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Thread Statistics | Show CCP posts - 2 post(s) |
Joel II X
Dah Gods O Bacon
504
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Posted - 2014.01.15 02:45:00 -
[1] - Quote
I still think there should be a Covert Ops class (current scout) and Scout class (single weapon, more Intel-based, 1 light weapon, 2 equipments).
This way everybody's happy. |
Joel II X
Dah Gods O Bacon
516
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Posted - 2014.01.15 11:34:00 -
[2] - Quote
Jotun Izalaru wrote:Joel II X wrote:I still think there should be a Covert Ops class (current scout) and Scout class (single weapon, more Intel-based, 1 light weapon, 2 equipments).
This way everybody's happy. No, because current Scouts now still need that extra equipment. Scouts have needed it since May. Scouts need to get the extra equipment, and then need to be carefully buffed and balanced around whatever everything else gets done in 1.8, without relying on the cloak to do it. I do fine, currently, without that extra equipment.
The reason I gave this was so the two varients could actually do what their supposed to do. If you give them an extra slot, it still won't be balanced, it would just be a a temporary buffer to the realization that you're crazy if you run this suit.
I'd prefer a speed buff over an equipment any day,but that's just me.
Anyways, I'm thinking that CCP is going to make the scout a combination of Scout and Covert Ops at the moment. Like in the beta how each race had its own suit. If this is true (which it probably is) then I hope it gets split into the two variants so that they can be balanced. Weaker in the sense of slots? Maybe, but they will have different stats according to their role and by the improvement of code of this game. |
Joel II X
Dah Gods O Bacon
516
|
Posted - 2014.01.15 11:39:00 -
[3] - Quote
Scout Registry wrote:@ Joel, Killar, John, Auris Kindly consider that we Scouts are too few in number and the Devs' time is in too short supply to warrant 8+ variations of Scout. We have waited since Uprising 1.0 for the Devs to rebalance two (2) variants. Imagine how long we'd have to wait if a fix were ordered for 8! Sometimes, adding complexity to a problem only makes a problem more complex. Fair enough... for now.
Still hoping that it gets split, to have a combat scout and an intel scout. |
Joel II X
Dah Gods O Bacon
516
|
Posted - 2014.01.15 11:43:00 -
[4] - Quote
Scout Registry wrote:Jack McReady wrote:Joel II X wrote:I still think there should be a Covert Ops class (current scout) and Scout class (single weapon, more Intel-based, 1 light weapon, 2 equipments).
This way everybody's happy. I agree. why not make the current light frame single weapon 2 equipment slots as the basic intel/scout suit and change the current scout into covert ops with cloaking bonus. :: Turns to Scout :: This man has a question for you. Would you prefer to have one decent suit or two watered down suits? :: Turns to McReady :: There's your reason. I'm sorry that you got stabbed. Can't we have 2 decent suits? |
Joel II X
Dah Gods O Bacon
517
|
Posted - 2014.01.15 12:00:00 -
[5] - Quote
OZAROW wrote:Why can't the extra equipment slot only hold a cloak an nothing else just like a grenade slot? Why would we have to lose anything if it worked this way the only benifits we would get not running a cloak would be more CPU and pg.
Does anyone have a problem with this if it means keeping our gun and grenade?
With this drastic of a change a full respec is in order, gun sp, grenade sp all of it, it would change our whole place style , suits weapons an drop suit mods that would have to change with this type of remodeling to our characters it would dramatically change What we have skilled into You're going to get so much negative comments on this, so I'll put it in friendly terms.
Tying one equipment to a suit is very limiting and defeats the purpose of the game. A well-placed Uplink is as beneficial as running a cloak.
Everyone wants two equipments to run a cloak and something else so they wouldn't have to sacrifice anything but CPU and PG to have fun with their new toy. That's what's broken, in my opinion. |
Joel II X
Dah Gods O Bacon
520
|
Posted - 2014.01.15 14:25:00 -
[6] - Quote
Scout Registry wrote:Joel II X wrote: Everyone wants two equipments to run a cloak and something else so they wouldn't have to sacrifice anything but CPU and PG to have fun with their new toy. That's what's broken, in my opinion.
I don't think that the above thinking is broken at all. A quick recap ... Scouts were guilty of bullet weaving (taking advantage of bad hit detection) in Chrome. For this sin, we paid steep price. Every aspect of our suit was nerfed. Seriously. Every aspect. The left side of the equation was addressed: Hit detection's fixed. Aim assist is on. Bullet weaving is gone. Speed tanking is dead. The right side of the equation -- however -- remains unaddressed: So Scouts have waited 8 builds for nerf reversal / reduction (a.k.a. Dev Hugs) which has yet to come. Dev Hugs could've been another Hi Slot for Gallente or Lo Slot for Minmatar. Dev Hugs could've been a huge boost to mobility, speed and stamina. Dev Hugs could've been any number or combination of things. But the Devs chose to Hug us with Cloak. It has been decided. The Devs could've built cloak into the Scout Suit; Hugs delivered, equation solved, no debate. The Devs chose against this option. We now have two crowds: The pre-nerf crowd says the Scout should have to trade something valuable for their upcoming Hug. The no-nerf crowd -- which includes Scouts -- says no quid pro quo. You would too in our shoes: How exactly does CCP expect me to return the hugs if they cut off one of my arms in the process of said hugs.- J0LLY R0G3R (Scout Registry, Page 353, Post 7043) Yes, but all scouts who did fine in their suits never found anything wrong with the current layouts. They always said "HTFU and GG". Yes, we got nerfed into oblivion and back, but I don't think giving another equipment is the right choice of dev hugging, as you put it.
