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Soraya Xel
Abandoned Privilege Top Men.
1812
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Posted - 2014.03.31 21:03:00 -
[31] - Quote
Judge Rhadamanthus wrote:Difficult task.
Things worth doing are rarely easy.
I'd like to be your CPM1 candidate
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Kevall Longstride
DUST University Ivy League
1128
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Posted - 2014.04.01 08:57:00 -
[32] - Quote
Just performed my monthly inactive player cull for DUST University and it's the lowest ever, 17.5%. This means that 82.5% for people joining D-UNI are still playing DUST 514 a month later.
Very pleased with that.
Mercenary Clone of Dennie Fleetfoot
CEO of DUST University
CPM1 candidate
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Kevall Longstride
DUST University Ivy League
1148
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Posted - 2014.04.08 10:19:00 -
[33] - Quote
Working on my Fanfest Uniform.
Progress is moving on with my sidearm. It's a work in progress folks!
https://twitter.com/dust514/status/453411258428325888
Yes, I am that big a Dust 514 nut!
CPM1 Candidate
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
1171
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Posted - 2014.04.11 08:56:00 -
[34] - Quote
My fellow corp member TrueXer0z has posted an interesting thread here asking about the idea of industry in Dust itself.
As the development of a long term and stable economy in Dust, separate from the Eve side is a concept I'd like to pursue as a CPM member, I'd invite all to post their ideas here too.
o7
CPM1 Candidate
CEO of DUST University
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Appia Vibbia
Molon Labe. General Tso's Alliance
2086
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Posted - 2014.04.13 03:17:00 -
[35] - Quote
Reading your blog really makes me hope that DUST514 will be put on "PS Now."
"The lack of tactical thought that those that claim excellence in CoD when confronted with Dust sometimes show is frightening.
The NPE must demonstrate to a new player the complexity of Dust without putting them off it. I would hope that there has been a lot of progress on this in the last few months as its vital to the long term growth of the game. I look forward to seeing what CCP have done in this regard." -From "It's the Little Things That'll Make or Break It."
Do you have any personal insight as to why this problem exists. I remember in Open beta and at the start of Uprising when you'd see swaths of people just sitting in the middle of the road underneath the tabletop on Line Harvest and just dying. The people that I know to have 20M+ SP that still resort to zerg tactics in a game mode where loss of clones is a loss of the match.
At 20 million, people have been playing the game for 6 months or longer. As a DUST UNI leader, do you help your players overcome this problem? Do you have an opinion on the slow growth of tactical developments between players.
Reading your blog and thinking about NPE just makes me want DUST to work more like EVE where by unlocking a skill you have access to all tiers and each skill actually adds minor boons to your character. I feel like a lot of these people that haven't advanced past the tactics of when they first started can still just roll over people that just started because of their play-time giving them access to higher end gear.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Kevall Longstride
DUST University Ivy League
1180
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Posted - 2014.04.13 10:05:00 -
[36] - Quote
Part of the main problem with the NPE is something that I've spoken about before and mentioned several times in the essay about it that I sent to CCP last year.
Context.
Everything that is mentioned in the NPE right now is almost entirely in isolation and rendered down to a couple of lines that do nothing other than to try and 'tie off' that part of the 'tutorial'.
The descriptions that modules and suits have go some way to explain their benefits to the player but only if your a vet. Scanner profile, dampers, enhancers all are now becoming very important to the majority of the casual players but there is no context given as to the situational use of them to a player. Also the way the way a lot of the players have played in the last 12 months means that they are now struggling to deal with the threat of cloaked scouts.
A glaring omission from the NPE is the fact that the core Dropsuit Ugrade skills effect all suits and modules regardless of their meta level. It seems that many are not a aware that 20+ SP player can use an etirely militia based fit and get Advanded levels of performance from it.
