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Piercing Serenity
Fatal Absolution Public Disorder.
516
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Posted - 2014.02.05 20:39:00 -
[1] - Quote
SUMMARY
Create a contract system for public matches where players pick the objectives they will complete that game. Remove the link between WP and ISK made. This system will help combat AFKing and redlining while also giving large rewards for the winning team, and smaller rewards to the losing one.
I had an idea last night when I got read for a public match: Players should be able to "create" a contract for the matches that they play, which would determine the ISK reward at the end of the match. The idea would look something like this:
When getting ready for a battle, a second screen opens and prompts the player to select the terms of his or her contract. The contract will have a variety of options, each with a corresponding ISK value:
- (I will) Hack 5 installations - 30,000 ISK
- (I will) Hack 10 Installations - 40,000 ISK
- (I will) Hack 15 Installations - 50,000 ISK
- (I will) Confirm 10 Kills - 40,000 ISK
- (I will) Confirm 20 Kills - 60,000 ISK
- (I will) Confirm 30 Kills - 100,00 total ISK
- (I will) Revive 5 mercs - 15,000 total ISK
- (I will) Revive 10 mercs - 40,000 total ISK
- (I will) Revive 15 mercs- 70,000 total ISK
- (I will) Win the battle - 250,000 total ISK
This list can be created at the battle screen, or a template can be created and saved in a new tab called the Battle Report. Players would wait in the warbarge for about a minute in order to see their competition and make last minute changes to their contracts. Then they would deploy and play the game normally. Players would not be penalized for not checking the "I will win this match". If they can be of some use to the faction - destroying assets and the like - then they can still be paid. They just will be paid far less.
Players would be required to sign up for some minimum number of goals in order to actual play the match, and would only get paid for what they sign up for. This would prevent AFK players from making any ISK, as well as prevent players who spend most of their time not contributing to combat from profiting.
Failure to complete a certain number of the goals you sign up for will result in a ban for the day. This is just to cover people who sign up for something and sit in the redline or MCC anyway. Therefore, this cap should be generous - players should be able to experiment and play with the goals they think they can reach.
As mentioned above, players get a new tab on the Neocom called Battle Reports. This tab will keep a record of the contracts that you have completed, which goals you have agreed to and completed, and how many times you have failed to meet your contracts. This serves as a way to show off your accomplishments as well as a way to tract your progress.
This is obviously not a completely finished idea, but I wanted some thoughts on it
DUST 514 BETA VET
16.2M Lifetime SP
SH4T --> PFBHz --> PFB --> SH4T --> Fatal
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BL4CKST4R
WarRavens League of Infamy
1832
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Posted - 2014.02.05 23:43:00 -
[2] - Quote
Piercing Serenity wrote:SUMMARY
Create a contract system for public matches where players pick the objectives they will complete that game. Remove the link between WP and ISK made. This system will help combat AFKing and redlining while also giving large rewards for the winning team, and smaller rewards to the losing one.
I had an idea last night when I got read for a public match: Players should be able to "create" a contract for the matches that they play, which would determine the ISK reward at the end of the match. The idea would look something like this: When getting ready for a battle, a second screen opens and prompts the player to select the terms of his or her contract. The contract will have a variety of options, each with a corresponding ISK value:
- (I will) Hack 5 installations - 30,000 ISK
- (I will) Hack 10 Installations - 40,000 ISK
- (I will) Hack 15 Installations - 50,000 ISK
- (I will) Confirm 10 Kills - 40,000 ISK
- (I will) Confirm 20 Kills - 60,000 ISK
- (I will) Confirm 30 Kills - 100,00 total ISK
- (I will) Revive 5 mercs - 15,000 total ISK
- (I will) Revive 10 mercs - 40,000 total ISK
- (I will) Revive 15 mercs- 70,000 total ISK
- (I will) Win the battle - 250,000 total ISK
This list can be created at the battle screen, or a template can be created and saved in a new tab called the Battle Report. Players would wait in the warbarge for about a minute in order to see their competition and make last minute changes to their contracts. Then they would deploy and play the game normally. Players would not be penalized for not checking the "I will win this match". If they can be of some use to the faction - destroying assets and the like - then they can still be paid. They just will be paid far less. Players would be required to sign up for some minimum number of goals in order to actual play the match, and would only get paid for what they sign up for. This would prevent AFK players from making any ISK, as well as prevent players who spend most of their time not contributing to combat from profiting. Failure to complete a certain number of the goals you sign up for will result in a ban for the day. This is just to cover people who sign up for something and sit in the redline or MCC anyway. Therefore, this cap should be generous - players should be able to experiment and play with the goals they think they can reach. As mentioned above, players get a new tab on the Neocom called Battle Reports. This tab will keep a record of the contracts that you have completed, which goals you have agreed to and completed, and how many times you have failed to meet your contracts. This serves as a way to show off your accomplishments as well as a way to tract your progress. This is obviously not a completely finished idea, but I wanted some thoughts on it
this seemed like a good idea until you wrote this
Failure to complete a certain number of the goals you sign up for will result in a ban for the day. This is just to cover people who sign up for something and sit in the redline or MCC anyway. Therefore, this cap should be generous - players should be able to experiment and play with the goals they think they can reach.
