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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
996
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Posted - 2014.01.23 18:26:00 -
[1] - Quote
I've been playing with a lot of new people over the last few days, trying to get a feel for how they view the game. One of the biggest issues I see them having is figuring out where they fit in on the field. They have a crazy number of places to spend skill points and very few of them have people in-game looking to help them get their priorities in order for their skill tree. They spend days if not weeks wasting away precious SP on things they will likely put down for something else before long. IF they stay around that long after seeing that all of their bad choices collect up, many people I have run with were talking about quitting altogether since they had wasted so much time and SP already and didn't have it in them to start all over in a new branch. I met one guy who had spent all of his SP on day one before he'd played his first match into vehicle turrets thinking that vehicles were something that auto-spawned on the field like in Battlefield. Another had dumped all of his into dropsuit command and Amarr heavies because it just happened to be the first things on the list, then didn't understand why the suit he'd specced into was so slow compared to everyone else.
I understand that New Eden is supposed to be an unforgiving environment where you are supposed to live with your choices, but that exact thing seems to be a large (not claiming it's the biggest, but it is one of the biggest) contributing factor to player retention issues. They know nothing about how fitting a suit works, how passive skills effect them, which weapons work best for them, which skills are important for them and which ones are useless to them, and they know nothing about how different racial suits function compared to each other. And most are not interested in reading a ton of stuff from the get-go just to start playing a game. Back in the closed beta days we could say "HTFU, Welcome to New Eden", etc., etc., etc., but now that it is painfully obvious that that attitude is hurting the player count as bad as it is, sticking to our guns on the issue will only do us harm.
I propose that we offer 2 respecs to new players to help ease their transition into Dust 514 from other shooters. When they first log into Dust, they should be reminded that they will have the opportunity to respec their skill points at two SP checkpoints, once when their SP total is between 4 & 5 million and once when their SP total is between 9 & 10 million. This should also be explained in the introduction to make sure it sinks in that these are the only times to do this. When the SP total of a character hits one of these checkpoints, have it trigger a flag that puts a red tab on the top skill tree in which they can respec their SP one time while they are within the SP range provided above.
And before anyone says it, no this does not effect me in the slightest. This will in fact increase my competition since new players will be able to correct mistakes they made when they were still learning the game basics.
To apply to L.O.T.I.S. or to squad with us, join our public chat channel: L.O.T.I.S.
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1670
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Posted - 2014.01.23 18:35:00 -
[2] - Quote
Baal Omniscient wrote:I've been playing with a lot of new people over the last few days, trying to get a feel for how they view the game. One of the biggest issues I see them having is figuring out where they fit in on the field. They have a crazy number of places to spend skill points and very few of them have people in-game looking to help them get their priorities in order for their skill tree. They spend days if not weeks wasting away precious SP on things they will likely put down for something else before long. IF they stay around that long after seeing that all of their bad choices collect up, many people I have run with were talking about quitting altogether since they had wasted so much time and SP already and didn't have it in them to start all over in a new branch. I met one guy who had spent all of his SP on day one before he'd played his first match into vehicle turrets thinking that vehicles were something that auto-spawned on the field like in Battlefield. Another had dumped all of his into dropsuit command and Amarr heavies because it just happened to be the first things on the list, then didn't understand why the suit he'd specced into was so slow compared to everyone else.
I understand that New Eden is supposed to be an unforgiving environment where you are supposed to live with your choices, but that exact thing seems to be a large (not claiming it's the biggest, but it is one of the biggest) contributing factor to player retention issues. They know nothing about how fitting a suit works, how passive skills effect them, which weapons work best for them, which skills are important for them and which ones are useless to them, and they know nothing about how different racial suits function compared to each other. And most are not interested in reading a ton of stuff from the get-go just to start playing a game. Back in the closed beta days we could say "HTFU, Welcome to New Eden", etc., etc., etc., but now that it is painfully obvious that that attitude is hurting the player count as bad as it is, sticking to our guns on the issue will only do us harm.
