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Zahle Undt
Bullet Cluster Legacy Rising
555
|
Posted - 2014.01.17 21:35:00 -
[1] - Quote
CCP must be assuming that all scouts are going to use their 2nd equipment slot for the new cloaking device which is obviously going to have a beastly fitting requirement in order to keep it for the scouts only. This will not happen many people will forgo the cloaking device put a couple compact hives in equipment and use all that CPU/PG the scouts will have to make slayers that assault suits won't be able to compete with.
This is so like the CCP assumption that logi's will use their 1HP armor repair/level so they can survive while repping others that it is absolutely hilarious to me. Giving scouts 2 equipment slots and more PG/CPU across the board will make the slayer logi problem seem trivial in comparison. |
m twiggz
Pradox One Proficiency V.
232
|
Posted - 2014.01.17 21:52:00 -
[2] - Quote
As a slayerlogi and parttime logibro, I am thoroughly looking forward to speccing into Scout suits to become the new ultimate FOTM. Thanks CCP. |
Vell0cet
SVER True Blood Public Disorder.
799
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Posted - 2014.01.17 21:58:00 -
[3] - Quote
One solution is to have the fitting costs for equipment go up a fair bit and give Logi suits a proportionally increased bonus to fitting equipment. Cloaks shouldn't be mandatory on the scout suit, but they should have to make significant fitting sacrifices if they want to be mini-logis.
Quick/Dirty Test Range Idea
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Zahle Undt
Bullet Cluster Legacy Rising
556
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Posted - 2014.01.17 22:56:00 -
[4] - Quote
So I ran some quick and rough numbers with the Gallente scout because I think it is going to be the most OP scout...
I calculated assuming Level 5 for electronics and engineering, as well as for shield extenders, armor plates, armor reps. Level 5 for shield and armor as well (I am not absolutely sure how the armor and shield bonuses are calculated with regard to including mods or before mods I assumed before modules so as to be on the low end rather than possible high end).
I thus present to you the Gallente slayer scout:
High modules: 1 Complex shield extender, 1 complex damage mod
Low modules: 3 enhanced armor plates, 1 complex armor repairer
M1 locus grenade
Proto scrambler rifle (because it has highest fitting requirements)
Proto assault SMG (fairly high fitting requirements)
Equipment: 2 compact nanohives
Speed: 500 (sorry not sure how to convert that)
Total shields: 158 HP Total armor: 575 HP
So what we have is a slayer with just a little less HP than an assault, but it is faster and has a smaller hitbox and profile. Can armor repair at 8 HP/sec but can also carry 2 compact hives to self resupply or rep even faster. Not to mention its nice bonus to scanning especially if you have your own passive scan skills increased.
I did not even account for CPU reductions due to weapon skills or PG reductions elsewhere so I'm sure it can be fit better than this even. I'm a ******* when it comes to making fittings so I'm sure someone else can and will fit it much better than this even. |
True Adamance
Kameira Lodge Amarr Empire
5858
|
Posted - 2014.01.18 01:04:00 -
[5] - Quote
Zahle Undt wrote:CCP must be assuming that all scouts are going to use their 2nd equipment slot for the new cloaking device which is obviously going to have a beastly fitting requirement in order to keep it for the scouts only. This will not happen many people will forgo the cloaking device put a couple compact hives in equipment and use all that CPU/PG the scouts will have to make slayers that assault suits won't be able to compete with.
This is so like the CCP assumption that logi's will use their 1HP armor repair/level so they can survive while repping others that it is absolutely hilarious to me. Giving scouts 2 equipment slots and more PG/CPU across the board will make the slayer logi problem seem trivial in comparison. I don't see why you wouldn't run the Cloak.
Either way bonuses represent how the suit/ ship (eve side) should be used. Bonuses don't care about how you want to use the suit.
