|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
demonkiller 12
G.L.O.R.Y Public Disorder.
377
|
Posted - 2014.01.28 03:08:00 -
[1] - Quote
So i heard the scout get like a %70 reduction to fitting costs of cloaks, why dont all suits in the game have more specialised stats? like make the sniper rifle 500cpu and 100pg, and then give light suits an 80% reduction to fitting costs of the sniper rifle there are too many gal logis with 1000+ hp and heavies with almost 2k just head glitching |
demonkiller 12
G.L.O.R.Y Public Disorder.
377
|
Posted - 2014.01.28 03:26:00 -
[2] - Quote
2100 Angels wrote:demonkiller 12 wrote:So i heard the scout get like a %70 reduction to fitting costs of cloaks, why dont all suits in the game have more specialised stats? like make the sniper rifle 500cpu and 100pg, and then give light suits an 80% reduction to fitting costs of the sniper rifle there are too many gal logis with 1000+ hp and heavies with almost 2k just head glitching right, so you want more heavily defined roles which limit peoples ability to come up with original fits to fit their play style? no thanks. Now that's not to say that there isnt some equipment that should be this way, the use for cloaks for example is perfect.. but for something like a sniper rifle, I should be able to fit it to whatever suit I want without being pigeon holed to a specific play style and sit in the redline where sometimes even an orbital cant get you? get the **** out |
demonkiller 12
G.L.O.R.Y Public Disorder.
377
|
Posted - 2014.01.28 03:27:00 -
[3] - Quote
Sgt Buttscratch wrote:demonkiller 12 wrote: there are too many gal logis with 1000+ hp and heavies with almost 2k just head glitching
I still kill these *******, they are usually **** snipers, poor positioning, no awareness of their weak spots, poor retreat paths, If its a heavy, I'll sneak upfield with my Thail scout, logi gets the Kaaly scout. how you going to do this when you cant get to them |
demonkiller 12
G.L.O.R.Y Public Disorder.
378
|
Posted - 2014.01.28 03:30:00 -
[4] - Quote
Sgt Buttscratch wrote:I do think that there should be a specialised suit for sniping, a variant of assualt, which looses base def and defense slots, gains damage, dampening. The idea to alter CPU/PG aint a bad one, maybe have it done a tad different. In the end this kind of idea would be shunned, people like how versitile and diverse characters are, they think all classes should be able to do just about anything, thats why EVERY man and his dog is either A logi slayer, fatty with light weapon or a **** tanker....diverse514...lol you mean how logis can do anything and everything in the game, im sure one day a logi will figure out how to use a forgegun, and he'll use it better than a heavy can, because logis are just the jack of all trades with a master degree |
demonkiller 12
G.L.O.R.Y Public Disorder.
378
|
Posted - 2014.01.28 03:48:00 -
[5] - Quote
KING CHECKMATE wrote:demonkiller 12 wrote:So i heard the scout get like a %70 reduction to fitting costs of cloaks, why dont all suits in the game have more specialised stats? like make the sniper rifle 500cpu and 100pg, and then give light suits an 80% reduction to fitting costs of the sniper rifle there are too many gal logis with 1000+ hp and heavies with almost 2k just head glitching Somebody is salty.But i'll explain why.Because Dust is about diversity. Why the scout bonus? well. The cloak IS an equipment piece focused on scouts, scouts that already have low HP stats. So in order to PREVENT the abuse of the equipment CCP has made them very difficult to fit. Of course you can always use CPU and PG modules on a Logi/Med frame , but you would be sacrificing HP TANK in order to fit the piece of equipment , lowering you to regular Med frame HP. Overall, you still have more HP than a scout. You have he same Cloak, but you lack the E-war. BALANCE. fitting still does not work anywhere near as well as it does in EVE, also with amount of frames we have now they should be more specialised |
demonkiller 12
G.L.O.R.Y Public Disorder.
