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Ghosts Chance
Inf4m0us
831
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Posted - 2014.01.19 03:56:00 -
[1] - Quote
so it seems that people keep compairing the plasma rifle to the regular varients of the scrambler/combat/rail rifles and it shows very little understanding of how the weapons are all designed to mesh together.
the gallante plasma rifle is meant to be the king of the "assault" varients.
so with THAT in mind how does the duvolle stack up against the assault varients of the other rifles?
from my experiance it does feel like it holds this place, but the assault combat rifle feels like its nipping at its heals.
i personally have always hated the gallante rifle and so im not the best persont o be compairing it so i was looking for input fromt he community specifically comapiring it to the other assault varients to get a feel of weather its really living up to being king of the assault varients like it is designed to be.
to me on the recieving end it certainly feels like the gallante rifle holds the advantage against the other assault varients but im not the best person to judge.
on a secondary note it seems the assault combat and scrambler rifles are massivly outclassed by their regular variants due to the ROF being the same but both having higher damage then their assault varients, perhaps this is the imbalance people are noticing? |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
690
|
Posted - 2014.01.19 04:31:00 -
[2] - Quote
I think you're spot on.
Honestly I think all 4 rifles are optimal in their niche roles. The plasma rifle was the only game in town for a long time and the SCR still absolutely hammers (I shield tank so I REALLY feel the SCR). With the CR and RR things even out.
I think if anything they might need to increase the RoF slightly and extend the optimal range for the Plasma rifle a slight bit. Other than that I think all the rifles are dead on for their intended purpose.
Admittedly, it's very hard for me to judge the "OP" factor on all these weapons since you have have to factor in player skill, amount of SP into the specific weapon, and situation of the engagement. I've seen plenty of BPO ARs take down Proto and ADV guys.
My point on the rifles is and will remain that player skill is the over riding factor. I struggle with single shot or burst weapons on the DS3 since i have an average gun game, therefore, I used to use the ASCR pretty heavily before the RR was introduced. The RR is right up my ally with staying mid to long range, flanking, and shield tanking. I can tell you that in a one on one with a Duvolle my Rail is at a real disadvantage.
I think the biggest overlap in the base rifles is the CR and SCR at mid-range. The AR outclasses the ARR and ASCR but I do think the ACR might be pretty even based on the uber-level ROF.
"Third star to the right...straight ahead 'till morning."
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Roofer Madness
Tickle My Null-Sac
750
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Posted - 2014.01.19 04:32:00 -
[3] - Quote
I ran Duvolle for a long time. Assault CR beats it hands down. I drop people faster without Prof. with the ADV ACR then I ever did with the Duvolle. Fact.
I spent half my ISK on gambling, alcohol and wild women. The other half I wasted.
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Radar R4D-47
0uter.Heaven Ishuk-Raata Enforcement Directive
329
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Posted - 2014.01.19 04:36:00 -
[4] - Quote
Roofer Madness wrote:I ran Duvolle for a long time. Assault CR beats it hands down. I drop people faster without Prof. with the ADV ACR then I ever did with the Duvolle. Fact. Only because everyone heavily armor tanks. Try to take down a caldari with a acr. Duvolle drops them very quickly. I do agree however that the regular combat rifle needs the ROF dropped to about 1000 because it does the duvolles job too good. |
Roofer Madness
Tickle My Null-Sac
751
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Posted - 2014.01.19 04:41:00 -
[5] - Quote
Radar R4D-47 wrote:Roofer Madness wrote:I ran Duvolle for a long time. Assault CR beats it hands down. I drop people faster without Prof. with the ADV ACR then I ever did with the Duvolle. Fact. Only because everyone heavily armor tanks. Try to take down a caldari with a acr. Duvolle drops them very quickly. I do agree however that the regular combat rifle needs the ROF dropped to about 1000 because it does the duvolles job too good.
True. I do feel the difference when fighting shield tankers. Man, the CR came along just in the nick of time!!! That'll show ya to fix armor!!!!
I spent half my ISK on gambling, alcohol and wild women. The other half I wasted.
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Sinboto Simmons
SVER True Blood Public Disorder.
4052
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Posted - 2014.01.19 04:43:00 -
[6] - Quote
Completely agree.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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Denn Maell
PIanet Express Canis Eliminatus Operatives
82
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Posted - 2014.01.19 05:06:00 -
[7] - Quote
The Assault Rifle in general is a decent weapon (and one I think the other weapons should use a benchmark), but its just out classed by the Rail who can deliver greater DPS and accuracy over range than its cousin.
