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Beeeees
KILL-EM-QUICK RISE of LEGION
366
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Posted - 2014.01.27 16:54:00 -
[1] - Quote
Now its pretty much out of question that AoE weps and scouts (mostly) got phased out of encounters, but what was really the cause?
On the one hand we got the racial rifles outperforming anything else by a large margin, thats one problem being adressed in the next patch, hopefully.
However something else changed subtly and turned a lot of established weapon mechanics on their head. The entire engagement paradigm changed without people properly realizing it.The new maps and socket modules got bigger. And with this the established meta, and the game mechanics built upon that meta, suddenly became more or less obsolete.
First of all, dedicating a full squad to defending a point or a number of points became a losing tactic, as said points were moved so far away from each other that always being on the move became a nesessity. Its either cat and mouse or roflstomp.
Second point is that point defense in itself, and those roles dedicated to it, became unviable. The squad is always on the move, and when it isnt its either steamrolling or being steamrolled in a hailstorm of projectiles of choice. Camping scout and MD support are prime examples of those roles, Laser riflemen also belong to this group.
Following from that, roles preying on those on defense became unviable. You cant invade nomads. Dedicated hit and run scouts suffered from this. Shotgun fatties suffered from this.
Long hauls leave shotgunners unprotected, laser riflemen without time to react, m@ssholes dead in the dust. Zerging in circles became the new meta, and CQB turned obsolete.
And thats how CCP added insult to injury by not enabling higher player counts, and I bet my boots they still didnt because the PS3 ***** itself handling over 10 entities at the same time if current performance is anything to judge from. |
Scout Registry
Nos Nothi
1063
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Posted - 2014.01.27 18:08:00 -
[2] - Quote
Sneaking around some maps and sockets is often impracticle. Cloak will help Scouts tremendously in these instances. Said Scout may place an uplink in the enemy's arse crack. Enter Logibro + HMG Heavy or NK Ninjs or Assault Shotgunners. Viva la CQC. |
calisk galern
BurgezzE.T.F Public Disorder.
1679
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Posted - 2014.01.27 18:12:00 -
[3] - Quote
driving from point to point in lav kill squads is one of the most effective skirm tactics in the game imo.
sadly lav's get shut down hard by tanks, but if you are fortunate enough to be able to avoid the tanks rails and or be in a match with no tanks, the drive-by lav is quite enjoyable.
the reason the tactic is effective is exactly what you mentioned, mobility is key now and nothing is more mobile then the lav. |
Marad''er
Ancient Exiles. Renegade Alliance
691
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Posted - 2014.01.27 18:21:00 -
[4] - Quote
For some reason, this game has a problem with versatility being better than specialization. More notably in the weapon branch.
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 4 | pâÅpéñpâápü»tºüpü«µëôµÆâpéÆF¦ápüúpüªpüäpéï | PSN: I-NINJA-ALL-DAY
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Reav Hannari
Red Rock Outriders
2861
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Posted - 2014.01.27 18:49:00 -
[5] - Quote
I had difficult understanding some of the points in the original post. There were some comments about scouts and point defense so I'll post what I've had success at.
With the current Nova Knife event and my tendency to run lone wolf I've been running the following fit quite a bit:
Minmatar Scout M-I Combat Rifle ZN-28 Nova Knives Locus Grenades
Shield Extender (I think Basic or Enhanced due to fitting issues, tank doesn't seem to help)
Basic Profile Dampener Basic Range Enhancer
Remote Explosives
I'll pick an outlying objective to call my home while declaring, "The line must be drawn here! This far, no further!" I'll try and bring in some nanohives unless a supply depot is very close. This part is fairly important for a long term operation. Strategically placing some drop uplinks helps too. The explosives go on the terminal with another behind the point where a hacker will stand. Hiding them doesn't seem to be too critical. Even if I place them on the terminal control panel itself nobody seems to notice.
With this setup I seem to average about 15 kills for 2 losses while holding the objective for the entire match. I don't keep records so the true number is probably a bit different. One mercenary is easy but I've managed to hold off squads. The worst case is I have to spawn back in on an uplink and clean up the stragglers. I have to be visually spotted and most of the time the squad is focused on hacking. The RE will take out one or two then someone will move into hack. While they are busy I'll pick off anyone doing overwatch and then finish off the hacker. If everything is well timed then I get points for counter hacking.
