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Orin the Freak
The Solecism of Limitation
689
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Posted - 2014.01.24 19:27:00 -
[1] - Quote
My complaint about what I've seen so far from 1.8 stats (yes, I know they are "flexible", thats why I'm posting this) are that Gallente and Caldari are getting the royal treatment, and Minmatar and (to a lesser extent) Amarr are getting shat on.
Allow me to elaborate a bit.
Gallente is getting the old (current) passive armor rep for every suit.
G Heavies get the most popular resistances (Rail Rifles, anything Minmatar), and they are going to have 4 lows, which are easily the most versatile slot in the game!
G Scouts have 3 passive armor reps, and the lowest scan profile amongst scout suits, which is a HUGE deal.
G logis, if the rumors are to be believed, are getting enhanced scanning abilities, to pick up anything BUT G-scouts, or highly-gimped other scouts (due to having to use multiple complex dampeners)
Caldari have that ridiculous heavy with the 1 second shield charge delay!
Now... Minmatar Heavy gets resistances to all the scrambler rifle spam, and blaster rifles, of which you might see one or two per game. Not to mention, the negligible 20 point speed increase, which is paid for by about 90 less EHP, and will be completely negated when you consider Gallente's 4 lows for KinCats/armor mods. Minmatar at proto level get 3/2 H/L which is a serious disadvantage.
Then theres the Minmatar scout, which is inferior in almost every way to the Gallente. Something just screams unfair about all this Gallente love. Personally, I feel the current bonuses are good enough. Why take away logi's passive armor rep, and give it to ONLY the Gallente, but in ALL their suits?
Truthfully, if CCP were to not include the scan profile bonuses to gallente, OR, make that the scout bonus, instead of, or alongside the stupid cloak stuff, then I would have few complaints about the scouts.
I'd like to see some serious tweaking to the entire gallente lineup. it seems all the other races are getting relatively "situational" bonuses, like melee damage or repair tools, or nanohives, where Gallente are getting bonuses towards the most powerful piece of equipment on the field, the scanner!
Seems to me like a conspiracy! :P (but seriously, in the interest of ballance and fairness, please re-evaluate the Gallente's scanner bonuses, and the Minmatar speed to EHP ratio!) |
Orin the Freak
The Solecism of Limitation
689
|
Posted - 2014.01.24 19:56:00 -
[2] - Quote
I have played all the classes to some extent, but most fluent with logi.
At any rate, I was looking into going into a new class after 1.8 hit.
also, Ghost Kaisar, G logis will not have a hell of a time scanning scouts. Unless, said scout uses almost all his lows for complex dampeners. However, Gal scouts won't have to waste a slot on a complex dampener, OR a repper. They get both as a bonus for using Gallente suits. all the other suits will need roughly 3 damps to stop all but the best scanners. That leaves no room for any KinCats or anything else.
It's too early to declare it OP, but I can tell it's going to be the most useful scout, as all of it's bonuses are relevant in EVERY battle. Melee damage bonus is nothing if you use guns. The hack speed is nice, but you're a scout... if you stop moving for 2 seconds, you're dead. All the other scouts have bonuses that help them at all times. Minmatar is the only scout with bonuses that are situation-dependent. Why not the hack speed, and a bonus to drugs? (kincats and the like) |
Orin the Freak
The Solecism of Limitation
690
|
Posted - 2014.01.24 20:01:00 -
[3] - Quote
Scheneighnay McBob wrote:Minmatar sentinel: resistance to shotguns and plasma cannons, which I assure you will be far more common with cloaking. Minmatar Scout: Extra knife damage is awesome, and high hacking speed is incredibly useful.
Also if you put 3 reps on a gallente scout, you are a massive dumbass.
I think you misunderstood about the passive armor rep. It's inherent to the suit. read the post https://forums.dust514.com/default.aspx?g=posts&t=136370&find=unread
Gallente Scouts get a passive, built in 3 armor rep. Much like how currently logi's have passive armor rep.
no modules required. |
Orin the Freak
The Solecism of Limitation
690
|
Posted - 2014.01.24 20:09:00 -
[4] - Quote
Medic 1879 wrote:Gallente heavies getting a passive 1hp/s armour rep is hardly going to be game breaking.
Then why is it there in the first place? Currently passive armor rep is for EVERY logi.
taking that away, and saying "now if you want this, you're going to have to spec into gallente" is just .. bad.
That said, I understand Gal are supposed to be the armor masters in DUST.
So I will grant them that. BUT...
Armor, AND scan proficiency? Scanners are, and will continue to be the single MOST USED equipment on the battlefield. I see maybe one knifer in every 2 to 3 games, sometimes they have a friend.
I dunno, I just think Minmatar is getting boned. particularly when it comes to scouts. Hacking speed is nice, but only if I'm hacking. completely useless in ambush, or any future mode where hacking isn't useful.
but all the other racials are useful in any mode. how is this balanced? |
Orin the Freak
The Solecism of Limitation
690
|
Posted - 2014.01.24 20:14:00 -
[5] - Quote
Yes, scanners are getting a much needed nerf. Yet they will still be the most used, and useful piece of equipment on the battlefield. |
Orin the Freak
The Solecism of Limitation
690
|
Posted - 2014.01.24 20:23:00 -
[6] - Quote
Pokey Dravon wrote:Ok let me clarify some things for you.
"Gallente is getting the old (current) passive armor rep for every suit." 1 HP/second for Gallente Heavy. That will take 8 minutes, 45 seconds to completely rep with no modules or HP skills. It's a token bonus that does effectively nothing. This is not a skill that goes up per level, Gallente heavies get this 1HP passive rep and that's it.