Okay so the ARR and the AR, the assault variant RR just delivers more damage per second on top of its range (unless my math is incorrect).
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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Ghosts Chance
Inf4m0us
837
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Posted - 2014.01.19 13:22:00 -
[8] - Quote
looking at things a little closer im starting to notice why that duvolle feels underpowered.
it seems to be balanced to be even relative to the other assault varients once you take into concideration their efficiany against shield/armor as well as range differences
so the problem with the plasma rifle apears to be that its balanced against other assault varients, but its breach/burst/tac varients are vastly underwhelming when compaired to the other rifles.
this creates a situation where the duvolle has no real advantage over any of the other rifles.
so the plasma rifle apears to have the problems of
-no advantage over the other "assault" weapons -variants are underwhelming when compared to the other races weapons
so theres no real point in using or skilling into the plasma rifle right now as every other assault rifle comes with an "assault" variant that will perform the same as the plasma rifle, but also comes with the main rifle which outperforms the assaults in their own niche |
Yoma Carrim
Situation Normal all fraked up
266
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Posted - 2014.01.19 13:34:00 -
[9] - Quote
Ghosts Chance wrote:looking at things a little closer im starting to notice why that duvolle feels underpowered.
it seems to be balanced to be even relative to the other assault varients once you take into concideration their efficiany against shield/armor as well as range differences
so the problem with the plasma rifle apears to be that its balanced against other assault varients, but its breach/burst/tac varients are vastly underwhelming when compaired to the other rifles.
this creates a situation where the duvolle has no real advantage over any of the other rifles.
so the plasma rifle apears to have the problems of
-no advantage over the other "assault" weapons -variants are underwhelming when compared to the other races weapons
so theres no real point in using or skilling into the plasma rifle right now as every other assault rifle comes with an "assault" variant that will perform the same as the plasma rifle, but also comes with the main rifle which outperforms the assaults in their own niche I would say a good change to the Plasma Rifle would be shortening its optimal, keep its current effective, and in exchange for a RPM boost and a slight increase to hipfire accuracy. Nothing too drastic we don't want it over tweaked in one direction or the other.
When you turn a corner and find the entire enemy team.Oh Heck
Logi, Tanker, Heavy
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Ghosts Chance
Inf4m0us
839
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Posted - 2014.01.19 13:46:00 -
[10] - Quote
Yoma Carrim wrote:Ghosts Chance wrote:looking at things a little closer im starting to notice why that duvolle feels underpowered.
it seems to be balanced to be even relative to the other assault varients once you take into concideration their efficiany against shield/armor as well as range differences
so the problem with the plasma rifle apears to be that its balanced against other assault varients, but its breach/burst/tac varients are vastly underwhelming when compaired to the other rifles.
this creates a situation where the duvolle has no real advantage over any of the other rifles.
so the plasma rifle apears to have the problems of
-no advantage over the other "assault" weapons -variants are underwhelming when compared to the other races weapons
so theres no real point in using or skilling into the plasma rifle right now as every other assault rifle comes with an "assault" variant that will perform the same as the plasma rifle, but also comes with the main rifle which outperforms the assaults in their own niche I would say a good change to the Plasma Rifle would be shortening its optimal, keep its current effective, and in exchange for a RPM boost and a slight increase to hipfire accuracy. Nothing too drastic we don't want it over tweaked in one direction or the other.
that was along my lines of thinking as well
it should have the shortest optimal but it should have no equal within that optimal making it the king of the assault varients as intended but still balanced and engageable if you have the advantage.
the rifle game is full of advantages and disadvantages as their balancing factors alowing each rifle to be able to gaint he upper hand against any of the others by capitalising on its strengths and not letting others use its weaknesses against it.
this seems to be the most reasonable way to give the plasma rifle its proper place without taking away the ability to counter it.
its alturnate verients (breach/burst/tac) could also probably use similar treatment, a damage boost but less range then their counterparts in the other races. |
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Prius Vecht
Red and Silver Hand Amarr Empire
223
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Posted - 2014.01.19 13:46:00 -
[11] - Quote
Not king of ARs per se but definitely king of its niche. Which is supposed to be CQC...Pokey Darvon has a thread where he suggests some good fixes to help the Gallente weapons play their role better.
