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Knight Soiaire
BurgezzE.T.F
4397
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Posted - 2014.01.12 12:49:00 -
[1] - Quote
Why is it that its so incredibly accurate when firing from the hip?
I know Rail technology is supposed to have incredible accuracy, but its also supposed to be near useless in Close Quarters engagements, and the only reason you would be firing from the hip is if you're in a CQC enviroment.
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Lorhak Gannarsein
1180
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Posted - 2014.01.12 12:49:00 -
[2] - Quote
Because Breach AR, I guess.
Doesn't really make sense considering the range, but hey.
PRO tanker and proud.
Number of PRO-turret HAVs killed w/ my permahardened MLT Blaster Gunny - 2 (so far xD)
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Mortedeamor
1216
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Posted - 2014.01.12 12:55:00 -
[3] - Quote
rr is listed as a long range weapon but exhibits omni range properties it operates from cqc to over 100m and is the most op rifle ccp has ever introduced
Im puerto rican we rage deal with it
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Sir Petersen
Valhalla Nord
461
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Posted - 2014.01.12 13:07:00 -
[4] - Quote
The RR is OP in many different ways..
My Channel : Valhalla South
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BL4CKST4R
WarRavens League of Infamy
1548
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Posted - 2014.01.12 13:37:00 -
[5] - Quote
There are people who swear it sucks in CQC by even the standard variant is a monster. The best way to fix it, and other issues with long range, is nerfing the rof of long range weapons so that their DPS is always lower than short range weapons. And as the range goes higher the DPS gets lower. |
DUST Fiend
OSG Planetary Operations Covert Intervention
9925
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Posted - 2014.01.12 14:30:00 -
[6] - Quote
Because CCP design philosophy dictates that if a weapon dominates at extreme range, it should mirror that effectiveness up close as well.
Case in point: Large Railgun Turrets
Videos / Fiction
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Kigurosaka Laaksonen
DUST University Ivy League
103
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Posted - 2014.01.12 14:34:00 -
[7] - Quote
CCP hasn't exactly followed the design philosophy they've established from EVE so far, so why start now? |
Cody Sietz
Bullet Cluster Legacy Rising
1951
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Posted - 2014.01.12 14:56:00 -
[8] - Quote
Hipfire needs to be a little worse, and charge up time needs to go up by .25 for the std and .10-15 for the assault.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
107
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Posted - 2014.01.12 15:05:00 -
[9] - Quote
Question to the people in this thread, what is the range(s) that you consider as being CQC? I ask this 99% of the time when I die to the RR it's at 40+ meters. Makes me wonder. |
DUST Fiend
OSG Planetary Operations Covert Intervention
9925
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Posted - 2014.01.12 15:06:00 -
[10] - Quote
Asha Starwind wrote:Question to the people in this thread, what is the range(s) that you consider as being CQC? I ask this 99% of the time when I die to the RR it's at 40+ meters. Makes me wonder. Shotgun range, where the weapon is absolutely terrifying
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Kierkegaard Soren
Forsaken Immortals Top Men.
105
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Posted - 2014.01.12 15:18:00 -
[11] - Quote
In EvE the balancing factor for rails was rate of fire and turret tracking speed; it delivers average damage accurately out to long range but speedy hulls can easily get under your guns and defeat you. Replicating that in dust could possibly be achieved by making it deal massively reduced damage to anything within 15m or so, similar to how the laser rifle works but far less pronounced. Lore wise you could say that it only reaches maximum velocity shortly after the slug has been ejected from the barrel, and needs time to reach effective killing power.
Dedicated Commando.
So it's a good job KDR doesn't bother me, really.
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Knight Soiaire
BurgezzE.T.F
4402
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Posted - 2014.01.12 15:19:00 -
[12] - Quote
Asha Starwind wrote:Question to the people in this thread, what is the range(s) that you consider as being CQC? I ask this 99% of the time when I die to the RR it's at 40+ meters. Makes me wonder.
I'd consider CQC to be anything within 10m, which is the Base Scan Radius for Med and Heavy dropsuits.
The RR wrecks within 10m.
