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I-Shayz-I
I-----I
2119
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Posted - 2014.01.29 12:05:00 -
[1] - Quote
Alright guys, I want to hear what the community has to say about this, and gather it all in one place.
Please no trolling, hating, or arguments in this thread. I just want to see what you think is the ONE thing in GENERAL that will best improve the balance of tanks in this game. If you have another idea besides the ones listed, please state it in the comments below the poll, and I will possibly add it to the rest.
Vote here: http://poll.pollcode.com/1566738
1. Increase the isk price 2. Reduce effectiveness/duration of militia/basic modules 3. Reduce effectiveness of militia tanks in general by lowering slot count or reducing pg/cpu 4. Increase effectiveness of AV 5. Decrease amount of tanks able to be called in 6.
Vote Count: 1. 2. 3. 4. 5. 6.
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I make logistics videos!
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Korvin Lomont
United Pwnage Service RISE of LEGION
549
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Posted - 2014.01.29 12:31:00 -
[2] - Quote
4 but in small carefull steps and not the CCP way |
Takahiro Kashuken
Red Star. EoN.
2319
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Posted - 2014.01.29 12:36:00 -
[3] - Quote
Infantry will want 4 i bet more than anytihng else
2/3 is the same thing, reducing the effectivness of milita mods
1 will be popular but if my 500k tank turns into a 1mil tank then **** any nerfs to vehicles, even the ADS is 500k fitted
5 is just stupid tbh, tank spam should be allowed since we already have proto spam allowed and we dont have limits on infantry, how would a 34mil logi like not being able to use his suit and gear because there is already 4 logis on the field?
Intelligence is OP
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I-Shayz-I
I-----I
2120
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Posted - 2014.01.29 16:55:00 -
[4] - Quote
Update
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I make logistics videos!
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Patrick57
Fatal Absolution Covert Intervention
4394
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Posted - 2014.01.29 17:07:00 -
[5] - Quote
Voted for number 1.
Winner of at least 11 King ThunderBolt hate videos :D
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Ripley Riley
414
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Posted - 2014.01.29 17:09:00 -
[6] - Quote
I voted for 4, but really I wish I could put 4 OR 5. Either one would probably do the job equally as well.
"I need not food nor water. Your tears alone sustain me." - Ripley Riley
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Nocturnal Soul
Fatal Absolution Covert Intervention
1780
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Posted - 2014.01.29 17:12:00 -
[7] - Quote
1,2,3,5
New born sAMARRi
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8697
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Posted - 2014.01.29 17:17:00 -
[8] - Quote
I don't think people who vote for an AV buff really thought about the effects on dropships.
I really wish there was a stasis webifier grenade or equipment I could use to slow down tanks; they escape way too fast, and quickly recover whatever damage is done to them.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Scout Registry
Nos Nothi
1115
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Posted - 2014.01.29 17:18:00 -
[9] - Quote
I usually like your posts, but such polls over-simplify a complex problem. Breaking Tanks and AV required tweaking more than one variable. Fixing them will require the same.
I cannot participate.
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
5538
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Posted - 2014.01.29 17:20:00 -
[10] - Quote
Patch notes for 1.8:
Vehicles can no longer stack multiple modules of the same type. This is to bring us closer to our goal of having vehicles able to use "waves of opportunity" to break battle lines, then retreat, rather than perma-blasters farming WP's.
inb4 "muh sandbawckz". Sandboxes still have four walls.
Never forget
May 14, 2013: Beta 2.0
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Thumb Green
Titans of Phoenix Legacy Rising
708
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Posted - 2014.01.29 17:28:00 -
[11] - Quote
KAGEHOSHI Horned Wolf wrote:I don't think people who vote for an AV buff really thought about the effects on dropships.
I really wish there was a stasis webifier grenade or equipment I could use to slow down tanks; they escape way too fast, and quickly recover whatever damage is done to them.
With hardeners on the only threat posed to DS by AV is knocking it around. Maybe with a buff AV could be an actual threat when hardeners are on but to be frank, aircraft are naturally extremely vulnerable to AV physically. What DS needs isn't to be able to take 5+ AV shots in a row but instead counter-measures for swarms and more maneuverability for forges.