Part of that is the rush to meta. New players often see these exotic sounding suits and weapons in the kill feed and think that thay have to rush to get sp into them, neglecting the stuff that actually does make them better on the field. The stupid levels of ISK in the game providing no risk use of full proto gear for a significant number of payers is also fuelling this belief that Proto is king.
But one of the biggest problems for the game right now is not that it is a complex and tactical shooter, it's that it's a complex and tactical game having to work in a map enviroment that doesn't support that. The map design is not up to scratch and with the rush to meta that I mentioned earlier all they do is encourage the Zerg 'tactics' that plague the game.
When the game first started, it was more often than not, the timer or MCC destruction that ended a game. 9 times out of 10 now it seems its clone depletion that is the key to winning. Because of the huge amount of ISK there are too many not wanting to wait for a logi to revive them and will just jump into a new clone regardless to to the 'cost' because they're super rich and can afford it.
I recently squaded with a new starter who wanted to be a logi healer but was getting frustrated because players wouldn't hang around to be revived. This is not good.
Right now I'm waiting as to what the Fanfest build is to give us so I can tailor our efforts in the UNI to help. But recently I did some internal testing of our members and began to change out training methods.
But I can tell you that as a training tool the forums are next to useless. We hardly use them now and most lessons and discussion is done internally via corp mail. Currently every new members to the UNI get 30 mails of hints and tips from me. The number of new players coming into the game that use the forums or even want to is less than 5%. Switching to corp mail as our primary training tool has increased its effectiveness tenfold. So a way to post all those mails automatically would be nice CCP....
The game itself can go much further to aid us in that. I know I'm the UI evangelical in the community but the reason is that it is do important to the growth of the game and the strengthening of the corps in the game.
Forum integration in the game is technically very difficult from what I understand but there are alternatives that can be placed in there that would be a better use of development resources and be much better at doing the job.
Message of the day in chat channels would be a major plus as to the education and passing on of important information. It staggers me still that the game hasn't got them yet.
The Daily Reports page that CCP use to tell us stuff when you log in could be used for corp infomation. Message and notice boards that could be read in the Merc Quarters would be an enormous help. They wouldn't need to be interactive but just having directors and CEOs able to write to them from in the game or in a web based app could be a major boon.
Mailing lists would be the single biggest help to any corp in the game. Having those in your corp that are logis for example being able to sign up to their own interanl newsletter to discuss the best training steps and tactics. Faction Warfare would be a area where a mailing list could be be massive. Allowing real time in game communication between different corps as well as Eggers and Bunnies being able to ask for OB support when it was needed.
Departmental Heads can co-ordinate with their staff so much better. Training in different aspects of the game can all be done in game. An in game calendar with automatic reminders that members can sign up for as well would also prove invaluable.
The other positive of having such tools in game will be that to use them players need to log on. They'd be encouraged to join the game to know what's going one, encourageing again the social aspect of the game, which as the 6 months of CCP blackout comes to an end at Fanfest, has continued has been the thing that has kept the game going.
CPM1 Candidate
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
1192
|
Posted - 2014.04.21 07:32:00 -
[37] - Quote
One week to go till I fly out to Fanfest. So excited I thought I'd give another sneak peek of the uniform....
https://twitter.com/denniefleetfoot/status/458142219825086464
CPM1 Candidate
CEO of DUST University
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2001
|
Posted - 2014.04.22 19:00:00 -
[38] - Quote
Looking pretty sweet man, it's a shame I wont be able to make it out there this year to see it first hand, hopefully next year!
Also do you do your own paint-jobs for the nerf gun you showed earlier? My brother is pretty big into that stuff as well, I'm sure he'd love to exchange ideas sometime.
Like my ideas?