378
|
Posted - 2014.01.28 03:55:00 -
[6] - Quote
Just using the mining barges as an example since im most familar with them you have one that has bad tank, good yield and small ore hold (Covetor) you have one that has amazing tank, average yield and a smore ore hold (Procurer) and you have one that has average tank, ok yield and a huge ore hold (Retriever)
So the Covetor excels at working with other people in fleets The procurer is for solo players who want strong defence And the retriever is for someone who wants to stick around longer
Basically the Covetor is like an assault, the more squad/fleet members you have to work with the better you do The procurer is like a heavy, you dont have much to mess around with but lots of tank And the retriever is like a logi, holding lots of equipment and staying for the long haul |
demonkiller 12
G.L.O.R.Y Public Disorder.
378
|
Posted - 2014.01.28 04:20:00 -
[7] - Quote
KING CHECKMATE wrote:demonkiller 12 wrote:KING CHECKMATE wrote:demonkiller 12 wrote:So i heard the scout get like a %70 reduction to fitting costs of cloaks, why dont all suits in the game have more specialised stats? like make the sniper rifle 500cpu and 100pg, and then give light suits an 80% reduction to fitting costs of the sniper rifle there are too many gal logis with 1000+ hp and heavies with almost 2k just head glitching Somebody is salty.But i'll explain why.Because Dust is about diversity. Why the scout bonus? well. The cloak IS an equipment piece focused on scouts, scouts that already have low HP stats. So in order to PREVENT the abuse of the equipment CCP has made them very difficult to fit. Of course you can always use CPU and PG modules on a Logi/Med frame , but you would be sacrificing HP TANK in order to fit the piece of equipment , lowering you to regular Med frame HP. Overall, you still have more HP than a scout. You have he same Cloak, but you lack the E-war. BALANCE. fitting still does not work anywhere near as well as it does in EVE, also with amount of frames we have now they should be more specialised 1- This is NOT EVE.2-More specialized suits should be a thing. With the Amarr assault bonus loss, its sadly a step BACKWARDS from specialization.... this IS eve |
demonkiller 12
G.L.O.R.Y Public Disorder.
378
|
Posted - 2014.01.28 05:06:00 -
[8] - Quote
2100 Angels wrote:demonkiller 12 wrote:2100 Angels wrote:demonkiller 12 wrote:So i heard the scout get like a %70 reduction to fitting costs of cloaks, why dont all suits in the game have more specialised stats? like make the sniper rifle 500cpu and 100pg, and then give light suits an 80% reduction to fitting costs of the sniper rifle there are too many gal logis with 1000+ hp and heavies with almost 2k just head glitching right, so you want more heavily defined roles which limit peoples ability to come up with original fits to fit their play style? no thanks. Now that's not to say that there isnt some equipment that should be this way, the use for cloaks for example is perfect.. but for something like a sniper rifle, I should be able to fit it to whatever suit I want without being pigeon holed to a specific play style and sit in the redline where sometimes even an orbital cant get you? get the **** out Uh, you can sit in the redline in a light suit too. tell me how this solves this issue. True Adamance wrote:Not necessarily. For example so tech, examples of this in EVE, are specifically designed to be used with certain other gears, or better by certain gears.
In this case Scouts and cloaks.
In EVE logistics Ships have bonuses to Shield Transporters and Remote Armour reppers.
etc.