RIght now they don't have the CQC advantages of high dmg, high ROF, fast ADS and fast reload and this needs to be fixed. |
Ansiiis The Trustworthy
Mocking Bird Inc.
624
|
Posted - 2014.01.19 13:57:00 -
[12] - Quote
I like to mix things up and use all rifles but in my opinion nothing beats RR. Sometimes I have to play other rifles because RR is boring me - not trying to sound all bad ass cause I'm not but it is quite easy to spank even the best of guys if you simply outrange him.
Sworn Shield of Cat Merc.
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Chunky Munkey
Amarr Templars Amarr Empire
2886
|
Posted - 2014.01.19 13:57:00 -
[13] - Quote
Ghosts Chance wrote:so it seems that people keep compairing the plasma rifle to the regular varients of the scrambler/combat/rail rifles and it shows very little understanding of how the weapons are all designed to mesh together.
the gallante plasma rifle is meant to be the king of the "assault" varients.
so with THAT in mind how does the duvolle stack up against the assault varients of the other rifles?
from my experiance it does feel like it holds this place, but the assault combat rifle feels like its nipping at its heals.
i personally have always hated the gallante rifle and so im not the best persont o be compairing it so i was looking for input fromt he community specifically comapiring it to the other assault varients to get a feel of weather its really living up to being king of the assault varients like it is designed to be.
to me on the recieving end it certainly feels like the gallante rifle holds the advantage against the other assault varients but im not the best person to judge.
on a secondary note it seems the assault combat and scrambler rifles are massivly outclassed by their regular variants due to the ROF being the same but both having higher damage then their assault varients, perhaps this is the imbalance people are noticing?
The AR is easily the best AR (semantics nightmare, this subject). The real problem is not other assault variants, but the respective defaults of the other rifles. I haven't seen any intelligent argument in favour of keeping those weapons as effective in CQC as they are now.
Since the AR is meant to be the short-mid range rifle, it just doesn't compete.
No.
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Ghosts Chance
Inf4m0us
841
|
Posted - 2014.01.19 14:05:00 -
[14] - Quote
Chunky Munkey wrote:Ghosts Chance wrote:so it seems that people keep compairing the plasma rifle to the regular varients of the scrambler/combat/rail rifles and it shows very little understanding of how the weapons are all designed to mesh together.
the gallante plasma rifle is meant to be the king of the "assault" varients.
so with THAT in mind how does the duvolle stack up against the assault varients of the other rifles?
from my experiance it does feel like it holds this place, but the assault combat rifle feels like its nipping at its heals.
i personally have always hated the gallante rifle and so im not the best persont o be compairing it so i was looking for input fromt he community specifically comapiring it to the other assault varients to get a feel of weather its really living up to being king of the assault varients like it is designed to be.
to me on the recieving end it certainly feels like the gallante rifle holds the advantage against the other assault varients but im not the best person to judge.
on a secondary note it seems the assault combat and scrambler rifles are massivly outclassed by their regular variants due to the ROF being the same but both having higher damage then their assault varients, perhaps this is the imbalance people are noticing? The AR is easily the best AR (semantics nightmare, this subject). The real problem is not other assault variants, but the respective defaults of the other rifles. I haven't seen any intelligent argument in favour of keeping those weapons as effective in CQC as they are now. Since the AR is meant to be the short-mid range rifle, it just doesn't compete.
the rail rifle is easy to outplay in cqc, its hipfire is a little too accurate still though.
the real issue is the regular combat and scramblers wich massivly out dps their assault varients in cqc without losing anything.
its a delecate balance that we havnt quite found yet, but the game is closer to the ideal of rifle balance now then it has been in the past.
all the "assault" varients need to be brought into their own as right now the regular rifles are stepping on their territory. |
Moonracer2000
Subdreddit Test Alliance Please Ignore
695
|
Posted - 2014.01.19 14:45:00 -
[15] - Quote
It would be nice if CCP went ahead and changed the name of the Assault Rifle to Plasma Rifle now that that area of weapons has filled out (same for other weapons if/when that happens).
A big issue for me is effective range. Since 90% of all maps are wide open areas it makes a big difference if you can shoot farther than your opponent.