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
108
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Posted - 2014.01.12 15:30:00 -
[13] - Quote
Knight Soiaire wrote:Asha Starwind wrote:Question to the people in this thread, what is the range(s) that you consider as being CQC? I ask this 99% of the time when I die to the RR it's at 40+ meters. Makes me wonder. I'd consider CQC to be anything within 10m, which is the Base Scan Radius for Med and Heavy dropsuits. The RR wrecks within 10m.
not vs cqc weapons |
BL4CKST4R
WarRavens League of Infamy
1552
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Posted - 2014.01.12 15:44:00 -
[14] - Quote
Asha Starwind wrote:Knight Soiaire wrote:Asha Starwind wrote:Question to the people in this thread, what is the range(s) that you consider as being CQC? I ask this 99% of the time when I die to the RR it's at 40+ meters. Makes me wonder. I'd consider CQC to be anything within 10m, which is the Base Scan Radius for Med and Heavy dropsuits. The RR wrecks within 10m. not vs cqc weapons
Cqc weapons like the Assault rifle? Last time I checked the RR has the same DPS and higher accuracy...
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Mortedeamor
1222
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Posted - 2014.01.12 15:46:00 -
[15] - Quote
Asha Starwind wrote:Knight Soiaire wrote:Asha Starwind wrote:Question to the people in this thread, what is the range(s) that you consider as being CQC? I ask this 99% of the time when I die to the RR it's at 40+ meters. Makes me wonder. I'd consider CQC to be anything within 10m, which is the Base Scan Radius for Med and Heavy dropsuits. The RR wrecks within 10m. not vs cqc weapons i disagree i am max skilled smg user and my stnd smg does not compete with rr within 10m
if any cqc weapon were to it would be smg also ide like to note ive seen one proto rr deal 1400dmg in under 2 seconds in cqc vs proto hmg heavy
Im puerto rican we rage deal with it
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Knight Soiaire
BurgezzE.T.F
4405
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Posted - 2014.01.12 15:50:00 -
[16] - Quote
Asha Starwind wrote:Knight Soiaire wrote:Asha Starwind wrote:Question to the people in this thread, what is the range(s) that you consider as being CQC? I ask this 99% of the time when I die to the RR it's at 40+ meters. Makes me wonder. I'd consider CQC to be anything within 10m, which is the Base Scan Radius for Med and Heavy dropsuits. The RR wrecks within 10m. not vs cqc weapons
The Rail Rifle has a fair chance Vs The Gallente Plasma Rifle in CQC
Using the Shotgun in CQC requires more skill, patience, and effort than using the Rail Rifle in CQC.
The Rail Rifle beats the SMG in CQC.
Only weapon it doesn't beat in CQC is a HMG.
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DUST Fiend
OSG Planetary Operations Covert Intervention
9925
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Posted - 2014.01.12 15:51:00 -
[17] - Quote
Knight Soiaire wrote:Asha Starwind wrote:Knight Soiaire wrote:Asha Starwind wrote:Question to the people in this thread, what is the range(s) that you consider as being CQC? I ask this 99% of the time when I die to the RR it's at 40+ meters. Makes me wonder. I'd consider CQC to be anything within 10m, which is the Base Scan Radius for Med and Heavy dropsuits. The RR wrecks within 10m. not vs cqc weapons The Rail Rifle has a fair chance Vs The Gallente Plasma Rifle in CQC Using the Shotgun in CQC requires more skill, patience, and effort than using the Rail Rifle in CQC. The Rail Rifle beats the SMG in CQC. Only weapon it doesn't beat in CQC is a HMG. RR is pretty much even with HMG in CQC so long as you're making yourself hard to hit.
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Scalesdini
BlackWater Liquidations INTERGALACTIC WARPIGS
231
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Posted - 2014.01.12 15:52:00 -
[18] - Quote
Knight Soiaire wrote:Only weapon it doesn't beat in CQC is a HMG.
You obviously haven't run into someone using a Kaalakiota RR with damage mods, then. |
Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
108
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Posted - 2014.01.12 16:00:00 -
[19] - Quote
Knight Soiaire wrote:Asha Starwind wrote:Knight Soiaire wrote:Asha Starwind wrote:Question to the people in this thread, what is the range(s) that you consider as being CQC? I ask this 99% of the time when I die to the RR it's at 40+ meters. Makes me wonder. I'd consider CQC to be anything within 10m, which is the Base Scan Radius for Med and Heavy dropsuits. The RR wrecks within 10m. not vs cqc weapons The Rail Rifle has a fair chance Vs The Gallente Plasma Rifle in CQC Using the Shotgun in CQC requires more skill, patience, and effort than using the Rail Rifle in CQC. The Rail Rifle beats the SMG in CQC. Only weapon it doesn't beat in CQC is a HMG.
Plasma Rifle is jack of all trades not CQC
Red Herring
SMG is a sidearm, debatable at best.
only HMG? or you conveniently forget about the CR |
Rei Shepard
The Rainbow Effect
1408
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Posted - 2014.01.12 16:02:00 -
[20] - Quote
Knight Soiaire wrote:Why is it that its so incredibly accurate when firing from the hip?