Think about it. What are the scouts' strengths supposed to be? Speed and stealth for assassinations. Yes, you can cloak. Yes, you can place uplinks. Yes, you can run Nanos. But you don't necessarily need to become a quick, weaker version of the logistics.
Scouts need their speed back. Maybe not all of it, yet. Since the game is improving, I think more speed would suffice and be able to compete with hit detection. We shouldn't have to rely on cloaks to get kills (even though it'll be a great equipment).
Again, all of this is my opinion, and that's why I think there should be two class specifications (you know, like every other frame?).
Edit: I'm a scout, too. Or well, used to be. These new Rifles kicked my ass too many times for me to work my play style. Trying to hang in there |
Joel II X
Dah Gods O Bacon
521
|
Posted - 2014.01.15 15:31:00 -
[7] - Quote
Korvin Lomont wrote:Joel II X wrote:Scout Registry wrote:Joel II X wrote: Everyone wants two equipments to run a cloak and something else so they wouldn't have to sacrifice anything but CPU and PG to have fun with their new toy. That's what's broken, in my opinion.
I don't think that the above thinking is broken at all. A quick recap ... Scouts were guilty of bullet weaving (taking advantage of bad hit detection) in Chrome. For this sin, we paid steep price. Every aspect of our suit was nerfed. Seriously. Every aspect. The left side of the equation was addressed: Hit detection's fixed. Aim assist is on. Bullet weaving is gone. Speed tanking is dead. The right side of the equation -- however -- remains unaddressed: So Scouts have waited 8 builds for nerf reversal / reduction (a.k.a. Dev Hugs) which has yet to come. Dev Hugs could've been another Hi Slot for Gallente or Lo Slot for Minmatar. Dev Hugs could've been a huge boost to mobility, speed and stamina. Dev Hugs could've been any number or combination of things. But the Devs chose to Hug us with Cloak. It has been decided. The Devs could've built cloak into the Scout Suit; Hugs delivered, equation solved, no debate. The Devs chose against this option. We now have two crowds: The pre-nerf crowd says the Scout should have to trade something valuable for their upcoming Hug. The no-nerf crowd -- which includes Scouts -- says no quid pro quo. You would too in our shoes: How exactly does CCP expect me to return the hugs if they cut off one of my arms in the process of said hugs.- J0LLY R0G3R (Scout Registry, Page 353, Post 7043) Yes, but all scouts who did fine in their suits never found anything wrong with the current layouts. They always said "HTFU and GG". Yes, we got nerfed into oblivion and back, but I don't think giving another equipment is the right choice of dev hugging, as you put it. Think about it. What are the scouts' strengths supposed to be? Speed and stealth for assassinations. Yes, you can cloak. Yes, you can place uplinks. Yes, you can run Nanos. But you don't necessarily need to become a quick, weaker version of the logistics. Scouts need their speed back. Maybe not all of it, yet. Since the game is improving, I think more speed would suffice and be able to compete with hit detection. We shouldn't have to rely on cloaks to get kills (even though it'll be a great equipment). Again, all of this is my opinion, and that's why I think there should be two class specifications (you know, like every other frame?). Edit: I'm a scout, too. Or well, used to be. These new Rifles kicked my ass too many times for me to work my play style. Trying to hang in there The point is two equipment slots will help to perform exactly that task, currently I am limited I would like to run uplinks and scanners to find safe spots or RE's and Proxies to lay traps for HAV's. I really don't cre that much for the cloaks sure I will test it and see how usefull it is compared to my current5 RE build. Regarding beeing fine most well known scouts said there were problems with the suit. Sure in pubs you can compete to some degree even against rifle users but in PC there is simply not that much space for scouts. Most benefits get nullified by active scanners and nearly anything scouts can do, medium frames can do better or at least close to the performance of a scout with more health and slots.... Exactly my point.
Don't give scouts something they wouldn't need if they actually performed well in their respective areas.
Buff speed and stealth instead of giving another equipment. |
Joel II X
Dah Gods O Bacon
546
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Posted - 2014.01.17 04:46:00 -
[8] - Quote
Jotun Izalaru wrote:you clowns, the bullets don't curve corners or dumb things like that. it's just lag between you, the server, and the other player. you've never played a console shooter on the internet without this happening. (MAG had some weird way of disguising it, though) They do, actually. Slightly. As long as you had the cross hair on the enemy, if he slips for a second out of it and you've moved not too far, the bullets will be magnetized to him or her.
This is how the Combat Rifle is so effective and why some people die even if they made it past the corner.
It's been confirmed by the developers that this is in place. |
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