I think the Plasma Rifle is still a good weapon but only if you can stay in and around installations or around an objective. I feel even more vulnerable running from one objective to another with an AR these days because more often than not I'll encounter a red(s) with RRs or CRs and be out ranged. |
Monkey MAC
Lost Millennium
1602
|
Posted - 2014.01.19 14:50:00 -
[16] - Quote
I find it hard to comment on the different rifles separately, the only one I notice much of a difference being shot at with is the CR purely because you can guess when the next burst comes.
I personally think ALL the rjfles are a little too powerful at the moment and require a chamge to damage, as positive it will make the differences between the rifles more obvious
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Monkey MAC
Lost Millennium
1602
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Posted - 2014.01.19 14:51:00 -
[17] - Quote
Moonracer2000 wrote:It would be nice if CCP went ahead and changed the name of the Assault Rifle to Plasma Rifle now that that area of weapons has filled out (same for other weapons if/when that happens).
A big issue for me is effective range. Since 90% of all maps are wide open areas it makes a big difference if you can shoot farther than your opponent.
I think the Plasma Rifle is still a good weapon but only if you can stay in and around installations or around an objective. I feel even more vulnerable running from one objective to another with an AR these days because more often than not I'll encounter a red(s) with RRs or CRs and be out ranged.
No offence, but that's kinda the point.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Ghosts Chance
Inf4m0us
842
|
Posted - 2014.01.19 14:57:00 -
[18] - Quote
Monkey MAC wrote:I find it hard to comment on the different rifles separately, the only one I notice much of a difference being shot at with is the CR purely because you can guess when the next burst comes.
I personally think ALL the rjfles are a little too powerful at the moment and require a chamge to damage, as positive it will make the differences between the rifles more obvious
with proficiancy being changed to only effect the efficiancy against shields or armor i think this will make things alot more evident, i hear talks about changes to damage mods as well but that will only effect those who use them.
with TTK being toned down and fights becoming a little longer it will make their strengths and weaknesses really stick out and become more obvious alowing people to make use of those strengths and weaknesses more effectivly.
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Monkey MAC
Lost Millennium
1602
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Posted - 2014.01.19 15:05:00 -
[19] - Quote
Ghosts Chance wrote:Monkey MAC wrote:I find it hard to comment on the different rifles separately, the only one I notice much of a difference being shot at with is the CR purely because you can guess when the next burst comes.
I personally think ALL the rjfles are a little too powerful at the moment and require a chamge to damage, as positive it will make the differences between the rifles more obvious with proficiancy being changed to only effect the efficiancy against shields or armor i think this will make things alot more evident, i hear talks about changes to damage mods as well but that will only effect those who use them. with TTK being toned down and fights becoming a little longer it will make their strengths and weaknesses really stick out and become more obvious alowing people to make use of those strengths and weaknesses more effectivly.
Thats what I said, :), but yeah forgot about the profciency skills, will have to see how that goes though.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Mordecai Sanguine
What The French
306
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Posted - 2014.01.19 15:07:00 -
[20] - Quote
Jaysyn Larrisen wrote:I think you're spot on.
Honestly I think all 4 rifles are optimal in their niche roles. The plasma rifle was the only game in town for a long time and the SCR still absolutely hammers (I shield tank so I REALLY feel the SCR). With the CR and RR things even out.
I think if anything they might need to increase the RoF slightly and extend the optimal range for the Plasma rifle a slight bit. Other than that I think all the rifles are dead on for their intended purpose.
Admittedly, it's very hard for me to judge the "OP" factor on all these weapons since you have have to factor in player skill, amount of SP into the specific weapon, and situation of the engagement. I've seen plenty of BPO ARs take down Proto and ADV guys.
My point on the rifles is and will remain that player skill is the over riding factor. I struggle with single shot or burst weapons on the DS3 since i have an average gun game, therefore, I used to use the ASCR pretty heavily before the RR was introduced. The RR is right up my ally with staying mid to long range, flanking, and shield tanking. I can tell you that in a one on one with a Duvolle my Rail is at a real disadvantage.
I think the biggest overlap in the base rifles is the CR and SCR at mid-range. The AR outclasses the ARR and ASCR but I do think the ACR might be pretty even based on the uber-level ROF.
Optimal at their niche role ?
AR niche role : Under 60 meters and have anyhting else than rifle.. CR niche role : Everything that is not a Tank. SCR : Everything that is under 500 ehp. RR : everything that is under 100 meters.
That's maybe the problem. Rifles are balanced each others. But not with dropsuits and with ALL the others weapon.