I know Rail technology is supposed to have incredible accuracy, but its also supposed to be near useless in Close Quarters engagements, and the only reason you would be firing from the hip is if you're in a CQC enviroment.
It depends on the person wielding it, most people cannot hit didly squat with it at cqc, because they are pretty much dead before they spool and aim.
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Sgt Kirk
Fatal Absolution Covert Intervention
4024
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Posted - 2014.01.12 16:06:00 -
[21] - Quote
Asha Starwind wrote:
Plasma Rifle is jack of all trades not CQC
Red Herring
SMG is a sidearm, debatable at best.
only HMG? or you conveniently forget about the CR
[/Facepalms] |
Jacques Cayton II
Fatal Absolution Covert Intervention
486
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Posted - 2014.01.12 16:26:00 -
[22] - Quote
Cody Sietz wrote:Hipfire needs to be a little worse, and charge up time needs to go up by .25 for the std and .10-15 for the assault. What I'm hearing is I suck at cqc. I'm a heavy the rr is garbage in cqc. Reason 1 I can out strafe it. 2 cr is so much better. 3 scr is so much better. 3 ar is so much better. If you make the spread worst it'll then turn into a spray and pray like the cr or the hmg do not touch the rr it's fine
We fight for the future of the State not our
personal goals
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Jacques Cayton II
Fatal Absolution Covert Intervention
486
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Posted - 2014.01.12 16:27:00 -
[23] - Quote
Scalesdini wrote:Knight Soiaire wrote:Only weapon it doesn't beat in CQC is a HMG. You obviously haven't run into someone using a Kaalakiota RR with damage mods, then. Not true at all
We fight for the future of the State not our
personal goals
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Cody Sietz
Bullet Cluster Legacy Rising
1957
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Posted - 2014.01.13 06:38:00 -
[24] - Quote
Jacques Cayton II wrote:Cody Sietz wrote:Hipfire needs to be a little worse, and charge up time needs to go up by .25 for the std and .10-15 for the assault. What I'm hearing is I suck at cqc. I'm a heavy the rr is garbage in cqc. Reason 1 I can out strafe it. 2 cr is so much better. 3 scr is so much better. 3 ar is so much better. If you make the spread worst it'll then turn into a spray and pray like the cr or the hmg do not touch the rr it's fine No, I'm very good in CQC with a std in a Rail Rifle. Works great on my scout.
It is working far too well in CQC.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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The Robot Devil
molon labe. Public Disorder.
1538
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Posted - 2014.01.13 06:44:00 -
[25] - Quote
Knight Soiaire wrote:Asha Starwind wrote:Question to the people in this thread, what is the range(s) that you consider as being CQC? I ask this 99% of the time when I die to the RR it's at 40+ meters. Makes me wonder. I'd consider CQC to be anything within 10m, which is the Base Scan Radius for Med and Heavy dropsuits. The RR wrecks within 10m.
CQC is ten meters to me also.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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Mortedeamor
1226
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Posted - 2014.01.13 10:28:00 -
[26] - Quote
Scalesdini wrote:Knight Soiaire wrote:Only weapon it doesn't beat in CQC is a HMG. You obviously haven't run into someone using a Kaalakiota RR with damage mods, then. ^^ nuff said
Im puerto rican we rage deal with it
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Korvin Lomont
United Pwnage Service RISE of LEGION
454
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Posted - 2014.01.13 11:25:00 -
[27] - Quote
BL4CKST4R wrote:There are people who swear it sucks in CQC by even the standard variant is a monster. The best way to fix it, and other issues with long range, is nerfing the rof of long range weapons so that their DPS is always lower than short range weapons. And as the range goes higher the DPS gets lower.
Saying this for a loooong time... |
Korvin Lomont
United Pwnage Service RISE of LEGION
454
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Posted - 2014.01.13 11:28:00 -
[28] - Quote
Asha Starwind wrote:Knight Soiaire wrote:Asha Starwind wrote:Knight Soiaire wrote:Asha Starwind wrote:Question to the people in this thread, what is the range(s) that you consider as being CQC? I ask this 99% of the time when I die to the RR it's at 40+ meters. Makes me wonder. I'd consider CQC to be anything within 10m, which is the Base Scan Radius for Med and Heavy dropsuits. The RR wrecks within 10m. not vs cqc weapons The Rail Rifle has a fair chance Vs The Gallente Plasma Rifle in CQC Using the Shotgun in CQC requires more skill, patience, and effort than using the Rail Rifle in CQC. The Rail Rifle beats the SMG in CQC. Only weapon it doesn't beat in CQC is a HMG. Plasma Rifle is jack of all trades not CQC Red Herring SMG is a sidearm, debatable at best. only HMG? or you conveniently forget about the CR
Currently the plasma rifle is simply the worst of all Rifles if you want to call that the jack of all trades... |
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
407
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Posted - 2014.01.13 11:31:00 -
[29] - Quote
As a heavy, i have more Issue with the Combat Rifle than the rail.