As I have said a dozen times, the bonuses reflect the manufacturers intended use, not the desired use of the Mercenary who buys them products.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
565
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Posted - 2014.01.18 01:15:00 -
[6] - Quote
We have not yet seen the stats for assaults (or logistics) yet.
All the existing commandos, scouts, and sentinels have been revamped in regards to slot layout, CPU&PG, and other base stats.
Why would the assault suits be any different? (Besides CCP lologic) |
Aizen Intiki
Hell's Gate Inc League of Infamy
702
|
Posted - 2014.01.18 01:56:00 -
[7] - Quote
Zahle Undt wrote:So I ran some quick and rough numbers with the Gallente scout because I think it is going to be the most OP scout...
I calculated assuming Level 5 for electronics and engineering, as well as for shield extenders, armor plates, armor reps. Level 5 for shield and armor as well (I am not absolutely sure how the armor and shield bonuses are calculated with regard to including mods or before mods I assumed before modules so as to be on the low end rather than possible high end).
I thus present to you the Gallente slayer scout:
High modules: 1 Complex shield extender, 1 complex damage mod
Low modules: 3 enhanced armor plates, 1 complex armor repairer
M1 locus grenade
Proto scrambler rifle (because it has highest fitting requirements)
Proto assault SMG (fairly high fitting requirements)
Equipment: 2 compact nanohives
Speed: 500 (sorry not sure how to convert that)
Total shields: 158 HP Total armor: 575 HP
So what we have is a slayer with just a little less HP than an assault, but it is faster and has a smaller hitbox and profile. Can armor repair at 8 HP/sec but can also carry 2 compact hives to self resupply or rep even faster. Not to mention its nice bonus to scanning especially if you have your own passive scan skills increased.
I did not even account for CPU reductions due to weapon skills or PG reductions elsewhere so I'm sure it can be fit better than this even. I'm a ******* when it comes to making fittings so I'm sure someone else can and will fit it much better than this even.
I'm not moving at 5 m/s for MLT heavy stats in a scout suit. I'd rather just be a scout.
"Hello, world!" lol, sounds like something a whore lover would say
Alt of the great Godin
I like chocolate ^___^
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knight of 6
SVER True Blood Public Disorder.
1149
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Posted - 2014.01.18 02:08:00 -
[8] - Quote
... so you made an advanced gallente assault with a slightly smaller hit box, slightly larger scan radius and 2 equipment instead of one. making no use of the scout's built in bonuses. wouldn't you be better served with the assault's higher ehp and RoF bonus?
"God favors the side with the best artillery" ~ Napoleon
Ko6, scout.
CLOSED BETA VET
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Ecshon Autorez
Villore Sec Ops Gallente Federation
186
|
Posted - 2014.01.18 02:10:00 -
[9] - Quote
From what I've heard they're handling the cloaking on Dust the same as on EVE online.
Give cloaks insanely high CPU cost so that no suit could actually be able to equip it and still have CPU left over for other things, then give scout suits a 100% reduction to CPU cost of cloaks. |
Zahle Undt
Bullet Cluster Legacy Rising
556
|
Posted - 2014.01.18 02:13:00 -
[10] - Quote
If extra equipment and built in reps are not so great, why are people making such a big deal about the slayer logi? |
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Lavirac JR
DUST University Ivy League
163
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Posted - 2014.01.18 02:53:00 -
[11] - Quote
Zahle Undt wrote:So I ran some quick and rough numbers with the Gallente scout because I think it is going to be the most OP scout...
I calculated assuming Level 5 for electronics and engineering, as well as for shield extenders, armor plates, armor reps. Level 5 for shield and armor as well (I am not absolutely sure how the armor and shield bonuses are calculated with regard to including mods or before mods I assumed before modules so as to be on the low end rather than possible high end).