A Damn plasma cannon or swarms lauchers which is to destroy tanks have less DPS than a rifle.......
Missiles : 220hp. => Need to lock. Loaded SCR : 200hp. => 4 sec to shot. => But overheat and others drawbakcs. 2 burst of CR : 192ehp => Less than 0.5 sec.
Yeah Cr is TOTAAAAAAALLY balanced
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iceyburnz
Crux Special Tasks Group Gallente Federation
1332
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Posted - 2014.01.19 15:10:00 -
[21] - Quote
I have to ask: how do you know what the Plasma Assault is meant to be?
As far as I know its the high damage, low range rifle, how is that the king?
Im not trying to troll its a genuine question.
"We spent so much time huddling inside buildings with tanks circling outside like a swarm of sharks around bait"
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Ghosts Chance
Inf4m0us
842
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Posted - 2014.01.19 15:11:00 -
[22] - Quote
Mordecai Sanguine wrote:Jaysyn Larrisen wrote:I think you're spot on.
Honestly I think all 4 rifles are optimal in their niche roles. The plasma rifle was the only game in town for a long time and the SCR still absolutely hammers (I shield tank so I REALLY feel the SCR). With the CR and RR things even out.
I think if anything they might need to increase the RoF slightly and extend the optimal range for the Plasma rifle a slight bit. Other than that I think all the rifles are dead on for their intended purpose.
Admittedly, it's very hard for me to judge the "OP" factor on all these weapons since you have have to factor in player skill, amount of SP into the specific weapon, and situation of the engagement. I've seen plenty of BPO ARs take down Proto and ADV guys.
My point on the rifles is and will remain that player skill is the over riding factor. I struggle with single shot or burst weapons on the DS3 since i have an average gun game, therefore, I used to use the ASCR pretty heavily before the RR was introduced. The RR is right up my ally with staying mid to long range, flanking, and shield tanking. I can tell you that in a one on one with a Duvolle my Rail is at a real disadvantage.
I think the biggest overlap in the base rifles is the CR and SCR at mid-range. The AR outclasses the ARR and ASCR but I do think the ACR might be pretty even based on the uber-level ROF.
Optimal at their niche role ? AR niche role : Under 60 meters and have anyhting else than rifle.. CR niche role : Everything that is not a Tank. SCR : Everything that is under 500 ehp. RR : everything that is under 100 meters. That's maybe the problem. Rifles are balanced each others. But not with dropsuits and with ALL the others weapon. A Damn plasma cannon or swarms lauchers which is to destroy tanks have less DPS than a rifle....... Missiles : 220hp. => Need to lock. Loaded SCR : 200hp. => 4 sec to shot. => But overheat and others drawbakcs. 2 burst of CR : 192ehp => Less than 0.5 sec. Yeah Cr is TOTAAAAAAALLY balanced
alright im going to stop you there... did you just try to balance assault rifles against AV weaponry?
they dont even have the same targets... cant literally cant compaire them to each other.
also dropsuits arnt weapons... and so you cant balance them against weapons outside of time to kill wich is activly being worked on and improving across the board.
specialist wepaons are specialist weapons LR/MD/SG/SR are amazing at what they do but arnt the all rounders that the rifles are and thats by design and working as intended.
sidearms are sidearms... so dont even try that one |
Monkey MAC
Lost Millennium
1603
|
Posted - 2014.01.19 15:15:00 -
[23] - Quote
Ghosts Chance wrote:Mordecai Sanguine wrote:Jaysyn Larrisen wrote:I think you're spot on.
Honestly I think all 4 rifles are optimal in their niche roles. The plasma rifle was the only game in town for a long time and the SCR still absolutely hammers (I shield tank so I REALLY feel the SCR). With the CR and RR things even out.
I think if anything they might need to increase the RoF slightly and extend the optimal range for the Plasma rifle a slight bit. Other than that I think all the rifles are dead on for their intended purpose.
Admittedly, it's very hard for me to judge the "OP" factor on all these weapons since you have have to factor in player skill, amount of SP into the specific weapon, and situation of the engagement. I've seen plenty of BPO ARs take down Proto and ADV guys.
My point on the rifles is and will remain that player skill is the over riding factor. I struggle with single shot or burst weapons on the DS3 since i have an average gun game, therefore, I used to use the ASCR pretty heavily before the RR was introduced. The RR is right up my ally with staying mid to long range, flanking, and shield tanking. I can tell you that in a one on one with a Duvolle my Rail is at a real disadvantage.