I propose that we offer 2 respecs to new players to help ease their transition into Dust 514 from other shooters. When they first log into Dust, they should be reminded that they will have the opportunity to respec their skill points at two SP checkpoints, once when their SP total is between 4 & 5 million and once when their SP total is between 9 & 10 million. This should also be explained in the introduction to make sure it sinks in that these are the only times to do this. When the SP total of a character hits one of these checkpoints, have it trigger a flag that puts a red tab on the top skill tree in which they can respec their SP one time while they are within the SP range provided above.
And before anyone says it, no this does not effect me in the slightest. This will in fact increase my competition since new players will be able to correct mistakes they made when they were still learning the game basics.
Really. If you make a mistake like the ones you mentioned: Just create a new character. Why make it complicated with a respec system? New players are the last people who need respecs. And old players don't need it because they have enough SP already anyways and would just use this function to spec into the FOTM.
By the time new players have 5 million SP they know what they're doing. And really: If you see a skill system and are that unpatient that you spend an obviously limited resource (or at least one that doesn't give you enough SP to spec out everything in 2 weeks time) on the first thing you see... well then. Tough luck buddy, but that is on you.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
996
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Posted - 2014.01.23 18:48:00 -
[3] - Quote
Aikuchi Tomaru wrote:Really. If you make a mistake like the ones you mentioned: Just create a new character. Why make it complicated with a respec system? New players are the last people who need respecs. And old players don't need it because they have enough SP already anyways and would just use this function to spec into the FOTM.
By the time new players have 5 million SP they know what they're doing. And really: If you see a skill system and are that unpatient that you spend an obviously limited resource (or at least one that doesn't give you enough SP to spec out everything in 2 weeks time) on the first thing you see... well then. Tough luck buddy, but that is on you. By the time new players have 5 million SP.... They have usually wasted 5 million SP. Know how long it takes to earn 5m SP without boosters? Wasting several months of work sounds so fun, doesn't it? Working through pubstomp after pubstomp, FPS players trying your best to understand a complex and utterly foreign leveling system and fitting system with little to no help from the game itself, and no way of knowing how things work until you try them. Yeah.... then.... you say just start over? The whole "tough luck" attitude is why our playerbase is so small. Get over yourself.
To apply to L.O.T.I.S. or to squad with us, join our public chat channel: L.O.T.I.S.
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Master Smurf
Nos Nothi
38
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Posted - 2014.01.23 18:55:00 -
[4] - Quote
Do it.
2 respecs under 5 mill and a final one at 7
"Shine bright like a diamond"
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Joseph Ridgeson
WarRavens League of Infamy
356
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Posted - 2014.01.23 18:57:00 -
[5] - Quote
I think it was better when the Academy was like 20,000 WP and gave a respec afterwards. That was generally enough time to learn how to play the game. Say you get 400 WP per match, it would take you 50 matches to understand the concept of Skill Points. It did slow the game down for new players but when the alternative is people thinking "If I wasted that many SP, I should probably just quit/remake my character", I find it to be better as it is less demoralizing.
The problem is the way training works in DUST rather than EVE. In EVE, you train something in real time. In the end, it may take you about the same amount of time to max a skill but having an SP pool rather Timers means people are more likely to burn it faster. It is exactly like structured settlement versus lump sum settlement. "Oh, I have 500,000 SP. That will surely go a long way. See, I can get right into Caldari Assault with for only 240,000. I still have 260k to spend." Before long, they have a 80,000 dollar car but can't afford gas.
You can't even say "that's on them" because they are brand new. They don't understand that they will only get ~311k SP per week or haven't seen the game rolling at all. In most games (especially consoles!), you don't need to do research before you even do your first match. This game, you really do but how is any new player that is looking through PSN's Free Game list going to know "this game is made by CCP, the people that didn't think the most complicated MMO in history needed any kind of tutorial for the first several years." With something like League of Legends, you can at least open up your browser and Google it before the game starts; it also has recommended items and a real tutorial. For this game, nope. If It hadn't been for the fact that I played EVE for years I would have burned away my SP as well.