I thus present to you the Gallente slayer scout:
High modules: 1 Complex shield extender, 1 complex damage mod
Low modules: 3 enhanced armor plates, 1 complex armor repairer
M1 locus grenade
Proto scrambler rifle (because it has highest fitting requirements)
Proto assault SMG (fairly high fitting requirements)
Equipment: 2 compact nanohives
Speed: 500 (sorry not sure how to convert that)
Total shields: 158 HP Total armor: 575 HP
So what we have is a slayer with just a little less HP than an assault, but it is faster and has a smaller hitbox and profile. Can armor repair at 8 HP/sec but can also carry 2 compact hives to self resupply or rep even faster. Not to mention its nice bonus to scanning especially if you have your own passive scan skills increased.
I did not even account for CPU reductions due to weapon skills or PG reductions elsewhere so I'm sure it can be fit better than this even. I'm a ******* when it comes to making fittings so I'm sure someone else can and will fit it much better than this even.
(Armor and Shield upgrade skills are calculated before mods)
Anyhoo, if you look at Commandos you are basically getting Commando HP and speed, with an unfitted commando suit. Meaning they out do this suit and will kill you quickly. Slayzor Scouts I don't quite buy into yet. Though the Cal scout is interesting.....
A would be logi looking for heavies in all the wrong places.
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TechMechMeds
Swamp Tempo
2190
|
Posted - 2014.01.18 03:19:00 -
[12] - Quote
Zahle Undt wrote:CCP must be assuming that all scouts are going to use their 2nd equipment slot for the new cloaking device which is obviously going to have a beastly fitting requirement in order to keep it for the scouts only. This will not happen many people will forgo the cloaking device put a couple compact hives in equipment and use all that CPU/PG the scouts will have to make slayers that assault suits won't be able to compete with.
This is so like the CCP assumption that logi's will use their 1HP armor repair/level so they can survive while repping others that it is absolutely hilarious to me. Giving scouts 2 equipment slots and more PG/CPU across the board will make the slayer logi problem seem trivial in comparison.
I know what you are saying but your assumption that they will do that and that all logis are like that is just as bad. People will always do those kinds of things, iv noticed a lot more heavies with ar variants.
We can't keep nerfing and brushing ideas under the carpet because of such people or we may as well not even bother with new content, those buggers will innovate no matter what.
Anyway tiericide please.
Level 2 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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ALPHA DECRIPTER
Dragon-Empire
662
|
Posted - 2014.01.18 03:58:00 -
[13] - Quote
What scout would willingly sacrifice THAT MUCH SPEED for HP? Any REAL scout will tell you that our HP is the last thing we look at when trying to make our fits.
2 C-Hives!? What? Are you nuts!? The only scouts that would do something like that are the snipers. The majority of scouts rock RE, Scans, or uplinks so chances are there will be a lot more espionage going on (so much easier to plant RE on tanks when nobody can see you coming). I already enjoy going behind enemy lines and hacking all there stuff right from under there noses so this is gonna make that SOOOOO MUCH EASIER!
Scout Tactician
Dance puppets, DANCE!
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Zahle Undt
Bullet Cluster Legacy Rising
556
|
Posted - 2014.01.18 04:41:00 -
[14] - Quote
ALPHA DECRIPTER wrote:What scout would willingly sacrifice THAT MUCH SPEED for HP? Any REAL scout will tell you that our HP is the last thing we look at when trying to make our fits.
2 C-Hives!? What? Are you nuts!? The only scouts that would do something like that are the snipers. The majority of scouts rock RE, Scans, or uplinks so chances are there will be a lot more espionage going on (so much easier to plant RE on tanks when nobody can see you coming). I already enjoy going behind enemy lines and hacking all there stuff right from under there noses so this is gonna make that SOOOOO MUCH EASIER!
Any real logi uses their 5 HP/sec armor rep bonus and PG/CPU to put equipment on their suits and rep, revive, and resupply their squad...and yet.
The fit I threw together was at work with the Dust wiki and the posted suit stats. On top of that I am mediocre at best at putting together fittings the spreadsheet warriors will put together something OP out of this suit. I didn't even think of REs because I'm not a scout and never use the. Hey now scouts can carry twice as many....that'll be great.