I think the biggest overlap in the base rifles is the CR and SCR at mid-range. The AR outclasses the ARR and ASCR but I do think the ACR might be pretty even based on the uber-level ROF.
Optimal at their niche role ? AR niche role : Under 60 meters and have anyhting else than rifle.. CR niche role : Everything that is not a Tank. SCR : Everything that is under 500 ehp. RR : everything that is under 100 meters. That's maybe the problem. Rifles are balanced each others. But not with dropsuits and with ALL the others weapon. A Damn plasma cannon or swarms lauchers which is to destroy tanks have less DPS than a rifle....... Missiles : 220hp. => Need to lock. Loaded SCR : 200hp. => 4 sec to shot. => But overheat and others drawbakcs. 2 burst of CR : 192ehp => Less than 0.5 sec. Yeah Cr is TOTAAAAAAALLY balanced alright im going to stop you there... did you just try to balance assault rifles against AV weaponry? they dont even have the same targets... cant literally cant compaire them to each other. also dropsuits arnt weapons... and so you cant balance them against weapons outside of time to kill wich is activly being worked on and improving across the board. specialist wepaons are specialist weapons LR/MD/SG/SR are amazing at what they do but arnt the all rounders that the rifles are and thats by design and working as intended. sidearms are sidearms... so dont even try that one I would have said specalist weapons need a buff, especially the shotgun. Laser Rifle pales in comparison to the Racial Rifles, needs a much longer range say optimal of 130-140m make more a Sniper Rifle Mass Driver is good, but need more spare ammo capacity Sniper Rifle is weak, needs a lower ROF high Damage per shot.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Ghosts Chance
Inf4m0us
842
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Posted - 2014.01.19 15:19:00 -
[24] - Quote
iceyburnz wrote:I have to ask: how do you know what the Plasma Assault is meant to be?
As far as I know its the high damage, low range rifle, how is that the king?
Im not trying to troll its a genuine question.
its the original assault varient its native basic state is that of the "assault" varient
from that we can determin that the plasma rifle puts the "assault" varient ahead of any other function unlike the other races wich have the "assault" varients as sidegrades as you skill up into them.
gallante is meant to be the lowest range but the hardest hitting , they are close range brawlers by design
the plasma rifle is meant to outclass the assault varients of the other races within its optimal range leaving the other rifles to try to work around not wanting to face tank a duvolle while they try to down the wielder.
most of this is me extrapolating intent from the sources that CCP has provided in addition to looking at the weapons and how they interact with each other.
it currently is the best out of the "assault" varients within its optimal, but just barely. in addition to that the non assault varients outclass the assaults in cqc due to their higher dps/rof/accuracy.
its by no means concrete evidence but currently thats just how it plays out in the game so if it makes it easyer put a question mark behind the statement.
"is the plasma rifle meant to be the king of the "assault" varients?"
from my experiance and the data suggests is that it is indeed meant to fill that role, but other issues are preventing it from actually taking the crown. |
Ghosts Chance
Inf4m0us
842
|
Posted - 2014.01.19 15:21:00 -
[25] - Quote
Monkey MAC wrote:Ghosts Chance wrote:Mordecai Sanguine wrote:Jaysyn Larrisen wrote:I think you're spot on.
Honestly I think all 4 rifles are optimal in their niche roles. The plasma rifle was the only game in town for a long time and the SCR still absolutely hammers (I shield tank so I REALLY feel the SCR). With the CR and RR things even out.
I think if anything they might need to increase the RoF slightly and extend the optimal range for the Plasma rifle a slight bit. Other than that I think all the rifles are dead on for their intended purpose.
Admittedly, it's very hard for me to judge the "OP" factor on all these weapons since you have have to factor in player skill, amount of SP into the specific weapon, and situation of the engagement. I've seen plenty of BPO ARs take down Proto and ADV guys.
My point on the rifles is and will remain that player skill is the over riding factor. I struggle with single shot or burst weapons on the DS3 since i have an average gun game, therefore, I used to use the ASCR pretty heavily before the RR was introduced. The RR is right up my ally with staying mid to long range, flanking, and shield tanking. I can tell you that in a one on one with a Duvolle my Rail is at a real disadvantage.
I think the biggest overlap in the base rifles is the CR and SCR at mid-range. The AR outclasses the ARR and ASCR but I do think the ACR might be pretty even based on the uber-level ROF.