This a very draconian penalty and it just adds another level of "grind" to the game. Up to this point I figured the goals scaled upwards for example if your goal was 20 hacks and you managed 30, but what your saying is that if you pick 30 as a goal and you fail and only get 20 well "up yours buddy get good". Sometimes I can get 30 kills other times I can't people have bad days and good days, and sometimes you don't know when you will have these days. Some days you win every match, other days you get your face scrapped on the ground by the boot of a proto suit.
tl; dr forcing people to play up to their goal rather than scaling it while in game is a bad idea, banning people for not reaching their goal is a bad idea.
P.S: winning the game should not be a goal It Increase proto stomping.
Armor and Shields are not the same!
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Piercing Serenity
Fatal Absolution Public Disorder.
516
|
Posted - 2014.02.05 23:47:00 -
[3] - Quote
BL4CKST4R wrote:Piercing Serenity wrote:SUMMARY
Create a contract system for public matches where players pick the objectives they will complete that game. Remove the link between WP and ISK made. This system will help combat AFKing and redlining while also giving large rewards for the winning team, and smaller rewards to the losing one.
I had an idea last night when I got read for a public match: Players should be able to "create" a contract for the matches that they play, which would determine the ISK reward at the end of the match. The idea would look something like this: When getting ready for a battle, a second screen opens and prompts the player to select the terms of his or her contract. The contract will have a variety of options, each with a corresponding ISK value:
- (I will) Hack 5 installations - 30,000 ISK
- (I will) Hack 10 Installations - 40,000 ISK
- (I will) Hack 15 Installations - 50,000 ISK
- (I will) Confirm 10 Kills - 40,000 ISK
- (I will) Confirm 20 Kills - 60,000 ISK
- (I will) Confirm 30 Kills - 100,00 total ISK
- (I will) Revive 5 mercs - 15,000 total ISK
- (I will) Revive 10 mercs - 40,000 total ISK
- (I will) Revive 15 mercs- 70,000 total ISK
- (I will) Win the battle - 250,000 total ISK
This list can be created at the battle screen, or a template can be created and saved in a new tab called the Battle Report. Players would wait in the warbarge for about a minute in order to see their competition and make last minute changes to their contracts. Then they would deploy and play the game normally. Players would not be penalized for not checking the "I will win this match". If they can be of some use to the faction - destroying assets and the like - then they can still be paid. They just will be paid far less. Players would be required to sign up for some minimum number of goals in order to actual play the match, and would only get paid for what they sign up for. This would prevent AFK players from making any ISK, as well as prevent players who spend most of their time not contributing to combat from profiting. Failure to complete a certain number of the goals you sign up for will result in a ban for the day. This is just to cover people who sign up for something and sit in the redline or MCC anyway. Therefore, this cap should be generous - players should be able to experiment and play with the goals they think they can reach. As mentioned above, players get a new tab on the Neocom called Battle Reports. This tab will keep a record of the contracts that you have completed, which goals you have agreed to and completed, and how many times you have failed to meet your contracts. This serves as a way to show off your accomplishments as well as a way to tract your progress. This is obviously not a completely finished idea, but I wanted some thoughts on it this seemed like a good idea until you wrote this Failure to complete a certain number of the goals you sign up for will result in a ban for the day. This is just to cover people who sign up for something and sit in the redline or MCC anyway. Therefore, this cap should be generous - players should be able to experiment and play with the goals they think they can reach. This a very draconian penalty and it just adds another level of "grind" to the game. Up to this point I figured the goals scaled upwards for example if your goal was 20 hacks and you managed 30, but what your saying is that if you pick 30 as a goal and you fail and only get 20 well "up yours buddy get good". Sometimes I can get 30 kills other times I can't people have bad days and good days, and sometimes you don't know when you will have these days. Some days you win every match, other days you get your face scrapped on the ground by the boot of a proto suit. tl; dr forcing people to play up to their goal rather than scaling it while in game is a bad idea, banning people for not reaching their goal is a bad idea. P.S: winning the game should not be a goal It Increase proto stomping.
Okay, so I'll revise that section. I like the idea of signing up to do a job, but I understand the problem of falling slightly short of your mark, and how that could be a problem.
Have any suggestions as to how to fix it?
DUST 514 BETA VET
16.2M Lifetime SP
SH4T --> PFBHz --> PFB --> SH4T --> Fatal
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Pages: 1 :: [one page] |