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Zerus Ni'Kator
Brutor Vanguard Minmatar Republic
205
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Posted - 2014.02.05 05:02:00 -
[1] - Quote
Now I'd like to start by saying I have AR and RR maxed out and my 2 Alts 1 Amarr 1 Minmatar have the SCR and CR maxed out respectively and this summary is based on recent experiences of each of the weapons
The RR is NOT OP, yes I know i'll get slammed for this but let me explain ... Yes it pretty much dominates at range however at close range it really is at a disadvantage v all the other rifles and I have no idea what the complaints are at it being OP in CQC .. it seems to me people don't think they should be killed by it in CQC at all and in my experience the only time I get killed by the RR in CQC is when they take me by surprise/I'm in STD and they are in full proto and they see me 1st and if your being killed by the RR in CQC using any of the other 3 rifles often enough to want it nerfed then you need to look at your gungame !!!
The CR is a tough one ...if you hit with most of your shots then yes it's OP as it decimated everything faster than they can react but if your against a half decently eHP buffed suit if you try and pay and spray your clip disappears in no time and you end up having to reload ...I will say the problem with the CR is most definitely the use of modded pads and like the next weapon I'm going to mention CCP really need to introduce a ROF Cap on the Burst CR to stop it being abused
The SCR is fine apart from 1 niggle .... R1 spam .. This weapon just has to have a ROF cap just like the TAC AR in CQC you don't even have to aim and just rapid fire R1 in their general direction and you fire that many shots you end up killing them due to the sheer number of bullets you fired rather than any skill .. A semi Auto weapon should never be able to fire that fast ... you can;t give it a charge shot feature and the highest alpha bullet damage and then allow it to be abused to have the highest DPS out of all of the weapons and the overheat mechanic simply isn't a big enough drawback .. this weapon is majorly susceptible to modded pads and desperately needs a ROF cap like the TAC AR .. I'll admit I do best with this weapon and if it wasn't for the RR outranging it this weapon would be OP
The AR is NOT UP ...This is the weapon I use the most because it's the weapon I'm most experienced with, sure I get killed by RR and SCR and even CR at range and get killed in next to no time by Proto Logis wielding CRs and clearly 3 damage mods but when used in it's optimum it really is as good as it ever was ... If you fight at close to mid range you will dominate with it against equally leveled suits/skilled opponents .. I've lost track of the number of RR users I've killed in CQC combat ..strafe strafe .. the ARs hip fire is much much better than the RR and 10 bullets is the RRs limit before it starts kicking its shots everywhere and because they have to spool up to go back to fix it their aim becomes awful whilst a quick release and re press of the AR allows you to continue on your merry way .. this is the benefit of the AR
TL;DR All of the rifles are fine and the only real tweak that needs doing is ROF caps on the SCR semi Auto and the CR Burst to prevent modded pad use but there are much more serious balance issues in this game right now that need addressing so how about we stop with the Rifle QQ because they are fine .. if the RR and CR get nerfed then the SCR is going to be OP |
Zerus Ni'Kator
Brutor Vanguard Minmatar Republic
206
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Posted - 2014.02.05 05:24:00 -
[2] - Quote
zibathy numbertwo wrote:Stopped after seeing the shortened form of "Rail Rifle" and "not OP" being used in the same sentence.
Reported to the cyberpolice for improper grammar. You can't use those words together.
Well here's the summary of the RR comment
if your being killed by the RR in CQC using any of the other 3 rifles often enough to want it nerfed then you need to look at your gungame !!!
If your complaining about being killed at range by the RR then just LOL |
Zerus Ni'Kator
Brutor Vanguard Minmatar Republic
208
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Posted - 2014.02.05 05:42:00 -
[3] - Quote
zibathy numbertwo wrote:"Don't nerf my instawin weapons!!! I use CRs and absolutely annihilate RRs at CQC so they're (RRs) balanced lol!!!!!!"
-Zerus Ni'Kator
Thanks for the nice music though, bro.
You clearly didn't read the post because I quite clearly say that all the rifles are balanced with each other and as I stated I use the AR more than any other weapon .. the rifle most affected by the addition of the CR and RR
Plus .. yes .. If the RR is weak at CQC yet strong in long range battles then that is working as intended I'm struggling to see your point
Outside of these 4 rifles there needs to be changes to balance things eg the Laser Rifle/Shotgun/Flaylock Pistol/Nova Knives but within the Rifle category those 4 are fine |
Zerus Ni'Kator
Brutor Vanguard Minmatar Republic
208
|
Posted - 2014.02.05 05:48:00 -
[4] - Quote
Heathen Bastard wrote:really, you can't imagine how people die to a gun that has virtually no recoil and massive damage at close range? Were you dropped on your head as a child?
The RR is OP. best range in it's class, 2nd highest per bullet damage in it's class(standard rifles) negligible charge up(that can be very easily avoided) good fire rate, and easily managed kick and dispersion in close range, while not going off target for 10-15 rounds(550-825HP) at long range.
CR will destroy you if it lands all it's shots. the RR will destroy you, your logi, and a heavy on the side if he lands his, from well outside any of your ranges.
2 words
Cover
Strafing
As I said if your getting killed often enough in CQC by the RR using any of the other rifles that you want it nerfed then you need to look at your own gungame |
Zerus Ni'Kator
Brutor Vanguard Minmatar Republic
208
|
Posted - 2014.02.05 06:10:00 -
[5] - Quote
Arx Ardashir wrote:It's well thought out posts like this with numbers and examples to back up claims that I really appreciate.
