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Draxus Prime
BurgezzE.T.F Public Disorder.
2802
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Posted - 2014.01.29 17:30:00 -
[1] - Quote
http://www.unrealengine.com/files/showcase/games/solus_highres_release1_09.jpg
http://www.youtube.com/watch?v=EW76_hoRj2M
http://www.unrealengine.com/images/sized/files/features/terrain-hero21-980x337.jpg
http://photos1.blogger.com/img/194/2857/640/unreal-engine-3-gets-good-tree-20050317040858707.jpg
"The human brain named itself... :o" -Draxus Prime
Closed Beta Vet
Nova Knife Proficeiney 5 \o/
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Asterion Cretos
DUST University Ivy League
32
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Posted - 2014.01.29 17:34:00 -
[2] - Quote
Going underground would be awesome. Especially for PVE. |
Zekain K
Expert Intervention Caldari State
1098
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Posted - 2014.01.29 17:35:00 -
[3] - Quote
Not possible. Just because unreal 3 can create environments like those, it does not mean that the ps3 can support them.
CALDARI not so MASTER RACE
Forum Warrior Level: 10
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1375
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Posted - 2014.01.29 17:35:00 -
[4] - Quote
I want to fight in those caves and by those mountains.
Also, I really miss the trees of Alyeska and bushes of Darien right now (yes I know those graphics were trash by comparison, but they were there)
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Aisha Ctarl
Fatal Absolution Covert Intervention
3105
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Posted - 2014.01.29 17:36:00 -
[5] - Quote
PS3 would explode.
I'm a narcissist, LIKE MY POSTS =^,.,^=
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Killar-12
The Corporate Raiders Top Men.
2121
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Posted - 2014.01.29 17:40:00 -
[6] - Quote
Hardware is just as important as software...
A-Teams win Battles B-Teams win Campaigns C-Teams win Wars
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Draxus Prime
BurgezzE.T.F Public Disorder.
2804
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Posted - 2014.01.29 17:40:00 -
[7] - Quote
Killar-12 wrote:Hardware is just as important as software... we might not always be on the same hardware *hint Hint*
"The human brain named itself... :o" -Draxus Prime
Closed Beta Vet
Nova Knife Proficeiney 5 \o/
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Killar-12
The Corporate Raiders Top Men.
2121
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Posted - 2014.01.29 17:45:00 -
[8] - Quote
Draxus Prime wrote:Killar-12 wrote:Hardware is just as important as software... we might not always be on the same hardware *hint Hint* Could upgrade to Unreal 4 or hell Carbon ffs then... most character info is stored in a database, it'd be a pain in the ass to do but CCP knows carbon better than Unreal.
A-Teams win Battles B-Teams win Campaigns C-Teams win Wars
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calisk galern
BurgezzE.T.F Public Disorder.
1690
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Posted - 2014.01.29 17:45:00 -
[9] - Quote
ya none of those are possible in dust. |
Patrick57
Fatal Absolution Covert Intervention
4401
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Posted - 2014.01.29 17:46:00 -
[10] - Quote
*Environments
Winner of at least 11 King ThunderBolt hate videos :D
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MUDFLAPS McGILLICUTTY
OSG Planetary Operations Covert Intervention
150
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Posted - 2014.01.29 17:54:00 -
[11] - Quote
Crysis Engine (7 year old game) running on a PS3:
https://www.youtube.com/watch?v=36IdYTHBJ2g |
Denak Kalamari
Intaki Liberation Front Intaki Prosperity Initiative
949
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Posted - 2014.01.29 17:56:00 -
[12] - Quote
MUDFLAPS McGILLICUTTY wrote: Crysis Engine is not based on the Unreal 3 Engine, you're comparing apples to oranges here.
Grahisha of ILF // Writer of Thoughts of a Clone Soldier // Latest entry published Jan. 25th
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calisk galern
BurgezzE.T.F Public Disorder.
1690
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Posted - 2014.01.29 17:58:00 -
[13] - Quote
MUDFLAPS McGILLICUTTY wrote:
was crysis 32 player multi? i forget. |
sabre prime
The Unholy Legion Of DarkStar DARKSTAR ARMY
56
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Posted - 2014.01.29 18:05:00 -
[14] - Quote
Denak Kalamari wrote:MUDFLAPS McGILLICUTTY wrote: Crysis Engine is not based on the Unreal 3 Engine, you're comparing apples to oranges here.
I don't think he was necessarily trying to compare two games he thought were based on the same engine.
Crytek engine is supposed to be more advanced than the unreal 3 engine isn't it? But a game made on crytek, launched years ago on PS3, looks better than 2013/14 Dust 514 doesn't it?
