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Bradric Banewolf
D3M3NT3D M1NDZ The Umbra Combine
63
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Posted - 2014.01.30 18:56:00 -
[1] - Quote
Just curious, as an assault player, how other assault players see the role of assault. Thinking about starting a channel in game for assault players as there are sniper, scout, dropship, etc. channels all over the place. Every other class seems to have productive chats on how to engage and destroy assault players. Watching how some play, I'm wrecklessly assuming that most new assault players think attacking relentlessly is being assault.
This could be a great idea to help each other with ground and pound tactics on point assault and defense. We are the backbone of the battlefield! All sniper shots hinge on our ground feedback. All tanks reinforce ground movements. All dropships transport the 6 man assault squad to a point. We are being beaten by literally everything from assault dropship and tanks, to OP weapons with crazy rang and snipers.
We can discuss effective squad makeups, weapon usefulness, and protecting each other in battle. Every weapon, vehicle, and piece of equipment has an effective role when partnered with another combination of weapons. Let's discuss these things, and make the ground troop relevent again.
Everyone is invited! Tankers, pilots, snipers, etc. They watch our movements and see what we do right, and where we can use improvement.
I wanna call the channel "the ground den", but am open to suggestions for the chat channel name. Thank you
"Anybody order chaos?"
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Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
758
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Posted - 2014.01.30 18:58:00 -
[2] - Quote
Between the 3 classes (which has limited customization due to PG and CPU), you need that one man army...
Assassination is my thing.
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Bradric Banewolf
D3M3NT3D M1NDZ The Umbra Combine
63
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Posted - 2014.01.30 19:27:00 -
[3] - Quote
I agree that assault players have to become jack of all trades players, but I think that is due to other assault players not having their backs?! If your running a mass driver for crowd control?Then your fire team buddies should carry an effective close quarter weapon, depending on the situation and environment, like an assault rifle, combat rifle, or submachinegun. The third memver of your fire team should be a logi, a heavy, or have a long range type of weapon like a scrambler rifle, laser rifle, or tactical assault rifle. Again that depends on the situation and environment.
I would like to get our new blueberries coming into the game and our veteran players a better understanding of how fire teams could work in the dust schematic. We have an assortment of weapons and support gear. Even if a player isn't in squad they should be able to recognize how they can support another assault player with what they carry on thier dropsuit. A player with a swarm launcher, ammo, and submachinegun should know, at a low level, that he is a back up secondary role to the primary shooter. The primary shooter should be a heavy or any type of rifle with short to mid range capability. The swarmer should concentrate his fire with the sub on the primaries targets to dispatch them quicker, while keeping the fire team ammo supplied and with an advanced level of anti tank support.
Too many times do I see anti tankers go down from not having fire support. They're beaten back by the infantry before ever being effective against the tank. This is just one example of how the fire team system could be implemented. Two effectively built fire teams per squad could, with the right tools, hold points defensively or take them. A three man fire team with a planned proper build could deter and destroy tanks effectively without being slaughtered or getting your team slaughtered. A forge gunner, swarmer, and a commando with a swarm launcher and RR could easily supply and defend itself while taking on tanks and infantry.
any thoughts?
"Anybody order chaos?"
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xXcythe
Dust OMEGA corp
3
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Posted - 2014.01.30 20:57:00 -
[4] - Quote
Ur right. as a pure assaulter i have to have my hacking fast, weapons more able to defend than attack,and a balance of defense and offense. i might have to take or hold and objective by my self like all real assaulters. my perfect squad as an assaulter, Me, 2 Logis with their equipment and mine synced, a heavy, and a sniper for overwatch.....in a six man squad, one good assaulter is all you need |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6224
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Posted - 2014.01.30 21:05:00 -
[5] - Quote
All the other specializations are a little more niche where as the Assaults are technically a specialization but are more like a jack of all trades. Not sure what good would come from an Assault-only channel but best of luck nonetheless if you are going to try and set one up.
ARC Commander
CPM Info and Q&A - Status: Open
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Zahle Undt
Bullet Cluster Legacy Rising
631
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Posted - 2014.01.30 21:06:00 -
[6] - Quote
One of my philosophies, if you will, of playing assault is I try to have nearly all ranges covered and trying to mix damage types and ROF between my primary and side arm to as to be as best prepared as I can for what ever enemy I'm facing. So if I'm using an AR or any of the assault variants of rifles as my main, my sidearm is going to be a flaylock or scrambler pistol. If I'm using a RR or ScR I'm going to back that up with a SMG. Then my grenade type depends on those 2 weapons. If I'm running CR and SMG chances are I'm going to go with flux grenades.
I amy be completely doing it wrong or gimping myself this way, but I can't help it I've always tried to be decent in many situations as opposed to min maxing where you are great in your specialty and terrible outside of it.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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True Adamance
Kameira Lodge Amarr Empire
6407
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Posted - 2014.01.30 21:11:00 -
[7] - Quote
Were the meat an potatoes. I see it as my duty to die before any other member of my team while assaulting, so that their specialised role can be used as effectively as possible.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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