Pokey Dravon for CPM1
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
925
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Posted - 2014.04.22 20:03:00 -
[39] - Quote
Kevall Longstride wrote:My fellow corp member TrueXer0z has posted an interesting thread here asking about the idea of industry in Dust itself. As the development of a long term and stable economy in Dust, separate from the Eve side is a concept I'd like to pursue as a CPM member, I'd invite all to post their ideas here too. o7
Kevall,
I'll have look at True's thread shortly. I did have to make an immedieate post on you comment that you are looking for a "long term and stable econonly in Dust, seperate from the Eve side..".
That is diametrically opposed to what quite a few of us are looking for. Putting a permanent partition up between the two games is absolutely not a good idea. You close of immense potential and frankly it would continue to degrade the relevance of Dust in the New Eden game universe.
I believe you've commented on occaision about having closer links to the games...with the economic factors of both games being so critical a factor to the game complexitiy and player choice (i.e. sandbox play) how can you square that with the desire to close the possibility of merging the this vital facet?
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Kevall Longstride
DUST University Ivy League
1196
|
Posted - 2014.04.23 07:42:00 -
[40] - Quote
Pokey Dravon wrote:Looking pretty sweet man, it's a shame I wont be able to make it out there this year to see it first hand, hopefully next year!
Also do you do your own paint-jobs for the nerf gun you showed earlier? My brother is pretty big into that stuff as well, I'm sure he'd love to exchange ideas sometime.
The Nerf gun was painted by me. Lol. Oh the joys of owning a airbrush and compressor.
It was actually my first attempt at a custom Nerf gun, but I've been making model kits and painting them for over 30 years. So I like to think I'm an above average amateur.
CPM1 Candidate
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
1198
|
Posted - 2014.04.23 08:42:00 -
[41] - Quote
Jaysyn Larrisen wrote:Kevall Longstride wrote:My fellow corp member TrueXer0z has posted an interesting thread here asking about the idea of industry in Dust itself. As the development of a long term and stable economy in Dust, separate from the Eve side is a concept I'd like to pursue as a CPM member, I'd invite all to post their ideas here too. o7 Kevall, I'll have look at True's thread shortly. I did have to make an immedieate post on your comment that you are looking for a "long term and stable econonly in Dust, seperate from the Eve side..". That is diametrically opposed to what quite a few of us are looking for. Putting a permanent partition up between the two games is absolutely not a good idea. You close off immense potential and frankly it would continue to degrade the relevance of Dust in the New Eden game universe. I believe you've commented on occaision about having closer links to the games...with the economic factors of both games being so critical a factor to the game complexitiy and player choice (i.e. sandbox play) how can you square that with the desire to close the possibility of merging the this vital facet?
Sorry, should've made that clearer.
A combined economy is of course the end game. But I'm also a pragmatist and realist.
PC has been a unmitigated disaster from day one. The passive ISK, blue doughnut, the proto stomping it finances has killed any meaningful opportunity to create a non inflationary link between the games where new players aren't going to be at a severe disadvantage. Anyone attempting to defend it should make clear how much ISK they or their corp has made from it.
If you were going to press me on a timeframe for a linked economy, I'd say its going to be a problem for CPM2/3. The game is in no fit state right now to even attempt a link. The UI is such a mess that the those using an Eve client and not a Dust client would have major advantages. API for the game is lacking and we have the problem of the PS3 trying to do all this without melting.
The brutal and honest truth is while the game is on PS3, every player should dismiss the notion of an Eve/Dust happening at all. If the previous management had shown some foresight and waited till PS4.... Until the game is on a more powerful format it isn't happening. In terms of developing the game so it is ready for the link to be actioned and in a timeframe that we'd all like, I'm reluctantly forced to admit that a switch to the PC format would be the way to achieve it.
That being said, a separate economy for Dust is I feel achievable within the restrictions of the PS3 format and that it can be used to create a meaningful, stable and more importantly, demographically diverse economy able to be used by new and veteran players. This will put any future Dust economy in a much stronger position to survive integration when the inevitable switch to a more powerful format happens. (You'll have noticed that no one at CCP has said 'laser focused on the PS3 recently)
In short then:
Build a strong internal market for Dust accessible to all players. Further develop it till it can survive linking it to Eve. A more powerful format switch to enable the link that can share data and maybe economic UI with Eve client. PC being the obvious choice but PC based architecture of PS4 and Xbox One are also options.
