Zeylon Rho
Subdreddit Test Alliance Please Ignore
3321
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Posted - 2014.02.03 17:49:00 -
[1] - Quote
Pr0phetzReck0ning wrote:I remember back in closed beta the maps were so dark and gritty. Very ominous looking and there was this unsettling feeling of death being all around you. It was difficult to know where the enemy was and when they would attack. The maps were more closed off and yet the shadows made them feel large and unwelcoming.
This is the DUST I miss more than anything. I pray that CCP can recapture this asthetic cause it made the game that much more epic.
P.S. PLEASE bring back the Titan crash on Caldari Prime!! That map was awesome!!
I wouldn't mind night-time maps. Or maps with dense fog, storms, and maybe even special gear to aid visibility under adverse conditions. Not exactly what you were saying, but the conditions in current maps are a bit same-y.
Dren and Templar equipment stats, wrong since release.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3322
|
Posted - 2014.02.03 18:14:00 -
[2] - Quote
COVERT SUBTERFUGE wrote:At Fanfest 2013 I can't remember which presentation it was (perhaps Advancing the Core) CCP talked about oneday possibly implementing weather condition debuffs that would have to be mitigated with special dropsuits. I can imagine in the future snow planets might slow you down and create other penalties. I imagine this would be more for the likes of PC as it doesn't really have a place in pub matches.
If we had weather-specific conditions and gear, there's more changes that need to happen anyway (I recall that presentation as well). We'd need a heads up before launching a match to check our fittings. We'd probably want more than the 30 fittings we're limited to now (so we could have an X-conditions fittings folder or whatever).
KAGEHOSHI Horned Wolf wrote:I would like more weather conditions as well, though I think you can get the appearance of night maps if you lower your brightness settings for Dust to 0.
Or wear sunglasses while playing?
It's not a pressing thing for me, but I know UE3 supports lighting to the extent that something like a night map is possible. I could've sworn that there was something like a night version of some maps in rotation before, but it was a very mild effect. I recall because the little markers leading up into the mountains from the Northwestern red-zone in Manus Peak were producing noticeable light in a small area around themselves. However, the map still wasn't particularly dark.
Perhaps they figured actually making the map truly night-dark would be too much of an impediment to play without giving us some sort of counter (a flashlight? NV goggles?). That or it would just make all the old players that have memorized the maps even more OP compared to a new player (with the added ridiculousness of the idea that our mercs have memorized every single planet in the universe terrain-wise, because the set of terrain is the same across the small set of maps we have).
Dren and Templar equipment stats, wrong since release.
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