Optimal at their niche role ? AR niche role : Under 60 meters and have anyhting else than rifle.. CR niche role : Everything that is not a Tank. SCR : Everything that is under 500 ehp. RR : everything that is under 100 meters. That's maybe the problem. Rifles are balanced each others. But not with dropsuits and with ALL the others weapon. A Damn plasma cannon or swarms lauchers which is to destroy tanks have less DPS than a rifle....... Missiles : 220hp. => Need to lock. Loaded SCR : 200hp. => 4 sec to shot. => But overheat and others drawbakcs. 2 burst of CR : 192ehp => Less than 0.5 sec. Yeah Cr is TOTAAAAAAALLY balanced alright im going to stop you there... did you just try to balance assault rifles against AV weaponry? they dont even have the same targets... cant literally cant compaire them to each other. also dropsuits arnt weapons... and so you cant balance them against weapons outside of time to kill wich is activly being worked on and improving across the board. specialist wepaons are specialist weapons LR/MD/SG/SR are amazing at what they do but arnt the all rounders that the rifles are and thats by design and working as intended. sidearms are sidearms... so dont even try that one I would have said specalist weapons need a buff, especially the shotgun. Laser Rifle pales in comparison to the Racial Rifles, needs a much longer range say optimal of 130-140m make more a Sniper Rifle Mass Driver is good, but need more spare ammo capacity Sniper Rifle is weak, needs a lower ROF high Damage per shot.
laser rifle is getting a hotfix before 1.8 mass driver DOES NOT need more ammo sniper rifles are working as intended shotguns need more hit detection fixes but their damage is fine
so you really had nothing when you claimed them to be imbalanced against other weapons.... |
Threvis Valan
0hh Really
9
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Posted - 2014.01.19 15:31:00 -
[26] - Quote
Denn Maell wrote:The Assault Rifle in general is a decent weapon (and one I think the other weapons should use a benchmark), but its just out classed by the Rail who can deliver greater DPS and accuracy over range than its cousin.
Okay so the ARR and the AR, the assault variant RR just delivers more damage per second on top of its range (unless my math is incorrect).
It should be much better at range, it should not be designed for CQC tho...the RR should have bad hipfire, and the charge up time should probably be a bit higher. |
Bethhy
Ancient Exiles. Renegade Alliance
865
|
Posted - 2014.01.19 15:39:00 -
[27] - Quote
Normal AR's still get me as quick as anything.. the Six Kin CR + AA will beat AR + AA everytime however...
Would rather the AR attention be payed tot he Breach, Burst, Tactical.... make those guns competitive instead of the normal AR and keeping the balance will be easier. |
Mortedeamor
1248
|
Posted - 2014.01.19 15:59:00 -
[28] - Quote
other than the cr the regular ar is still the strongest rifle it has no kick until bullet 20 and requires no skill to use
jihhhaders = av lvl 0
swarm master = av lvl 99+
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Mortedeamor
1248
|
Posted - 2014.01.19 16:01:00 -
[29] - Quote
Bethhy wrote:Normal AR's still get me as quick as anything.. the Six Kin CR + AA will beat AR + AA everytime however...
Would rather the AR attention be payed tot he Breach, Burst, Tactical.... make those guns competitive instead of the normal AR and keeping the balance will be easier. i mean really gallente rifles
the have they're breach variant normal burst and tac
and yet the only one thats usefull and balanced vs the other races forms of their rifles is the stnd gallente tac burst and breach are all mucked up
jihhhaders = av lvl 0
swarm master = av lvl 99+
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Heimdallr69
Ancient Exiles. Renegade Alliance
1379
|
Posted - 2014.01.19 16:05:00 -
[30] - Quote
plasma cools off with range and rail and laser technology don't therefor a plasma weapon can't compete at these ranges because the plasma doesn't last long enough
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Sgt Kirk
Fatal Absolution Covert Intervention
4070
|
Posted - 2014.01.19 16:10:00 -
[31] - Quote
Roofer Madness wrote:I ran Duvolle for a long time. Assault CR beats it hands down. I drop people faster without Prof. with the ADV ACR then I ever did with the Duvolle. Fact. I always run with a Duvolle, I used the woundriot Basic CR they gave me and I was blown away at how good it already was without skills into it. It already competed with my Duvolle and easily beat my GEK.