CPM1 Candidate
CEO of DUST University
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
930
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Posted - 2014.04.23 14:01:00 -
[42] - Quote
Kevall Longstride wrote:Jaysyn Larrisen wrote:Kevall Longstride wrote:My fellow corp member TrueXer0z has posted an interesting thread here asking about the idea of industry in Dust itself. As the development of a long term and stable economy in Dust, separate from the Eve side is a concept I'd like to pursue as a CPM member, I'd invite all to post their ideas here too. o7 Kevall, I'll have look at True's thread shortly. I did have to make an immedieate post on your comment that you are looking for a "long term and stable econonly in Dust, seperate from the Eve side..". That is diametrically opposed to what quite a few of us are looking for. Putting a permanent partition up between the two games is absolutely not a good idea. You close off immense potential and frankly it would continue to degrade the relevance of Dust in the New Eden game universe. I believe you've commented on occaision about having closer links to the games...with the economic factors of both games being so critical a factor to the game complexitiy and player choice (i.e. sandbox play) how can you square that with the desire to close the possibility of merging the this vital facet? Sorry, should've made that clearer. A combined economy is of course the end game. But I'm also a pragmatist and realist. PC has been a unmitigated disaster from day one. The passive ISK, blue doughnut, the proto stomping it finances has killed any meaningful opportunity to create a non inflationary link between the games where new players aren't going to be at a severe disadvantage. Anyone attempting to defend it should make clear how much ISK they or their corp has made from it. If you were going to press me on a timeframe for a linked economy, I'd say its going to be a problem for CPM2/3. The game is in no fit state right now to even attempt a link. The UI is such a mess that the those using an Eve client and not a Dust client would have major advantages. API for the game is lacking and we have the problem of the PS3 trying to do all this without melting. The brutal and honest truth is while the game is on PS3, every player should dismiss the notion of an Eve/Dust happening at all. If the previous management had shown some foresight and waited till PS4.... Until the game is on a more powerful format it isn't happening. In terms of developing the game so it is ready for the link to be actioned and in a timeframe that we'd all like, I'm reluctantly forced to admit that a switch to the PC format would be the way to achieve it. That being said, a separate economy for Dust is I feel achievable within the restrictions of the PS3 format and that it can be used to create a meaningful, stable and more importantly, demographically diverse economy able to be used by new and veteran players. This will put any future Dust economy in a much stronger position to survive integration when the inevitable switch to a more powerful format happens. (You'll have noticed that no one at CCP has said 'laser focused on the PS3 recently) In short then: Build a strong internal market for Dust accessible to all players. Further develop it till it can survive linking it to Eve. A more powerful format switch to enable the link that can share data and maybe economic UI with Eve client. PC being the obvious choice but PC based architecture of PS4 and Xbox One are also options.
Your question clarifies thing to a degree but also raises additional questions.
1) I think we are all on board for an internal Dust market as the bridge to linking to EVE eventually
2) Now you have me concerned as to what your position is in terms of the future hardware platform for Dust. You sound strikingly like many of the EVE - only players that wish Dust would simply die on the console and be brought solely to PC. I suspect you might want to run a longitudinal pole that shows the demographics of how many folks would play this on PC with the same frequency as they are right now.
Additionally, the whole point of console based platforms is to open new markets and develop emergent cross-platform game play environment. Whether CCP has done it well or not they have broken ground in this area to a far greater extent than any other developer.
For me at least...the PC only position is an automatic "no vote" for a candidate.
