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Garth Mandra
The Southern Legion The Umbra Combine
313
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Posted - 2014.02.07 04:04:00 -
[1] - Quote
I still think the laser needs more base damage as it progresses from standard to proto.
All the other weapons get more damage AND some additional stuff like accuracy, range, charge time, etc.
Also all the other rifles get increased range as they progress though the tiers. I don't personally like this but the laser should get it too.
Oh well something is better than nothing. |
Garth Mandra
The Southern Legion The Umbra Combine
313
|
Posted - 2014.02.07 06:16:00 -
[2] - Quote
Aero Yassavi wrote:Garth Mandra wrote:I still think the laser needs more base damage as it progresses from standard to proto.
All the other weapons get more damage AND some additional stuff like accuracy, range, charge time, etc.
Also all the other rifles get increased range as they progress though the tiers. I don't personally like this but the laser should get it too.
Oh well something is better than nothing. It gets more damage in the form of omega damage. The longer you hold the laser rifle, the more damage it does. And this isn't one-to-one either; as time moves linearly the damage increases exponentially. So by having less heat build up with higher tiers, you are able to tap into damage values far higher than the standard laser rifle can possibly achieve.
Exponential? I was under the impression it was linear.
Long long ago in beta some claimed that Wolfman said on IRC that the formula was something like:
Damage = base damage + 0.8 * shots fired
This seems to fit with my personal, vague observations.
I wonder if once of the devs could tell use how it works at the moment. |
Garth Mandra
The Southern Legion The Umbra Combine
313
|
Posted - 2014.02.07 06:32:00 -
[3] - Quote
Aero Yassavi wrote:Garth Mandra wrote:Aero Yassavi wrote:Garth Mandra wrote:I still think the laser needs more base damage as it progresses from standard to proto.
All the other weapons get more damage AND some additional stuff like accuracy, range, charge time, etc.
Also all the other rifles get increased range as they progress though the tiers. I don't personally like this but the laser should get it too.
Oh well something is better than nothing. It gets more damage in the form of omega damage. The longer you hold the laser rifle, the more damage it does. And this isn't one-to-one either; as time moves linearly the damage increases exponentially. So by having less heat build up with higher tiers, you are able to tap into damage values far higher than the standard laser rifle can possibly achieve. Exponential? I was under the impression it was linear. Long long ago in beta some claimed that Wolfman said on IRC that the formula was something like: Damage = base damage + 0.8 * shots fired This seems to fit with my personal, vague observations. I wonder if once of the devs could tell use how it works at the moment. Hm, I have always heard exponential and from my experience that is how it appeared to have worked, but who know you could be right. A dev response to clear this up would be nice.
Here we go. This is the original tertiary source (code itself would be primary source, Wolfman describing the code secondary, observation of Wolfman describing the code tertiary).
It's more than a year old but I suspect that it's still correct (if it was ever correct). Perhaps the scale factor has changed but the form is probably the same. |
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