Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
DeadlyAztec11
Ostrakon Agency Gallente Federation
3881
|
Posted - 2014.02.03 02:50:00 -
[1] - Quote
Increased spread/recoil, faster over heat? Anybody have any hard evidence to either prove or disprove these accusations?
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
|
PO0KY
Virtual Syndicate
33
|
Posted - 2014.02.03 02:52:00 -
[2] - Quote
Nope. |
ladwar
Death by Disassociation Legacy Rising
1976
|
Posted - 2014.02.03 02:53:00 -
[3] - Quote
they take up a slot
Level 2 Forum Warrior, bitter vet.
I shall smite Thy Trolls with numbers and truth
not looking for a corp, don't ask.
|
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1825
|
Posted - 2014.02.03 02:58:00 -
[4] - Quote
Besides the same negative effects every module has, such as PG/CPU usage and the use of a slot, and the stacking penalty? No, they have no negative effects.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
MAG ~ Seryi Volk Executive Response
|
Darken-Soul
BIG BAD W0LVES
284
|
Posted - 2014.02.03 03:12:00 -
[5] - Quote
They make you weak. Ppl rely way to much on them.
Who wants some?
|
True Adamance
Kameira Lodge Amarr Empire
6500
|
Posted - 2014.02.03 03:13:00 -
[6] - Quote
DeadlyAztec11 wrote:Increased spread/recoil, faster over heat? Anybody have any hard evidence to either prove or disprove these accusations?
Nope and they need to be removed in favour of weapon modules as they unbalance the game.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
|
I-Shayz-I
I-----I
2155
|
Posted - 2014.02.03 03:42:00 -
[7] - Quote
Damage mods/proficiency skills are getting a nice tweak in 1.8 according to Remnant
Apparently proficiency skills will only increase the damage output of the strong element of the weapon. For instance a scrambler rifle will instead only increase its damage output against shields with proficiency instead of it increase damage to both shields and armor.
Not sure if damage mods will be changed the same way, all he said was that they were going be changed. He also stated that they're reducing the damage of all weapons across the board, but are being very careful because damage reduction to a high-fire rate weapon like HMGs or ACRs is a much larger nerf than you'd think compared to that same reduction for a weapon like the RR.
Here's the quote:
CCP Remnant wrote:Yeah, TTK is definitely something we're looking at improving. The reason we've not hot-fixed a blanket 10% nerf is simply because of the knock -on effects it has (e.g. reducing the damage output of an ammo guzzler like the ACR means it gets a bigger nerf than simply reduced DPS; though some might argue that's not a bad thing).|
For 1.8 you should see re-adjustment of damage mods, a reduction to weapon damage and possibly alteration of the weapon proficiency skills to only buff damage against shield or armor (in keeping with that weapon's profile) instead of a blanket 3% per level to both shields and armor.
Links:
List of Most Important Threads
I make logistics videos!
|
Piraten Hovnoret
Molon Labe. Public Disorder.
274
|
Posted - 2014.02.03 09:57:00 -
[8] - Quote
What about shoot gun?
If that gun gets a damage nerf it will be useless with al the stuff they are doing to heavies ( passive resistance ) Note that shotguns are the only gun where proficiency do not ad damage.
War never changes
|
Korvin Lomont
United Pwnage Service RISE of LEGION
566
|
Posted - 2014.02.03 09:59:00 -
[9] - Quote
Piraten Hovnoret wrote:What about shoot gun?
If that gun gets a damage nerf it will be useless with al the stuff they are doing to heavies ( passive resistance ) Note that shotguns are the only gun where proficiency do not ad damage.
The SG already is close to useless, with that unreliable hit detection and its inability to one shot anything above milita/standard :/ |
Joseph Ridgeson
WarRavens League of Infamy
423
|
Posted - 2014.02.03 10:35:00 -
[10] - Quote
It would matter more if Armor wasn't the current go-to stat for tanking. Back when it was Shields > Armor, it was more difficult to choose between Shields or Damage Modules. As it stands now there are no decent choices for High Slots other than Shield Extenders, which are much weaker than Armor Plates number wise, or Damage Modules.
If something changes and Shields come back in style, there will likely be less Damage Modules. |
|
IVIaster LUKE
343
|
Posted - 2014.02.03 11:14:00 -
[11] - Quote
They do on me. :)
"The Sun shines on a dog's ass every once in awhile". ;)
|
IVIaster LUKE
343
|
Posted - 2014.02.03 11:15:00 -
[12] - Quote
They do on me.
"The Sun shines on a dog's ass every once in awhile". ;)
|
Piraten Hovnoret
Molon Labe. Public Disorder.
274
|
Posted - 2014.02.03 11:33:00 -
[13] - Quote
Korvin Lomont wrote:Piraten Hovnoret wrote:What about shoot gun?
If that gun gets a damage nerf it will be useless with al the stuff they are doing to heavies ( passive resistance ) Note that shotguns are the only gun where proficiency do not ad damage. The SG already is close to useless, with that unreliable hit detection and its inability to one shot anything above milita/standard :/
It's just frustrating that's it that bad against higher tier suits even if I use proto
The militia/standard are just as they should be but the advanced should get some damage increase and the proto should get a huge buff.
