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Thread Statistics | Show CCP posts - 0 post(s) |
NK Scout
Storm Wind Strikeforce Caldari State
212
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Posted - 2014.02.02 08:28:00 -
[1] - Quote
If you're playing ambush with no vehicles and have alot of cover, shields have the advantage a little bit shields have helped me, but you still die very very fast, 401 shields.
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
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NK Scout
Storm Wind Strikeforce Caldari State
213
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Posted - 2014.02.02 08:42:00 -
[2] - Quote
I-Shayz-I wrote:Shields are getting a HUGE stealth buff in 1.8 I can't wait.
Just look at the stats if you're confused by what I mean... Sentinels with shield recharge delays of 4-5 seconds is awesome.
Buff to shield recharge of caldari suits, so many more shield oriented suits added... Should be interesting. I'm hoping I can bring back my ASCR. Which is overpowered still Its too powerful vs shields
I hate games where whoever has a certain thing has a insta win button, your damage boost should be ajusted to give a advantage instead of a iwin button vs shields
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
NK Scout
Storm Wind Strikeforce Caldari State
213
|
Posted - 2014.02.02 09:13:00 -
[3] - Quote
Jackof All-Trades wrote:DeadlyAztec11 wrote:Jackof All-Trades wrote:DeadlyAztec11 wrote:I simply believe that the speed penalty of armor plates negates their extra HP benefit. If I get caught out of cover with shields I can usually jump and either use evasive tactics to dodge attacks and fight or jump to cover. In an armor centered suit I usually find that I become severely slow and an easier to track target.
It's true that point for point armor centered suits tend to have more HP. Though in real applications, shield tankers tend to have an advantage. I don't even run plates on my heavy anymore, cardiac regulators are far more valuable.
They also take an eternity to refill, which means that if you barely survived one fight, you will not survive the next.
I do not mean shields are too good at what they do. No, I mean to say that the belief that Shields are underpowered is unfounded, at least at complex level. I do believe that basic modules should be 33 instead of 22 and advanced should be 44 instead of 33. Shield are great. It's just sad that most people would stack plates along side them too. Why is this wrong? I use a basic reactive plate because it has no speed penalty and gives both armor in addition to armor repair. EVE mentality. Dual tanking is the crowning moment of fail there. It just seems so fundamentally wrong. But that's just me. Why cant you fit a dual tanking ship with nothing but a Armor plate Armor rep Shield booster Adaptive invulnerability field
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
NK Scout
Storm Wind Strikeforce Caldari State
213
|
Posted - 2014.02.02 10:16:00 -
[4] - Quote
Spectral Clone wrote:Wow, I didnt even realize caldari assault were getting 40 shield/s.
Slap on a complex shield energizer: 40*1.15*1.6 = 73.6 shield/s ~ 74 shield/s.
Recharge tanking will be a thing again. Link people, where was this posted
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
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