Support Orbital Spawns
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The legend345
TeamPlayers Negative-Feedback
4383
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Posted - 2014.01.29 17:32:00 -
[12] - Quote
TheAmazing FlyingPig wrote:Patch notes for 1.8:
Vehicles can no longer stack multiple modules of the same type. This is to bring us closer to our goal of having vehicles able to use "waves of opportunity" to break battle lines, then retreat, rather than perma-blasters farming WP's.
inb4 "muh sandbawckz". Sandboxes still have four walls. is this true or not?
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Uprising God of Tanking Oculus Rift
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Krom Ganesh
Nos Nothi
1351
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Posted - 2014.01.29 17:33:00 -
[13] - Quote
* Introduce MAVs and make them effective AI vehicles * Tweak HAVs to be less effective at AI * Balance light AV to deal respectable damage to light and medium vehicles but have a very difficult time soloing heavy vehicles. * Balance Heavy AV to be very effective against medium and light vehicles, less effective against infantry, and deal respectable damage to heavy vehicles.
1.8 can't get here soon enough.
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NK Scout
Storm Wind Strikeforce Caldari State
155
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Posted - 2014.01.29 17:39:00 -
[14] - Quote
Dropships need thier climb speed back Forges need slightly less speed but larger splash radius because forger cant kill anything without a direct hit
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter militia frame,
Templar set
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I-Shayz-I
I-----I
2127
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Posted - 2014.01.30 01:54:00 -
[15] - Quote
Updated again
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I make logistics videos!
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Mossellia Delt
Militaires Sans Jeux
876
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Posted - 2014.01.30 02:24:00 -
[16] - Quote
Reduce speed
Join the Channel - CPM1 Candidates - Get to know who's running.
Delt for CPM1
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6135
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Posted - 2014.01.30 02:27:00 -
[17] - Quote
I do think it's a bit ridiculous how good militia tanks are compared to the real ones but I'd first like to see better AV and go from there.
ARC Commander
CPM Info and Q&A - Status: Open
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
90
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Posted - 2014.01.30 02:30:00 -
[18] - Quote
would be nice if lavs didn't blow up for no reason, you can drive circles around a tank and blow it up unless it brushes against you. |
Obodiah Garro
Tech Guard RISE of LEGION
593
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Posted - 2014.01.30 02:32:00 -
[19] - Quote
1 |
Joseph Ridgeson
WarRavens League of Infamy
399
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Posted - 2014.01.30 02:37:00 -
[20] - Quote
TheAmazing FlyingPig wrote:Patch notes for 1.8:
Vehicles can no longer stack multiple modules of the same type. This is to bring us closer to our goal of having vehicles able to use "waves of opportunity" to break battle lines, then retreat, rather than perma-blasters farming WP's.
inb4 "muh sandbawckz". Sandboxes still have four walls.
Haven't heard of this. Doesn't affect me in the least as I am a Booster-Hardener-Extender kinda guy. I like the dependability. It does, however, kinda suck that the ability to make a Tank however you wanted just got shot in the face. No armor Tank is going to use anything other than Hardener, Repairer, Plate. Shield will have some choices as they can drop a high slot Defensive Module for a Damage Module.
Not a huge deal and it will help balance things out; it just means the hard core customization that were in 1.7 would be gone. But, then again, burn in hell triple damage mod Rail Gun Snipers. |
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Thor Odinson42
Molon Labe. Public Disorder.
2662
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Posted - 2014.01.30 02:37:00 -
[21] - Quote
4
ML Director
Eve Toon - Raylan Scott
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Stupid Blueberry
Nova Corps Marines Ishuk-Raata Enforcement Directive
80
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Posted - 2014.01.30 03:03:00 -
[22] - Quote
5
EDIT: This needs to be done anyway |
Thor Odinson42
Molon Labe. Public Disorder.
2662
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Posted - 2014.01.30 03:08:00 -
[23] - Quote
Scout Registry wrote:These "pick-one" polls over-simplify a complex problem. Breaking Tanks and AV required tweaking more than one variable. Fixing them will require the same.
I cannot participate this time. I usually like your posts, though :-)
I don't think there can be balance for any active modules until they can introduce capacitors.
The only realistic approach at the moment is increasing the effectiveness of AV.
The next step would be reducing the effectiveness of militia tanks.
ML Director
Eve Toon - Raylan Scott
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True Adamance
Kameira Lodge Amarr Empire
6379
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Posted - 2014.01.30 03:11:00 -
[24] - Quote
Its not as simple as just doing one thing. Many if not all of them require a shift and pull to make tanking enjoyable and balanced.
