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X7 lion
Swamp Tempo Canis Eliminatus Operatives
96
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Posted - 2014.01.27 14:52:00 -
[1] - Quote
the bigger problems of dust, analysis and possible solutions. _________________________________________________ The grind. _________________________________________________ whats the problem. The problem is that currently in dust the only "reliable way to make isk" is to run "bad &/or cheep gear" (wiki quote) "Grinding is a term used in video gaming to describe the process of engaging in repetitive tasks during video games" now for some people (assaults) its fine for them to run cheep gear because despite the difference between proto & basic or even adv is huge your nothing special, you are thee grunt even silly assault fits are grunts, but for the other classes say scout running cheep gear is nothing like running proto. meaning for some one who cares more about playing the game (as you should ITS A GAME) then there wallet you will run proto to have fun. Nothing more, Nothing less.
_________________________________________________ Analysis _________________________________________________ Having to grind for isk results in a few problems with the game, factional becomes redundant if you cant be bothered to grind pubs. (this not being a problem for the "elite who have minions to do it for them or have districts on lock down) veterans/high levels who want isk but arnt in a mega corp for have the patients to run pubs have No reliable alternative to generate profit driving them to afk farming. By this point you might be thinking ok, but me and my friends/associates/crop members kick ass in a sqd and can burn through pubs. Well sure that may be the case but lets be realistic this is about reliability & not every one has assess to people they can play well with when ever they have time to play. (timezones and such being a factor) In eve grinding is is ok because it fits the game (rp & over all gametype fits the gameplay) but dust isnt eve the same mechanics do not necessarily apply with the same effect.
_________________________________________________ possible solutions. _________________________________________________
immersion factor- feeling immersed in the game world, like ever game mattered would go along way to psychologically motivation people to play and play well.
diversity- bringing in more diversity into dusts game modes would help spice things up abit. ie more vertical play, tunnels, cqc, ect
new gamemodes- speaks for it self if there where new game modes (tying into immersion) putting more onto the players list of options.
Non combat content/ non combat focused content- A symmetrical game modes or PvE where a target must be extracted but a merc suit would be to noticeable so a clone wearing normal gear (obviously a merc clone thats bigger and such but less suspicious then set up to be a war machine) a normal fight could be going on but a 3rd team is sent in to extract information from a lab, or remove a civilian asset.
recon tasks, a recon merc or sqd could be sent in to scope out and area and use scanning equipment to take environmental details and such, but said area would be guarded by a over whelming force ie one not to be engaged but could be done if the team are MENTAL! also a element of extraction could be implemented giving a reason to move in and out from the facility.
wreckage exploring / salvaging, if a ship is taken down mercs could be sent in to explore and salvage smaller useful parts not necessarily detectible on scanners for pilots.
Thank you for your time. Feedback is welcome. |
X7 lion
Swamp Tempo Canis Eliminatus Operatives
96
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Posted - 2014.01.28 01:59:00 -
[2] - Quote
Zene Ren wrote:i honeslty think CCp is awere of that but there is still a ton of things missing in the game shared market and racial equipments not to mention racial vehicles and infrasructure is absent so you should not be exxagerating things that people are awere of man
i'm not saying your analysis is bad on the contrary but the game needs a ton more work i for one feel like this is still beta for dust
pointing out the flaws will not make them shift their priorities based on a whim of one or few users
lets just face it the game in the concept is more deep then any other FPS out there and those concepts needs time and an army of devs to put in
i really do not know if you're awere that there is only around 35 devs working on this game, that is not enough to implement all the features ASAP don't you agree?
asking to constantly shift priorities for devs will not help either, therefore i think things that you've mentioned will have a long way to get intop the game IMO
the best thing is to be patient ATM
ps. i'm not saying we should not create concepts of things we would like to see in the game i just mean we should stay reasonable with our demands
cheers and sorry for typos not a native speaker
i think you missed my point (i thought it was obvious but i guess i should really be more blunt with this stuff)
my point was the grind is a fundamental issue with the game, that the game will continue to suffer from if not addressed in some manor, im not saying my solutions are the best for it but in all likely hood there is probably a small solition i have over looked that would be alot simpler to implement.