I like the idea of a respec after two or three weeks of playing the game. 5 million is a little high as that is about 4 months of playing but the concept is great. DUST has few enough new players coming into the game as it is without making people feel like junk because they bungled away their initial SP. |
Bethhy
Ancient Exiles. Renegade Alliance
906
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Posted - 2014.01.23 19:00:00 -
[6] - Quote
better battle academy and learning process is 3 million times more effective.. |
low genius
The Sound Of Freedom Renegade Alliance
1116
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Posted - 2014.01.23 19:01:00 -
[7] - Quote
respecs are available in mag... but I think the servers just shut down.
they're also bad for the game in every way. |
Onesimus Tarsus
930
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Posted - 2014.01.23 19:07:00 -
[8] - Quote
low genius wrote:respecs are available in mag... but I think the servers just shut down.
they're also bad for the game in every way.
Except that they aren't. At all.
Free, on-demand Respecs. Because it doesn't matter and no one should care.
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Aaroniero d'Lioncourt
The Southern Legion The Umbra Combine
355
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Posted - 2014.01.23 19:08:00 -
[9] - Quote
When i first started, my SP was all over the place.. just got lucky to redistribute when CCP gave that respec to everyone
One optional respec at 5mil is good enough. |
ugg reset
Molon Labe. Public Disorder.
450
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Posted - 2014.01.23 19:08:00 -
[10] - Quote
no /thread
I win/won lol
Thr33 is the magic number.
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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
997
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Posted - 2014.01.23 19:13:00 -
[11] - Quote
low genius wrote:respecs are available in mag... but I think the servers just shut down.
they're also bad for the game in every way. 1) MAG is open until the 28th.
2) MAG didn't require you to spec into everything you want to do, just the basic stats you wanted to have while you ran whatever weapons/gear you saved up enough currency for.
3) The difference in stats for a 1 year vet and a player who's been on for 2 months in MAG is far less significant than it is in Dust.
To apply to L.O.T.I.S. or to squad with us, join our public chat channel: L.O.T.I.S.
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Sentient Archon
1415
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Posted - 2014.01.23 19:15:00 -
[12] - Quote
Agreed. I think upto a certain XP limit say 3-5 million cummaltive;- people should have either a x amount of free respecs or an undo spec option. Totally support this for noobs.
The only troll to successfully troll CCP.
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Soldiersaint
Deepspace Digital
687
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Posted - 2014.01.23 19:48:00 -
[13] - Quote
People who hate respecs hate having fun. its that simple. A video game should never be taken seriously EVER Its not real. gives some respecs and let very one have fun for once. |
Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1003
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Posted - 2014.01.24 22:56:00 -
[14] - Quote
Sentient Archon wrote:Agreed. I think upto a certain XP limit say 3-5 million cummaltive;- people should have either a x amount of free respecs or an undo spec option. Totally support this for noobs. I only set the actual amounts at 5 and 10 as an example, I just wanted to get the idea rolling with some nice round numbers.
To apply to L.O.T.I.S. or to squad with us, join our public chat channel: L.O.T.I.S.
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Ripcord19981
KNIGHTZ OF THE ROUND Legacy Rising
366
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Posted - 2014.01.24 23:09:00 -
[15] - Quote
Baal Omniscient wrote:Aikuchi Tomaru wrote:Really. If you make a mistake like the ones you mentioned: Just create a new character. Why make it complicated with a respec system? New players are the last people who need respecs. And old players don't need it because they have enough SP already anyways and would just use this function to spec into the FOTM.
By the time new players have 5 million SP they know what they're doing. And really: If you see a skill system and are that unpatient that you spend an obviously limited resource (or at least one that doesn't give you enough SP to spec out everything in 2 weeks time) on the first thing you see... well then. Tough luck buddy, but that is on you. By the time new players have 5 million SP.... They have usually wasted 5 million SP. Know how long it takes to earn 5m SP without boosters? Wasting several months of work sounds so fun, doesn't it? Working through pubstomp after pubstomp, FPS players trying your best to understand a complex and utterly foreign leveling system and fitting system with little to no help from the game itself, and no way of knowing how things work until you try them. Yeah.... then.... you say just start over? The whole "tough luck" attitude is why our playerbase is so small. Get over yourself. thank you this how i feel. This not a pc game. Its console game for godsake and console players arent patient and probably will waste their initial sp for proto weapons and 5 mil sp pretty quickly. We don't have a good tutorial either. It has to be more indepth, until then, i think a respec at 5 mil sp for newbies is reasonable
I can only please one person per day. Today is not ur day, tomorrow doesn't look too bright either.
Turkey sammich>taco
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