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Aeon Amadi
Ancient Exiles. Renegade Alliance
4716
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Posted - 2014.01.24 09:26:00 -
[1] - Quote
There's a few candidates that haven't survived the move to Uprising: There's a few candidates that were introduced with Uprising but haven't been touched since There's a few that were hit hard with the nerf bat and have yet to be given love, despite repeated desires by the community for such. And then there's some new arrivals that have brought along power creep.
Now, while I've been wanting to hold onto these thoughts until after Uprising 1.8 was released I've sort of hit a road block where my concern is overshadowing my optimism. I'm just as excited as anyone else for Racial Parity but with it brings along a number of notable problems in that it seems we're introducing racial parity and changing up skill bonuses for weapons that are implemented and then left to fester. The plasma cannon hasn't been touched at all since it's release, even when weapons received the 10% damage buff.
I really want to love the Gallente Commando's damage bonus to blaster weaponry but there are some considerations in play. Tac, Breach and Burst ARs under-perform and have no unique flavor when compared to other racial rifles that they mimic. The shotgun's four meter optimal is incredibly skill-focused as you can back pedal out of it's range and strafe dance out of it's blast easily in CQC. The Plasma Cannon, as stated previously, is in some desperate need of attention as it hasn't been touched since it's release seven months ago.
That being said, it's hard to fall in love with the Gallente Commando's concept when I am likely going to be dual-wielding Assault Rifles by default. Unfortunately, the Assault Rifle is a victim of power creep by the (assault) Combat Rifle which has lower resource costs, better accuracy, and comparable damage.
It is that much harder to balance these suits out when the weapons themselves are in desperate need of attention. I am to understand that the Laser Rifle is getting a bit of love in 1.8 but that simply isn't enough; -all- weapons need to be gone over objectively and changed so that each is useful in it's own particular way. I understand that it will take time and (very) likely won't occur in 1.8, I don't expect it to, but this is one of those things that needs to be higher up on the priority list.
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4734
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Posted - 2014.01.24 18:12:00 -
[2] - Quote
XxGhazbaranxX wrote:Many of you might have thought the plasma cannon useless well before it became utterly underpowered. It has only been after aim assist the that plasma cannon took a huge blow and even then not was it until 1.7 did it really become almost unbearable.
The plasma cannon is being looked at by CCP as is their statement in the bi-weekly feedback and requests updates. They have also said that they deem it to be Anti-Vehicle though I myself did not sell it as such because I could not believe it was.... B
That's one aspect I'm rather puzzled about.
"We canGÇÖt see any way to easily improve the Plasma Cannon against vehicles (its intended role) without making it OP against infantry,"
It's interesting that we say this because when comparing a Plasma Cannon and a Forge Gun there are some similarities. Both have a very high direct damage with some splash but in an effort to make the Forge Gun less effective against infantry we reduced the splash radius. It's far more of a skill-based weapon than the Forge Gun and many may not know it but there was a recent addition of maximum range to the PLC; it can now only travel to a set distance before exploding in mid-air where as previously it had infinite range. If the Plasma Cannon is an AV Weapon (more on this later) than it could use the same treatment, reducing the splash radius and increasing the direct damage considerably and because of how difficult it is to land a shot it would be a nice contender.
It's a pretty simple fix and while I understand game design is about balancing something while observing all future effects to the best of one's ability, I don't think that's a justifiable reason to let something sit for more than half a year without applying a band-aid here and there until you're ready to tackle it.
Now, as far as the PLC being an AV Weapon... Originally, prior to the release of Uprising, the PLC was advertised as such. When it was released however there was no mention of it being used as an AV weapon in the description nor from then on apart from some speculation from the community. In fact, the only evidence we have (or have ever had) that the PLC was intended to be an AV weapon was from the very same feedback report from CCP discussing it's changes.
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4734
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Posted - 2014.01.24 22:11:00 -
[3] - Quote
Ghermard-ol Dizeriois wrote:I think CCP will do that once all weapons are released, it is fairly pointless to rebalance them now if later we're gonna get new OP rifles/cannons/whatever.
As OP pointed out, the AR is another weapon which needs attentions, especially the Burst/Single Shot variants which are too weak if compared to other weapons. I don't want all the weapons to behave in the same way,that would be plain stupid even if some players are suggesting that (not directly, but if you read between the lines that's it). So far we are missing at least 2 Heavy weapons, the Precision Rifle and two sidearms. That is to say, 5 weapons and possible alternative versions.
We're getting three sidearms with 1.8, so all races will have at least one (whereas the Caldari have three and the Minmatar have two).
The Tac Rifle, imo needs to be more powerful per round since it has lower range and fire rate than the scrambler and no ability to charge. It needs to -feel- like a Gallente semi-automatic rifle with high damage capability in place of short range.
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4735
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Posted - 2014.01.25 00:25:00 -
[4] - Quote
Ghermard-ol Dizeriois wrote:Aeon Amadi wrote:We're getting three sidearms with 1.8, so all races will have at least one (whereas the Caldari have three and the Minmatar have two). Magsec SMG Ion Pistol ? what is the third sidearm?
Bolt pistol.
Shaira Ilv Enna-Ress wrote:Aeon Amadi wrote:The Tac Rifle, imo needs to be more powerful per round since it has lower range and fire rate than the scrambler and no ability to charge. It needs to -feel- like a Gallente semi-automatic rifle with high damage capability in place of short range. What exactly would be this "Tac Rifle"?
The Tactical Assault Rifle O_o???
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4735
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Posted - 2014.01.25 00:49:00 -
[5] - Quote
Dustbunny Durrr wrote:I've played EVE since 2005, and Dust since open Beta. What I have learned, is that CCP will get around to balancing everything, and making things the way they should be..... eventually. In the mean time, there will be sporadic nerfs and buffs. When nerfs happen, 90% of the time they will overnerf the item, and it will be unplayable. When buffs happen, 60% of the time, the item will be overbuffed, and will outclass all other items.
In time, I am sure most of the suits will have a niche, and most of the weapons will too, in the mean time, all we can do is wait (oh, and whine on the forums).
Until Crucible hit and there was much rejoicing.
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4737
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Posted - 2014.01.25 07:44:00 -
[6] - Quote
Denn Maell wrote:The Ion Pistol is a plasma blaster, so its Gallente in manufacture.
And if you look at the new stats for these sidearms btw, they stand to be truly devastating in their own right. Power Creep marches on, I guess.
Ion Pistol actually looks to be the most under-powered of them all, to me. Lower per shot damage than the Scrambler Pistol which also receives a hefty headshot bonus, this is contrary to typical Gallente thematic of close range, high damage. One could argue that the ability to charge the shot (while more of an Amarr thing at this point) is what benefits it considering the ultra high damage... however...
- In the description of the Ion Pistol it says that an charged shot will instantly over-heat the weapon. This means that you have to land the shot, or take feedback damage and be vulnerable for however long the seize time lasts. - Because of the above, missing isn't an option and this is asking a lot considering the CQC nature of Blaster weaponry. - Just as well, lower damage per shot means that it will under perform compared to competition such as the bolt pistol, which appears to be an ultra high damage automatic sidearm.
I feel as though Gallente weaponry is being viewed as more of a "skill shot" theme than what it's supposed to be as all of their weapons have a very stark skill-to-power ratio, the Ion Pistol not excluded.
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