Doing 1 gets us nothing but more unhappy tankers getting another nerf, and QQing that infantry then need a nerf.
Changing them all gets a more semblance of balance.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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KEROSIINI-TERO
The Rainbow Effect
1004
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Posted - 2014.01.30 03:27:00 -
[25] - Quote
Of these, definately #2.
FEEDBACK: Analysis on 1.7 tank functionality
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KEROSIINI-TERO
The Rainbow Effect
1004
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Posted - 2014.01.30 03:30:00 -
[26] - Quote
TheAmazing FlyingPig wrote:Patch notes for 1.8:
Vehicles can no longer stack multiple modules of the same type. This is to bring us closer to our goal of having vehicles able to use "waves of opportunity" to break battle lines, then retreat, rather than perma-blasters farming WP's.
inb4 "muh sandbawckz". Sandboxes still have four walls.
Wasn't that on the cat merc's confusing personal fantasy thread?
FEEDBACK: Analysis on 1.7 tank functionality
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Takahiro Kashuken
Red Star. EoN.
2333
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Posted - 2014.01.30 16:36:00 -
[27] - Quote
Takahiro Kashuken wrote:Infantry will want 4 i bet more than anything else
Called it
Intelligence is OP
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Vag Eye Lenol
Planetary Asset Protection Services
27
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Posted - 2014.01.30 17:27:00 -
[28] - Quote
All except 5. If i want to call in a tank, I shouldn't be limited because team mates also have a tank... Other then the vehicle cap... one has got to blow up eventually... ;) |
Nothing Certain
Villore Sec Ops Gallente Federation
117
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Posted - 2014.01.30 18:01:00 -
[29] - Quote
I didn't see WP for damage dealt listed, which I think would make the biggest change. If it were worth it for more players to play AV then it is going to change how everything else works. |
Blaze Ashra
DROID EXILES General Tso's Alliance
161
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Posted - 2014.01.30 18:04:00 -
[30] - Quote
4 for me.
Specifically Buff normal swarms damage to 300 or 330 per missile keep 150m Lockon. Buff assault swarms range to 400 but keep the missile damage at 220 or 200. Remote explosives are perfect. Buff proximity mines to 1500 or at least 1000 for goodness sakes. Buff plasma cannons to be 1250, 1500, 1750. Buff AV grenades to 1000, 1100, 1200 +/-150 for packed/sleek Forge guns are fine now, yay. Large rail turrets need to be addressed. It's complicated but mainly range and redline are the issues. Large missile turrets, These things are high risk high reward and I love them. Large blaster turrets, as far as AV subpar to the others but that's its main trade off for godly AI capabilities. Smidge reduction on range would be nice though. Small rails pretty good as is. Small missiles pretty good as is. Small blaster needs a tighter cone and for hits to register. Jihad jeeps should be allowed as long as redline rail tanks are not addressed.
Other main tweek would be to give vehicle operation skill a 5% to both shield and armor resistance boost per level, limit hardeners to 1 module per vehicle and make active durration on shields 30 seconds, armor 45 seconds.
ADS Pilot/Amarr Loyalist/Logi/WP Whore
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Drapedup Drippedout
0uter.Heaven Ishuk-Raata Enforcement Directive
257
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Posted - 2014.01.30 18:06:00 -
[31] - Quote
Voted for #1.
Tanks are balanced, just increase price to make MLT tank users a little more hesitant to spam. |
Himiko Kuronaga
Fatal Absolution Covert Intervention
2862
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Posted - 2014.01.30 18:23:00 -
[32] - Quote
Problem is not tanks.
Problem is terrible spawn system and ambush allowing tanks to do what they do.
Your cure is just as bad as the disease.
Tanks need to be strong. |
I-Shayz-I
I-----I
2132
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Posted - 2014.01.30 19:26:00 -
[33] - Quote
Updated
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I make logistics videos!
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Seamie Schmoove
Ancient Exiles. Renegade Alliance
119
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Posted - 2014.01.30 19:44:00 -
[34] - Quote
4 done incremently til we get things as close to balanced as we can without Ccp bludgeoning it with sledge as they have done once or twice. Infantry only game mode could be an alternative. Albeit, one done right.. So scratch that last idea.. |
Xyl5
Raging Pack of Homosapiens
17
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Posted - 2014.01.30 20:18:00 -
[35] - Quote
I'm good with 4 or 5. More specifically, 2 tanks per team at a time. |
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