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Sir Meode
Seraphim Initiative..
867
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Posted - 2014.01.25 16:23:00 -
[1] - Quote
After not playing for 4 and a half months i find myself back on the battlefield, It seems CCP have learned a few things since i was AWOL.
The balance between vehicles and AV is almost perfect, the only issue really is Forgeguns still hit far too hard.
Im liking the ammo on turrets although at first it took some getting used too, not sure about some of the modules but apart from that its not to bad. |
NobIesse Oblige
Fatal Absolution Covert Intervention
80
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Posted - 2014.01.25 16:28:00 -
[2] - Quote
Sir Meode wrote:After not playing for 4 and a half months i find myself back on the battlefield, It seems CCP have learned a few things since i was AWOL.
The balance between vehicles and AV is almost perfect, the only issue really is Forgeguns still hit far too hard.
Im liking the ammo on turrets although at first it took some getting used too, not sure about some of the modules but apart from that its not to bad.
lol. you think swarms are balanced vs Vehicles? AV nades are balanced? Proxies are balanced? sorry bud.
Forges hit for the right damage but other forms of AV need a buff. Nades need an ever so slight buff.
Swarms need a significant buff.
Plasma Cannons need to do more damage.
Proxies need to be devastating..not lol proxies. |
Benjamin Ciscko
The Generals General Tso's Alliance
1348
|
Posted - 2014.01.25 16:35:00 -
[3] - Quote
NobIesse Oblige wrote:Sir Meode wrote:After not playing for 4 and a half months i find myself back on the battlefield, It seems CCP have learned a few things since i was AWOL.
The balance between vehicles and AV is almost perfect, the only issue really is Forgeguns still hit far too hard.
Im liking the ammo on turrets although at first it took some getting used too, not sure about some of the modules but apart from that its not to bad. lol. you think swarms are balanced vs Vehicles? AV nades are balanced? Proxies are balanced? sorry bud. Forges hit for the right damage but other forms of AV need a buff. Nades need an ever so slight buff. Swarms need a significant buff. Plasma Cannons need to do more damage. Proxies need to be devastating..not lol proxies. I find proxies pretty devastating Iv'e seen them blow almost instantly and you can have 15 in one cluster though it's usually because I am running from something also place them in cities and locations where a tank needs to slow down to turn. LOL swarms need a buff to range and a slight buff to damage and speed. lol plasma cannon should do a sh!t ton of damage it's the most skill based yet does the least damage. AV nade's just powerful enough to destroy LAV's and Militia tanks with relative ease.
Caldari Tanker/Minmatar Assault
Forum warrior lvl 1
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Jenova Rhapsodos
Fatal Absolution Covert Intervention
123
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Posted - 2014.01.25 16:48:00 -
[4] - Quote
Lol as a pubstomping tanker I guess you would be rather happy right now. |
Sir Meode
Seraphim Initiative..
867
|
Posted - 2014.01.25 17:18:00 -
[5] - Quote
Jenova Rhapsodos wrote:Lol as a pubstomping tanker I guess you would be rather happy right now.
All the ccol kids pubstomp, didnt you know? |
Long Evity
1304
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Posted - 2014.01.25 17:19:00 -
[6] - Quote
Sir Meode wrote:Jenova Rhapsodos wrote:Lol as a pubstomping tanker I guess you would be rather happy right now. All the ccol kids pubstomp, didnt you know? He's new around here.
I am not who you think I am, only but just a dream.
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ER-Bullitt
831
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Posted - 2014.01.25 17:22:00 -
[7] - Quote
Sir Meode wrote:
The balance between vehicles and AV is almost perfect, the only issue really is Forgeguns still hit far too hard.
bwahaha... thanks for sharing.
no. |
Long Evity
1304
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Posted - 2014.01.25 17:32:00 -
[8] - Quote
Vehicles speeds needs fixing - otherwise, I agree.
I am not who you think I am, only but just a dream.
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Jenova Rhapsodos
Fatal Absolution Covert Intervention
125
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Posted - 2014.01.25 17:38:00 -
[9] - Quote
Sir Meode wrote:Jenova Rhapsodos wrote:Lol as a pubstomping tanker I guess you would be rather happy right now. All the ccol kids pubstomp, didnt you know?
Lol I played an ambush with you and the Dark Cloud earlier, just butthurt cause you guys were mopping up all the kills in your tanks |
excillon
Nova Corps Marines Ishuk-Raata Enforcement Directive
175
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Posted - 2014.01.25 17:51:00 -
[10] - Quote
Sir Meode wrote:After not playing for 4 and a half months i find myself back on the battlefield, It seems CCP have learned a few things since i was AWOL.
The balance between vehicles and AV is almost perfect, the only issue really is Forgeguns still hit far too hard.
Im liking the ammo on turrets although at first it took some getting used too, not sure about some of the modules but apart from that its not to bad. Only a tanker would post this tripe.
