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Ankbar Latrommi
S.e.V.e.N. General Tso's Alliance
56
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Posted - 2014.01.31 20:56:00 -
[1] - Quote
NPE: New Player Experience for those who might not have known.
What would you add? How would you tweak what is already there? How would you prioritize those changes?
I have some ideas of my own, but for now I just wanted to see what others thought.
Reiner Knizia-"When playing a game, the goal is to win, but it is the goal that is important, not the winning."
Eve> FPS
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1707
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Posted - 2014.01.31 20:59:00 -
[2] - Quote
PvE. Then see how it develops.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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Vell0cet
SVER True Blood Public Disorder.
870
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Posted - 2014.01.31 21:06:00 -
[3] - Quote
Militia versions of all weapons, with better starter fits reflecting the style of each race. This is really easy for CCP to implement and would help significantly.
Next is a 2nd tier optional academy. When you complete the first academy (which would be short) you will have the option to play all game modes. Additionally you can participate in the 2nd tier academy matches up until some SP threshold (somewhere between 2-5 mill SP). These should be named better than "2nd tier academy," I'm simply using the term because it's easy to understand.
Eventually I'd like to see the initial academy replaced with a fully-interactive, story-based gameplay tutorial that draws inspiration from the original Halo and the first Portal. It would be great if it had some dark humor (the way Portal did) with AURA, our new-eden AI. Have it be fully-voiced and interesting (other languages could have subtitles), and explain the game mechanics, especially the areas that make DUST unique. It's like a tour/tutorial/sales-pitch for the fun stuff in the game.
These things would really help retain new players.
Best PvE idea ever!
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Cross Atu
OSG Planetary Operations Covert Intervention
1882
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Posted - 2014.01.31 21:32:00 -
[4] - Quote
- More robust certification/guide system.
- Militia versions of everything so new players can spend ISK to test things before they invest their SP into gaining high level access.
- Increased CCP transparency and communication (this has been improving but more is still desirable)
- Remove the misleading KDR stat and replace with an array of more specific stats that inform players of the tactical effects of their actions within the match (ISK lost/gain ratio, WP/death, kill/clone loss, ISK destroyed/clone loss, et al)
- PvE would be a boon
- Information presented during the academy regarding the value of investing in 'wide' skills (such as dropsuit upgrades) before 'deep' skill (such as a proto dropsuit) so that even if new players change their role focus most of their SP is still immediately useful to them.
A few of my core ideas, ~ Cross
SupportSP Rollover & an improved Recruting System
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
145
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Posted - 2014.01.31 22:21:00 -
[5] - Quote
- Better starter fits (Make the "medic" into a two-slot Logi with rep tool + injector, for example) - Racially align the starter fits (Really helps immersion to actually have the correct rifle for your race) - Militia versions of everything - A huge flashing warning when you first try to buy a dropship, telling you that you WILL lose it if you expect it to behave like most aircraft - Tags on weapons. Simple symbols that signalize damage type, racial alignment, fire mode (Semi/automatic/etc), etc. - Automatically put all new players (below a certain amount of SP) into a squad, with the highest SP player being leader (The leader needs to be notified, obviously) - Have a new object in the Merc Quarters that grants tactical info. It would display the strengths and weaknesses of each race (Including tanking type) and which weapons work best on them, as well as how to best take down HAVs and dropships. It would also explain all the roles. Each piece of information would have an animated model displayed next to it, for a nice look. |
X7 lion
Swamp Tempo Canis Eliminatus Operatives
98
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Posted - 2014.01.31 22:36:00 -
[6] - Quote
the fundamental issues with the game need to be addressed. stuff like the eve model in a fps dont work atm because of the lack of isk alternatives to pubs for high sp players. |
Trey Hardin
The dyst0pian Corporation Zero-Day
61
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Posted - 2014.01.31 22:42:00 -
[7] - Quote
Increase time in the academy
I live and die by The Logi Code
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Shadow Archeus
OSG Planetary Operations Covert Intervention
260
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Posted - 2014.01.31 23:50:00 -
[8] - Quote
The new player experience needs to be more guided than it is for sure......and some kind of storyline element or something.....
batlle academy wp needs to be increased..........to anywhere between 10k-50k wp
Ability to join corps doesn't come in till after battle academy.....like graduating.....add a cut scene where there's someone from the faction you chose giving a speach...promotes new players squadding with new players and increases the chances for an increase in the number of player corps
The first match you play should be a match against CPU drones on an easy setting.....like a simulation to test if your new clone performs correctly.....this will allow new players to get acclimated to the controls
Real heavies use lasers
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Ankbar Latrommi
S.e.V.e.N. General Tso's Alliance
63
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Posted - 2014.02.05 22:43:00 -
[9] - Quote
Maybe I should have been more specific. The NPE is the tutorial. Currently it consists of: (1) buy a skill, (2) level a skill, (3) get in a pub match, and (4) build your own fit. Anything after that is not the NPE. The first few months of a playerGÇÖs time in Eve: DUST514 might be a new player experience, but itGÇÖs not the New Player Experience. So, some of these response are really more about changes to the game over all. They might very well help new players integrate or perform well and be good ideas, but they arenGÇÖt NPE.