I'm also quite aware that the CPM would have minimal if any direct impact on a business decision of that magnitude for CCP but I think due to the access the CPM would have to the CCP team and how they might shape the discussion or provide secondary context it's critical.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Kevall Longstride
DUST University Ivy League
1198
|
Posted - 2014.04.24 12:04:00 -
[43] - Quote
Believe me, you are not going to find anyone as pro console for the game as me. I play PC games on a lot of genres except one, FPS games.
I physically can't use the m&kb for FPS without RSI in my left hand flaring up to the point where I would burn puppies if you would give me painkillers to stop it. And I'll come out and say it what I know from experience to be the brutal truth as regards to the ethics of the majority of PC based FPS players.
A lot of them cheat.
Aim-bots and macro's is all they know and taken away from that to play a console FPS on equal terms, the hardcore console player will kick them into the middle of next week. They'll be plenty of them that say that is a gross misrepresentation and they're free to say so here if they want. But they know that cheating on PC FPS is endemic. We know it and they know it. End of discussion.
That being said, while the FPS part of Dust 514 has come on strongly in the last few months and builds, the part of it that got many of us intrigued enough to play it, the Eve link and the MMO doesn't exist. And its obvious to me and should be to many of you reading this, that the PS3 and the current version of the Unreal engine that the game uses is what's hindering their development. It's hard truth to swallow but it can't be sugar coated or ignored any more. The PS3 can't hack it. To insist it can and ignore the restrictions that it places on CCP to get much done in the game, dooms Dust to stagnation.
The game was always going to move to a more powerful format at some point. It was inevitable. Would I prefer PS4 or Xbox One over the PC? You bet I would.
But you are right about the CPM being unable to change the change the mind of CCP for such a business decision. They might be able to influence them a little but change their mind? No chance. Ultimately, its their decision. The best a CPM member can do is work as best as they can for the current player base and those that are to come. They should really stay out of the business end of it. It isn't part of the job description.
I did after all say that I reluctantly concede that for the game to grow as fast as we'd like a switch to PC might be the way to go. It would enable CCP to have a test server for a start, something that Sony will not allow them to do on PSN. And It is my fervent hope that the original CCP vision of a multi format gaming universe for Dust will come to pass, something that as a CPM member I would constantly remind them of.
But I wouldn't be being doing anyone any favours if I was going to say what I think you want to hear in order to get your vote. If you don't want to vote for anyone pro PC then I'm cool with that.
But that's not what I am. I'm pro Dust 514. If a move to PC is what's needed to make the game work as we'd all want it to, then I'll accept that. Hell, if CCP Rouge can convincingly give a solid case for going to Wii U to make the game work in a week at Fanfest, I'd consider that too.
One should'nt be so entrenched in a particular view that you can't be convinced as to the benefits of another. And neither can a CPM member.
CPM1 Candidate
CEO of DUST University
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Soraya Xel
Abandoned Privilege Top Men.
2149
|
Posted - 2014.04.24 13:06:00 -
[44] - Quote
I am a PC gamer. I have two high-end gaming machines here. I have indeed used the hashtag #PCMasterRace while not joking.
And I think releasing a DUST client for PC this year would be a mistake. I can separate my love of PC gaming from the real practical considerations of DUST releasing on that platform. I'd love DUST for PC, but I also love DUST too much to advocate them to release what I'd consider a mistake in judgment.
I'd like to be your CPM1 candidate
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Kevall Longstride
DUST University Ivy League
1198
|
Posted - 2014.04.24 14:32:00 -
[45] - Quote
Oh I don't think a PC release this year is on the cards at all. From all accounts CCP Rouge is unwilling to promise anything that he can't show tangible progress on or be released in a reasonable time frame.
But I think that a technical brick wall has been hit by CCP on the PS3. The longer it remains on the older format, the longer it'll take to reach our expectations.
