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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Charlotte O'Dell
 Fatal Absolution
 Public Disorder.
 
 1859
 
 
      | Posted - 2014.02.06 16:19:00 -
          [1] - Quote 
 It is a placeholder. For everything vehicle.
 It fulfills the role of bunker, artillery, heavy suppression, CRU logistical support, anti air, and flanking.
 
 Tanks do not have a role; they have never had a role.
 As far as AV balance, chrome wasn't too far off, maybe a 5% av DMG nerf was needed but that was it.
 
 Tanks need to be used for killing hard targets. They should resemble heavies and have similar weaknesses such as having a very low ammo bay and being slow to regenerate HP. Their weapons should be high alpha, high DPS, slow ROF systems which struggle when fighting infantry.
 
 Due to their sentinal-like nature, having a logistics MAV supporting them would be necessary being slower than assault MAVS, but tanker and having weaker weapons, while still being able to keep HAVs fully operational with scans, ammo, shield boosts, and reps.
 LMAVs will be easy targets for everything, so having AMAVs to protect them from infantry is key. They have a lower DPS than HAVs, but have a very high ROF. Their low HP can tank moderate AV, but is no match for a tank. They slay grunts like current blaster tanks.
 
 LAVs are scouts. They fulfill the role of scouts and tank-hunters. They can equip very powerful mounted turrets which are almost as capeable as any large turret at killing tanks. However, they are easy pray for everything except HAVs, which have very slow tracking turrets that have trouble keeping pace when being kited.
 
 Gunships fulfill the role of vtol close air support. They have a high ROF, but low DPS weapon that has trouble taking down a HAV, but not much else. They are moderately armored, but relatively slow to react.
 
 Fighters are VTOL light gunships which out man ever any weapon. However, their low DPS turrets are only very effective vs air targets and they have a tendency to be OHKd by anything.
 
 Bombers are VTOL, high altitude, light armored, extremely high alpha DMG weapons platforms which are designed to destroy tanks, while being easy targets for other aircraft. They have a belly-mounted large turret for destroying targets 600m below.
 
 Charlotte O'Dell is the highest level unicorn! | 
      
      
        |  Arkena Wyrnspire
 Fatal Absolution
 
 9029
 
 
      | Posted - 2014.02.06 16:38:00 -
          [2] - Quote 
 Level 9 forum warrior approved.
 
 ZATARA CARRIES US ALL Lenin of the glorious armoured revolution MAG Raven | 
      
      
        |  Paladin Sas
 Pro Hic Immortalis
 
 284
 
 
      | Posted - 2014.02.06 17:03:00 -
          [3] - Quote 
 to the op, i can see the logic behind everything except the gunships. I've always been under the impression that gunships should be tank killers and infantry suppressors. they need to be low to mid altitude heavily armed, lightly armored strike craft with better maneuverability, but less survivability than our current dropships.
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        |  Melchiah ARANeAE
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 473
 
 
      | Posted - 2014.02.06 17:31:00 -
          [4] - Quote 
 I'd love to see this in action. Though, to make this work with a healthy number of infantry on the ground as well, we'd need way more than 16 players per team.
 
 We want cake and tea. | 
      
      
        |  Sextus Hardcock
 0uter.Heaven
 Ishuk-Raata Enforcement Directive
 
 271
 
 
      | Posted - 2014.02.06 21:22:00 -
          [5] - Quote 
 Agreed with OP and the guy above me.
 
 This is an interesting take on balancing vehicles out. Adding anti-tank vehicles would have the same effect as a nerf to tank accuracy and damage and would be acceptable.
 
