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D34NOS MAZDA
WASTELAND JUNK REMOVAL Top Men.
297
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Posted - 2014.02.06 13:32:00 -
[1] - Quote
Hi All,
Is people getting the issue we had a few builds ago where merc's bodies are not where they are actually are on screen? Seems to be happening more and more again recently.
Just keeps causing me to spend a few seconds locating the actual body.
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Rizlax Yazzax
Molon Labe. Public Disorder.
54
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Posted - 2014.02.06 13:56:00 -
[2] - Quote
D34NOS MAZDA wrote:Hi All, Is people getting the issue we had a few builds ago where merc's bodies are not where they are actually are on screen? Seems to be happening more and more again recently. Just keeps causing me to spend a few seconds locating the actual body.
No issues with misplaced bodies but plenty of revive indicators after bodies have dissolved. Also needle bugging and not reviving then prompt disappearing. |
Musta Tornius
Black Phoenix Mercenaries Legacy Rising
1036
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Posted - 2014.02.06 14:29:00 -
[3] - Quote
If you get revive problems then pull out the needle and hit r1, this helps half the time. The other half of the time the indicator is just bugged and nothing to be done.
Still at least the indicators follow the bodies these days unlike before, which is handy.
DUST514 Weapon Range & Information
Team Fairy DUST
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Ryme Intrinseca
573
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Posted - 2014.02.06 14:32:00 -
[4] - Quote
The solution to the 'revive problems' is to swap out your nanite injector for something that might actually help your team. |
Musta Tornius
Black Phoenix Mercenaries Legacy Rising
1036
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Posted - 2014.02.06 14:38:00 -
[5] - Quote
Ryme Intrinseca wrote:The solution to the 'revive problems' is to swap out your nanite injector for something that might actually help your team.
Pish posh, you can fit uplinks rep tool and injector just fine on a minnie logi ;)
DUST514 Weapon Range & Information
Team Fairy DUST
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Ryme Intrinseca
574
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Posted - 2014.02.06 14:55:00 -
[6] - Quote
Musta Tornius wrote:Ryme Intrinseca wrote:The solution to the 'revive problems' is to swap out your nanite injector for something that might actually help your team. Pish posh, you can fit uplinks rep tool and injector just fine on a minnie logi ;) Yes, but why would you want to fit an injector when it reduces the effectiveness of your team?
I can't remember the last time I was revived and didn't die immediately. If it's a close match the lethal injection can be what loses the game. Blues get demoralized by the cheap deaths and are afraid to go anywhere that has other blues, such as objectives.
If you want to troll stick to spamming hives around supply depots, at least that ruins the game for the other team as well. |
Rizlax Yazzax
Molon Labe. Public Disorder.
56
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Posted - 2014.02.06 21:48:00 -
[7] - Quote
Ryme Intrinseca wrote:Musta Tornius wrote:Ryme Intrinseca wrote:The solution to the 'revive problems' is to swap out your nanite injector for something that might actually help your team. Pish posh, you can fit uplinks rep tool and injector just fine on a minnie logi ;) Yes, but why would you want to fit an injector when it reduces the effectiveness of your team? I can't remember the last time I was revived and didn't die immediately. If it's a close match the lethal injection can be what loses the game. Blues get demoralized by the cheap deaths and are afraid to go anywhere that has other blues, such as objectives. If you want to troll stick to spamming hives around supply depots, at least that ruins the game for the other team as well.
You must have met some ****** logis my friend. My needle keeps the squad up and running. Only idiots and trolls revive while things are dangerous. Sure I've made some bad calls but nothing can be 100%.
Edit. Only a termination counts towards clones, all a revive does is add to your deaths should you go down. So that argument is invalid. |
Lv2spd2
Slow And Old
184
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Posted - 2014.02.06 22:00:00 -
[8] - Quote
Rizlax Yazzax wrote:Ryme Intrinseca wrote:Musta Tornius wrote:Ryme Intrinseca wrote:The solution to the 'revive problems' is to swap out your nanite injector for something that might actually help your team. Pish posh, you can fit uplinks rep tool and injector just fine on a minnie logi ;) Yes, but why would you want to fit an injector when it reduces the effectiveness of your team? I can't remember the last time I was revived and didn't die immediately. If it's a close match the lethal injection can be what loses the game. Blues get demoralized by the cheap deaths and are afraid to go anywhere that has other blues, such as objectives. If you want to troll stick to spamming hives around supply depots, at least that ruins the game for the other team as well. You must have met some ****** logis my friend. My needle keeps the squad up and running. Only idiots and trolls revive while things are dangerous. Sure I've made some bad calls but nothing can be 100%. Edit. Only a termination counts towards clones, all a revive does is add to your deaths should you go down. So that argument is invalid.
