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Charlotte O'Dell
Fatal Absolution Covert Intervention
1726
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Posted - 2014.01.22 16:25:00 -
[1] - Quote
Our problem was that tanks were too weak for their cost- (sp and isk).
We were divided into two groups:
Those who wanted multimillion isk death machines and those who wanted cheap throwaways not much better than drop suits.
Instead, we got our cake and ate it too. Y'all may think we love it, but it's more out of revenge than balance. The only Lol who truly like it the way it is are FOTM tankers like Nyain San etc.
Yesterday I scored close to 3000 WP in a PC. My tank cost 500,000 and I lost 2 of them while killing well over 9-12 ish.
That power needs to come at a cost. I only spent 10 mil SP to get that. SO wrong.
Core skills need to come back. Tanks need to be nerfed all around, but make maxed core skills bring them to their current capacity.
AV also needs a buff so tanks without hardeners get solo'd.
Last time I scored that many tank kills and WP, I had a sagaris that took all of my SP to obtain (9 mi at the time), and cost 2.24mil. It hit with 5000 DMG per shot and was easily solo able by a forge gunner.
Tanks need to have a trade off too. To do this, introduce proto tanks which are the only ones that can fit all complex modules and scale down from there so ADV can only fit all ADV gear, and so forth to militia which is hard pressed to fit anything more than 3 basic modules and a std turret.
Also need redline REMOVED to balance rails.
Tanking needs to be HARD again. Hard as it was in 1.6, but not as expensive.
Charlotte O'Dell is the highest level unicorn!
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1686
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Posted - 2014.01.22 16:31:00 -
[2] - Quote
I wouldn't say AS hard as 1.6....I always facepalmed when I would solo a tank with Standard Packed AV grenades and a Militia swarm launcher.
HAVs should be something you either run away from, or run to a better position to ambush it from above, not right straight at it because it's a tin foil pinata that is full of WP if you break it up with a stick and a couple rocks.
1.8 Sentinels
Damage Efficiency
Effective HP
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Leadfoot10
Molon Labe. Public Disorder.
254
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Posted - 2014.01.22 16:33:00 -
[3] - Quote
But how do you make it "hard"?
Please correct me if I am wrong, because I've not used tanks nearly as much as you or many, many others, but my impression of pre-1.7 was that rendering sucked so you didn't see who was shooting at you, and there was no way to tell what was hitting you. These were both fundamentally broken mechanics rather than a balancing concern.
So how do you fix it?
Sure adding tiers to tanks will help, but all that will do is favor the deep pocketed veteran tankers with SP to burn, and I don't think that's your intent here.
Just curious...Leadfoot |
militia dust guard
u.n.k.n.o.w.n. corporation
0
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Posted - 2014.01.22 16:37:00 -
[4] - Quote
Maybe the further the railgun shoot the weaker it is? Or just decrease the damage? Or smething else |
Charlotte O'Dell
Fatal Absolution Covert Intervention
1727
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Posted - 2014.01.22 16:40:00 -
[5] - Quote
Leadfoot10 wrote:But how do you make it "hard"?
Please correct me if I am wrong, because I've not used tanks nearly as much as you or many, many others, but my impression of pre-1.7 was that rendering sucked so you didn't see who was shooting at you, and there was no way to tell what was hitting you. These were both fundamentally broken mechanics rather than a balancing concern.
So how do you fix it?
Sure adding tiers to tanks will help, but all that will do is favor the deep pocketed veteran tankers with SP to burn, and I don't think that's your intent here.
Just curious...Leadfoot
Does not having proto suits favor deep pocketed veteran infantry? It is the same concept.
By reducing the power of all tanks, AV now has a fighting chance, except at the prototype level. At that level a good pilot, like a good rifleman, should easily go 30/0 just like infantry do.
Tanks will be balanced when Pyrex and Nyain stop running them but the good tankers are still getting >2000 wp per battle and rarely losing a tank. It's not so easy to say how, but I do know what it would look like.
Charlotte O'Dell is the highest level unicorn!
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Charlotte O'Dell
Fatal Absolution Covert Intervention
1727
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Posted - 2014.01.22 16:44:00 -
[6] - Quote
militia dust guard wrote:Maybe the further the railgun shoot the weaker it is? Or just decrease the damage? Or smething else
No. The rail gun is very balanced. The redline is not. Remove the redline and ***** rails will stop existing. The best tankers are the ones who run rails like blasters.
,the rail is supposed to be the king of AV and it does that great. I can't even think of 5 tankers who can reliably kill with a rail at 15m and less (infantry).
The blaster is infantry killing mode and it does it very well.
The missile tank is very good but only a handful of tankers can make it work against infantry.
The turrets are fine. Redline is broken.
Charlotte O'Dell is the highest level unicorn!
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1686
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Posted - 2014.01.22 16:45:00 -
[7] - Quote
Here is my take on it:
Increase Swarm Range, Keep current damage -
Swarms are missiles, traditionally long range, fire and forget DPS that will almost always hit once you successfully lock on. They should be easy to use and accessable to anyone (Light weapon) but not be so strong that they are the primary means of killing vehicles.
They should however be able to provide sustained low to moderate DPS to a vehicle from moderatly far away, negating the vehicles reps and making it easier to take down with a forge gun or additional AV.
I would increase the range not quite to the same levels as it was before, but enough to allow swarmers some means to fight back from a distance.
Return WP gain for damaging vehicles - Tanking has actually gotten easier since the start of 1.7. Why? Because AV got the stigma of being useless, so people stopped using it. I now will often go through an inter match and not take a single point of AV damage because people simply don't even try anymore
If damaging a vehicle awarded WP for damage dealt, it would help to indirectly fix the vehicle spam problem. People will pull out their swarm launcher to farm WP off of an "unkillable tank". Enough people start doing that, and now vehicles are no longer left largely uncontested
Return Forge charge time to 1.6 levels - Forges are still scary, but the damage reduction alone was reasonable enough
1.8 Sentinels
Damage Efficiency
Effective HP
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