea but on top of that it makes the orbital cannons useful and not OP
I added some other ideas to my post.
In addition: Orbital cannons would be automated unless directly controlled, with ability to set for basic defense parameters (ex: largest ships first) You would have at least three different orbital cannons, the largest of which would have significant amounts of health and DPS but would be the size of cities and cost a massive sum of ISK. Putting in such planetary installations would take time before it is fully operational. Dust players can choose which systems come online first (damage, installation effect, armor, shields, ground defenses, ect.) and EVE industrialists can speed up the process. You could have different planets offer different bonuses and penalties. -A barren planet with a thin atmosphere will boost damage but also increase damage taken from orbital strikes. -Gas planets have little surfaces so floating installations are needed, which drastically increases the cost of installing planetary installations but the thick atmosphere greatly increases defenses vs orbitals. -Lava planets have ample amounts of easy-to-collect resources that increase orbital cannon damage but reduces shields drastically
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