|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8499
|
Posted - 2014.01.27 00:06:00 -
[1] - Quote
[Squad orders] Defend orders are placed on a squadmate and used to farm free WP to get strikes, makes other squad orders unused. Despite the implications of the word "defend", you don't actually have to protect the defend target, the defend order merely multiplies the WP earnings of the target. (thread)
[User interface] We have no way of quickly knowing who in a chat or contacts are online, in a battle, and/or in a squad. (thread)
We have no way of knowing who is talking without having to open the chat menu. Its no problem when you're in a squad of people who's vices you already know, but if you're on team chat, or an unfamiliar squad, it can become a hassle. (thread)
[Matchmaking] Matchmaking is broken. Not just in the sense that it puts skilled players against unskilled ones, but also has teams of 0 or 3 against full teams of 16. It also adds players to battles that are ending or about to end. (thread)
[Risk/rewards] ISK rewards don't reward enough. Even after gaining tons of WP and a positive K/D in a 23k cheap fit, profit is still very low. The net gain is often lower than the ISK rewards from AFK farming. (thread)
FW rewards aren't worth it, even in level 10 standing. It i essentially high risk low reward. (thread)
The most effective and cheap AV option to fight a tank is another tank, likewise the most cheap effective anti-infantry option is also a tank. While dropsuits are cheaper, the combined cost of average deaths far outweighs the cost of one highly survivable tank.
Low risk behaviors like redline sniper and redline rail tanks are rewarded greatly.
Friendly district-locking in PC
[New player experience] The new player experience is awful, and leads to bad player retention. Part of this is matchmaking, which I covered above.
Part of this is the lack of actual gameplay tutorial to learn many aspects of the game (like hacking, calling strikes, squad orders, calling vehicles, using vehicles, using active vehicle active mods, using equipment, etc).
Part of it is the massive gear differences; I'm fine with the existance of higher tier weapons, modules, and equipment, but do we really need 4 tiers of dropsuits on top of that? item progressing would be fine if dropsuits only had 2 tiers (skills would just give bonuses instead of unlocking new tiers). (thread)
These issues would be less bad players had options beside PVP, but they're forced to play against vets.
[Basic frames have no purpose] (thread) In 1.8 we will have 48 basic frame suits, the 12 militia ones for testing without skills, but the remaining 36 (standard-prototype) are basically inferior AND more expensive versions of a specialized suit. Specialist suits are not really specialized if they're basically copy/pasted basic frames with bonuses slapped on (basic mediums to assaults, basic heavies to sentinels). Basic frame suits provide a way to test drive one specialization's role, but not another's; for example, the basic medium lets you test-drive the assault role in a way, but not logi, which is not fair. They need a price cut, they should be at least 10% cheaper than their specialized counterpart, they should be the cheaper alternative to specialize suits. Lower SP cost or not, inferior suits should cost less.
They should be very generalized and versatile in slot layouts compared to their specialist counterparts, like a middle ground between the specializations of the frame size; this could be done by altering the basic frames (like medium basics get a 2nd equipment slot and lose a module slot in exchange). This would let players try out more roles with a basic to better deciding what to specialize into.
[Game modes] All our modes are currently simple generic game modes, with no design creativity like the original Skirmish 1.0. We need interesting modes with complexity, attack/defend, and multiple stages. Ambush is broken, and has ALWAYS been broken since the dawn of Dust. Its about time we abandoned the idea of "random" spawns, and use defended spawn bases; our spawn points are very predictable anyway so they're already like that anyway, so why not make them highly defended. (thread)
Domination is not only not unique enough compared to Skirmish, its also boringly one-sided, the team that gets the objective first and spams the most uplinks generally wins. The objective needs to cycle to various spots on the map to keep things interesting, and to give the losing team a chance. (thread)
We have no options beside PVP, part of the new player experience problem.
The lack of modes is the absolute WORST thing about this game to me.
Will add more below
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8499
|
Posted - 2014.01.27 00:06:00 -
[2] - Quote
Reserved
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8518
|
Posted - 2014.01.27 00:53:00 -
[3] - Quote
TechMechMeds wrote:I couldn't get any gastuns hmg or forge guns all through beta, purposefully killing heavies using them.
A week ago I afked a Dom, I got 3 gastuns hmg. I then afked another Dom and got 3 gastuns forge guns. In fact afking gets me more officer drops than anything else. If I want officer drops I afk, mind blown.
Also I get 200k afking, I can confirm that squad mates who can be bothered get 250k roughly after putting in Max effort while I get 200k for nothing.
Also I'd like to add that very rarely I'll get as low as 29k afking but this is extremely rare. The isk and sp rewarded barely warrants the effort most of the time and especially if your corp is grinding isk for pc, it becomes even more pointless to bother. I also find it funny how salvage is given out, I tend to get better or more salvage while I AFK as well.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8562
|
Posted - 2014.01.27 04:26:00 -
[4] - Quote
Ludvig Enraga wrote:wtf KHW. You are like that politician that talks about paying off external debt, balancing budget, bringing troops home, and guaranteeing retirement and health insurance to citizens. Reading your essays I always get the bitter-sweet feeling like I want all those things but know that they will never happen.
Is there really a point in copy-pasting the same thoughts you and everyone else has posted dozens of times? - 1.
By the way, I love how when ppl try to describe 'a perfect Dust' they paint a picture of MAG : ) Might make things more clear for the devs to see it all in one place, but that's not why I made it. There probably isn't a point, but I don't think there is much point to posting on the forums given how little sign we have that CCP is listening these past 2 weeks. I guess its likely a very organized vent thread. It feels good to put everything that bothers me in one neat place.
As for the MAG comment, the only thing I think could give you that impression is my view of game modes, so I'm not really sure which part makes you think I want to turn Dust into MAG.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8638
|
Posted - 2014.01.27 17:05:00 -
[5] - Quote
Killar-12 wrote:Remove lag... lag's fixed for the most part. Last time I played last week, I was getting some pretty extreme lag, worst than I ever experienced in Dust. My brother was also experiencing it yesterday in Dust as well.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8656
|
Posted - 2014.01.27 18:52:00 -
[6] - Quote
Galvan Nized wrote:I'll disagree on Isk payouts, they are not too low. There are variables we do not know that contribute to afk getting more isk for less work. They need to make the formula known for us to give any real feedback.
I'll add in information that current Db level, precision level, damage are not given to the player.
Most everything else I can agree with. I know it has to do with the value of the stuff your team destroys, but from experience I think your cut of the ISK is based on our WP.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8885
|
Posted - 2014.02.06 03:31:00 -
[7] - Quote
Updated a bit
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
|
|
|
|