I still love it
War never changes
|
DeadlyAztec11
Ostrakon Agency Gallente Federation
3890
|
Posted - 2014.02.03 14:01:00 -
[14] - Quote
Piraten Hovnoret wrote: It's just frustrating that's it that bad against higher tier suits even if I use proto
I still love it
Well I love it when you like it so I'll tell you how to Shotgun like the real Amarr haters do it. Ads. Ads all the time, do it with a mime or a Fox with a pair or Sox.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
|
abarkrishna
WarRavens
288
|
Posted - 2014.02.03 14:40:00 -
[15] - Quote
Only a reduction to effectiveness of stacked modules.
No you kill this blueberry hacking the CRU we are camping. I already killed the last 2.
When will they learn!
|
Vermaak Doe
SVER True Blood Public Disorder.
1326
|
Posted - 2014.02.03 14:42:00 -
[16] - Quote
Darken-Soul wrote:They make you weak. Ppl rely way to much on them. Damn straight, using a standard commando after using damage modded assault is like a mini hell for your sins.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
|
The Robot Devil
Molon Labe. Public Disorder.
1572
|
Posted - 2014.02.03 14:48:00 -
[17] - Quote
True Adamance wrote:DeadlyAztec11 wrote:Increased spread/recoil, faster over heat? Anybody have any hard evidence to either prove or disprove these accusations? Nope and they need to be removed in favour of weapon modules as they unbalance the game.
We need more modules not less. They don't unbalance the game, they add variety. Being able to modify DPS is needed. No modules should be removed.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
|
Zirzo Valcyn
Holdfast Syndicate Amarr Empire
73
|
Posted - 2014.02.03 16:19:00 -
[18] - Quote
if you run damage mods you take a hit in shield points stop freakn crying already about loldamage mods just turn on your aim bot if your having problems with your gun game in dust
u can ban the troll out of the forums but u can't ban the forums out of the troll.
|
Drapedup Drippedout
0uter.Heaven Ishuk-Raata Enforcement Directive
293
|
Posted - 2014.02.03 16:19:00 -
[19] - Quote
Piraten Hovnoret wrote:What about shoot gun?
If that gun gets a damage nerf it will be useless with al the stuff they are doing to heavies ( passive resistance ) Note that shotguns are the only gun where proficiency do not ad damage.
Either I'm making it up entirely or I read somewhere*tm on here that the shootgun, forge gun, mass driver, and laser were all going to remain mostly unaffected by the blanket DMG nerf inc. to all weapons. |
Ripley Riley
454
|
Posted - 2014.02.03 16:22:00 -
[20] - Quote
They take up a high slot and they use CPU/PG. The complex light mod uses 9 PG; just slightly less than a complex shield extender (11 PG).
For shield tanking characters they force you to sacrifice tank for gank. This is fair. I approve.
Armor tanking on the other hand... not so much. Armor tanking will still allow you to fit a strong tank AND weapon damage mods. That is not very balanced if you ask me.
"I need not food nor water. Your tears alone sustain me." - Ripley Riley
|
|
Bethhy
Ancient Exiles. Renegade Alliance
1057
|
Posted - 2014.02.03 16:22:00 -
[21] - Quote
Glass cannon concept and Stacking.
Armor got uber buffed to the point where shields feel useless in most cases... Damage mods balance goes BOOOOM |
Zirzo Valcyn
Holdfast Syndicate Amarr Empire
73
|
Posted - 2014.02.03 16:38:00 -
[22] - Quote
right it's more of a symptom of armor being buffed than it is that dmg mods are over powered because ppl can now afford to take the hit to their shield more- ppl are adapting, and the TTK is basically the same, ppl are just butthurt that someone dmg modding can negate their attempt to stack armor HP, but the TTK hasn't really changed and if they can't skill into either one they need to grind more.
of course ccp will listen to them and just dumb the game down even more until there are no choices at all to make, except a very linear tier of "Basic high slot, Standard high slot, Adv High slot, Proto", and those slots will have only shield modules locked into them.
u can ban the troll out of the forums but u can't ban the forums out of the troll.
|
DeadlyAztec11
Ostrakon Agency Gallente Federation
3896
|
Posted - 2014.02.03 19:57:00 -
[23] - Quote
Bethhy wrote:Glass cannon concept and Stacking.
Armor got uber buffed to the point where shields feel useless in most cases... Damage mods balance goes BOOOOM Shields are only bad for you if you do not take evasive maneuvers. If you are a fighting nomad, then shields are for you.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
|
Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1069
|
Posted - 2014.02.03 20:54:00 -
[24] - Quote
The Robot Devil wrote:True Adamance wrote:DeadlyAztec11 wrote:Increased spread/recoil, faster over heat? Anybody have any hard evidence to either prove or disprove these accusations? Nope and they need to be removed in favour of weapon modules as they unbalance the game. We need more modules not less. They don't unbalance the game, they add variety. Being able to modify DPS is needed. No modules should be removed. I agree with this. However, I also agree that the up-coming rebalance of them is desperately needed.
MAG ~ Raven
|
Supra Advyn
Nos Nothi
98
|
Posted - 2014.02.03 21:24:00 -
[25] - Quote
CCP needs to fix Hit detection first (ex.~ shotty, sniper rifle) then move forward with a blanket weapon update to TTK, dmg mods, etc.
you should know by now....
|
|
|
|
Pages: 1 :: [one page] |