The rail in cqc is spray and pray.
As always, Damage mod are the issue.
Once you try "HMG-FAT" you never get back...
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Posted - 2014.01.13 11:43:00 -
[30] - Quote
Mortedeamor wrote:Asha Starwind wrote:Knight Soiaire wrote:Asha Starwind wrote:Question to the people in this thread, what is the range(s) that you consider as being CQC? I ask this 99% of the time when I die to the RR it's at 40+ meters. Makes me wonder. I'd consider CQC to be anything within 10m, which is the Base Scan Radius for Med and Heavy dropsuits. The RR wrecks within 10m. not vs cqc weapons i disagree i am max skilled smg user and my stnd smg does not compete with rr within 10m if any cqc weapon were to it would be smg also ide like to note ive seen one proto rr deal 1400dmg in under 2 seconds in cqc vs proto hmg heavy
Try not standing still like a dumbass, the ROF on the rail rifle should be enough for you to out strafe it. If you don't have the skills to out strafe a rail rifle in CQC then don't come crying to the forums. Get gud or GTFO! |
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
77
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Posted - 2014.01.13 11:56:00 -
[31] - Quote
they are fine.
the cbr is the one that's op. killing me from 70m in under 3 seconds. lame.
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thomas mak
STRONG-ARMED BANDITS Public Disorder.
16
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Posted - 2014.01.13 11:59:00 -
[32] - Quote
CC is most op, light CPU/PG, work in long range even it is short range, high DPS, like a SR if you give a short break after each brush.
Real tanker dies with their tanks!
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KEROSIINI-TERO
The Rainbow Effect
986
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Posted - 2014.01.13 12:00:00 -
[33] - Quote
BL4CKST4R wrote:There are people who swear it sucks in CQC by even the standard variant is a monster. The best way to fix it, and other issues with long range, is nerfing the rof of long range weapons so that their DPS is always lower than short range weapons. And as the range goes higher the DPS gets lower.
Design logic like that tends to create unusable weapons. Or, at least ones that no one will want to use.
Better to have other types of handicaps.
Some examples here, no means conclusive list. Close quarters handicaps: - Extreme hipfire kick - Extreme hipfire spread - increased spool up time - No hipfire, only ads - Other aiming handicaps
And omni balancing methods: - Clip size - Reload time
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Posted - 2014.01.13 12:04:00 -
[34] - Quote
Spartan MK420 wrote:they are fine.
the cbr is the one that's op. killing me from 70m in under 3 seconds. lame.
Scr is a 2 shot kill on a medium suit. |
Palatinate
Fatal Absolution Covert Intervention
209
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Posted - 2014.01.13 12:33:00 -
[35] - Quote
RR has more negatives than positives and people want to nerf it already?
It has a spool up time which REDUCES dps.
It has almost 1/3 the ROF of the Combat Rifle and significantly lower than the AR.
Even with max operation, while ADS you cant empty the whole clip without extreme recoil/spread.
If someone plays peek-a-boo with you it forces you to consistently re-spool.
The hipfire is tight which is good and bad. You have to be "locked" onto the target which is hard for most people.
It has a small clip and reloading is the longest of all the rifles.
I get torn up by the CR in CQC just because of their fire rate and lack of tight spread so they can spray easier while I'm focused on just keeping my aim on him, while he is probably strafing as well. The only thing I would warrant an nerf on the RR would be spool-up time to .25 seconds if its such a problem in CQC. Other than that the weapon is fine.
Hiding will be seen as an act of aggression! - Battlefield 3
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BL4CKST4R
WarRavens League of Infamy
1563
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Posted - 2014.01.13 12:44:00 -
[36] - Quote
Palatinate wrote:RR has more negatives than positives and people want to nerf it already?
It has a spool up time which REDUCES dps.
.25 seconds that's nothing...
It has almost 1/3 the ROF of the Combat Rifle and significantly lower than the AR.
But it has the same DPS which mean it is at the same level.
Even with max operation, while ADS you cant empty the whole clip without extreme recoil/spread.
We are talking about CQC you don't ADS in CQC.
If someone plays peek-a-boo with you it forces you to consistently re-spool.
This situation is rare... since cover is extremely scarce...
