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
Jadek Menaheim
Xer Cloud Consortium
1936
 |
Posted - 2014.02.02 08:27:00 -
[1] - Quote
With the abundance of tank QQ, I am putting forward a contract challenge for infantry players (with dropship assistance).
[R][Jadek Menaheim] Wyrikomi Whalers -Type: Oddities; Persistent Submission -Challenge: With at least 3 mercs (and up to as many that fit), stand on top of a dropship with either swarm launchers or forge guns. Proceed to kill enemy tank, dropship and infantry targets while hovering around the map. Installation kills do not count. -Reward: 16 tickets per player involved. -Bonus: 3 Tickets Per ADV Vehicle Kill; 2 per MLT Vehicle Kill; 1 per Infantry Kill. Bonus ticket cap 20 tickets + 16 Tickets = 36 Total ticket per person involved. Kills for bonus tickets apply to all participants in whaling party. Merc A scores 3 ticket kill with party of 4, those 4 players also receive 3 tickets. -How to claim: Video (See Specific Rules).
Tickets apply toward the Dust Challenge Lottery. Current prize for victor = 70.65 million ISK; Templar BPO set.
February 13th Final Draw February 12th Ticket Purchases Close, Challenge and Contract Claims Close (Suggestions not awarded tickets toward current lottery, but apply toward next lottery.)
Here's a song to help put you in the whaling mood. [Sea Shanties - Drunken Sailor]
Happy Hunting!
With regards, Jadek Menaheim
McDonell Miller Explains the Dust Challenge Lottery Protocol
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
Jadek Menaheim
Xer Cloud Consortium
1936
 |
Posted - 2014.02.02 08:36:00 -
[2] - Quote
I am limited on time; but still feel free to contact me for filming assistance. Search Dust Challenges in chat or reach me on twitter. https://twitter.com/JadeKMenaheim
McDonell Miller Explains the Dust Challenge Lottery Protocol
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
Jadek Menaheim
Xer Cloud Consortium
1936
 |
Posted - 2014.02.02 23:27:00 -
[3] - Quote
The contract will stand until February 12th for this lottery. If not claimed by then it will by appended to the next lottery.
McDonell Miller Explains the Dust Challenge Lottery Protocol
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
Jadek Menaheim
Xer Cloud Consortium
1951
 |
Posted - 2014.02.06 23:09:00 -
[4] - Quote
[Dust 514 - A.R.S.E - Part 12 - STICKY BOOTS + Derpships = lolz]
CEOPyrex and friends have the right idea. It just would have been nice to see something other than an installation kill.
I Am The Danger*
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
Jadek Menaheim
Xer Cloud Consortium
1952
 |
Posted - 2014.02.06 23:38:00 -
[5] - Quote
Or, if sea shanties aren't your thing you could always settle on something more metal to ride into battle with.
[Priestess]
I Am The Danger*
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WolfeXXVII
NECROM0NGERS
5
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Posted - 2014.02.07 03:12:00 -
[6] - Quote
me and Driver Archedword used to do this all the time back in chromozone I would just us a militia forge and ruin everyone's lives with it cuz I could one shot guys across the map when I was on his gorgon and vice versa he used to do the same thing on my gorgon.
EDIT: did not mean for that to sound dirty
gk.0 scout 4 the win
Optimization 5 in 7 weapons and counting,SP from all characters:-113,895,000-
CLOSED BETA VET.
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
Jadek Menaheim
Xer Cloud Consortium
1956
 |
Posted - 2014.02.07 10:14:00 -
[7] - Quote
Judge Rhadamanthus, if I may say in response to your wonderful video on rail tanks, a band-aid balance fix to rail tanks and dropships is to ferry a battalion of heavy forge gunners on top of your dropship. A aerial platform some 250m to 300m up can still be effective when used to position your mercs to rain lighting bolts down from the sky. 
I Am The Danger*
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