Oh hell, I didn't even think of cloak plus REs I play vanilla logi and assault. Now that I have, I think I'm just going to gain passive SP for awhile after 1.8 drops and avoid the annoying RE spam that will soon follow. 2 equipment slot for scout sounds like an even worse idea now. |
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1368
|
Posted - 2014.01.18 04:50:00 -
[15] - Quote
ALPHA DECRIPTER wrote:What scout would willingly sacrifice THAT MUCH SPEED for HP? Any REAL scout will tell you that our HP is the last thing we look at when trying to make our fits.
2 C-Hives!? What? Are you nuts!? The only scouts that would do something like that are the snipers. The majority of scouts rock RE, Scans, or uplinks so chances are there will be a lot more espionage going on (so much easier to plant RE on tanks when nobody can see you coming). I already enjoy going behind enemy lines and hacking all there stuff right from under there noses so this is gonna make that SOOOOO MUCH EASIER! Its not the real scouts that we are worried about, just like it isn't the real logis that have been whined about for months...
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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Denn Maell
PIanet Express Canis Eliminatus Operatives
73
|
Posted - 2014.01.18 05:18:00 -
[16] - Quote
If someone wants to be a slayer scout let them. The suit is light and fast, and nigh undetectable. That is its strength. If I were to imagine a 'Slayer Scout' it would be more of a scout dodging around the edge of a battlefield, using his low profile and boosted scan range to dodge around his foes popping into sight from time to time to use alpha damage to wittle down heavies or surprise assaults. Its very tense and exciting.
But sacrificing maneuverability to take a couple of hits in a stand-up fight? Doesn't sound very 'Slayer' if your using a scout suitGǪ
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
982
|
Posted - 2014.01.18 05:33:00 -
[17] - Quote
A Gal scout with 700 eHP is already possible in dust now. How often does any one see this?
You guys really don't understand how powerful the assaults/heavies are going to be with these new bonuses do you? Scouts are underpowered as it is, and with the interduction of these new bonuses to the other classes, that is about to get a lot worse. Do you guys really think that an extra mod slot, equipment slot and a measly 3 HP/sec on one suit are going to make slayer scout a thing against stuff they be going up against post 1.8?
Don't be obsurd. You're kidding yourselfs.
{:)}{3GÇó>
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Cody Sietz
Bullet Cluster Legacy Rising
2014
|
Posted - 2014.01.18 05:44:00 -
[18] - Quote
I'd hate to admit it, but yeah. I can see people slapping 4 basic plates on the Gallente scout and going to town.
If there is a respec, you are going to see a lot of Gallente scouts on the field.
<----GalScout
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Grief PK
Ancient Exiles. Renegade Alliance
80
|
Posted - 2014.01.18 05:50:00 -
[19] - Quote
To OP: I understand where you are coming from. And it is important to keep in perspective the 'alternative' uses for slots. But the reality is the Proto Gal suit has always had the ability to run load 4 proto plates and run around faster then an assault ... I used to do it all the time, but I still was chewed up by assaults.
The bottom line is that CCP is defining clear paths for us to take advantage of. If ppl use the suit for other edge case scenarios thats fine, but specing a scout suit to play as a second rate assault will always be just that ... a second rate fit. |
Zahle Undt
Bullet Cluster Legacy Rising
557
|
Posted - 2014.01.18 05:59:00 -
[20] - Quote
Denn Maell wrote:If someone wants to be a slayer scout let them. The suit is light and fast, and nigh undetectable. That is its strength. If I were to imagine a 'Slayer Scout' it would be more of a scout dodging around the edge of a battlefield, using his low profile and boosted scan range to dodge around his foes popping into sight from time to time to use alpha damage to wittle down heavies or surprise assaults. Its very tense and exciting.