The hipfire is tight which is good and bad. You have to be "locked" onto the target which is hard for most people.
It has a small clip and reloading is the longest of all the rifles.
The reload is marginally longer but not long enough to open a vulnerability.
I get torn up by the CR in CQC just because of their fire rate and lack of tight spread so they can spray easier while I'm focused on just keeping my aim on him, while he is probably strafing as well. The only thing I would warrant an nerf on the RR would be spool-up time to .25 seconds if its such a problem in CQC. Other than that the weapon is fine.
It needs it's ROF reduced so compensate for its longer range the gun will always be OP as long as the DPS is the same as short range weapons...
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Garrett Blacknova
Codex Troopers
4285
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Posted - 2014.01.13 12:56:00 -
[37] - Quote
I use my Rail Rifle with hipfire out to about 30m on a regular basis, sometimes further.
In CQC, my Shotgun beats almost every RR user I've encountered, and I usually die when fighting Shotgunners with my own Rail Rifle.
SMGs are a sidearm, and still offer a tough challenge to the RR in CQC, even if they don't routinely win. A Sidearm running almost even with a primary weapon sounds about right given the circumstances.
Many players - particularly the ones who prefer CQC - are running armour-heavy fittings, which the Rail Rifle hits harder against. If you're using a Combat Rifle against a shield-heavy RR user, they have better resistance to your weapon than you have against theirs. If you're using a Plasma AR against an armour-heavy suit, they have the advantage against your weapon.
It's not ONLY range that you need to consider. Also, with aim assist in its current state - reduced from how it was previously - and even moreso when you do as I did, and turn it off, near-perfect accuracy can become a liability in CQC. Inaccuracy can act as a minor form of lag compensation in DUST, and also allows partial damage when you fail to anticipate your opponent's movements correctly and end up with your crosshairs off-target. This may not be a regular problem for everyone, but anyone who says they keep their enemies in sight every second in CQC is either lying or has never fought a competent opponent in CQC without an overly aggressive aim assist. |
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Posted - 2014.01.13 13:07:00 -
[38] - Quote
Garrett Blacknova wrote:I use my Rail Rifle with hipfire out to about 30m on a regular basis, sometimes further.
In CQC, my Shotgun beats almost every RR user I've encountered, and I usually die when fighting Shotgunners with my own Rail Rifle.
SMGs are a sidearm, and still offer a tough challenge to the RR in CQC, even if they don't routinely win. A Sidearm running almost even with a primary weapon sounds about right given the circumstances.
Many players - particularly the ones who prefer CQC - are running armour-heavy fittings, which the Rail Rifle hits harder against. If you're using a Combat Rifle against a shield-heavy RR user, they have better resistance to your weapon than you have against theirs. If you're using a Plasma AR against an armour-heavy suit, they have the advantage against your weapon.
It's not ONLY range that you need to consider. Also, with aim assist in its current state - reduced from how it was previously - and even moreso when you do as I did, and turn it off, near-perfect accuracy can become a liability in CQC. Inaccuracy can act as a minor form of lag compensation in DUST, and also allows partial damage when you fail to anticipate your opponent's movements correctly and end up with your crosshairs off-target. This may not be a regular problem for everyone, but anyone who says they keep their enemies in sight every second in CQC is either lying or has never fought a competent opponent in CQC without an overly aggressive aim assist.
Also, while 0.25s is a tiny delay, less than half that time will usually be the deciding factor in a CQC fight between skilled players. When you aren't ALLOWED to fire in that window because of the way your gun works, that's a potentially MASSIVE handicap. It's situational, but it's still a valid balancing element. You can't just dismiss it as irrelevant because you don't see the impact when you're on the other end of the barrel.
Good post +1 |
Th3rdSun
L.O.T.I.S. D.E.F.I.A.N.C.E
563
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Posted - 2014.01.13 13:57:00 -
[39] - Quote
Mortedeamor wrote:rr is listed as a long range weapon but exhibits omni range properties it operates from cqc to over 100m and is the most op rifle ccp has ever introduced
Most ignorant post ever.
Scrambler Rifle still beats out RR hands down.SCR can OHKO people,but the RR can't.Case closed.
This whole thread sounds like a bunch of armor tankers complaining that there's finally a gun that can take them down just as easily as if they were shield tanked going against a SCR.
Even with the SCR still being the most OP gun in the game,all the ARs are the most balanced they have ever been.
Another thing that people seem to not take into consideration is if they are getting hit from multiple people,and if any of them are using damage mods.Just because you don't see another person behind you shooting you doesn't mean that they aren't there helping to chip away at your HP.I know,because I do it to help my teammates all the time. |
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