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DeadlyAztec11
Ostrakon Agency Gallente Federation
3629
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Posted - 2014.01.27 02:57:00 -
[1] - Quote
Just add a cap. 3 maximum equipment per user. If more equipment is on the ground at the sane time, then the oldest equipment is destroyed.
Simple.
Gosh.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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KING CHECKMATE
Ametat Security Amarr Empire
4052
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Posted - 2014.01.27 02:59:00 -
[2] - Quote
DeadlyAztec11 wrote:Just add a cap. 3 maximum equipment per user. If more equipment is on the ground at the sane time, then the oldest equipment is destroyed.
Simple.
Gosh. +1
GIVE ME A RESPEC CCP.
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Draxus Prime
BurgezzE.T.F Public Disorder.
2672
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Posted - 2014.01.27 03:01:00 -
[3] - Quote
mostly fixed in hotfix my glorius main
"The human brain named itself... :o" -Draxus Prime
Closed Beta Vet
Nova Knife Proficeiney 5 \o/
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Spectre-M
The Generals General Tso's Alliance
230
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Posted - 2014.01.27 03:01:00 -
[4] - Quote
Previously deployed equipment should be destroyed when switching suits.
Amarr Factional Warfare Loyalist
Minnmatar in Amarr Armor
I am a Wolf in Sheeps Clothing
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Jadek Menaheim
Xer Cloud Consortium
1846
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Posted - 2014.01.27 03:03:00 -
[5] - Quote
I think I prefer this merc's suggestion better.
[Suggestion] Bandwidth - Possible Solution to Equipment Spam
McDonell Miller Explains the Dust Challenge Lottery Protocol
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DeadlyAztec11
Ostrakon Agency Gallente Federation
3633
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Posted - 2014.01.27 03:04:00 -
[6] - Quote
Draxus Prime wrote:mostly fixed in hotfix my glorius main No, no it's not. I still lag like anything when everybody decides to spam uplinks everywhere. Had only two games today that people didn't spam equipment. They were awesome.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1712
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Posted - 2014.01.27 03:05:00 -
[7] - Quote
Draxus Prime wrote:mostly fixed in hotfix my glorius main
What hotfix? Your doppelg+ñngers are confusing me. You mean the lag one?
Personally I think the limit should be skill based. That way dedicated logis can use equipment effectively but the idiot farmers who drop 3 uplinks within 15 m in the middle of the road can't. It's gotten real bad this week with the 5x WP bonus. People are dropping militia uplinks literally right on top of mine. Drives me crazy.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
Forum Warrior lv.1
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CRYPT3C W0LF
MK.V
290
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Posted - 2014.01.27 03:05:00 -
[8] - Quote
Round up all equipment spammers, and execute them!
You're Friendly Scout Youtuber, A Merc With a Passion! :)
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Everything Dies
Chatelain Rapid Response Gallente Federation
439
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Posted - 2014.01.27 03:06:00 -
[9] - Quote
DeadlyAztec11 wrote:Just add a cap. 3 maximum equipment per user. If more equipment is on the ground at the sane time, then the oldest equipment is destroyed.
Simple.
Gosh.
Exactly. What's the point of limiting the number of proto hives you can deploy at once, if you're free to deploy an advanced and standard set, too? CCP misses the most obvious things sometimes...
Life is killing me.
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Adelia Lafayette
Science For Death
583
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Posted - 2014.01.27 03:07:00 -
[10] - Quote
why not + one of said equpment per level trained. that way most youc an put out is 5 or 6 if you default start it at 1.
Assault dropship gets blown up....
(Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ "Kitten this I'm out"...
..."I'm back"
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TunRa
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
423
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Posted - 2014.01.27 03:34:00 -
[11] - Quote
NO! This would hinder true logis ability to be effective and resupply plus keep a point with spawn uplinks. *Drops 3 uplinks* *throws nanohive* *Uplinks destroyed* -10
Thanks CCP Foxfour
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DeadlyAztec11
Ostrakon Agency Gallente Federation
3639
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Posted - 2014.01.27 03:41:00 -
[12] - Quote
TunRa wrote:NO! This would hinder true logis ability to be effective and resupply plus keep a point with spawn uplinks. *Drops 3 uplinks* *throws nanohive* *Uplinks destroyed* -10 Why do you need 6 nano hives around a supply depot and 17+ Uplinks in a 30x30m space?
Seriously. I have only standard Logi gear and I have never needed to spam any equipment. Toss a nanohive down, when it leaves I put another one. And as for uplinks. Do you really need more than two hidden around a point?