Defining roles in Dust 514 is not necessarily a bad thing. Some suit/weapon combinations are potentially game breaking. Limiting ones options is not always such a bad thing....limit them too much however...... What you've described doesn't limit options, it encourages others, which I am not opposed to. In this situation I could say "sure, the scout suit gives me a damage bonus for my sniper, but you know what **** it, I want more hp so I'm gonna put it on a heavy". Which is fine, I can make an informed decision about what will benefit me most. Limiting the options so that I HAVE to use a specific suit is the bad path, and is already too generic in many shooters that have pre-defined classes to match pre-defined roles. CoD and BF are the glaring examples. The freedom to customize is one of the big factors that makes this game different. difference being if youre in the redline in a light suit i have quite a good chance of killing you, usually only way to kill logis and heavies in redline is with an orbital, heavies should only be able to use a heavy and a sidearm, not let the heavy socket be used for rail/combat/sniper/assault rifles |
demonkiller 12
G.L.O.R.Y
380
|
Posted - 2014.01.29 13:08:00 -
[9] - Quote
KING CHECKMATE wrote:Miokai Zahou wrote:KING CHECKMATE wrote:demonkiller 12 wrote: this IS eve
EVE Based FPS........ But NOT eve.Its like saying World Of Warcraft is the same as Warcraft 2. Might be the same universe, but not the same game....... Durrr....... Sorry bud but dust514 models itself and it's philosophy from eve which means this is eve as well but in a fps scenario. Check mate. Wait WUT?no. WoW is modeled and has the same philosophies as RTS Warcraft and are not the same game. I cannot play for S*** EVE yet i can play dust. Why,shouldn't i be able to play EVE equally good as Dust if they are the same game? Same as i can play BF4 since i played BF3 before? Not to mention they are completley different game genres and trying to Balance one based on another is ridiculous, same as me trying to convince Dense m*ers that they are not the same game so whatever. plus its illegal to call checkmate if there really isnt one... Anyhow,back to the thread..... if you understand politics you can play Dust just as Well as EVE, after all... politics is the name of the game(s), fighting? mining? PC? none that **** actually matters |
demonkiller 12
G.L.O.R.Y
380
|
Posted - 2014.01.29 13:10:00 -
[10] - Quote
2100 Angels wrote:demonkiller 12 wrote: difference being if youre in the redline in a light suit i have quite a good chance of killing you, usually only way to kill logis and heavies in redline is with an orbital, heavies should only be able to use a heavy and a sidearm, not let the heavy socket be used for rail/combat/sniper/assault rifles
Ahhhh, yep. I see. This argument is essentially "nerf it cuz i can't kill it and i'm da best". How egocentric do you have to be to suggest a change in game mechanics to satisfy your own deficiencies. I have no problems killing heavies or logis in the redline, as a sniper. Granted, it's more difficult but definitely still within the realms of achievable. Perhaps instead of suggesting terrible game mechanic changes, you focus on your real gripe with the redline. The current redline mechanics have obvious drawbacks; your time might be better spent trying to solve them. In case you're missing the drift of what I'm getting at: Dont try to make this game your own flavour of vanilla just for the sake of fixing a relatively insignificant* issue. *Insignificant in comparison to other issues with the game No this argument is - balance does not exist, even in eve you have balance, big ships cant do **** to little ships, little ships cant do **** to big ships if one player is invulnerable from player actions then that is in no way balanced |
|
demonkiller 12
G.L.O.R.Y
380
|
Posted - 2014.01.29 13:11:00 -
[11] - Quote
2100 Angels wrote:demonkiller 12 wrote: difference being if youre in the redline in a light suit i have quite a good chance of killing you, usually only way to kill logis and heavies in redline is with an orbital, heavies should only be able to use a heavy and a sidearm, not let the heavy socket be used for rail/combat/sniper/assault rifles
Ahhhh, yep. I see. This argument is essentially "nerf it cuz i can't kill it and i'm da best". How egocentric do you have to be to suggest a change in game mechanics to satisfy your own deficiencies. I have no problems killing heavies or logis in the redline, as a sniper. Granted, it's more difficult but definitely still within the realms of achievable. Perhaps instead of suggesting terrible game mechanic changes, you focus on your real gripe with the redline. The current redline mechanics have obvious drawbacks; your time might be better spent trying to solve them. In case you're missing the drift of what I'm getting at: Dont try to make this game your own flavour of vanilla just for the sake of fixing a relatively insignificant* issue. *Insignificant in comparison to other issues with the game And the MAIN problem with this crap is HEAD GLITCHING |
|
|
|