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CCP Logibro
C C P C C P Alliance
4349
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Posted - 2014.01.15 19:43:00 -
[31] - Quote
Moved to Feedback/Requests
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
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D legendary hero
Ultramarine Corp
1317
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Posted - 2014.01.15 23:39:00 -
[32] - Quote
Ghost Kaisar wrote:D legendary hero wrote:Ghost Kaisar wrote:-Snip- Dang, I wrote a lot All of this is perfect. The only thing i would adjust is the radius to be pre-nerf. 1.5m std, up to 2.0 m. Hell i actually think that STD radius should be 1.75m. This may sound outrageous but in practice this won't hurt to many players. Only people who like to strafe back and forth within the same 1m radius (these were the people who comlained in the first place..) I put the values lower because I still think this should still be a "skill shot" weapon. 2.5m splash is EASY to use, and would make the gun a bit TOO deadly because of it's increased damage to go with it. If too many people start using it, the word "Nerf" seems to pop up a lot, and then we would be back where we started. In short, I have a feeling that increasing the Radius back to pre-nerf would ruin the philosophy behind the weapon. It's supposed to be difficult to use and balanced by high alpha and a low clip. It should reward players who can land direct shots and get shots on target. Every missed splash effectively reduces it's DPS by 1/3, which is crippling for a weapon. It's high damage and low clip count act's as a balance, making it a "finisher" sidearm or a "last resort". It should be effective at quickly killing a wounded target, or for killing two or three bunched targets without their shields. And I also hope I was correct with all of it. I have over 2 months of feedback on the dang gun! SOURCE: Refer to signature
makes sense. I see your point. Lets see what CCP. does.
Sou o Defendeiro dos derrubadosPronto saberá justiça
I am a Defender of the downtroddenSoon you will discover justice
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D legendary hero
Ultramarine Corp
1317
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Posted - 2014.01.15 23:41:00 -
[33] - Quote
CCP Logibro wrote:Moved to Feedback/Requests
I guess this means you noted this? Perhaps to consider for 1.9 or a hotfix? or to reject the idea altogether?
As long as I know someone heard this, I am satisfied. :)
Sou o Defendeiro dos derrubadosPronto saberá justiça
I am a Defender of the downtroddenSoon you will discover justice
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D legendary hero
Ultramarine Corp
1318
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Posted - 2014.01.16 14:49:00 -
[34] - Quote
Anymore ideas or opinions? I would really like to see the flaylock returned to its former glory. now that everything else is fixed up.
Sou o Defendeiro dos derrubadosPronto saberá justiça
I am a Defender of the downtroddenSoon you will discover justice
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D legendary hero
Ultramarine Corp
1325
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Posted - 2014.01.18 17:42:00 -
[35] - Quote
we gotta get those flaylocks fixed
Sou o Defendeiro dos derrubadosPronto saberá justiça
I am a Defender of the downtroddenSoon you will discover justice
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Dustbunny Durrr
ReD or DeaD
52
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Posted - 2014.01.18 19:01:00 -
[36] - Quote
D legendary hero wrote:ThePrinceOfNigeria wrote:LT SHANKS wrote:ThePrinceOfNigeria wrote:Cyrius Li-Moody wrote:It does need a buff though! :D Hell to the mother f***ing no!!! Faglocks were insanely overpowered for a while there. What, a month? lol A very long month that felt like it dragged on forever... Those things were annoying as ****... you know you had a problem when every class suit in the game was just running dual core faglocks. yeah Caldari Logi's were insanely OP for 4 months, and are still pretty terrifying. The AR has been OP since Uprising.. 1.7 balanced things out about. but yeah... flaylocks were never OP armor was just weak and shields were OP.
When people were foregoing a primary weapon to use a secondary weapon in its place, that means that the secondary weapon (in this case, flaylock) is overpowered. That being said, with a lot of the changes to hit detection (and TTK) made since, the flaylock does need a little love. Proto is usable, but barely (on par perhaps with a basic assault scrambler pistol) whereas advanced and basic flaylocks just aren't usable. The flaylocks do need some love, as they see many less kills than the very niche nova knives these days. |
Stefan Stahl
Seituoda Taskforce Command Caldari State
388
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Posted - 2014.01.18 21:14:00 -
[37] - Quote
I always thought they needed to fix the progression on the flaylock.
Right now a PRO flaylock is about 10 times more useful than a STD flaylock due to the increase in splash radius. With most other weapons they introduced a 5% increase in damage per level scheme that works very well. The Swarm Launchers and grenades are the only weapons I can think of that have a similar increase in utility as the flaylock does.
If they fixed the progression on the flaylock it would be much easier to balance it so that STD and ADV variants are useful while the PRO version becomes powerful enough to be used at its level of competition. |
D legendary hero
Ultramarine Corp
1328
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Posted - 2014.01.19 01:38:00 -
[38] - Quote
Just finished playing several rounds with the FLaylck. It is so horrible right now. People actually are moving faster, and the splash radius is so small its useless... not to mention explosion physics are still completely off.
So people can 2 step right in front of my. I shoot at their feet and they walk over the explosion and take no damage.
the standard needs like a 2 m blast radius. and proto needs 3m.
its got less explosive damage than a sleek locus grenade... A SLEEK LOCUS GRENADE
Sou o Defendeiro dos derrubadosPronto saberá justiça
I am a Defender of the downtroddenSoon you will discover justice
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