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Knox Firmus
SCIENCE FOR LIFE
14
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Posted - 2014.01.21 21:27:00 -
[1] - Quote
So I was thinking today as a tank was rolling over my face, "Maybe there's something I'm missing."
I've read nearly every AV post I can find here, "tanks OP", "AV needs a buff." ect.ect. you've all heard it before. But suddenly, as though a vision from the empress herself, I thought; "What if there is a balance, we merely cannot see it yet." We have heavy and light attack vehicles, and we also have light and heavy forms of AV. What if then, certain AV is meant for destroying similar vehicles? We've been calling out that the plasma cannon and swarm launchers are under powered, though I've noticed that most examples are against HAV's. I propose there is a larger plan for balance which we cannot see yet with our limited pieces of the game. As more content comes down the pipe, I believe this may be the kind of battlefield CCP is aiming for. A specialization of units, forming into diverse groups, to each effectively dispatch whatever obstacle they come across.
I cannot speak for these light weapons, as I have all of my SP invested into heavy suits and heavy weaponry, but can anyone confirm that a swarm launcher or plasma cannon is as effective against an LAV, as a forge gun is against an HAV? |
DeadlyAztec11
Ostrakon Agency Gallente Federation
3436
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Posted - 2014.01.21 21:31:00 -
[2] - Quote
A Proto Swarm Launcher with three Complex Damage Mods is not effective against Militia LAV's, CAN CONFIRM. If they decide to use modules then you are screwed.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
432
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Posted - 2014.01.21 21:37:00 -
[3] - Quote
Sorry but the Forge is not effective. The charge time nerf on A.FG kill it. First as anti infratri, 'cause now we ground forger get melted by rail rifle BEFORE the shot load. And we aren't using an Aim-assist Hitscan Weapon. And as AV 'cause the so called "window of opportunity" is in realty a "glory hole of opportunity". Permaharded Shield tank can take AV like candies. If it's and Armor tank watch it take your shot and rep full health in the time your second shot come out.
Right now AV is simply: "spam a rail-sica with one dmg mod if you're good, two if you are a scrub.Kill the tank and recall"
Once you try "HMG-FAT" you never get back...
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Knox Firmus
SCIENCE FOR LIFE
14
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Posted - 2014.01.21 21:42:00 -
[4] - Quote
Admittedly, I've taken to trying to hit infantry with my forge gun as of late. I liken the experience to a game of golf. Anyone up for a few holes? |
ResistanceGTA
Valor Tactical Operations Immortal Coalition of New-Eden
102
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Posted - 2014.01.21 21:44:00 -
[5] - Quote
This is not a new revelation, it has been discussed multiple times in other threads. You have clearly not read every forum post on AV/Vehicle balance/imbalance. |
50LD13R
Bullet Cluster Legacy Rising
12
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Posted - 2014.01.21 21:49:00 -
[6] - Quote
I regularly kill spammed militia LAVs with three standard AV nades followed by a little gunfire. If they fit modules it takes 2 people, and I've seen plenty killed by swarms. This only works against std. unfitted LAVs though. |
Aizen Intiki
OSG Planetary Operations Covert Intervention
725
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Posted - 2014.01.21 21:50:00 -
[7] - Quote
DeadlyAztec11 wrote:A Proto Swarm Launcher with three Complex Damage Mods is not effective against Militia LAV's, CAN CONFIRM. If they decide to use modules then you are screwed.
No they aren't, you're just a bad.
"Hello, world!" lol, sounds like something a whore lover would say
Alt of the great Godin
I like chocolate ^___^
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Thumb Green
Titans of Phoenix Legacy Rising
698
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Posted - 2014.01.21 21:52:00 -
[8] - Quote
Quote:A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armoured vehicles and installation gun emplacements From the description of the swarm launcher; notice how it says "armoured vehicles" and not "light armoured vehicles".
CCP: Is it the most asinine way possible to do this? Yes. Then that's how we're doing it.