CPM1 Candidate
CEO of DUST University
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
939
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Posted - 2014.04.24 15:44:00 -
[46] - Quote
Kevall Longstride wrote:Oh I don't think a PC release this year is on the cards at all. From all accounts CCP Rouge is unwilling to promise anything that he can't show tangible progress on or be released in a reasonable time frame.
But I think that a technical brick wall has been hit by CCP on the PS3. The longer it remains on the older format, the longer it'll take to reach our expectations.
Kevall,
It's very unlikely that anyone playing this game believes that the PS3 is adequate for Dust.
My point is that for the long term reach into the player base and drive toward the vision that brought many of us here (and frankly keeps us here) is that a new generation console is by far the preferable option.
The eventual transition to PS4 is vital to the game for any number of key reasons and eventually from that a parallel port to PC might very well be a solid option (still not entirely sold on that). From another perspective...as a resurrected EVE player, I WANT more injects into the New Eden universe and bringing that gaming environment to console players can help provide that.
The continued gaming trend is gravitating to consoles and tablets - particularly for games such as Dust. I think if you went to a PC port you might very well cut the existing player base by 50-60% farily quickly.
If Dust were on PS4 and there was a functional NEOCOM mobile app or simply access to those functions via a weblogin available you have all the tools needed for MMO'ing in Dust. In all honesty, we've gotten a fair amount of social / meta gaming going on despite the very vanilla level that Dust can execute.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Kevall Longstride
DUST University Ivy League
1201
|
Posted - 2014.04.24 17:33:00 -
[47] - Quote
A console port is the prefered option.
I am however having thought hard about it over the last couple of weeks, no longer so against the idea of a PC version as I once was, provided a clearly presented case for doing so can be made. I've always acknowledged that a PC version would offer the chance of a test server that a console version couldn't have. This reason alone is enough to seal the deal for a lot of people (not me however).
The other reason I've become less resistant to the idea of a PC version is Sony.
Hotfixes server side are relatively easy for CCP to implement. Patches are not. And every time CCP want to release a patch it goes through Sony, causing a delay.
I'm also increasingly of the opinion that as the PS4 version of Planetside 2 approaches launches, Sony are not going to be as accommodating with CCP as once they were with Dust being in competition on the same console. Nothing I've heard directly or definate but I've a couple of sources at Sony indicating that there might be concerns.
I hope I'm wrong but it just makes sense to me for CCP to not put the future of a game in a fragile state at the mercy of a third party with a interest in possibly failing.
*puts on tin foil*
CPM1 Candidate
CEO of DUST University
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Soraya Xel
Abandoned Privilege Top Men.
2153
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Posted - 2014.04.24 19:03:00 -
[48] - Quote
Sony would still be the holdup on a PC version. You can't exactly patch some players and not the other players. And a test server on PC wouldn't help with preventing PlayStation bugs. It just classes off some players as better treated than others. Given how bad DUST's bugs and QA are now, I'm mortified to consider how much worse that'd be with two different platforms in play.
I'd like to be your CPM1 candidate
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Kevall Longstride
DUST University Ivy League
1205
|
Posted - 2014.04.25 11:24:00 -
[49] - Quote
Another pic of the suit. Now backlit.
https://twitter.com/denniefleetfoot/status/459618639063580672
CPM1 Candidate
CEO of DUST University
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DeeJay One
Guardian Solutions DARKSTAR ARMY
265
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Posted - 2014.04.25 11:35:00 -
[50] - Quote
Kevall Longstride wrote: I'm also increasingly of the opinion that as the PS4 version of Planetside 2 approaches launches, Sony are not going to be as accommodating with CCP as once they were with Dust being in competition on the same console. Nothing I've heard directly or definate but I've a couple of sources at Sony indicating that there might be concerns.
I hope I'm wrong but it just makes sense to me for CCP to not put the future of a game in a fragile state at the mercy of a third party with a interest in possibly failing.