Most of the guys he's talking about aren't even bad logis, they are miltia medics or assaults with a cheap injector for the extra points. |
Ryme Intrinseca
592
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Posted - 2014.02.07 10:10:00 -
[9] - Quote
Rizlax Yazzax wrote:Ryme Intrinseca wrote:Musta Tornius wrote:Ryme Intrinseca wrote:The solution to the 'revive problems' is to swap out your nanite injector for something that might actually help your team. Pish posh, you can fit uplinks rep tool and injector just fine on a minnie logi ;) Yes, but why would you want to fit an injector when it reduces the effectiveness of your team? I can't remember the last time I was revived and didn't die immediately. If it's a close match the lethal injection can be what loses the game. Blues get demoralized by the cheap deaths and are afraid to go anywhere that has other blues, such as objectives. If you want to troll stick to spamming hives around supply depots, at least that ruins the game for the other team as well. You must have met some ****** logis my friend. My needle keeps the squad up and running. Only idiots and trolls revive while things are dangerous. Sure I've made some bad calls but nothing can be 100%. Edit. Only a termination counts towards clones, all a revive does is add to your deaths should you go down. So that argument is invalid. Rightly or wrongly, people do care about deaths even if it doesn't cost a clone. If you really do check that the area is clear before a revive, I guess that's something, but unless you've done a 360 with a proto scanner I'd still prefer that you didn't pick me up, to be honest. It very rarely actually saves a clone (I've had at least a dozen deaths-by-revive since the last clone-saved-by-revive) and lowers morale for your team.
When you're going HAM, taking risks to take points, 20+kills with no one else on my team in double figures, and some selfish **** picks you up three times in the line of fire, do you think that's going to motivate you to (1) keep pushing to get a win for that delightful scamp and his needle of death or (2) play it safe from range with a RR and let that blueberry have the loss he deserves? |
RKKR
The Southern Legion The Umbra Combine
730
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Posted - 2014.02.07 10:35:00 -
[10] - Quote
Ryme Intrinseca wrote:Rizlax Yazzax wrote:Ryme Intrinseca wrote:Musta Tornius wrote:Ryme Intrinseca wrote:The solution to the 'revive problems' is to swap out your nanite injector for something that might actually help your team. Pish posh, you can fit uplinks rep tool and injector just fine on a minnie logi ;) Yes, but why would you want to fit an injector when it reduces the effectiveness of your team? I can't remember the last time I was revived and didn't die immediately. If it's a close match the lethal injection can be what loses the game. Blues get demoralized by the cheap deaths and are afraid to go anywhere that has other blues, such as objectives. If you want to troll stick to spamming hives around supply depots, at least that ruins the game for the other team as well. You must have met some ****** logis my friend. My needle keeps the squad up and running. Only idiots and trolls revive while things are dangerous. Sure I've made some bad calls but nothing can be 100%. Edit. Only a termination counts towards clones, all a revive does is add to your deaths should you go down. So that argument is invalid. Rightly or wrongly, people do care about deaths even if it doesn't cost a clone. If you really do check that the area is clear before a revive, I guess that's something, but unless you've done a 360 with a proto scanner I'd still prefer that you didn't pick me up, to be honest. It very rarely actually saves a clone (I've had at least a dozen deaths-by-revive since the last clone-saved-by-revive) and lowers morale for your team. When you're going HAM, taking risks to take points, 20+kills with no one else on my team in double figures, and some selfish **** picks you up three times in the line of fire, do you think that's going to motivate you to (1) keep pushing to get a win for that delightful scamp and his needle of death or (2) play it safe from range with a RR and let that blueberry have the loss he deserves?
Wow, we're sorry you got picked up by a random WP-*****. There is no need to put all people that revive on the same side. Just hop in a HAV and stop whining.
PS: There is a thread about this in the bug-section for some time, which get ignored by CCP again. |
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Ryme Intrinseca
593
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Posted - 2014.02.07 14:34:00 -
[11] - Quote
RKKR wrote:Ryme Intrinseca wrote:Rizlax Yazzax wrote:Ryme Intrinseca wrote:Musta Tornius wrote: Pish posh, you can fit uplinks rep tool and injector just fine on a minnie logi ;)
Yes, but why would you want to fit an injector when it reduces the effectiveness of your team? I can't remember the last time I was revived and didn't die immediately. If it's a close match the lethal injection can be what loses the game. Blues get demoralized by the cheap deaths and are afraid to go anywhere that has other blues, such as objectives. If you want to troll stick to spamming hives around supply depots, at least that ruins the game for the other team as well. You must have met some ****** logis my friend. My needle keeps the squad up and running. Only idiots and trolls revive while things are dangerous. Sure I've made some bad calls but nothing can be 100%. Edit. Only a termination counts towards clones, all a revive does is add to your deaths should you go down. So that argument is invalid. Rightly or wrongly, people do care about deaths even if it doesn't cost a clone. If you really do check that the area is clear before a revive, I guess that's something, but unless you've done a 360 with a proto scanner I'd still prefer that you didn't pick me up, to be honest. It very rarely actually saves a clone (I've had at least a dozen deaths-by-revive since the last clone-saved-by-revive) and lowers morale for your team. When you're going HAM, taking risks to take points, 20+kills with no one else on my team in double figures, and some selfish **** picks you up three times in the line of fire, do you think that's going to motivate you to (1) keep pushing to get a win for that delightful scamp and his needle of death or (2) play it safe from range with a RR and let that blueberry have the loss he deserves? Wow, we're sorry you got picked up by a random WP-*****. There is no need to put all people that revive on the same side. Just hop in a HAV and stop whining. PS: There is a thread about this in the bug-section for some time, which get ignored by CCP again. I'm not putting every needle user in the same boat. I have very occasionally been in a squad with a genuine medic who scans before he revives. But I'm just saying that that is not the normal situation with needle users. It's a small minority, maybe only 10%, that are supporting the team rather than WP farming.
As well as the bug report there's also an interesting post in the feedback/suggestions section about recording deaths ONLY when the clone is lost. I think this would be a really simple but effective fix that would deal with the problem without making a support logi's job any harder. |
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