Enjoy it while it lasts...AVs coming back. |
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Derrith Erador
Fatal Absolution Covert Intervention
704
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Posted - 2014.01.25 19:04:00 -
[11] - Quote
Man, I slap tanks with my forge, and my forge buddies. Kind of miss being called for scrambler duty, but no skill noobs like myself always have to pull out the ishukone.
beatin' slaves and whippin' knaves All in a days work for an Amarrican!
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Killar-12
The Corporate Raiders Top Men.
2082
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Posted - 2014.01.25 21:09:00 -
[12] - Quote
Long Evity wrote:Vehicles speeds needs fixing - otherwise, I agree. You run FG... run SLs and do well and I'll shut up...
A-Teams win Battles B-Teams win Campaigns C-Teams win Wars
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Killar-12
The Corporate Raiders Top Men.
2082
|
Posted - 2014.01.25 21:10:00 -
[13] - Quote
NobIesse Oblige wrote:Sir Meode wrote:After not playing for 4 and a half months i find myself back on the battlefield, It seems CCP have learned a few things since i was AWOL.
The balance between vehicles and AV is almost perfect, the only issue really is Forgeguns still hit far too hard.
Im liking the ammo on turrets although at first it took some getting used too, not sure about some of the modules but apart from that its not to bad. lol. you think swarms are balanced vs Vehicles? AV nades are balanced? Proxies are balanced? sorry bud. Forges hit for the right damage but other forms of AV need a buff. Nades need an ever so slight buff. Swarms need a significant buff. Plasma Cannons need to do more damage. Proxies need to be devastating..not lol proxies. Aside from Proxies I agree, but PM's are fine...
A-Teams win Battles B-Teams win Campaigns C-Teams win Wars
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KenKaniff69
Fatal Absolution Covert Intervention
1946
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Posted - 2014.01.26 01:19:00 -
[14] - Quote
NobIesse Oblige wrote:Sir Meode wrote:After not playing for 4 and a half months i find myself back on the battlefield, It seems CCP have learned a few things since i was AWOL.
The balance between vehicles and AV is almost perfect, the only issue really is Forgeguns still hit far too hard.
Im liking the ammo on turrets although at first it took some getting used too, not sure about some of the modules but apart from that its not to bad. lol. you think swarms are balanced vs Vehicles? AV nades are balanced? Proxies are balanced? sorry bud. Forges hit for the right damage but other forms of AV need a buff. Nades need an ever so slight buff. Swarms need a significant buff. Plasma Cannons need to do more damage. Proxies need to be devastating..not lol proxies. STFU That's why you poach all of the scrubbiest tankers to your corp so you don't have to deal with that.
So about those vehicle locks...
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Kingseeker Kobra
Expert Intervention Caldari State
209
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Posted - 2014.01.26 01:42:00 -
[15] - Quote
Forges still hit too hard?
HAHAHAHAHAHAHAHAHAHSHAHAHSHAHAHAHAHAHSHSHDJFIRODNFNCODIRHVJCKSOEI
Ariana glitches 31 free kills and loses anyways, LMFAO @ AE GARBAGE
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Benjamin Ciscko
The Generals General Tso's Alliance
1361
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Posted - 2014.01.26 02:24:00 -
[16] - Quote
Jenova Rhapsodos wrote:Lol as a pubstomping tanker I guess you would be rather happy right now. Me? I mostly run rails/missiles it's hardly called stomping when I use skill weapons I only ever use blasters when my team needs a crutch I agree around the board 5% damage increases increase SL range by 75 and tweak the speed. Plasma cannon should do insane damage like 1,800 to 2,000 base and have a faster travel time with less ARC. Proxies-Fine, Remotes-Fine, Jihad Jeep-add skill factor/ISK cost. FG maybe decrease charge by .2 or .3 seconds.
Caldari Tanker/Minmatar Assault
Forum warrior lvl 1
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trollsroyce
Ametat Security Amarr Empire
684
|
Posted - 2014.01.26 12:20:00 -
[17] - Quote
Sir Meode wrote:After not playing for 4 and a half months i find myself back on the battlefield, It seems CCP have learned a few things since i was AWOL.
The balance between vehicles and AV is almost perfect, the only issue really is Forgeguns still hit far too hard.
Im liking the ammo on turrets although at first it took some getting used too, not sure about some of the modules but apart from that its not to bad.
sup meode |
Sir Meode
Seraphim Initiative..
868
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Posted - 2014.01.26 12:32:00 -
[18] - Quote
Long Evity wrote:Vehicles speeds needs fixing - otherwise, I agree.
I agree they are still a little slow |
Long Evity
1312
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Posted - 2014.01.26 12:58:00 -
[19] - Quote
Sir Meode wrote:Long Evity wrote:Vehicles speeds needs fixing - otherwise, I agree. I agree they are still a little slow No, I mean the tank itself, not the tanker.
I am not who you think I am, only but just a dream.
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Sir Meode
Seraphim Initiative..
868
|
Posted - 2014.01.26 13:37:00 -
[20] - Quote
Long Evity wrote:Sir Meode wrote:Long Evity wrote:Vehicles speeds needs fixing - otherwise, I agree. I agree they are still a little slow No, I mean the tank itself, not the tanker.
its the same thing, to become a good tanker you have to become the tank.
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