3hp/second for Gallente scouts. Considering limited slots and resources, this is so they don't fall behind the Caldari and Minmatar scouts in terms of HP regeneration. Considering how fast shield recharge is? 3hp/second is quite crappy in comparison.
"G Heavies get the most popular resistances (Rail Rifles, anything Minmatar), and they are going to have 4 lows, which are easily the most versatile slot in the game!"
So when a ton of people roll Gallente Sentinel, do you think people will continue to use RR and CR as much when the G Sentinel is resisting their damage? No. People will use a different damage type that does more damage. The Sentinels in a way encourage diversity of damage type.
G Sentinels also have the lowest damage output of any Sentinel with only 1 high slot.
"G Scouts have 3 passive armor reps, and the lowest scan profile amongst scout suits, which is a HUGE deal."
Gallente's role is typically scanning and other targeting electronics, this is similar to how it is in EVE. Gallente suits are simply going to always be the best at scanning and avoiding being scanned. In exchange they give up other advantages that other scouts get such as stamina and better cloaking abilities. Is it a valuable bonus? Of course, but it doesn't mean its the ONLY good one.
"G logis, if the rumors are to be believed, are getting enhanced scanning abilities, to pick up anything BUT G-scouts, or highly-gimped other scouts (due to having to use multiple complex dampeners)"
Again, Gallente are always going to be the best with scanning. However in order to gain this ability they sacrifice other support roles such as armor repair, uplink efficacy, and nanohives. Useful, but not the only useful bonus.
"Caldari have that ridiculous heavy with the 1 second shield charge delay!"
It's a 4 second delay, 1 second depletion delay. Dev already stated that the 1 second part was a typo. Chill out.
"Now... Minmatar Heavy gets resistances to all the scrambler rifle spam, and blaster rifles, of which you might see one or two per game. Not to mention, the negligible 20 point speed increase, which is paid for by about 90 less EHP, and will be completely negated when you consider Gallente's 4 lows for KinCats/armor mods. Minmatar at proto level get 3/2 H/L which is a serious disadvantage."
Higher sprint speed with 2 low modules for armor/speed mods and then a shitload of damage with 3 highs? Minmatar will be fast, hard hitting Sentinels that will require a different kind of playstyle than other Sentinels but is valid nonetheless.
"not the only useful one", no, just the MOST useful one.
Minmatar, hard hitting? not as hard hitting as the caldari. Fast? by 20 points, which, when you consider the scale (405 vs. 385), that's hardly anything. I daresay it's negligible. the drop in EHP, and the less popular resistances are going to make the Minmatar heavy obsolete. Why run a minmatar heavy when you could run an assault suit with a rail rifle and run faster, with maybe couple hundred less EHP. if speed is that important.
it almost seems as if you're contradicting me just to be contradictory. at least when you try to shrug off passive armor rep, and scan proficiencies as "not the only useful" when it's fair to say those are THE MOST useful bonuses. |
Orin the Freak
The Solecism of Limitation
691
|
Posted - 2014.01.24 20:29:00 -
[7] - Quote
Yoma Carrim wrote:Cat Merc wrote:DUST Fiend wrote:One race to rule them all To be fair, we were underpowered as **** during Uprising release, so even if Gallente do become FOTM for a bit, it's about time :P /me is just kidding, don't take it too seriously butthurt people Ahhhhhh *pulls out coffee mug* I remember when my Cal logi cut Gallente to shreds with there own weapon.... ....good times*sip* OP as anything but still good times.
which brings me to another good point.
If they release Gallente suits with these awesome bonuses, and then CCP decides to go the way they did with the Cal Logi...
How is that fair? why not release the suits with balanced bonuses/stats. I think the bonuses are currently balanced just fine. particularly amongst logi's (as that is my crem de la crem). |
Orin the Freak
The Solecism of Limitation
691
|
Posted - 2014.01.24 21:10:00 -
[8] - Quote
maybe it's just that minmatar is UP after 1.8? Particularly the minmatar scout suit. |
Orin the Freak
The Solecism of Limitation
692
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Posted - 2014.01.24 21:44:00 -
[9] - Quote
Ghost Kaisar wrote:Orin the Freak wrote:I have played all the classes to some extent, but most fluent with logi.
At any rate, I was looking into going into a new class after 1.8 hit.
also, Ghost Kaisar, G logis will not have a hell of a time scanning scouts. Unless, said scout uses almost all his lows for complex dampeners. Uh. No. While cloaked with NO dampeners, a scout will avoid all scans except for Proto Gallente Scans. While uncloaked with ONE Complex Profile damp, a scout will avoid all scans except for Proto Gallente. If you have both a cloak AND a Complex Profile damp, a scout will avoid everything except for Proto Gal Focused Scans. Your argument is only correct when going against a scout with no dampeners OR cloak. In which you will be scanned by Proto Normal Scans and Adv Gal Scans. TL;DR A scout can dodge a vast majority of scans with only 1 complex dampener. It can dodge every scan except for one if it uses a cloak and a complex damp. SOURCE
So you're saying Minmatar have to use all 3 of their lows to dodge proto scans, (asuming they aren't using retardedly expensive cloaks) when gal get away with using half their slots, with no need of an armor repper, so they have 2 empty lows for anything they want. Balance. |
Orin the Freak
The Solecism of Limitation
692
|
Posted - 2014.01.24 21:50:00 -
[10] - Quote
Aero Yassavi wrote:Orin the Freak wrote: G Heavies get the most popular resistances (Rail Rifles, anything Minmatar), and they are going to have 4 lows, which are easily the most versatile slot in the game!
Can we please start using the correct terminology. They are sentinels. Heavies include commandos as well. Just a small request
You're right! I apologize for my mistake :) |
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