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Ghosts Chance
Inf4m0us
842
|
Posted - 2014.01.19 16:14:00 -
[32] - Quote
dont forget we have a rather armor heavy metagame at the moment giving the advantage to the combat rifle due to the sheer utility of being able to eat armor faster.
it is screwing things a tad in favor of the ACR |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
691
|
Posted - 2014.01.19 16:17:00 -
[33] - Quote
Mordecai Sanguine wrote:Jaysyn Larrisen wrote:I think you're spot on.
Honestly I think all 4 rifles are optimal in their niche roles. The plasma rifle was the only game in town for a long time and the SCR still absolutely hammers (I shield tank so I REALLY feel the SCR). With the CR and RR things even out.
I think if anything they might need to increase the RoF slightly and extend the optimal range for the Plasma rifle a slight bit. Other than that I think all the rifles are dead on for their intended purpose.
Admittedly, it's very hard for me to judge the "OP" factor on all these weapons since you have have to factor in player skill, amount of SP into the specific weapon, and situation of the engagement. I've seen plenty of BPO ARs take down Proto and ADV guys.
My point on the rifles is and will remain that player skill is the over riding factor. I struggle with single shot or burst weapons on the DS3 since i have an average gun game, therefore, I used to use the ASCR pretty heavily before the RR was introduced. The RR is right up my ally with staying mid to long range, flanking, and shield tanking. I can tell you that in a one on one with a Duvolle my Rail is at a real disadvantage.
I think the biggest overlap in the base rifles is the CR and SCR at mid-range. The AR outclasses the ARR and ASCR but I do think the ACR might be pretty even based on the uber-level ROF.
Optimal at their niche role ? AR niche role : Under 60 meters and have anyhting else than rifle.. CR niche role : Everything that is not a Tank. SCR : Everything that is under 500 ehp. RR : everything that is under 100 meters. That's maybe the problem. Rifles are balanced each others. But not with dropsuits and with ALL the others weapon. A Damn plasma cannon or swarms lauchers which is to destroy tanks have less DPS than a rifle....... Missiles : 220hp. => Need to lock. Loaded SCR : 200hp. => 4 sec to shot. => But overheat and others drawbakcs. 2 burst of CR : 192ehp => Less than 0.5 sec. Yeah Cr is TOTAAAAAAALLY balanced
I can buy that the weapons aren't balanced with dropsuits...that starts to relate to TTK issues.
I do think that you miss a couple things though....the rail rifle does experience some major disadvantages once it gets into the AR optimal due to the charge time. I know folks are beefing about it but I legitimately wonder how many actually use the RR much.
I do think the tweaks that would create functionality across different engagements could be down with very light touches not the nerf hammer. AR - slight increase to ROF and small increase to optimal range but greater damage fall off. CR - no change SCR - no change RR - leave the charge time and accuracy/recoil in ADS the same, reduce the hip fire accuracy to decrease concerns from others at CQC effectiveness
My subjective thought is that a racial rifle should be approx 10% "better" than other variants. Example the AR should be king of short range fights but the others are just strong enought to compete but not equal to the AR. Same theory for RR (breach), SCR (tactical), and CR (burst).
"Third star to the right...straight ahead 'till morning."
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devonus durga
P.L.A.N. B
121
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Posted - 2014.01.19 16:27:00 -
[34] - Quote
Everyone seems to be missing the fact that the assault RR and combat rifle, outdps the assault rifle, have. Better hip fire, and longer effective and optimal ranges.
The assault rifle should have the best DPS since you have to get so bloody close, period. Only long range weapons that are unwieldly in close range should be able to out DPS an AR. If your inside my 30m range you should melt faster at my hands then any other rifle, assault variant or not, period.
Its that simple, fact of the matter assault rifle is not king of cqc, all you have to do is do some basic math to figure that out.
I love everyone that doesn't run assault rifles seems to think they are right about where they should be, she. All you have to do is watch the kill board, during cqc fights.
The argument seems to be that we have Brett DPS, or that tighter hip fire hurts cqc. The hip fire fact is only true at engagements of less then 10 meters. Maybe even only 5. Outside that range its easy to keep your cross hair on target.
Add on the armor bias (even if someone does stack shields, it is an inherent fact that since you get 3x more HP from armor plates, you will get more damage from a hybrid rail then plasma} and you simply have a weapon outclassed in every category.
Newbiest newberry to ever spawn a 10 page Debate
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