But sacrificing maneuverability to take a couple of hits in a stand-up fight? Doesn't sound very 'Slayer' if your using a scout suitGǪ
The speed hit will be like 8% ish since armor actually has a stacking bonus so to speak. It'll still be slightly less tanked than assault but still faster than assault not be scanned, but more likely to see you without a scanner, have more equipment, and armor rep more than any other assault on the field and have more versatility. Assault get a 10% fire rate bonus and thus get to reload more.
So I respectfully disagree with those that think ...meh it'll be fine. Hope I'm proven wrong because while scouts needed some love rotating which frames are FotB from medium to other frames is not how one creates balance. I think scouts should lose the 2 equipment slots and have the cloak built in as an ability or have the module fixed on and CPU/PG fixed accordingly if its possible. |
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Zahle Undt
Bullet Cluster Legacy Rising
562
|
Posted - 2014.01.18 06:01:00 -
[21] - Quote
Grief PK wrote:To OP: I understand where you are coming from. And it is important to keep in perspective the 'alternative' uses for slots. But the reality is the Proto Gal suit has always had the ability to run load 4 proto plates and run around faster then an assault ... I used to do it all the time, but I still was chewed up by assaults.
The bottom line is that CCP is defining clear paths for us to take advantage of. If ppl use the suit for other edge case scenarios thats fine, but specing a scout suit to play as a second rate assault will always be just that ... a second rate fit.
I can agree with that sentiment...but then I want to keep my 5 HP/sec armor reps and not have to read people whining about slayer logi, they'll just be second rate assaults too |
BL4CKST4R
WarRavens League of Infamy
1587
|
Posted - 2014.01.18 12:45:00 -
[22] - Quote
Zahle Undt wrote:So I ran some quick and rough numbers with the Gallente scout because I think it is going to be the most OP scout...
I calculated assuming Level 5 for electronics and engineering, as well as for shield extenders, armor plates, armor reps. Level 5 for shield and armor as well (I am not absolutely sure how the armor and shield bonuses are calculated with regard to including mods or before mods I assumed before modules so as to be on the low end rather than possible high end).
I thus present to you the Gallente slayer scout:
High modules: 1 Complex shield extender, 1 complex damage mod
Low modules: 3 enhanced armor plates, 1 complex armor repairer
M1 locus grenade
Proto scrambler rifle (because it has highest fitting requirements)
Proto assault SMG (fairly high fitting requirements)
Equipment: 2 compact nanohives
Speed: 500 (sorry not sure how to convert that)
Total shields: 158 HP Total armor: 575 HP
So what we have is a slayer with just a little less HP than an assault, but it is faster and has a smaller hitbox and profile. Can armor repair at 8 HP/sec but can also carry 2 compact hives to self resupply or rep even faster. Not to mention its nice bonus to scanning especially if you have your own passive scan skills increased.
I did not even account for CPU reductions due to weapon skills or PG reductions elsewhere so I'm sure it can be fit better than this even. I'm a ******* when it comes to making fittings so I'm sure someone else can and will fit it much better than this even.
Lol this argument is so one sided... what about the extra shield slot an assault suit has + about 100 more HP from the suit itself and a % 25 armor bonus. The assault suit would have a lost twice the HP for a 5-7% speed difference from this scout. And the cherry on top is that the Assault would also be doing more damage! |
Kierkegaard Soren
Forsaken Immortals Top Men.
119
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Posted - 2014.01.18 13:24:00 -
[23] - Quote
Are we taking into account that under the new proposed assault revamp two of them will a HP buff for every plate/extender they fit, one will get a indirect. If to damage from damage modules and all of them will get a built in buff to damage through RoF increase?
My point being, yes you can fit a scout for heavy tank and throw on some proto guns to give it bite, but the assault classes are going to tank and gank better than it by default. I think parity will be achieved between these two classes.
Honestly,you want to talk about the new FOTM post 1.8? Sentinels. RR wielding proto Gallente sentinels with plates, reps, damage mods and passive resistances across the board. Those thighs are going to be monstrous at high sp investment levels.