*puts on tin foil*
Well, there are at least 4 Free To Play titles already on the PS4 (one FPS, flight "sim", MMO and a TPP), so I don't think Sony will be worried that much if Dust also appeared there. Can't really tell if the update process would be easier on PS4 though... |
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Kevall Longstride
DUST University Ivy League
1205
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Posted - 2014.04.25 14:59:00 -
[51] - Quote
The update process for PS4 is no easier than PS3 from what I understand.
CPM1 Candidate
CEO of DUST University
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Soraya Xel
Abandoned Privilege Top Men.
2160
|
Posted - 2014.04.25 15:15:00 -
[52] - Quote
Kevall Longstride wrote:The update process for PS4 is no easier than PS3 from what I understand.
Indeed. And CCP isn't going to abandon it's PS3 customers instantly either, so it also means coding and testing for both platforms simultaneously, which is twice as much work as they're doing now.
I'd like to be your CPM1 candidate
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Kevall Longstride
DUST University Ivy League
1205
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Posted - 2014.04.25 16:25:00 -
[53] - Quote
Don't think they'll drop PS3 instantly. But Dust must leave it at some point, its near enough 10 year old tech after all.
But with the radio silence and the lack of progress of anything in the Uprising build that wasn't already in the works at last Fanfest, I think they've been working on something else, this next evolution of Dust that they've talked about. What format it's on I could not say. I am saying that I no longer as hostile to a PC version as once was. Would prefer an Xbox One version still.....
CPM1 Candidate
CEO of DUST University
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Fox Gaden
Immortal Guides
2970
|
Posted - 2014.04.25 16:28:00 -
[54] - Quote
When considering the limitations of the Unreal 3 engine and the PS3, we should consider what is handled by your PlayStation, and what is handled by the Tranquillity server. Things like the market, mail, and Corporate records are stored and processed on Tranquillity. All you need to access these on the PlayStation is an interface, and an interface is not really processor intensive. Not went compared to the amount of processing involved in rendering live combat.
For MMO elements such as in game mail, and Corporate management, there is no reason to restrict DUST to the limited consol interface. There is no reason you canGÇÖt be sitting in front of your consol shooting red dots in the face, and then between games promote a Corp member to Personal Manage using an app on your phone, and then run to your computer to compose a Corp mail using a DUST version of the EVE Gate web site.
I think the Consol has proven itself as a good interface for FPS games, and I would like to see it stay on the Consol. But there is no reason to restrict the interface to the Consol only for stuff the Consol is really not very good at. If EVE players can send in game mail by logging into a web page on the internet, then there is no reason not to give DUST players the same flexibility.
I do think that these abilities should still be available on the Consol, for those few players who donGÇÖt have access to a computer or tablet, but DUST players should not be restricted to that clunky interface.
In game mail, market, and Corporate management should be available on the PlayStation, on a secure Web site accessible from PC, Mac, & Linex, on SmartPhone apps, and on Tablets.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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DeeJay One
Guardian Solutions DARKSTAR ARMY
265
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Posted - 2014.04.25 17:00:00 -
[55] - Quote
Fox Gaden wrote: For MMO elements such as in game mail, and Corporate management, there is no reason to restrict DUST to the limited consol interface. There is no reason you canGÇÖt be sitting in front of your consol shooting red dots in the face, and then between games promote a Corp member to Personal Manage using an app on your phone, and then run to your computer to compose a Corp mail using a DUST version of the EVE Gate web site.
There was supposed to be a companion app for the Vita, but it went the way of the CREST, erm I mean the dodo... |
Kevall Longstride
DUST University Ivy League
1205
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Posted - 2014.04.25 17:40:00 -
[56] - Quote
DeeJay One wrote:Fox Gaden wrote: For MMO elements such as in game mail, and Corporate management, there is no reason to restrict DUST to the limited consol interface. There is no reason you canGÇÖt be sitting in front of your consol shooting red dots in the face, and then between games promote a Corp member to Personal Manage using an app on your phone, and then run to your computer to compose a Corp mail using a DUST version of the EVE Gate web site.