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Garrett Blacknova
Codex Troopers
4357
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Posted - 2014.01.21 21:53:00 -
[9] - Quote
Apart from the fact that anti-VEHICLE is anti-VEHICLE and not anti-ONLY-THAT-ONE-VEHICLE-TYPE-THANKS-FOR-PLAYING...
...making this a legitimate role divide would require heavy AV to be less viable against light vehicles. This, in turn, would require those vehicles to be harder to hit for heavy AV.
Since the most logical weapon to have countermeasures against would be missiles, that negates it as an option. Making HAVs move slower than LAVs would not only make a LOT more sense than the current speed values, but if combined with a buff to other aspects on the FG and similarly slow projectiles on other "heavy AV" weapons, could produce the kind of results you're looking for.
Unfortunately, forcing "proper" AV to spec into Heavy suits would be a bad idea for the aim of diversity, so they would have to make some form of light weapon that's classed as "Heavy AV" or have AV grenades/REs/some other specialised AV "tool" in place of a weapon that Light/Medium suits can equip and use. Even if it's suboptimal/less effective than the Heavy Weapon, it should be there to allow players to target HAVs without Heavy suits. |
Eko Sol
3dge of D4rkness SoulWing Alliance
68
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Posted - 2014.01.21 22:04:00 -
[10] - Quote
I run a militia swarm launcher, two complex damage mods (puts me around 250 per missle), and basic compact AV grenades (~900 dmg). I run a complex side arm dmg mod and a militia scrambler pistol as well. All in a min-med suit.
I've destroyed my share of tanks but very few solo as they need to be stuck (or unable to create 150m distance from myself in a reasonable amount of time) so I can pop off as many swarms as possible before they get away. I've also totally anhialated LAV's time and time again.
A lot of compact locus grenades deal decent damage too. I've watched people flux shields because they are trying to scare it away and I play my normal game and finish them off b/c they didn't actually run away.
I think that everything is fine except we need to nerf speed or give swarms there 400m range again. Sometimes they are a slight hit away from dying but they can cover 400m faster than an LAV or scout.
I always launch a swarm, throw all of my av's and launch my last swarm and I can at least make them run away. I'm going to start to go to swarm launchers that offer 3 instead of 2 rounds for clip size. If another random guy is trying to AV then it's over for even powerful tanks.
I used to be really mad but I've gained enough gameplay experience and SP (a 6.2mil) and have gotten to the point where I can handle them or trap myself in a nice corner in a building in ambush and just kill mercs running through and avoid them alltogether..
I say, stop using high ISK builds. My complex mods were bought with AUR during the black friday sale. But even running enhanced is helpful and I will be at some point.
Don't forget about RE scouts. I've watched Scouts pop on like 4 or more RE's, wait for there shields or something go down and blow them without losing a single life. |
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Rusty Shallows
854
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Posted - 2014.01.21 22:14:00 -
[11] - Quote
Jastad wrote:Sorry but the Forge is not effective. The charge time nerf on A.FG kill it. First as anti infratri, 'cause now we ground forger get melted by rail rifle BEFORE the shot load. And we aren't using an Aim-assist Hitscan Weapon. And as AV 'cause the so called "window of opportunity" is in realty a "glory hole of opportunity". Permaharded Shield tank can take AV like candies. If it's and Armor tank watch it take your shot and rep full health in the time your second shot come out. Right now AV is simply: "spam a rail-sica with one dmg mod if you're good, two if you are a scrub.Kill the tank and recall" Working exactly as designed in spite of warnings about professional procedure or some people's warnings of 1.7 consequences. It was intentional that players who use infantry AV to be an easy +50WP and a minor threat to everyone. Very situational and/or significant effort. I think we're being pressured to use vehicles. If that's the goal rather than keep SP sinks that will screw new players the Dev's need to just remove SLs & FGs.
Here, have some candy and a Like. :-)
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