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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Admonishment
The Enclave Syndicate Dark Taboo
72
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Posted - 2014.01.18 15:25:00 -
[24] - Quote
Zahle Undt wrote:So I ran some quick and rough numbers with the Gallente scout because I think it is going to be the most OP scout...
I calculated assuming Level 5 for electronics and engineering, as well as for shield extenders, armor plates, armor reps. Level 5 for shield and armor as well (I am not absolutely sure how the armor and shield bonuses are calculated with regard to including mods or before mods I assumed before modules so as to be on the low end rather than possible high end).
I thus present to you the Gallente slayer scout:
High modules: 1 Complex shield extender, 1 complex damage mod
Low modules: 3 enhanced armor plates, 1 complex armor repairer
M1 locus grenade
Proto scrambler rifle (because it has highest fitting requirements)
Proto assault SMG (fairly high fitting requirements)
Equipment: 2 compact nanohives
Speed: 500 (sorry not sure how to convert that)
Total shields: 158 HP Total armor: 575 HP
So what we have is a slayer with just a little less HP than an assault, but it is faster and has a smaller hitbox and profile. Can armor repair at 8 HP/sec but can also carry 2 compact hives to self resupply or rep even faster. Not to mention its nice bonus to scanning especially if you have your own passive scan skills increased.
I did not even account for CPU reductions due to weapon skills or PG reductions elsewhere so I'm sure it can be fit better than this even. I'm a ******* when it comes to making fittings so I'm sure someone else can and will fit it much better than this even.
Skilled scouts wont bother with that many plates and have that slow run speed, it is a complete waste of time to use it. You are worried about scouts "becoming" slayers? They have been doing just that this whole time lol with less health while using the bonus from the suits. I can run around with just barely 280 health total and do the same thing more efficiently and keep run speed with reps and dampeners. Lol the fake scouts should be the least of your concern, it is the scouts that took the time to learn how to play while using a gimped suit and you can't nerf skill.
Level 5 proficiency in throat punching
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Denn Maell
PIanet Express Canis Eliminatus Operatives
79
|
Posted - 2014.01.19 01:07:00 -
[25] - Quote
Kierkegaard Soren wrote:Are we taking into account that under the new proposed assault revamp two of them will a HP buff for every plate/extender they fit, one will get a indirect. If to damage from damage modules and all of them will get a built in buff to damage through RoF increase?
My point being, yes you can fit a scout for heavy tank and throw on some proto guns to give it bite, but the assault classes are going to tank and gank better than it by default. I think parity will be achieved between these two classes.
Honestly,you want to talk about the new FOTM post 1.8? Sentinels. RR wielding proto Gallente sentinels with plates, reps, damage mods and passive resistances across the board. Those things are going to be monstrous at high sp investment levels.
Trying to crystal ball FotM after 1.8? Sounds fun. I'm terrified, honestly, that the RoF bonus combined with Rail Rifle DPS alone would make any bonuses to 'tankiness' obsolete and worthless. Scouts will be the most survivable suit to run with their speed and cloaking for a while because the Assault Class will just out slay everything. Even themselves.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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Dustbunny Durrr
ReD or DeaD
54
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Posted - 2014.01.19 01:27:00 -
[26] - Quote
Zahle Undt wrote:CCP must be assuming that all scouts are going to use their 2nd equipment slot for the new cloaking device which is obviously going to have a beastly fitting requirement in order to keep it for the scouts only. This will not happen many people will forgo the cloaking device put a couple compact hives in equipment and use all that CPU/PG the scouts will have to make slayers that assault suits won't be able to compete with.
This is so like the CCP assumption that logi's will use their 1HP armor repair/level so they can survive while repping others that it is absolutely hilarious to me. Giving scouts 2 equipment slots and more PG/CPU across the board will make the slayer logi problem seem trivial in comparison.
I took a look at your post and my initial reaction was, 'psh that cant be true', but then I started to run some numbers, which makes me greatly agree with you.