Now, my point: I may be inactive for a fair part of the match but I can still be effective and help the team win. Those that run in kill squads, moving from one point to another, will probably making double the WP that I do. However, as a lone wolf I'm able to operate in a suit that has less than 250 total HP, in close quarters and using super cheap equipment and repel most of the assaults on my position. If someone else holds the other outlying point then the busy kill squad can win the match by dominating the central objectives.
I can go hunting as a scout but I'm not nearly as effective. I need to be able to use cover and stealth to setup the proper engagements. When we have cloaks that'll allow me to move around more but I prefer skirmish matches and protecting a lonely objective does as much to help us win and trying to clone them out.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Beeeees
KILL-EM-QUICK RISE of LEGION
366
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Posted - 2014.01.27 20:51:00 -
[6] - Quote
Reav Hannari wrote:I had difficult understanding some of the points in the original post. The point was how overall meta changed and why things that were built around the old meta dont work anymore. And basically 90% of synergy mechanics were built around the old meta.
I have no doubt that scouts suits are playable as they are. Thats my dropsuit of choice when going solo, ninjaing points left and right. Im talking viable tho, in a competetive sense. |
Lynn Beck
Granite Mercenary Division Top Men.
604
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Posted - 2014.01.27 20:56:00 -
[7] - Quote
Nice afterthought on these meta(is tht the way to say it? Lol) I always thought it was simply lack of objective cover and choke points. Rail rifles didn't help either.
Under 28db
Officially nerfproof (predicting CR nerf February '14)
I have a God, His name is Dakka.
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Reav Hannari
Red Rock Outriders
2871
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Posted - 2014.01.27 21:23:00 -
[8] - Quote
Beeeees wrote:Reav Hannari wrote:I had difficult understanding some of the points in the original post. The point was how overall meta changed and why things that were built around the old meta dont work anymore. And basically 90% of synergy mechanics were built around the old meta. I have no doubt that scouts suits are playable as they are. Thats my dropsuit of choice when going solo, ninjaing points left and right. Im talking viable tho, in a competetive sense.
I guess it depends on what you mean by competitive. Mine are to win the match, to earn a decent amount of war points and finally to not lose too much money in the process. KDR never figures into it but I'm happy to kill and not be killed.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Beeeees
KILL-EM-QUICK RISE of LEGION
367
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Posted - 2014.01.28 07:51:00 -
[9] - Quote
Reav Hannari wrote: I guess it depends on what you mean by competitive.
By competitive I mean that the enemy team is organized and fully decked out with gear. I doubt any of us could stand an onslaught of protobears while playing solo. |
Reav Hannari
Red Rock Outriders
2884
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Posted - 2014.01.28 09:48:00 -
[10] - Quote
Beeeees wrote:Reav Hannari wrote: I guess it depends on what you mean by competitive.
By competitive I mean that the enemy team is organized and fully decked out with gear. I doubt any of us could stand an onslaught of protobears while playing solo.
Old age, wisdom and a full inventory of remote explosives can certainly even up the odds against youth and prototype.
Get off my lawn!
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Rei Shepard
The Rainbow Effect
1531
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Posted - 2014.01.28 10:11:00 -
[11] - Quote
Beeeees wrote:Reav Hannari wrote: I guess it depends on what you mean by competitive.
By competitive I mean that the enemy team is organized and fully decked out with gear. I doubt any of us could stand an onslaught of protobears while playing solo.
It really depends on the bears itself and a whole lot less about the Proto the bears are wearing.
Bad Protobears are still easy to kill, even if they are grouped up.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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DISGRUNTLEDev
Ancient Exiles. Renegade Alliance
301
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Posted - 2014.01.28 11:10:00 -
[12] - Quote
As a proto scout who sees PC often, I can tell that you don't. Scouts are a needed role, but you only need 1 or 2 on a 16 player team. They have a specific role that no other suit can do.
However, in pubs, where teams don't really work as a team, that niche goes away. We still usually do it, but just like any good scout, it usually goes unnoticed. |
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