There was supposed to be a companion app for the Vita, but it went the way of the CREST, erm I mean the dodo...
Your as likely to have angels fly out of your arse than see a vita app anytime soon.
They promised an official Eve smart phone app last year too and I don't expect that either.
CPM1 Candidate
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
1207
|
Posted - 2014.04.28 21:26:00 -
[57] - Quote
Quick Fanfest update.....
I'm not there yet. Grrrrrr
The plane developed a faulty fuel pump and they need a new one that will get put in tonight. So flight rescheduled for tomorrow and I'm in a Manchester airport.
Will let you know when I'm there safe.
CPM1 Candidate
CEO of DUST University
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SoTa PoP
Heaven's Lost Property Dirt Nap Squad.
4585
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Posted - 2014.04.29 06:29:00 -
[58] - Quote
I have come to drop by to give a bump to your efforts of CPM. I believe Kevall would be an amazing edition to put on a seat. You can be certain he'd be a better representation for the community then any current CPM or candidates. Sure, others have strong points, but few have reached out to the heart of this game the way Kevall has and Dust Uni to truly help this community.
Good luck in your endeavor. o7
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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Kevall Longstride
DUST University Ivy League
1207
|
Posted - 2014.04.30 21:31:00 -
[59] - Quote
Another quick update for the day.
After finally making to Reykjavik, 24 hours later than planed, I got to my hotel and quickly freshened up, and immediately headed to the English Pub.
I first saw Reevira, and few other guys that had made it here and was about to get a drink when 'DENNNIIIIEE' was shouted from behind me and CCP Praetorian grabbed me in a bear hug and dragged me over to meet CCP Rouge, CCP Z and some of the other Dev's from Shanghai.
Rouge is real folks. Very real.
Drinking ensued. Snippet's and hints of what was coming up on Friday were were given, Tequila was drunk and a generally spiffing time was had.
Rouge is a fantastically engaging bloke. Incredibly enthused for the game and the community that is here in it. 'You guys rock!!' was what he had to say about you all. Even the trolls.....
He is also a man with a vision, some of it he divulged to those that had made the trip and no, I'm not going to tell you and spoil some of the the Keynote he's been practising a lot. If you want that kind of advance intel in the future, come to the next Fanfest. Once the Keynote is done he is looking forward to engaging us more in the community. It's been a struggle for him to not do so for the last 6 months but his attention was needed fully on working on the next evolution of Dust that we're all going to find out about on Friday.
I'm also supremely confident that he is not going to say or promise anything in that Keynote that he is not going to be able to deliver to us.
CCP Z is for those that don't know, the new monetisation manager for Dust as well as overseeing the progression in Dust 514. This guy gets it folks. I think what he wants to do in the game is going to met with near universal support from the community.
After all the drinking, chat and eating I returned to room, processed some D-UNI apps and went to bed.
This morning I met up with Zatara, Kane, Iron wolf and a few others to go on the Golden Circle tour. For those that make it next year I highly recommend it.
On our return, we met up with a few hundred other acolytes for the unveiling of the Eve Monument near CCP's head office were Ruc Doc gave me my hoody before finding some food.
I'm about to go out again and get drunk.
So tomorrow is the first day of Fanfest, so I'm sure that the pics of me in the uniform will be all over the place. o7
CPM1 Candidate
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
1207
|
Posted - 2014.04.30 21:32:00 -
[60] - Quote
SoTa PoP wrote:I have come to drop by to give a bump to your efforts of CPM. I believe Kevall would be an amazing edition to put on a seat. You can be certain he'd be a better representation for the community then any current CPM or candidates. Sure, others have strong points, but few have reached out to the heart of this game the way Kevall has and Dust Uni to truly help this community.
Good luck in your endeavor. o7
Thank you very much. o7
CPM1 Candidate
CEO of DUST University
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