Of course, since the OP has neither of those, here's some:
Rail Rifle Damage per shot: 55 Rate of Fire: 461 rpm Damage Per Second: 422
Assault Rifle Damage per shot: 34 Rate of Fire: 750 rpm Damage Per Second: 425
Yes, as we can all see, a Rail Rifle is not OP at all. It has less DPS than the Assault Rifle, just like it should, since it's got more than twice it's range. Sure, it's only 3 less DPS, but who cares, it's balanced!
It was my opinion based on my experiences that's all but thanks for providing numbers to back up my points |
Zerus Ni'Kator
Brutor Vanguard Minmatar Republic
211
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Posted - 2014.02.05 11:34:00 -
[6] - Quote
Ghost Kaisar wrote:Zerus Ni'Kator wrote:Arx Ardashir wrote:It's well thought out posts like this with numbers and examples to back up claims that I really appreciate.
Of course, since the OP has neither of those, here's some:
Rail Rifle Damage per shot: 55 Rate of Fire: 461 rpm Damage Per Second: 422
Assault Rifle Damage per shot: 34 Rate of Fire: 750 rpm Damage Per Second: 425
Yes, as we can all see, a Rail Rifle is not OP at all. It has less DPS than the Assault Rifle, just like it should, since it's got more than twice it's range. Sure, it's only 3 less DPS, but who cares, it's balanced! It was my opinion based on my experiences that's all but thanks for providing numbers to back up my points That wooshing sound you are hearing is his post going right over your head. Lemme simplify this for you. Is it okay for a weapon to do 99% of the damage but gain almost twice the effective range?
As an AR user ... yes ... If I'm stupid enough to be out in the open nowhere near cover and an RR user gets the drop on me at his optimum range then I deserve to die .. I know this is hard to understand (It's also why I said he was backing up my points as long as the DPS is the same then there isn't any problem) but if I engage an RR user at MY optimum range I have the advantage
If you lower the DPS of the RR then it becomes pointless ... It's supposed to kill at it's optimum range just as quickly as the AR ...if you lower the DPS then basically it will become a laser Rifle where you need 2 of them to effectively kill people
I can possibly understand the CQC problems people have with the RR even though they are minor TBH if you can aim with an AR/CR/SCR you can destroy an RR user in CQC. Just because a weapon has more range doesn;t mean it should be weaker ... the DPS SHOULD be roughly the same but the range issue gets balanced with the weapon being less effective in CQC
Maybe CCP haven't quite got that right with the RR effectiveness in CQC but there is certainly no issues with the DPS it does
Fact is everyone complains about the weapons that kill them, including me
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Zerus Ni'Kator
Brutor Vanguard Minmatar Republic
211
|
Posted - 2014.02.05 12:04:00 -
[7] - Quote
BL4CKST4R wrote:My basic RR hipfired into an Assault suit while I am running a scout suit begs to differ. The RR is OP you cannot deny it you can defend your crutch all you want but CCP will fix it. Don't waste time posting on the forums trying to defend just go to the game and pad your KDR.
I haven't read your entire post because it's full of nonsense but I did glance over it. One thing that caught my eye is how the AR is "balanced" vs the RR in cqc.
Let me clear some things AR and the RR have the same DPS RR has a more accurate hipfire RR doesn't kick when you hipfire while strafing The low rof and high alpha damage negates strafing because this makes missing less of an issue since most bullets will still hit as you strafe around. Aim Assist
This makes the RR superior to the AR in cqc, the only time an AR trumps the RR is a duvolle vs a basic rail. These things is why I can dominate AR users on my scout suit.
Maybe I'm just really good with the AR then lol
Apart from proto squads using RRs I have no problems with RR users in cqc
Hell if they nerf the RR I'll keep using the AR I do have it maxed afterall lol
As I said though if the RR and CR are nerfed the SCR is going to be untouchable .. thats the only weapon I struggle with in CQC with the AR
The SCR also has all of the exact same issues you say the RR has as well .. you know if the RR gets nerfed and they nerf the SCR ROF as well then I'll be fine with that but my biggest concern is the guaranteed SCR FoTM in 1.8 if that gets left alone |
Zerus Ni'Kator
Brutor Vanguard Minmatar Republic
216
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Posted - 2014.02.05 12:44:00 -
[8] - Quote
Fizzer94 wrote:Zerus, people aren't complaint about a single rifle being OP. They are ALL overpowered. They make the other classes of weapons useless.
AR: Has been OP since the beginning of time. Bullet hose. Has no weaknesses to weapons that aren't the other rifles. (Reduce optimal range, and increase DPS)
CR: 640 DPS on a burst weapon? OP. Easier to fit than a sidearm, that's wrong. (Add a super small delay between bursts. Increase kick, projectile weapons should kick more than their non-projectile counterparts)
ScR: Easily abused with modded controllers. An overheat function doesn't fully excuse 850 DPS, anyway. 650 DPS maybe... (Reduce RoF to human levels)
RR: Has no real weaknesses, but has many strengths. Better than shotgun at shotgun range, that's broken. (Increase hipfire dispersion dramatically, to give this weapon a weakness)
Thats fair enough
Amongst themelves they are pretty much balanced but yes compared to other weapons they are OP |
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