also this isnt a demand its feedback lol. id never demand any thing from the dev's because that is just stupid. |
X7 lion
Swamp Tempo Canis Eliminatus Operatives
96
|
Posted - 2014.01.28 14:20:00 -
[3] - Quote
Denn Maell wrote:Great write up, but as the last guy said most of the things you've outlined are probably known to the Dev's. Its just a question of priorities. Right now their priorities appear to be adding enough content to balance each race (Heavies, Mediums, Lights, Havs, Lavs, Dropships, and possible Mavs and MTACS), in the hopes of making this a competitive Lobby shooter and then tie more connections to Eve online (IMHO the real selling point behind Dust).
Also, 'the grind' is what FPS Players call playing the actual game. There is little to do in lobby shooters in general other than play the game match by match, moment to moment. And this is fun. As a consequence the rewards in Dust eventually pile up and we can purchase gear and unlock new gear. Its not 'grinding' in the WoW way i.e. fetch quests, partake in boring fight mechanics until you pass some arbitrary threshold and you are a little bit stronger compared to where you were before.
All in all good points, but remember there is very little RPG in Dust so approaching it from that standard is not going to be very fruitful.
As far as your possible solutions: immersion factor- feeling immersed in the game world, like ever game mattered would go along way to psychologically motivation people to play and play well. [[I see this as a fine thing to shoot for, but most of the time shooters are for the minute to minute action regardless of the long term implications. For things like FW adding a larger narrative through things like decorations and more feedback about the state of the FW proxy war would be a fine thing. Planetary Conquest on the other hand should have more consequences to victory and defeat. It should be like an intergalactic chess board where each match is a move. But until a crafting mechanic of some sort or more Isk sinks in general it is currently little more than a tempting pub match with slightly higher stakes and very little actual reward.]]
diversity- bringing in more diversity into dusts game modes would help spice things up abit. i.e. more vertical play, tunnels, cqc, ect [[I agree completely tunnels and more urban combat areas or even fighting inside of ships would be awesome]]
new gamemodes- speaks for it self if there where new game modes (tying into immersion) putting more onto the players list of options.
Non combat content/ non combat focused content- A symmetrical game modes or PvE where a target must be extracted but a merc suit would be to noticeable so a clone wearing normal gear (obviously a merc clone thats bigger and such but less suspicious then set up to be a war machine) a normal fight could be going on but a 3rd team is sent in to extract information from a lab, or remove a civilian asset. [[I could potentially see limiting FW PVE missions to a uniform for the faction in question but to take away a merc's drop suit is to take away much of what we are playingGǪBut giving players the ability to interact outside of battles would be great. Not sure how I feel about NPCs but know that I will avoid doing babysitting/rescue missions like the plague.]]
recon tasks, a recon merc or sqd could be sent in to scope out and area and use scanning equipment to take environmental details and such, but said area would be guarded by a over whelming force ie one not to be engaged but could be done if the team are MENTAL! also a element of extraction could be implemented giving a reason to move in and out from the facility. [[Covert ops missions would be a great way for scouts to shine, especially with the new cloaks. I would say have the other team made up of players with as few NPCs as possible because then it would be way to easy.]]
wreckage exploring / salvaging, if a ship is taken down mercs could be sent in to explore and salvage smaller useful parts not necessarily detectible on scanners for pilots. [[If you mean PVE missions where the narrative has Dust Mercs investigating a crashed ship then yes, that could be feasible. Having Dust Characters interacting in an actual Eve location would be a bridge too far IMHO.]]
in referance to the last bit, i was thinking more along the lines of having a derilect ship in space where you are salaving smaller parts & having to navigate environmental problems rather then opponents this would have to be a npc triggers even since as you say doing it with players from eve to dust maybe abit awkward to say the lest, im going to be posting (probs in general discussions maybe in feedback if i anything useful comes of typing it) on the matter. it may make an interesting read atleast.
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