1) Militia variants for all weapons, and racially-appropriate starter suits. My thought: This is almost npe rather than NPE, but thereGÇÖs merit here still. There is a lot of Eve lore that people who join Eve: Dust for the first time as an FPS fan or cause itGÇÖs a free PS3 game have no idea about. ItGÇÖs a good time to start building the understanding of damage profiles and racial strengths.
2a) Second tier academy.
2b) Increased time in the academy.
3a) More robust certification/guide system. My thought: To what are you referring to? Eve-D doesnGÇÖt have a cert system yet, does it? Just a GÇÿbetterGÇÖ interface for the skills than Eve-O. Either way, a description of what kind of benefits one can find in the different GÇÿskill treesGÇÖ would be helpful info in the NPE.
3b) Explaining difference between GÇÿwideGÇÖ skills and GÇÿdeepGÇÖ skills. My thought: It is true that a lot of players would be better prepared for their first month or two if they understood the benefits of particular skills.
4) Warning upon purchase of dropship. (I have listed here under assumption that after certain time or SP warning would be removed.)
5) Automatically squad new players.
6) Increase guidance.
7) Put off joining player corps until after academy.
8) PvE for first battle.
Reiner Knizia-"When playing a game, the goal is to win, but it is the goal that is important, not the winning."
Eve> FPS
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Ankbar Latrommi
S.e.V.e.N. General Tso's Alliance
63
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Posted - 2014.02.05 22:46:00 -
[10] - Quote
I wanted to also summarize those ideas which aren't really NPE.
1) PvE. (Everyone can participate in PvE, no matter the age of their character, so itGÇÖs not part of NPE.) My thought: Eve Online had PvE since the beginning and the NPE was horrible for ages. The idea is that we canGÇÖt do a proper NPE without PvE; I disagree with that premise, but even then it would be helpful to describe how PvE would be used in the NPE.
2) Increased CCP transparency and communication. (Not limited to new players. If anything, it focuses on middle-age players and vets.)
3) Replacing KDR stat. (Will affect all players all the time, has nothing to do with NPE. What you might want is to instead communicate to the player how best to help their team achieve victory.)
4) Symbols on weapons to quickly communicate characteristics. (While this might help new players, it is not part of NPE.)
5) Tactical info module in merc quarters (whereGÇÖs that? j/k) (Not part of NPE experience.)
Reiner Knizia-"When playing a game, the goal is to win, but it is the goal that is important, not the winning."
Eve> FPS
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Ankbar Latrommi
S.e.V.e.N. General Tso's Alliance
64
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Posted - 2014.02.05 22:52:00 -
[11] - Quote
Vell0cet wrote:Eventually I'd like to see the initial academy replaced with a fully-interactive, story-based gameplay tutorial that draws inspiration from the original Halo and the first Portal. It would be great if it had some dark humor (the way Portal did) with AURA, our new-eden AI. Have it be fully-voiced and interesting (other languages could have subtitles), and explain the game mechanics, especially the areas that make DUST unique. It's like a tour/tutorial/sales-pitch for the fun stuff in the game.
These things would really help retain new players.
IGÇÖd object to this, and hereGÇÖs why: CCP has said time and time again that it is up to the players to make their own stories. There is no single story for mercs. They do keep some overarching lore going, but even if they wrote the NPE based on this lore it would mean theyGÇÖd have to revisit the NPE every so often to update it to new events.
Also, while I certainly hope that a better NPE would increase retention, thatGÇÖs actually a side benefit to a well-made tutorial. The aim of a well-made tutorial should be to acclimate the player to the mechanics, settings, and play style of a game. Then you don't have any stupid little thing like "Where the heck is the store?!?" frustrating a player to the point of putting the game down. Not everyone will keep playing Eve:Dust514 after the tutorial, we just want that to be for good reasons, and not avoidable things the tutorial could have prevented.
Reiner Knizia-"When playing a game, the goal is to win, but it is the goal that is important, not the winning."
Eve> FPS
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Ankbar Latrommi
S.e.V.e.N. General Tso's Alliance
100
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Posted - 2014.05.02 16:09:00 -
[12] - Quote
I guess an answer to myself now would be a popup which say, "Get Out!! Turn back now!!"
Reiner Knizia-"When playing a game, the goal is to win, but it is the goal that is important, not the winning."
Eve> FPS
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