I decided to look at the advanced gallente scout, not for any specific reason other than I have gal scout trained, and use it as a measuring stick.
Current (1.7) scout numbers (which mind you, are a little tight), 42 PG, 175 CPU. I was expecting perhaps a 10% buff to pg/cpu, maybe a bit more to be able to fit cloaks. Then I noticed just how much higher it was. PG is roughly 25% higher at 52, and CPU is as well at 231. Compared to a 1.7 (current build) advanced Assault (42 and 210), the proposed 1.8 Scout has MORE CPU and MORE Powergrid than an equivalent Assault.
Zahle might have a point. |
Artificer Ghost
Learning Coalition College
1039
|
Posted - 2014.01.19 04:10:00 -
[27] - Quote
Scouts will be fine.
As someone stated earlier, a suit's bonus is the intended use, not the way a player will use it. Usually, this results in some terribad stuff.
For example: I can have a Megathron (Bonus to Large Blasters Damage & Tracking Speed). I can put Medium Blasters on that Megathron. That's a terrible idea. It might work. But I'm not maximizing the ship's potential, and will sacrifice an entire bonus to have it.
As a Scout, they're going to have a bonus for the Cloaking. This is what's going to happen. People are going to skill into their "Slayer Scout" as you called it, and you know what they're doing? They're giving up a strength in exchange for another strength. And the other strength isn't free. The OTHER strength costs most ISK (4 Complex Plates > 1 Standard Cloak), costs more CPU (4 Complex Plates > 1 Standard Cloak), and costs more SP (Complex Plates > Standard Cloak).
In reality, this entire thing you've built is dumb. I'm sure people going to use the G-Scout WELL, yea, but the downsides outweigh the benefits. They'd be giving up speed, the potential to be invisible, the potential to use better equipment, etc., and all in exchange for the stats of a fully-ADV Gallente Assault suit.
As for your earlier comment about "Why are we crying about the Slayer Logi?", the "Slayers" have MUCH higher CPU/PG, MUCH more slots, and a MUCH more combat-oriented bonus. That's why we're crying about the Slayer Logis.
To everyone reading this and thinking "I can't wait to become a Slayer Scout"... Stop being idiotic. OP's logic is faulty. Realistically, you'd be sacrificing more than you'd be gaining. You'll go 5 into G-Scout, 5 into Armor Plates, 5 into Damage Mods, 5 into Cloaking, 5 in to REs, and 5 into Rail Rifles and you'll suddenly realize that the most useful thing you skilled into was the Rail Rifle, because every other thing suddenly doesn't matter if you got those things to create a role that has not and will not exist.
P.S.: Apparently you weren't here for Beta, OP. The 1.8 Scout is basically the Type-II Scout, but with a Sidearm this time.
/rant over
You may continue drooling to your idea of an OP scout.
That's another thing, by the way, after all the sh*t they've been getting, they deserve to be OP, just for a single patch. I don't think you understand how fast a Scout dies. I've literally been dropped in a single shot before. From a Rail Rifle.
~Art, CEO and DoE at Learning Coalition College, Co-Founder of the Learning Coalition
Maken Tosch = 1000th Like!
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Goric Rumis
Dead Six Initiative Lokun Listamenn
334
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Posted - 2014.01.19 04:46:00 -
[28] - Quote
I find the fitting numbers on all the suits to be a little suspect. The Sentinel numbers are about what the current Sentinels have with maxed-out skills, and I have no trouble fitting all proto modules and a proto main weapon if I cut back on the sidearm and grenade a little (with flux grenades, higher tiers are really a luxury).
Artificer Ghost wrote:As someone stated earlier, a suit's bonus is the intended use, not the way a player will use it. Usually, this results in some terribad stuff.