 I am the sixth son Chrome Vet | 
      
      
        |  Gavr1lo Pr1nc1p
 TRA1LBLAZERS
 
 459
 
 
      | Posted - 2014.02.06 21:26:00 -
          [6] - Quote 
 +1281512471241.2
 
 Kills- Archduke Ferdinand Balance! | 
      
      
        |  Billi Gene
 
 475
 
 
      | Posted - 2014.02.06 21:39:00 -
          [7] - Quote 
 i've always wanted a Heavy Aircraft that was difficult to turn and tanked harder than current HAV's. It would have about 4 turrets, 2 small turrets directly on its flanks to cover ground and air, and a forward facing Large and an aft facing large only covering the ground.
 
 Big scary monolith floating 100m off the ground raining death and being heavily focused by HAV's and Fighters. Pilot would be juggling reps and hardeners and the forward facing turret 6k shields/3k armor as base HP (or the reverse). Built in CRU, and can hold =/= 2 full squads with the three gunners included....
 
 Evidently would require larger team sizes....
  
 but my god it would be sexy
  
 
 the sort of thing that makes a tankers epeen shrivel
  
 
 
 won't comment on your ideas Charlotte, its to far into the future to be sure how it is all going to pan out.
 
 
 
 edit:
 blind spot directly above, and code its dorsal area as terrain, so you cant slip off it... so drop ships can land forge gunners up there to pound away at it :D ... cost?... 1mil DUST isk for the hull.
 
 Pedant, Ape, Troll.
My Beard makes Alpha's sook :P | 
      
      
        |  Garth Mandra
 The Southern Legion
 The Umbra Combine
 
 311
 
 
      | Posted - 2014.02.06 21:50:00 -
          [8] - Quote 
 
 Billi Gene wrote:i've always wanted a Heavy Aircraft that was difficult to turn and tanked harder than current HAV's. It would have about 4 turrets, 2 small turrets directly on its flanks to cover ground and air, and a forward facing Large and an aft facing large only covering the ground. Big scary monolith floating 100m off the ground raining death and being heavily focused by HAV's and Fighters. Pilot would be juggling reps and hardeners and the forward facing turret 6k shields/3k armor as base HP (or the reverse). Built in CRU, and can hold =/= 2 full squads with the three gunners included.... Evidently would require larger team sizes....  but my god it would be sexy   the sort of thing that makes a tankers epeen shrivel   won't comment on your ideas Charlotte, its to far into the future to be sure how it is all going to pan out. edit:  blind spot directly above, and code its dorsal area as terrain, so you cant slip off it... so drop ships can land forge gunners up there to pound away at it :D ... cost?... 1mil DUST isk for the hull. 
 
 One day that will be the MCC.
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        |  True Adamance
 Praetoriani Classiarii Templares
 Praetoria Imperialis Excubitoris
 
 6706
 
 
      | Posted - 2014.02.06 21:58:00 -
          [9] - Quote 
 I've been suggesting this to tankers for weeks now. Maybe they will listen to you O'Dell.
 
 "My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." | 
      
      
        |  Derpty Derp
 It's All Gone Derp
 
 19
 
 
      | Posted - 2014.02.06 22:05:00 -
          [10] - Quote 
 
 Sextus Hardcock wrote:Agreed with OP and the guy above me. 
 This is an interesting take on balancing vehicles out. Adding anti-tank vehicles would have the same effect as a nerf to tank accuracy and damage and would be acceptable.
 
 We have anti-tank vehicles, they're called Jihad jeeps.
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        |  Sextus Hardcock
 0uter.Heaven
 Ishuk-Raata Enforcement Directive
 
 272
 
 
      | Posted - 2014.02.07 23:44:00 -
          [11] - Quote 
 
 Derpty Derp wrote:Sextus Hardcock wrote:Agreed with OP and the guy above me. 
 This is an interesting take on balancing vehicles out. Adding anti-tank vehicles would have the same effect as a nerf to tank accuracy and damage and would be acceptable.
 We have anti-tank vehicles, they're called Jihad jeeps. 
 I meant anti-vehicle vehicles that were intended. I can see JJ being nerfed somehow...
 
 I am the sixth son Chrome Vet | 
      
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