Desperate attempt to get BPOs
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Frank Olson Usul
DUST University Ivy League
61
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Posted - 2014.01.29 20:55:00 -
[15] - Quote
Hmmmmm. I still can't understand why this M.A.G. game that was shut down could handle 256 or so players ... and Dust can handle only a few ... was it a way better engine or were the programmers just a lot better at coding for the PS3? |
mollerz
Minja Scouts
2145
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Posted - 2014.01.29 20:58:00 -
[16] - Quote
Zekain K wrote:Not possible. Just because unreal 3 can create environments like those, it does not mean that the ps3 can support them.
A PS3 could support those.
You gotta hustle if you wanna make a dolla
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Eko Sol
3dge of D4rkness SoulWing Alliance
79
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Posted - 2014.01.29 21:37:00 -
[17] - Quote
I do dev work on the side specifically with Databases. I am pretty decent at it and charge a good sum of money for it. I have worked with devs for everything. After a while you learn that they all are pretty much the same.
Goto the conclusion if you don't want to read this nonsense:
All of that being said, I have to make it clear that Dust has some issues they haven't addresses properly since the beginning of the game. From my more PM perspective, issues are 1) version control 2) is SDLC/PLC standards to guide products in the right direction 3) is compiled code.
The first two are obvious and apparent. They do things as a kid straight out of college would do it. They make it up as they go along, limited testing, make changes without changing versions, lack power point presentations and marketing material like other big MMO's do when they make serious changes, etc. The third one I mentioned is my assumption based on the fact certain things have gone unchanged for so long when they should be VERY easy to change.
Compiled code is code that cannot be changed and has to stay as is. A lot of times, it's either old code that no one has the source for or code that was outsourced that there is no source for. The worst case scenario is compiled code by a former employee who didn't keep the source in the first place or destroyed it to put a company in a bad position. Source code is code that can be changed and adjusted to meet needs as you need them. If you don't have the source and only have the compiled then the only way to change that piece of code is to recreate it from scratch.
An example would be something simple such as health bars. Let's say that the code says that the enemy health should reflect based on percentage of HP left for shields and armor but never display the number as a whole (i.e. maybe you want it to say 300/400). If you have the source code you can change it to display the exact amount of health easily. If you have compiled code then you would have to start everything from scratch to replicate what is happening. This includes how large the image of the health bar looks, the color, font, the object that is called to display, the way the DB is accessed and the way the data is "viewed", and a whole bunch of small things you might not think of such as how long does the gun have to be pointed at the berry before it shows up, should it be toggled in the options, etc.
I have a feeling a lot of the code they use is compiled and is too resource intensive to redo from scratch. This also is an issue for things regarding "numbers" because it isn't parameterized. This can be as simple as wanting to change how fast people spawn. If the compiled code isn't parameterized then it may be fixed and unable to change. If it is parameterized then you can assign a variable a different value or formuala and when that variable is called by the compiled code in memory it will execute the variables value but still the compiled code can't be changed.
In conclusion, there are a lot of things that will NEVER EVER happen for this game. EVER. It just can't happen unless an overhaul is performed or they redo the compiled segments of code.
If I was in charge the first thing I would do is redo all compiled code and STOP BALANCING THE ******* GAME. Then you can balance everything afterward.
Imagine other cool stuff like 1 in 25 ambushes everyone has a bunny head that is 5x the size of everything else so head shots are easier and tanks are hotdog cars. Imagine a new mode where you have to destroy all of the uplinks to end a match in a 1600x1600 meter map and everyone has unlimited clones. Technically, these kinds of things should just take a week to create. It's all numbers and geometry. But you can't change it if you are limited by compiled code and poor management for things such as version control.
Conclusion:
They can't change certain things because of amateur mistakes. It might not have been the devs themselves and in most cases is a sign of management issues.
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Bethhy
Ancient Exiles. Renegade Alliance
1009
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Posted - 2014.01.29 21:52:00 -
[18] - Quote
Zekain K wrote:Not possible. Just because unreal 3 can create environments like those, it does not mean that the ps3 can support them.
Quote:Chris Butcher has provided some details regarding the PS3 and Xbox 360 versions of the cross-generation video game, GÇ£Destiny.GÇ¥ According to a report from WorldGÇÖs Factory on Jan. 7, the technical director at Bungie believed that the current-generation consoles still give the development plenty of GÇ£headroom,GÇ¥ adding that the engine has been their GÇ£most optimizedGÇ¥ yet. As a result, both systems are being pushed to the limits.
Quote:WeGÇÖre running higher character counts and higher player counts than we thought would even be possible on these things because weGÇÖre using every ounce of the CPUs and the SPUs and weGÇÖre offloading stuff to the graphics processor. YouGÇÖre basically eating the whole buffalo at this point in the current generation. And thatGÇÖs been our target right from the start is to make sure that we can provide that game experience that is consistent for everybody. |
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