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Vulpes Dolosus
SVER True Blood Public Disorder.
788
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Posted - 2014.01.29 15:56:00 -
[1] - Quote
Prices are fine. My fully proto-ed out fit only costs 500k, or about 2 games, and my ADV fit (which is just as good except against tanks) only costs 400k. You shouldn't be losing dropships more than every 2 games and even still, if prices were dramatically reduced, we'd be having the same problems we're having with tanks currently.
WPs are awarded for supporting your team. As such, killing people nets very few WP compared to logistics. Most dropship pilots usually average about 10 or so kills per match, meaning that you'll have to supplement WP another way. I usually drops some uplinks in high places, but do things that make you useful other than killing people and you should make decent WPs.
I don't usually run side turrets so I can't speak for their effectiveness or bugs.
Plenty of people have learned how to fly, it just takes a lot of patience and practice (and ISK). Resources like Judge Rhadamanthus' videos and the people at 1st Airborne are great for advice and tips. I'm usually happy to help anyone when I'm on.
Rails are broken, but it's just their range. They're meant to take out tanks, so their damage is fine (hardeners can help take a few hits and afterburners are great for dodging). The problem with rails is their range and being able to shoot from the redline. I've proposed a 350m effective range with drop off out to 450m, which would keep rails role as long range anti-vehicle but limit their effectiveness in the redline.
The knock back from infantry AV is the only thing keeping swarms (and forges to some extent) as usable AV verse dropships. I can out DPS any and every swarm launcher suit on my least tanked fitting, the only thing keeping me from killing every swarmer is having to take time to realign after I'm hit by their missiles. Same for forges to a slightly lesser degree.
It's pretty easy to avoid enemy dropships trying to ram you. You just need to keep situational awareness. They're much easier to deal with than jihad jeeps with tanks.
And by the way, missiles can stop shields from regening, I do it all the time (check the sig).
TL;DR: Price is fine, support you team for WP not just killing people, side turrets are probably bugged, put time into practicing flying and get help from other pilots, rails just need a range nerf, knock back is the only thing keeping infantry AV threatening, situational awareness will save you a lot.
In short, the only changes need relating to dropships are a reduction in range to rails and fixing side turrets. Everything else seems fine to me, I have no complaints. Dropships are probably one of the most balanced aspects of the game, currently.
Dropship Specialist
Kills- Incubus: 4; Pythons: 2; Other DS: 29 Gêå1; Tanks: 31 Gêå3
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Vulpes Dolosus
SVER True Blood Public Disorder.
788
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Posted - 2014.01.29 16:48:00 -
[2] - Quote
Varjac Theobroma Montenegro wrote:[Words] I have two fittings:
Speed Tank (my most used):
- -: 1x Complex Light Shield Ex, 1x Enh Heavy Shield Ex, 1x Complex Afterburner (can change Cplx Light ex > Basic heavy ex and Cplx AB > Basic AB for 200 more shield, but I like the complex AB) -: Cplx PG T: Any
3k Shield HP
Usage: Ambushing, typically get in, hit hard, get out. The AB is great for dodging virtually anything from swarms to rails and forges, and I can take 2 STD rails and only lose a little armor. When dealing with forges, it's best to do multiple strafes as you'll regen faster than they will, though I typically try and avoid hard hitting forges in this fit. Just avoid being seen as you approach, either form above, below, or around a corner. Not my go to fit for this situation.
Active Tanked (just for this situation):
- -: 2x Complex Hardener, 1x Basic heavy shield Ex -: Cplx PG T: Any
2.2k Unhardened, ~6k w/ 1 hardener (lasts 1min on, 15sec off w/ skills), ~12k w/ both (30 on/ 45 off); requires shield fitting lvl4, but you might get away with downgrading the hardeners, it will just take longer to recharge.
This is the fit I'd which to in this situation. This thing has won against a double damage modded, prof 4 Ishukone AFG (with some fancy flying I might add) in just the situation you've described (on a tower, he was rail tanking as well, but jumped out to fight me off). This thing is tanky enough to deal with virtually anything anyone can throw at it (for a while).
However, it has serious drawbacks. Firstly being the regen time. Though 15sec is a pretty short time, if any thing hits you in that time, you're pretty much done for. This is compounded by the issue of mobility. Despite it being and ADS, it's still pretty sluggish, and if you're caught in a bad situation with your hardener down (or a strong rail targets you, even with hardeners), it's difficult to get away. I use this when dealing with one or two pesky forgers, not everyday flying.
One tip that is vital against fighting forges is flying over their head and orbiting. With and after burner, you can fly almost vertical and orbit very rapidly around them, making it almost impossible to be shot at while keeping them in your sights (and immobile as they try to track you). Flying over their heads makes them have to turn all the way around and lose sight of you for a moment.
Also, if they're on a tower, remember that they can't see directly over and below the ledge. I typically dive close to the building, circle around and come straight up from another angle. Try to imagine what they can and cannot see and how their weapon functions.
If you ask me, speed tanking is the superior method. I have 3k shield hp at all time and can dodge virtually any second shot from any weapon or vehicle, the only limiting factor is my AB recharge, but that's like 7.5 sec. It's also vital to dogfights, both for attacking and getting away.
I'll be on during the weekend (at school now), so join the 1st Airborne chat and squad up with me sometime.
Dropship Specialist
Kills- Incubus: 4; Pythons: 2; Other DS: 29 Gêå1; Tanks: 31 Gêå3
1/26
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Vulpes Dolosus
SVER True Blood Public Disorder.
788
|
Posted - 2014.01.29 17:11:00 -
[3] - Quote
Varjac Theobroma Montenegro wrote:Vulpes Dolosus wrote: [words]
Thanks, I will check the 1st for you. I frequent that channel from time to time. I think my ADS has an Eh heavy shield extender, Eh shield hardener, Eh after burner ( I prefer this over complex, don't need that much boost), and complex pg. With missile turret. I will try out your double hardener version, but speed to me is more important than a double hardener. But as you said, the tank fit is more situational than flexible. I am working up my skills in vehicles. Currently I am working to XT missiles and fitting optimization. I can't remember what my shield optimization is at, 3 maybe. Before you invest any more SP, use this vehicle fitting tool to plan fits you might want. Personally, I don't have any turret fitting skills and still have no problems with my fits.
Also, I don't like single hardener fits, they're too weak with out the hardener on and take too long to recharge. That's just me though.
Dropship Specialist
Kills- Incubus: 4; Pythons: 2; Other DS: 29 Gêå1; Tanks: 31 Gêå3
1/26
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