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Emerald Bellerophon
Nenikekamen
99
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Posted - 2014.01.19 07:35:00 -
[1] - Quote
I play K B/R.
More often than not, if I'm in an even both-start-shooting at the same time 1v1 with a suit and weapon *especially RR) at the same level as me, I'll melt in fractions of a second before I can make a dent. We both stand still and my red-dotted shots miss while my killer doesn't seem to miss a single one, even at lomg range.
Alright: I'm pretty damn far from being the best player ever, but I suspect something wrong when I can hardly do any damage to an equivalently-cited dropsuit and weapon under even circumstances with noone else around.
Is this the aim-assist bullshit I'm missing out on?
I'm really not sure yet, but I'd appreciate the cheeap boost if it is. |
Emerald Bellerophon
Nenikekamen
100
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Posted - 2014.01.19 07:56:00 -
[2] - Quote
Darken-Soul wrote:AA keeps me from drinking.
Apparently this AA keeps me drinking...
It's the only way I can stay stupid enough to keep enjoying this gameg. |
Emerald Bellerophon
Nenikekamen
100
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Posted - 2014.01.19 07:57:00 -
[3] - Quote
*game.
/drunk |
Emerald Bellerophon
Nenikekamen
101
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Posted - 2014.01.19 07:59:00 -
[4] - Quote
PARKOUR PRACTIONER wrote:It usually makes homing bullets but I highly recommend disabling it. You will improve without it. Aim for the center of mass or cranium.
I do. Usually I miss with RR at a substantial range, but my opponents sure don't. |
Emerald Bellerophon
Nenikekamen
101
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Posted - 2014.01.19 08:03:00 -
[5] - Quote
ANON Cerberus wrote:Emerald Bellerophon wrote:I play K B/R.
More often than not, if I'm in an even both-start-shooting at the same time 1v1 with a suit and weapon *especially RR) at the same level as me, I'll melt in fractions of a second before I can make a dent. We both stand still and my red-dotted shots miss while my killer doesn't seem to miss a single one, even at lomg range.
Alright: I'm pretty damn far from being the best player ever, but I suspect something wrong when I can hardly do any damage to an equivalently-cited dropsuit and weapon under even circumstances with noone else around.
Is this the aim-assist bullshit I'm missing out on?
I'm really not sure yet, but I'd appreciate the cheeap boost if it is. Playing as a KB/M player in close quarters is pretty much suicide. There shots hit around corners and sometimes seem to magnetise towards you while you have to try your best to aim properly.
This isn't even close quarters I'm talking about.
I know I'm totally hosed against weapons at shorter ranges unless I'm lucky or clearly superior or standing on a triage nanohive
I suspect I'm talking about an automatic nullifying of the "kick" that most AR/CR/RR/ScR are supposed to have, ostensibly reducing number of hits at longer ranges. |
Emerald Bellerophon
Nenikekamen
101
|
Posted - 2014.01.19 08:31:00 -
[6] - Quote
THEAMAZING POTHEAD wrote:AA doesn't exist at all anymore, the aim assist was drastically turned down a patch or 2 after implementation, it used to drag your aim towards the target but since the tone down i haven't noticed a single drag towards target even once. Even with the laser rifle, which was king of aim assist, and would drag like crazy, it now doesn't drag at all.
What WAS introduced after AA was implemented, was hit detection improvements. These improvements meant all control schemes, controller, kb/m, and PS move all now have the ability to have registering hits despite being VERY SLIGHTLY off target. If you played in chromosone you'd remember the AR back then had a big front sight that inhibited aiming compared to the current tiny spike as a front sight we have now, yet despite the terribad sights, if you aimed over the enemy, it would hit them anyways, even though you sometimes felt like you weren't EXACTLY centered, but couldn't tell because of the bigass front sight. This was due to much better "hit detection" (not the real defenition of hit detection but CCP acts as if it is.)
So, we have a little of this bullet magnetism hit detection now that we had alot of in chromosone, and aim assist was in the game and beast but was took out or toned down to uselessness without being in patch notes, as a result of this, 90% of the playerbase still blames aim assist which is now irrelevant, whilst forgetting about the "hit detection" improvements, which lower TTK for most weapons.
As for you OP, the reason you lose is because you had bad aim during those fire-fights while your enemy didn't. If you're even a tiny bit off you won't hit them, even with "hit detection" that doesn't change much. This happens ALL THE TIME in dust, in a 1v1, one guy gets lucky and his aim falls on target initially as he aims, thereby hitting almost every shot, his opponents aim falls SLIGHTLY off, thereby missing almost every shot. Mainly due to our very accurate guns really
You can remedy this by hipfiring as well, as the hipfiring is much easier to adjust during full auto and is less accurate, so its easier to hit consistently. Thats why hipfire feels like most other games yet our aiming down sights feels so different, as its quite literally HIT OR MISS, do or die.
I read you.
I posted this as someone who admittedly hasn't found his life's best skills in FPS games, so I allow more than a little error on my part.
I'll substantiate your point by saying that I've had much better performance with hip fire than aimed fire lately... but that requires me to get close enough to employ it. This is somewhat more difficult with RRs and CRs on the field than it was with just ARs and ScRs.
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