For example: I can have a Megathron (Bonus to Large Blasters Damage & Tracking Speed). I can put Medium Blasters on that Megathron. That's a terrible idea. It might work. But I'm not maximizing the ship's potential, and will sacrifice an entire bonus to have it. The problem with this analogy is that the only advantage scouts have with cloaks is the ability to fit them. They aren't sacrificing a bonus to its efficacity, where something else won't be as effective because it's not getting the benefit of some skill. With a fitting requirements reduction, it becomes just another piece of equipment.
The Tank Balancing Factor No One Is Discussing
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Emerald Bellerophon
Nenikekamen
99
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Posted - 2014.01.19 06:49:00 -
[29] - Quote
Foolish assumption CCP has made with scout suit redesign: cloaking.
End of story. |
Zahle Undt
Bullet Cluster Legacy Rising
567
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Posted - 2014.01.19 17:30:00 -
[30] - Quote
Artificer Ghost wrote:Scouts will be fine.
As someone stated earlier, a suit's bonus is the intended use, not the way a player will use it. Usually, this results in some terribad stuff.
For example: I can have a Megathron (Bonus to Large Blasters Damage & Tracking Speed). I can put Medium Blasters on that Megathron. That's a terrible idea. It might work. But I'm not maximizing the ship's potential, and will sacrifice an entire bonus to have it.
As a Scout, they're going to have a bonus for the Cloaking. This is what's going to happen. People are going to skill into their "Slayer Scout" as you called it, and you know what they're doing? They're giving up a strength in exchange for another strength. And the other strength isn't free. The OTHER strength costs most ISK (4 Complex Plates > 1 Standard Cloak), costs more CPU (4 Complex Plates > 1 Standard Cloak), and costs more SP (Complex Plates > Standard Cloak).
In reality, this entire thing you've built is dumb. I'm sure people going to use the G-Scout WELL, yea, but the downsides outweigh the benefits. They'd be giving up speed, the potential to be invisible, the potential to use better equipment, etc., and all in exchange for the stats of a fully-ADV Gallente Assault suit.
As for your earlier comment about "Why are we crying about the Slayer Logi?", the "Slayers" have MUCH higher CPU/PG, MUCH more slots, and a MUCH more combat-oriented bonus. That's why we're crying about the Slayer Logis.
To everyone reading this and thinking "I can't wait to become a Slayer Scout"... Stop being idiotic. OP's logic is faulty. Realistically, you'd be sacrificing more than you'd be gaining. You'll go 5 into G-Scout, 5 into Armor Plates, 5 into Damage Mods, 5 into Cloaking, 5 in to REs, and 5 into Rail Rifles and you'll suddenly realize that the most useful thing you skilled into was the Rail Rifle, because every other thing suddenly doesn't matter if you got those things to create a role that has not and will not exist.
P.S.: Apparently you weren't here for Beta, OP. The 1.8 Scout is basically the Type-II Scout, but with a Sidearm this time.
/rant over
You may continue drooling to your idea of an OP scout.
That's another thing, by the way, after all the sh*t they've been getting, they deserve to be OP, just for a single patch. I don't think you understand how fast a Scout dies. I've literally been dropped in a single shot before. From a Rail Rifle.
Actually I was here since closed beta, but didn't play scout. Like you said, the type II sacrificed a sidearm. Did it have more CPU and PG than everything but the logi too?
That's fine though, if the assault suits are just like what was posted from singularity without any sort of PG/CPU bonus I'm making my assault suit out of the Gal scout. There are reasons that some Beta vets are clamoring for an assault suit with 2 equipment slots. More equipment and more CPU/PG > 10% RoF |
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Cyzad4
Blackfish Corp.
91
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Posted - 2014.01.19 17:53:00 -
[31] - Quote
Artificer Ghost wrote: P.S.: Apparently you weren't here for Beta, OP. The 1.8 Scout is basically the Type-II Scout, but with a Sidearm this time.
I know :-) I'd pretty much given up on them bringing those back
A cloak and uplinks are going to make for some fun infiltrator fits
(Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ "fuck this I'm out"...
...
..."I'm back"
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