And you wouldn't get negative points, they would just disappear. And if you put down three uplinks and then one nanohive, the first uplink you placed would be destroyedsince it's the oldest.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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TunRa
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
424
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Posted - 2014.01.27 03:47:00 -
[13] - Quote
DeadlyAztec11 wrote:TunRa wrote:NO! This would hinder true logis ability to be effective and resupply plus keep a point with spawn uplinks. *Drops 3 uplinks* *throws nanohive* *Uplinks destroyed* -10 Why do you need 6 nano hives around a supply depot and 17+ Uplinks in a 30x30m space? Seriously. I have only standard Logi gear and I have never needed to spam any equipment. Toss a nanohive down, when it leaves I put another one. And as for uplinks. Do you really need more than two hidden around a point? And you wouldn't get negative points, they would just disappear. And if you put down three uplinks and then one nanohive, the first uplink you placed would be destroyedsince it's the oldest. Exactly. I mainly play dominations when I play logi and if I'm not running around dropping uplink in and around the objective I'm dropping nanohives for my team to resupply, I don't just throws uplinks I climb into hard to reach areas and put them down. So basically your suggestion would make it so I could put down two links, and since I only have adv that means to 15 spawn point links, and one nanohive. So basically instead of spawning 50 people I can only spawn 30 before those are gone. That is extremely effective when everyone on your team is constantly dying and respawning. And when I throw down two nanohives for my team to resupply I then have to run back and go back to the hard to reach area and drop another link. It would make the log role more tedious then it already is.
Thanks CCP Foxfour
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Sgt Buttscratch
1400
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Posted - 2014.01.27 04:11:00 -
[14] - Quote
I agree with caping the amount on a field.
I like this idea https://forums.dust514.com/default.aspx?g=posts&m=1649627#post1649627
Heals Vaginas wrote:So obviously uplinks are one of the most powerful gameplay mechanics that atm don't recognise credit for placement due to the hatred we have created by just spamming them. This is a my idea of a full rethink of tese modules, ground up.
Right now: Skill into the skill, open up more uplinks and more powerful uplinks. Too simple. And leaves the ability to place 20 uplinks at max skill.
How I would do it.
Drop Uplinks Skill
(LVL:1) Max carried: 1 Max placed: 2 Variants:1
(LVL:3) Max carried: 3 Max placed: 2 Variants: 4
(LVL:5) Max carried:4 Max placed:3 Variants: 4
So what does this mean.. kinda obvious, but the more you skill into drop uplinks, the more you can carry, more you can place and more variants. But at max level limit any one player to carry a maximum of 4 uplinks of any kind, and a maximum amount of uplinks that can be place of any kind. So a player with LVL:5 uplinks can place 3 standard uplinks, or even 3 MLT uplinks. The power of the uplinks will come from their variants.
Variations 4 main distinguishing variantions of uplinks will be, Spawn time, Spawn amount, CPU/PG costs, scan profile. And this can be done by race. So the Amarr Dropuplink could give say:(Proto Level) Spawn speed: 3seconds -- This is the bonus of using these uplinks, Speed of spawn. Spawn Amount: 15 spawns Scan profile: 30db(at standard this would be 50, ADV 36)
Minmatar: Spawn speed: 9 seconds Spawn Amount: :15 spawns Scan Profile: 20db (STD 40, ADV 30) This is the bonus of using these uplinks, hard to find
Caldari: Spawn Speed: 9 seconds Spawn Amount: 30 spawns-- This is the bonus, more spawns on one uplink(remember there will be less uplinks on field) Scan profile: 30db(at standard this would be 50, ADV 36)
Gallente: Spawn Speed: 9 seconds Spawn Amount: 15 spawns Scan profile: 30db(at standard this would be 50, ADV 36) CPU and PG reduced by 30% -- This is the bonus, easier to fit on suits.
Note: Spawn times, amounts, DB and CPU/PG usage will get better per tier.
What this does: We have less uplinks, so your placement has to be of better thinking. Different variants allow people to decide, wether the have a good hiding place so speed or amounts is the better choice. Maybe the uplink needs to be somewhere very risky and will require to go unseen, so you'd choose the minmatar version to make uplink harder to find. Skilling into Uplinks does not allow you t carry lots of different uplinks, instead you get, better uplinks.
This could also be configured for Nanohives, making choice of which ones you bring matter, Shield hive, armor hive, ammo hive, hives with no aura, hives that give ammo amount at incredible rates, at the cost of being harder to fit and being easier to locate.
TL;DR This spam **** has got to change. uplinks are a powerful game mechanic that should only work around skillfull placement and management, rather than a mas spam.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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KING CHECKMATE
Ametat Security Amarr Empire
4071
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Posted - 2014.01.27 04:12:00 -
[15] - Quote
DeadlyAztec11 wrote:Just add a cap. 3 maximum equipment per user. If more equipment is on the ground at the sane time, then the oldest equipment is destroyed.
Simple.
Gosh.
Except for R/E , please.
:3
GIVE ME A RESPEC CCP.
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